I GIVE UP....SORRY

Since this game was released i tried to see it in a possitive way, im not even a bad player, you can see my stats, i win more than i lose, i have a decent K/D ratio and i know how to work in team.
In the following post i will rage, maybe a bit too much, and i excuse myself for that.
When Halo 4 was close to come out i saw an interview somewhere about the guy who managed data for Halo 4, and i must say; they did a very good job in the campaign, Halo 4 has one of the best campaigns this year, i understand the effort of those guys and im proud to have buyed my copy of Halo 4 just because of that.
Spartan Ops is nice too, the CGI cinematics are awesome, the idea of give you a second campaign that even fits with the novels is like the wet dream for any Halo lore fan. I can understand things that i dont like, such as the dinosaur look of the whole Covenant, the ugly transparent visors of the EVA elite suit or the Gears of War-like boots of the Hunters, because they are little drops in a sea of awesomness
But in the other hand War Games plain SUCKS, its is completely wrong, sincerously any studio could come with something better than this, im just wandering about a bunch of stupid decisions the studio made that just doesnt make sense in any try of a rational aproach, such as:

-Regicide…WHO IN THE NAME OF BATMAN TOUGH THAT IT WILL BE A NICE IDEA TO HAVE A MODE WERE THE GUY IN FIRST PLACE IS SHOWN IN THE MAP AND GIVES YOU EXTRA POINTS FOR KILL??? most of those damn matches are won by guys with negative K/D ratio that were just spamming you from afar with the DMR, seriously i been lost with 27/9 against guys with 10/15
And it becomes worst: its the only FFA mode, say youre a lone player who has no friends and cant go into any lists because he will be -Yoinked!- by team DMR swarming, and his only option is choose a playlist were the best player is in disadvantage???
Oh sorry you guys are not part of the important stats, there was less than 5000 of you playing in the FFA list last week, so youre part of the 5% of guys that can go -Yoink- themselves because we dont care about you.

And thats just about the lone players, but what about the game in general? here is when things get ugly:
-DMR having the biggest aiming help of all guns, you have a gun that allows you to aim between shots and you make it even more easy? even worst it maintains its accuracy over insanely long distances, and it has a ridiculous short window of countering, if your enemy shoted you first youre dead
-Make enemies slow down when taking fire…SERIOUSLY!!! there is a reason for it to never had been implemented in any Halo game, it completely discourages rushing estrategies.
-The game encourages camping, if you want to camp you have the Promethean Vision, the super upgraded radar (and the standar one), Active Camo, Automatic Turret, The stupid Healing Bubble, the old grenade physics… Do you want to rush? YOU HAVE NOTHING, you cant even aim faster after sprint so youre dead from the start
-There was never an istakill gun in the standard loadout in Halo, when i first heard about the Boltshot i tought it would need to be a really close shot to kill and i felt it was fine…But the Boltshot has even more range than the Promethean Shotgun, if you try to counter a Boltshot with a Shotgun half of the time you both will get killed,What the hell were you thinking?
-Carbine is useless at mid distances, this is an easy one, if you have a gun that needs to be aimed solely on the enemy to kill (like an automatic gun or a fast shooting gun) then you need more aiming help, this is true for any Halo game, do you remember the Needle Rifle, or the AR from Halo 3?
You dont need to colect fuckloads of data to know this simply fact, also the Carbine has a too little magazine and a too long reload time, you cant kill two guys, you cant kill someone by shooting him in the body if hes fleeing…
-You got three beautiful well balanced guns; the Light Rifle, the Carbine and the BR. You cant counter the Light Rifle with flinch and its not hit-scan, the Carbine is limited to one kill per magazine and Dexterity is a must have, you can evade BR burst with the proper moving and timing…And then you add to the mix a gun that is good for all ranges, with a lot of aiming help…again, what were you thinking?

  • “Hey guys lets make Griffball the new official Halo sport, but lets dont include a list for play that in Matchmakin TROLOLOLOLOL”.
    -Race was one of the most creative modes for Halo Reach, and you dont support it.
    -Most players play Big Team Slayer, and then you dont include a Objective BTB?
    -Less players played FFA Regicide than the other FFA list, and then you take out that FFA list.

Now, does your numbers tell you something different? i dont know or give a damn about your data collecting, this is for normal players; Go watch your stats and the ones from your friends and some random ones…
Wich is the most used gun?
Compare the spread relation between all guns
Now search for someone whose favorite guns isnt the DMR (good luck);
compare his spread, especially the DMR one.
is he a good player?
Now make a list of the guys with K/D ratio over 1.5, what percentage of them have the DMR as a favorite gun, is it bigger or lower than the representative sample of normal guys?
Now make sort the guys using his most used gun, wich are the best ones?
Everybody learned probability and statistics in school (im studying to be systems engineer), make your own comparations, make your own conclussions. You dont need to be a brainiac.

