I give up with Death Match

To be honest, I never play it anymore, unless I go for a Blitz Pack. But, even then, it’s still just self torture in always seeing the other team rush you with simple units, and slowly destroying your base when you have nothing to come back with. And then, if you do somehow figure out a way to stop them from destroying your base, they then come in with heavier units.

I get it, rushing is a tactic. However, there’s a reason why people always quit when being rushed, it’s not fun. It kills any joy for potentially playing a game. Heck, that’s why I now stay out of TDM. I bought the game looking for fun colossal sized battles, not this jackrabbit for marine rushing game.

On a side note, I’m seeing more and more level 8-10 units in Blitz. Most of which I can never destroy even if it’s 5 units to one (only have one unit that’s level 5. Most are 4 or below). I can only assume pay-to-win microtransactions have been playing a part in this?

yes when i got to rank 50 6th star my cards with no blitz packs purchased avg card level is 3.0-3.5 range if people have level 6 cards and above before rank 50 they used microtransactions

There seems to be a bit less rushing in domination. Although no one wins on points it just turns into TDM.

Rush tactics are employed in nearly every single RTS game.

HW2, just like most RTS’s has a diverse range of strategies each with their own advantages AND disadvantages.

Rushing:You gain pressure advantage (enemy has to react to you) _and map contro_l (enemy unable to get additional bases or power nodes) at the expense of economy (spent many resources in low tech units which are weak in the long term, resources which could have been spent on economy to increase resource income later on in the game).

The reason why rushing works well in HW2 is that the appropriate counter units to scout rushes are locked at tech 2 and take time to get, and additionally, as bases are the only places from which you can build, map control is a huge advantage. However, if the defending team is able to brace the rush (I personally recommend air units and a turret or two) then the rushing player is put at a large disadvantage - many resources have been spent on units which are now ineffective, additionally the defending player is already at tech 2 and has invested in economy, so can out resource you in the mid game. Also, lower skill players tend to panic or get angry (maybe even take to the forums to complain …) and play incorrectly against the rush, losing the game then and there. However, post-rush, the game opens up significantly and quite often gets to large scale 120 pop battles. At least it does for me (Shipmaster main, diamond 5 solo and 2v2).

Lastly, remember this is a competitive game, the BEST strategy will always be favoured, and right now, at least for you, it seems rushing is a better strategy than what you are opting for. I would always urge players who are insisting certain things in the game are broken to first consider whether they actually are, or whether it is actually their own fault.

EDIT: Solution to Blitz pay2win? Don’t play it.

I’m surprised you’re this upset with Deathmatch. Rushing is a part of RTS games and you’ll have to deal with it no matter what. It’s actually quiet easy to counter with proper scouting (except for JR rush). If you’d like tips or advice I can give you some.

> 2533274927740213;5:
> I’m surprised you’re this upset with Deathmatch. Rushing is a part of RTS games and you’ll have to deal with it no matter what. It’s actually quiet easy to counter with proper scouting (except for JR rush). If you’d like tips or advice I can give you some.

I’ve never encountered rushing this much back in Halo Wars 1

> 2533274844459001;6:
> > 2533274927740213;5:
> > I’m surprised you’re this upset with Deathmatch. Rushing is a part of RTS games and you’ll have to deal with it no matter what. It’s actually quiet easy to counter with proper scouting (except for JR rush). If you’d like tips or advice I can give you some.
>
> I’ve never encountered rushing this much back in Halo Wars 1

Sadly I haven’t played Halo Wars 1, so I can’t give personal experience in regards to rushing in Halo Wars 1. However in Starcraft, Age of Empires, and Command and Conquer rushing was part of the game.

I know some on the forums have shared Warthog and Arbiter rushes in HW1, but I like I said I didn’t play it so I don’t know.

While I can agree that rushing is common on a RTS, I have to say that on HW2 is far more effective than on any other RTS I’ve played.

