I found Halo 4 underwhelming

I’ve been thinking how to express my feelings on Halo 4 over the last week. Thinking about how I felt about playing it, after playing it, giving some time to think it over, reading up on how other people played it. Everytime I read something it added to my thoughts, made me realise more. But if I go over everything I’ll be here all day, so I’ll try to trim some of it down.

First off, multiplayer, get this out of the way. No local only search option. I really can’t say anything about it beyond the first day where the connection was fine (Australia). Since then the game is a lag filled mess. So until that’s fixed I have no opinion on the matter.

Second, the story is full of plot holes, discovering more after reading other peoples comments. But that’s a whole thread itself as well, so for now I’ll just stick to what really bothered me on my first go and mainly talk about the gameplay.

Now, when Halo 4 was announced, I rolled my eyes over the idea that they’re trying to milk the franchise. Especially after Reach which I found to have an excellent campaign (no, Reach isn’t where I started with Halo). As the time drew closer the campaign intrigued but also worried me. But, I thought it wouldn’t be fair to go into Halo 4 thinking it couldn’t live up to Reach, nor would it be fair to go in and think it will be awesome. Going either way can make you hate something trivial or love a flaw. So I went in with a neutral attitude and would let the game speak for itself.

The game began the classic way, teaching you how to look around. But when the first bit of action was a quick time event I got real worried. Thankfully the horrors of quick timed events wouldn’t surface again until the final cutscene, which only made the very start and very end a nuisance. So really they were pointless.

In the control room the room is breached much like in Halo: CE and Halo 2. I thought that was rather neat, but didn’t realise until after the game how much of a problem this moment was. Which brings me to my first problem with the game, the developers were apparently afraid you would forget you were playing Halo. So they decided to re-create too many scenes and moments from previous Halo games. In the second level I found myself walking across that double-floor bridge and rolled my eyes. I ran up that area similar to the entrance to the control room in CE and 3 and said, “Wait, haven’t I ran up this before?”. Later in the campaign I got on the gondola ride and said, “Really!? Another gondola ride!? Are you serious!?”.

There were many moments like this that just kept pulling me out of the game. Like running into that old highschool friend, who seems interesting at first, but then you realise he’s doing nothing but talking about what happened in highschool and hasn’t done anything with his life since.

Honestly, the first 4 levels were really boring to me. When I got on the Mammoth I got a little bit more excited. Seeing something new, wondering how this would play out. But this sequence was rather limited. When that “new” Covenant ship came along it reminded me of the Scarabs, except in a good way. It was taking something old and presenting it in a new way. The problem was, this only happened once, and there was only one way to do it. There was no “sniping” level, no stealth levels (that could be botched), not even a support level where you could have easily put in.
The Mantis was interesting, but that left quickly once I realised that the Covenant didn’t have the right weapon to repel you, or the A.I. to help.
and why was there no Promethean vehicle!? Would have been the perfect time to pull out the Forerunner tank that was cut from Halo 2.

Speaking of A.I. The new enemies were a disappointment. After their first firefight you’ve seen everything they have to offer. Their A.I. wasn’t as great as previous Halo games since they pretty much just shoot you, and sometimes teleport away and run back to where they teleported from. The Watchers barely did anything for me. Since they floated above their allies, they took the first bullet. The dogs didn’t do anything with their ability to run on walls, and Knights pretty much acted like elites. Worse though since you could never tell what weapon they’re carrying. Sometimes they’ll get cheap and teleport to your face with a melee.

Since the Covenant had less weapons, enemy units and no AAs, fighting them felt more like a chore. They seem more in the way and there weren’t any real moments where they did get help from the new enemy.

The weapons, as far as campaign goes, are only different skins. When there’s UNSC weapon pods around, you use the BR/DMR and AR. When fighting the Covenant, you use the Carbine and Storm Rifle. When fighting Prometheans, it’s the Light Rifle and Suppressor. All these weapons function the same basically, only the grenades and pistols have some variety to them (and grenades are now underpowered). While you could argue that previous Halos were nothing but Magnum, BR and DMR fighting, at least I had the option to use different weapons. In Halo 4 it seems more like I’m given two weapons that change colour. It’s also especially annoying when every gun dissappears in 10 seconds. Yes, every Halo game has removed weapons before to safe room on processing, but in Halo 4 they go away way too fast, leaving you relying on whatever weapon pod is in the area.