And so that was all, im sick of the multiplayer part of Halo 4, i dont like it, do you want to know wich is the ONLY (and i’ve played lots since 13 years ago, and i’ve given all of them lots of oprtunities till i found something i loved in each of them) other Multiplayer i dont like? CALL OF DUTY

Come join the dark side(halo 3). We have meatloaf and what not…

> Come join the dark side(halo 3). We have meatloaf and what not…

Sir thats exactly what im doing right now :slight_smile:

Ok slicing off some of your OP

First off I agree. There should be Regicide and an FFA playlist.

> Make enemies slow down when taking fire…SERIOUSLY!!! there is a reason for it to never had been implemented in any Halo game, it completely discourages rushing estrategies.

It actually doesn’t take away any strategy. On Reach this was a problem because people would spint away as soon as they became one shot, robbing you of a kill. AL was much worse however.

> The game encourages camping, if you want to camp you have the Promethean Vision, the super upgraded radar (and the standar one), Active Camo, Automatic Turret, The stupid Healing Bubble, the old grenade physics… Do you want to rush? YOU HAVE NOTHING, you cant even aim faster after sprint so youre dead from the start

Ok let me break this down.

  1. Active Camo has been in Halo since Combat Evolved.
  2. PV doesn’t encourage camping. It’s a very useful AA when playing CTF games, which is what I use it for mainly. Auto Sentry is a defensive AA, and gives you a bit more defense in whatever gametype you use it for. The old grenade physics were in Combat Evolved also. The Shield was in Reach and it was very useful.

> Boltshot has even more range than the Promethean Shotgun, if you try to counter a Boltshot with a Shotgun half of the time you both will get killed,What the hell were you thinking?

Actually your wrong because it doesn’t. You have to be right on top of someone to use the Boltshots secondary. The Shotgun has more range then the Boltshot does.

> Carbine is useless at mid distances, this is an easy one, if you have a gun that needs to be aimed solely on the enemy to kill (like an automatic gun or a fast shooting gun) then you need more aiming help, this is true for any Halo game, do you remember the Needle Rifle, or the AR from Halo 3?

The Carbine was the most used weapon in Halo 3 besides the BR. It needs a buff though.

I seriously doubt you started with Halo CE.

I don’t know what to tell you. I like the DMR and I like the BR, but really I would rather have my Grenade Launcher. I’m really sad I found that gun so late in Reach’s life. I could so use her right about now.

FYI Light Rifle is a hit-scan. Checked it in customs. If it’s not hit-scan, then the projectile’s speed is at least 10 Mach. Also, it’s weightless. So pretty much hit-scan in any case. Just seems to have a long animation.

Other than that, agree with most points. Haven’t given up though.

> I seriously doubt you started with Halo CE.

Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?

> > I seriously doubt you started with Halo CE.
>
> Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?

It just went downhill since Halo CE. With Halo 4, it’s starting to come back.

> > I seriously doubt you started with Halo CE.
>
> Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?

Then why the hell complain about the old grenade physics? That was the best thing about Halo CE and took competitive play to a new level.

> > > I seriously doubt you started with Halo CE.
> >
> > Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> > But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> > And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?
>
> It just went downhill since Halo CE. With Halo 4, it’s starting to come back.

Dude no, it went downhill with Reach.

> It just went downhill since Halo CE. With Halo 4, it’s starting to come back.

well if you like another game like CE with all the mistakes that just cant be in a modern day game, i guess youre right. The point is that that wasnt what 343i was trying to deliver, they tried to give us a fast passed class based combat, they gave us another Halo CE, i couldnt ask for something else 11 years ago (because it was the best), but Halo 4 isnt the game it was meant to be

> It just went downhill since Halo CE. With Halo 4, it’s starting to come back.

This.^^^^^^^

I don’t see why so many people are complaining. Halo 4 is a good start for a new dev taking over a top 5 franchise. It’s miles better than Reach in nearly every aspect. The general movement and gunplay are on par with the older Halo games. The maps could be a bit better but they are at least way better than Reachs maps.

I love that people are complaining about lack of Forge maps. When Reach was out it had worse launch maps and people complained that the game was cluttered with too many Forge maps. Now that we have a game with better maps people want forge variants… People are complaining about sprint slow down when everyone in Reach complained that people kept sprint retreating…

Halo community Y U SO BI-POLAR?

> > > I seriously doubt you started with Halo CE.
> >
> > Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> > But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> > And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?
>
> Then why the hell complain about the old grenade physics? That was the best thing about Halo CE and took competitive play to a new level.

Yeah again, 11 years ago, how many times do i have to repeat it?;
the fact that something was fresh and good 11 years ago doesnt mean it is now, once again it was scrapped slowly since Halo 2, not because it was wrong but because gaming had to evolve in another direction.

> > > > I seriously doubt you started with Halo CE.
> > >
> > > Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> > > But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> > > And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?
> >
> > It just went downhill since Halo CE. With Halo 4, it’s starting to come back.
>
> Dude no, it went downhill with Reach.