> 2533274844459001;1:
> and slowly destroying your base when you have nothing to come back with.

Then have something to come back with and you’ll have your big scale battles.

> 2533274844459001;1:
> I get it, rushing is a tactic. However, there’s a reason why people always quit when being rushed, it’s not fun.

No. People quit because they lost.

I rush in 2’s because it’ll help me get rid of bad players faster. If I beat someone easily in the early game I will crush him on the late game without too much of a fight as well, so rushing is more time efficient.

> 2533274844459001;1:
> I can only assume pay-to-win microtransactions have been playing a part in this?

Pretty much yeah.

> 2533274844459001;1:
> To be honest, I never play it anymore, unless I go for a Blitz Pack. But, even then, it’s still just self torture in always seeing the other team rush you with simple units, and slowly destroying your base when you have nothing to come back with. And then, if you do somehow figure out a way to stop them from destroying your base, they then come in with heavier units.
>
> I get it, rushing is a tactic. However, there’s a reason why people always quit when being rushed, it’s not fun. It kills any joy for potentially playing a game. Heck, that’s why I now stay out of TDM. I bought the game looking for fun colossal sized battles, not this jackrabbit for marine rushing game.
>
> On a side note, I’m seeing more and more level 8-10 units in Blitz. Most of which I can never destroy even if it’s 5 units to one (only have one unit that’s level 5. Most are 4 or below). I can only assume pay-to-win microtransactions have been playing a part in this?

ThisYou’re welcome :expressionless:

But seriously though, it’s just a matter of countering then pushing back ASAP. The rusher is pretty committed so getting to tech 2 for them even if they convert quickly will take longer than you if you make it a priority.

I only play TDM, havn’t played Blitz, have 100 card packs I havn’t opened.

> 2533274805732845;11:
> I only play TDM, havn’t played Blitz, have 100 card packs I havn’t opened.

I just play the modes to get card packs. Looking to get wave 100+ in firefight

> 2533274820642782;10:
> > 2533274844459001;1:
> > To be honest, I never play it anymore, unless I go for a Blitz Pack. But, even then, it’s still just self torture in always seeing the other team rush you with simple units, and slowly destroying your base when you have nothing to come back with. And then, if you do somehow figure out a way to stop them from destroying your base, they then come in with heavier units.
> >
> > I get it, rushing is a tactic. However, there’s a reason why people always quit when being rushed, it’s not fun. It kills any joy for potentially playing a game. Heck, that’s why I now stay out of TDM. I bought the game looking for fun colossal sized battles, not this jackrabbit for marine rushing game.
> >
> > On a side note, I’m seeing more and more level 8-10 units in Blitz. Most of which I can never destroy even if it’s 5 units to one (only have one unit that’s level 5. Most are 4 or below). I can only assume pay-to-win microtransactions have been playing a part in this?
>
> ThisYou’re welcome :expressionless:
>
> But seriously though, it’s just a matter of countering then pushing back ASAP. The rusher is pretty committed so getting to tech 2 for them even if they convert quickly will take longer than you if you make it a priority.

Interestingly enough, I’ve seen plenty of rushers who quit if their rush strategy failed. Since, if it fail’s, you’re put at a huge disadvantage. The only times I’ve ever seen both sides come back from losing is from longer drawn out games.

