I give up on Halo 4

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*Original post. Click at your own discretion.

I didn’t love Halo 4, but it was enjoyable. I could play for a few hours, which isn’t bad. It was a solid game up until about two weeks ago.

The competitive community got what they wanted. And in the process, they are murdering the casual community.

  1. Slayer Pro. Give it it’s own separate playlist. In fact, make a 4v4 Slayer Pro playlist and a 8v8 Slayer Pro playlist. Unfortunately for me my CSR was at a level where players thought they were getting pro so such always voting for Slayer Pro. I don’t mind Slayer Pro, but I don’t want to play it if I’m just playing to have fun. Slayer Pro is for competitive players and requires a whole different mindset to play properly than regular Infinity Slayer.

I could still somewhat tolerate the games even though it seemed like every game was Pro, which I hated. It got to a point where I’d just wait to vote until the very last moment and if Pro was going to win I’d back out. Then the second change happened.

  1. Weapon “balancing” and the TU. Competitive players had been clamoring for this. They claimed that their precious BR was no longer the god it was in previous Halos. Personally, I found the BR incredibly useful before the TU on Adrift, Abandon, and Solace, so much moreso than the DMR. The DMR was better on Complex and Haven because those are the two longer sighted maps with Infinity Slayer. I never quite figured out why people complained so much, and the only reason I could come up with was because these competitive players all stand and set up long ranged away from their opponents at all times, too afraid to approach them with anything less than an Incineration Cannon.

Anyways, with the TU came the competitive players’ dream. The BR became the king weapon again. And the game movement is considerably faster. This has created an even more stagnating effect on the game. You can’t move from your teams’ respective bases without getting shot and killed because everyone is using the BR and it’s murdering at every map in the Infinity Slayer playlist.

With all these changes being implemented, it’s terrible for the casual, non-pro wanna be player. I’m not good enough for Pro against an actual team (none of my friends play Halo). I can’t out shoot other players and I’ve never been able to. I’ve always relied on utilizing every inch of the map and every object at my disposal to help against beating a player. There’s no more time for that anymore. These updates have catered to the competitive player. I’ve quit Halo 4 for good. I’d play Halo 3 but the maps hardly ever work, so I’m back to Halo Reach. Which ironically had almost the same amount of players at noon as Halo 4 did.

You competitive players win. Good job. But winning may cost you guys the end of the Halo franchise.

Or…and I’m just throwing this out there
You could practice and get better
Maybe talk to people in MM party up with people and find a team

The TU has done what it was intended to do balance the weapons and bringing back that skill gap I don’t have to worry about being mowed down by AR users now at mid range because the BM has been reduced
This is a good thing!!!
The AR jet pack combo becomes less viable because gasp you actually have to aim now
H4 was on easy mode for far too long
It’s nice to see it evolve into a semi-balanced game
We all knew the potential was there it was jut a matter of chipping through the un-needed crap they glazed it with

The TU an Pro are the best things to happen to halo 4 and I find it ironic that you talked about going back to H3 since slayer pro in H4 and the weapon tuning make H4 so much more like H3 which incidentally was the last semi-balanced halo game

I approve of these changes and it makes H4 much much more enjoyable

Just think if it started with these settings the population may not have dropped 80%. Maybe then I could have faster MM times, less lag, and fairer matches.

Thanks casual community.

If CSR works as intended, you wouldn’t be matched with all these hardcore, “pro” players.

> The competitive community got what they wanted.

The competitive community already has Throwdown, and even that is not what they want, not by a long shot.

The goal of the update was to make the game more enjoyable for everyone.

> 2. Weapon “balancing” and the TU. Competitive players had been clamoring for this. They claimed that their precious BR was no longer the god it was in previous Halos. Personally, I found the BR incredibly useful before the TU on Adrift, Abandon, and Solace, so much moreso than the DMR.

The BR was useless before the update. It killed slower and had way less range.

It did not possess a single advantage at all. The only way I can see people failing to understand this is if they did not know about the weapon’s statistics to begin with.

> Anyways, with the TU came the competitive players’ dream. The BR became the king weapon again.

A lot of the competitive community hates the BR with a passion. In their eyes it is what killed Halo. Because it’s random and weak.

But that is besides the point. The competitive community wants balance. Having one god gun isn’t balance, regardless of which gun it is.

> With all these changes being implemented, it’s terrible for the casual, non-pro wanna be player. I’m not good enough for Pro against an actual team (none of my friends play Halo).

Game settings have less impact on getting owned by better players than proper matchmaking does.

If the game didn’t have a flawed CSR and a population at 30k, this wouldn’t be happening.

Also, these settings apply to everyone. More power for the enemy is also more power for yourself.

> You competitive players win. Good job. But winning may cost you guys the end of the Halo franchise.

So will doing nothing and waiting as casuals grow bored with the game.

The game was dying long before any competitive aspects even existed in it.

>Before Throwdown was added, the game was dying.

>When Slayer Pro was removed before Throwdown was added, the game was dying.

>When Action Sack, Multi-Team, and other casual gametypes were added, the game was dying.

Blaming the competitive community for everything is an unsupported argument.

Competitives are trying to make the game more engaging so people will actually stick around.

