I got demoted in ranked after losing a teamate

Why is this even a thing I figured this was common a concept in all competitive games. Its my understanding this was not how other Halo ranking systems worked.

I guess u lost cause the teammate left and thats what caused the drop in rank?

This was common in gears 4/5, someone leaves for whatever reason and theres a slim chance for a win.

Same thing happened to me 3 times today. Other team gets a free win while anyone who didn’t leave on my team loses rank

1 Like

It’s okay, I got de-ranked after going 25-19, leading in ball carry time and WINNING. Garbage system is garbage. Had 6 years to understand why 1-50 worked and this doesn’t.

1 Like

I had a similar experience. I think it should be solved like:

  • Just abort the match for everyone. It sucks but nobody wants to play an unfair game.
  • Pause it until a new player can be queued in, especially if someone that left is on someone’s fireteam.

The latter makes the most sense since most people quit right at the beginning of the match, because we have no control of our lives.

From my thread:
ttps://forums.halowaypoint.com/t/abandons-in-ranked-matches/35922

1 Like

I have a hard time believing what you’re saying is exactly the whole story.

I have played several Ranked games where I did well but my team lost, or even had one or two quitters, and my Rank bar didn’t move down at all.

The CSR rating involves more than just winning or losing, or even whether you have individually done well or not. It also depends on the ratings of the other players (on both teams) and how they performed in that same match.

For (an extreme) example, if you’re a tall adult, and you beat a team of five-year-olds in basketball, your basketball rating isn’t going to go up, because you haven’t proven anything. Suppose that in another game, you also play against the five-year-old team, your teammates’ performance is mediocre, but you are still the top scorer among both teams, but somehow, the five-year-olds still win the game, your rating might go down. You were expected to beat the five-year-olds, yet you didn’t play well enough to do that, so your rating still goes down.

That’s how systems like ELO work. It’s impossible to to make judgments about what you experienced in Halo without knowing all of the details about each players’ rating, how they performed in the game, and - critically - the proprietary factors that go into the proprietary ratings calculation that are hidden from us.

ELO/CSR is not an experience later that you just keep climbing. It’s a skill rating system that will eventually put you into the right stratum at which you’ll stay forever unless you actually get better relative to the whole population. It is entirely possibly for you to stay the same or even move down even when you think you’ve played well.

Actually, they haven’t been proprietary in the past. In addition to MS/343 publishing whitepapers on Trueskill2, Dr. Menke the designer of the matchmaking algorithm used to actively engage the community and granularly explain what was going on.

That level of transparency doesn’t appear to be in the cards at least in the short term for Infinite. To be fair, it was a remarkable little piece of community engagement.

H5 matchmaking did seem to more consistently discount matches with quits. I have lost (and gained) substantial CSR/MMR (if the system still even works that way) in matches that were 3v4 at the outset, which is probably not a great characteristic. I’m guessing the system still needs more time to “learn” that those matches “shouldn’t” reflect skill much, especially when players will routinely give up and rack up abysmal K/Ds rather than pointlessly fight out all 12 minutes for the inevitable loss.