> 2533274844459001;13:
> > 2533274820642782;10:
> > > 2533274844459001;1:
> > > To be honest, I never play it anymore, unless I go for a Blitz Pack. But, even then, it’s still just self torture in always seeing the other team rush you with simple units, and slowly destroying your base when you have nothing to come back with. And then, if you do somehow figure out a way to stop them from destroying your base, they then come in with heavier units.
> > >
> > > I get it, rushing is a tactic. However, there’s a reason why people always quit when being rushed, it’s not fun. It kills any joy for potentially playing a game. Heck, that’s why I now stay out of TDM. I bought the game looking for fun colossal sized battles, not this jackrabbit for marine rushing game.
> > >
> > > On a side note, I’m seeing more and more level 8-10 units in Blitz. Most of which I can never destroy even if it’s 5 units to one (only have one unit that’s level 5. Most are 4 or below). I can only assume pay-to-win microtransactions have been playing a part in this?
> >
> > ThisYou’re welcome :expressionless:
> >
> > But seriously though, it’s just a matter of countering then pushing back ASAP. The rusher is pretty committed so getting to tech 2 for them even if they convert quickly will take longer than you if you make it a priority.
>
> Interestingly enough, I’ve seen plenty of rushers who quit if their rush strategy failed. Since, if it fail’s, you’re put at a huge disadvantage. The only times I’ve ever seen both sides come back from losing is from longer drawn out games.

Exactly. And how long, drawn out games come about is if the rusher’s opponent counters rush then they are on an even playing field thus the game goes on…

What so many people on here simply can’t wrap their head around =|

> 2533274927740213;7:
> > 2533274844459001;6:
> > > 2533274927740213;5:
> > > I’m surprised you’re this upset with Deathmatch. Rushing is a part of RTS games and you’ll have to deal with it no matter what. It’s actually quiet easy to counter with proper scouting (except for JR rush). If you’d like tips or advice I can give you some.
> >
> > I’ve never encountered rushing this much back in Halo Wars 1
>
> Sadly I haven’t played Halo Wars 1, so I can’t give personal experience in regards to rushing in Halo Wars 1. However in Starcraft, Age of Empires, and Command and Conquer rushing was part of the game.
>
> I know some on the forums have shared Warthog and Arbiter rushes in HW1, but I like I said I didn’t play it so I don’t know.

Rushing was part of Command and Conquer?

I must just be a good “Turtle” (heh heh).

Steel Talons and ZOCOM in C&C3. Unbeatable turtle.

Back to Halo tho, back in HW1 the only rushes I really saw were easily killed (except Hero rushes). In HW2, you might as well just sell your base if you see so much as the shadow of a Jackrabbit or Marine in the distance.

I only have a problem with rushing when it’s the non-economy impairing ones like Marine Rush/Jackrabbits. I say this as a Banished main so I may well have a personal bias, but all we have as a legit rush strat is the Jumpbrutes/grunt one. Mass Grunts are no problem to a decent player so that rules them out and ghosts and choppers are easy to counter.

Rushing can be countered you have to be on your toes and use a little teamwork… Don’t play with ransoms is a start. I’m level 11 and I found a way to counter it.

> 2533274927740213;7:
> > 2533274844459001;6:
> > > 2533274927740213;5:
> > > I’m surprised you’re this upset with Deathmatch. Rushing is a part of RTS games and you’ll have to deal with it no matter what. It’s actually quiet easy to counter with proper scouting (except for JR rush). If you’d like tips or advice I can give you some.
> >
> > I’ve never encountered rushing this much back in Halo Wars 1
>
> Sadly I haven’t played Halo Wars 1, so I can’t give personal experience in regards to rushing in Halo Wars 1. However in Starcraft, Age of Empires, and Command and Conquer rushing was part of the game.
>
> I know some on the forums have shared Warthog and Arbiter rushes in HW1, but I like I said I didn’t play it so I don’t know.

Rushing was very common in Halo Wars 1. There was the Anders Gauss Hog Rush (it got nerfed), Covenant leader rush (you could spawn units on your leader where ever he was), marine/grunt rush and I saw a few cyclops rushes when they were just building killers.

Does nobody else remember the Brute rish and the Warthog rush from HW1? Once the game is balanced a bit more there will be set ways of being able to deal with every single rush, it’s just a case of figuring it out.

At the moment, the rusher doesn’t seem to be at too much of a disadvantage economically after rushing and I think that will change going forward.

Give it time and they will sort it out. Alternatively, if you can’t beat them, join them.

looks like this game isn’t for you