> > It just went downhill since Halo CE. With Halo 4, it’s starting to come back.
>
> This.^^^^^^^
>
> I don’t see why so many people are complaining. Halo 4 is a good start for a new dev taking over a top 5 franchise. It’s miles better than Reach in nearly every aspect. The general movement and gunplay are on par with the older Halo games. The maps could be a bit better but they are at least way better than Reachs maps.
>
>
> I love that people are complaining about lack of Forge maps. When Reach was out it had worse launch maps and people complained that the game was cluttered with too many Forge maps. Now that we have a game with better maps people want forge variants… People are complaining about sprint slow down when everyone in Reach complained that people kept sprint retreating…
>
> Halo community Y U SO BI-POLAR?

oh yeah they solved the sprint and the ugly maps problem (and the Armor Lock, dont forget that), and then they added lots of other problems, not to forget that Halo Reach was better balanced than Halo 4.

> I love that people are complaining about lack of Forge maps. When Reach was out it had worse launch maps and people complained that the game was cluttered with too many Forge maps. Now that we have a game with better maps people want forge variants…

  1. I never complained about Forge maps in Reach. They were definitely way better than launch non-forge maps.
  2. People complained that there were way too many Forge maps and they were all grey.
  3. What’s wrong with adding one map from each of the Forge environments? Three different maps with three different looks. I just don’t understand that. Ascent and Settler don’t even use many Forge objects.

> > > > > I seriously doubt you started with Halo CE.
> > > >
> > > > Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> > > > But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> > > > And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?
> > >
> > > It just went downhill since Halo CE. With Halo 4, it’s starting to come back.
> >
> > Dude no, it went downhill with Reach.
>
> http://www.youtube.com/watch?v=ocyYwLCDyCU

Yet it was the most played game on Xbox LIVE? Please, I doubt you even played Halo 2.

> > > > I seriously doubt you started with Halo CE.
> > >
> > > Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> > > But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> > > And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?
> >
> > Then why the hell complain about the old grenade physics? That was the best thing about Halo CE and took competitive play to a new level.
>
> Yeah again, 11 years ago, how many times do i have to repeat it?;
> the fact that something was fresh and good 11 years ago doesnt mean it is now, once again it was scrapped slowly since Halo 2, not because it was wrong but because gaming had to evolve in another direction.

As I said, it took the competitive play to a new level with both Halo CE and Halo 2. It came back because it worked best. How many times do I have to repeat that? If you can’t make a good counter-arguement, don’t try and make one.

I gave up reading it, the tears make the words hard to read.

> > > > > I seriously doubt you started with Halo CE.
> > > >
> > > > Lets just reduce this; I started with Halo CE and back then some of these problems were acceptable, never had a problem with the pistol supremacy or the power guns spawning every 30 secs to keep on with the popping goddess (the pistol).
> > > > But then the game evolved (you know Halo CE was the evolvement from old time MPs), it became better, with every new game it raised the bar of what a Halo game should mean.
> > > > And now you come and tell me that only because a game had some issues that were acceptable 11 years ago the fifth MP installment of the franchise can go away with the same problems? especially when other games had done it a lot better?
> > >
> > > Then why the hell complain about the old grenade physics? That was the best thing about Halo CE and took competitive play to a new level.
> >
> > Yeah again, 11 years ago, how many times do i have to repeat it?;
> > the fact that something was fresh and good 11 years ago doesnt mean it is now, once again it was scrapped slowly since Halo 2, not because it was wrong but because gaming had to evolve in another direction.
>
> As I said, it took the competitive play to a new level with both Halo CE and Halo 2. It came back because it worked best. How many times do I have to repeat that? If you can’t make a good counter-arguement, don’t try and make one.

Ok, it simply because Halo 1, 2, and partially the 3 worked with the idea that all players had the same “tools” of murder, so it didnt really mattered if the pistol was an overkill in Halo 1 or that you could kill everyhting everywhere with grenades in Acension in Halo 2, because everybody had access to the same tools and that was everything that mattered back then.
However with the new generation of games it came the idea of all the guns must have a rol in the game and be equally usable by a skilled player, and to achieve that the grenades needed to be nerfed, so they will be balanced with the other guns, further if you have a game like Halo 4 with 3 kinds of grenades they should be there because they are equally useful in skilled hands, same thing with all weapons.
You see? you cant compare an old day competitive game to a modern one, so many things had changed, and that obviously doesnt mean that H1 or H2 were worst games, the problem is that Halo 4 promised a different aproach, the fact that they couldnt keep it means that the game is unbalanced for modern day standards, and unbalanced for old day standards because the player can start with a disadvantage over other players, and you can obviously make the correct choices and have everyone using the same guns to keep the game balanced, but then WHY IN THE HELL DID 343i DEVELOP A CLASS BASSED MULTIPLAYER?