Halo is becoming more like Halo again :slight_smile:

There’s already a Call of Duty if you want to go and play that.

I’ve welcomed the changes, but I still don’t welcome sprint. I think it would be a great idea to implement a playlist without it. I’m sick of people rushing in, especially with swords. The TU has helped combat this but it is still a problem.

Also, I feel if sprint was disabled it would compliment the AR’s and widen the skill gap even more so. We would then have to rely on our own technique; jumps and movement to finish kills.

> I didn’t love Halo 4, but it was enjoyable. I could play for a few hours, which isn’t bad. It was a solid game up until about two weeks ago.
>
> The competitive community got what they wanted. And in the process, they are murdering the casual community.

It’s not on purpose. I severely doubt competitive players want the casual community gone, and I know I don’t. You can’t really blame us for the way 343i implements their changes.

If I had the ability, I’d be making the game work for everyone.

> 1. Slayer Pro. Give it it’s own separate playlist. In fact, make a 4v4 Slayer Pro playlist and a 8v8 Slayer Pro playlist. Unfortunately for me my CSR was at a level where players thought they were getting pro so such always voting for Slayer Pro. I don’t mind Slayer Pro, but I don’t want to play it if I’m just playing to have fun. Slayer Pro is for competitive players and requires a whole different mindset to play properly than regular Infinity Slayer.

That’s the problem. The game can’t support 2 more playlists, especially playlists near identical in settings to playlists already implemented. At least one playlist would die by the implementation of two new playlists, and that’s not a good thing.

I’d be all for it, and believe me I don’t want Slayer Pro in infinity slayer either, but for the sake of population it’s just going to have to stay there.

> I could still somewhat tolerate the games even though it seemed like every game was Pro, which I hated. It got to a point where I’d just wait to vote until the very last moment and if Pro was going to win I’d back out. Then the second change happened.
>
> 2. Weapon “balancing” and the TU. Competitive players had been clamoring for this. They claimed that their precious BR was no longer the god it was in previous Halos. Personally, I found the BR incredibly useful before the TU on Adrift, Abandon, and Solace, so much moreso than the DMR. The DMR was better on Complex and Haven because those are the two longer sighted maps with Infinity Slayer. I never quite figured out why people complained so much, and the only reason I could come up with was because these competitive players all stand and set up long ranged away from their opponents at all times, too afraid to approach them with anything less than an Incineration Cannon.

The DMR was statistically and provenly unbalanced. It beat the BR in the guns own range, and was far easier to use. DMR is by far the most versatile weapon, meaning I can use it no matter what map I’m on. If you make the weapon that works everywhere the most powerful, there isn’t any reason to use the other weapons in the game.

That’s why people complained. There wasn’t any logical reason to use a BR or a Carbine, but now there is. DMR still beat’s them at range, so it’s perfectly fair.

> Anyways, with the TU came the competitive players’ dream. The BR became the king weapon again. And the game movement is considerably faster. This has created an even more stagnating effect on the game. You can’t move from your teams’ respective bases without getting shot and killed because everyone is using the BR and it’s murdering at every map in the Infinity Slayer playlist.

The BR isn’t the king, and there’s nothing really wrong with upped movement speed. I couldn’t step out of my base before without getting shot by a DMR. The BR doesn’t have anywhere near the range of the DMR, which is why it isn’t as unbalanced. It may be a bit unbalanced, and I think there’s a thread looking in to that.

If you don’t like getting killed by BR’s, then sit at range and take them out, or use an AR. There are other strategies to beat it because the BR has disadvantages. Mainly range, and the carbine is your friend as well.

> With all these changes being implemented, it’s terrible for the casual, non-pro wanna be player. I’m not good enough for Pro against an actual team (none of my friends play Halo). I can’t out shoot other players and I’ve never been able to. I’ve always relied on utilizing every inch of the map and every object at my disposal to help against beating a player. There’s no more time for that anymore. These updates have catered to the competitive player. I’ve quit Halo 4 for good. I’d play Halo 3 but the maps hardly ever work, so I’m back to Halo Reach. Which ironically had almost the same amount of players at noon as Halo 4 did.
>
> You competitive players win. Good job. But winning may cost you guys the end of the Halo franchise.

It just takes learning. Just as we had to learn how to deal with DMR users, and learn how to deal with slow movement speeds, it’s time for you to learn how to deal with faster speeds and BR’s.

I know, learning sucks but that’s just all there is to it. I’m sorry you don’t like the title update, but aside from Slayer Pro being in Infinity Slayer and some of the maps (BTB) getting heavily re-worked, there’s nothing really wrong with it.

It’s a bit of a learning curve, I’ll give you that. But it’s for the balance of the game.

Moderator… why did you censor this post?? He has constructive criticism. Are you guys going to start deleting all people who do not like what has been done with Halo???

> Moderator… why did you censor this post?? He has constructive criticism. Are you guys going to start deleting all people who do not like what has been done with Halo???

it was an alt. we do not allow alts.

> Moderator… why did you censor this post?? He has constructive criticism. Are you guys going to start deleting all people who do not like what has been done with Halo???

They did that because he made a new account to bipass a ban. Not because he criticized the TU

I personally think sprint should stay to keep the pacing fast but the stagger you get from being shot should be increased a little