The story is the best part, as the relationship with Chief and Cortana mainly, but it’s not as great as it could have been. They really needed two games together or maybe even three to make me truly care about them. When that ending pops up I might actually have cared about what happened. Developers needs to learn that you can’t simply kill off a character and expect me to feel sad. You need to build it, AND actually show me the character dying. The ending just makes me feel like they’re planning on a lame way to bring her back, or thought it would be a lame way to remember the game.
Also, the villian needs to be more then a “twirl mustache, kill Earth” cliche. There really was no reason why he should even be aware humanity exists. and no, I didn’t buy that cop-out reason that humanity is the strongest force in the universe, forever and ever. Especially after Mass Effects main theme of, “Humanity is irrelevant to the universe” (because that’s really self-centered to think so).

Last annoying thing that I can fit in, is that they seemed to have followed with CoD. NO! Not like that lame excuse people have been using. I mean how CoD thinks the player hates sitting still for 5 seconds and will constantly throw them into something like a fight, or zip lining down into a slow-mo breach. In previous Halo games, there were moments you had to wait that while may seem like lame hidden loading screens were really ways to let the player explore the world and view his surroundings. Being lifted in the Falcon in Reach gave the player a moment to view the world, smell the roses, immerse in the atmosphere, appreciate all the tiny details that Bungie slaved over. Wonder how battles could work on that collapsed bridge, how the windmills work, how people live, why the trees grow flat, looking at a Grunt and realising he has a motor in his spine that’s still moving. In Halo 4, I win a fight, a pelican arrives, black screen, loaded up right next to a firing Scorpion. This happened a whole lot, particularly with the teleportations.

If I were to sum up Halo 4 into one word, it would be underwhelming. There wasn’t really anything in the campaign that surprised me, and anything that could of wasn’t used to its full potential, or wasn’t around long enough for me to fully experience it.

It’s not really a bad game, it’s just “meh”. Completely average. I don’t hate it, or love it. Completely in the middle ground.

and yes, the grey area does exist.

You clearly just don’t like change.

Just finished reading this up. It only took me 19 days

This is our thoughts on Halo 4

Ha. I like how the fanboys resort to vague and honestly, totally unrelated generalizations in order to dismiss any and every criticism you have of their beloved game, while if you had simply made a vague statement and gave no reason they would have exclusively focused on that fact simply because it was the most convenient.

What can I say? Fanboys if you do, fanboys if you don’t!

> You clearly just don’t like change.

This guy has been one of the biggest advocates of change I’ve seen. He has put more faith into the game than I did (even though I genuinely believed it would be a great game).

I think his honesty is good, instead of saying the game is perfect/ruined, he’s giving constructive criticisms.

I felt the Campaign could have been a level or 2 longer and have more variety in the objectives. I also would have liked a bit more environmental variety, something that could have been delivered in my suggestion of having 1 or 2 extra levels. I mean we’re on a completely different planet, the possibilities were endless, we should have seen some native wildlife, bright colours that don’t look like something you would see on Earth, marshes, purple lit jungles with their own indigenous flora and fauna.

I just feel the environments were beautifully designed, but could have had 1 or 2 more drastically different environments to make the game stand out.

Campaign was still brilliant though. Multiplayer has too many flaws for me to list. The Multiplayer has just gone off in a completely different direction to what I deem a good arena shooter and more importantly, a good Halo game.

> The story is the best part, as the relationship with Chief and Cortana mainly, but it’s not as great as it could have been. They really needed two games together or maybe even three to make me truly care about them. When that ending pops up I might actually have cared about what happened. Developers needs to learn that you can’t simply kill off a character and expect me to feel sad. You need to build it, AND actually show me the character dying. The ending just makes me feel like they’re planning on a lame way to bring her back, or thought it would be a lame way to remember the game.
> Also, the villian needs to be more then a “twirl mustache, kill Earth” cliche. There really was no reason why he should even be aware humanity exists. and no, I didn’t buy that cop-out reason that humanity is the strongest force in the universe, forever and ever. Especially after Mass Effects main theme of, “Humanity is irrelevant to the universe” (because that’s really self-centered to think so).

I’m not really the argumentative type. I’ve always thought that arguing on the internet is like running in the special olympics. Even if you win, you’re still a less-than-mentally-capable person.

But I had to confirm something. You said they (Chief and Cortana?) needed two or three games together… They uh… yeah… they actually did have three previous games together. The first was Halo. The second was Halo 2. The third was Halo 3. In fact, it’s gonna tell you that in the title of the game (Halo 4). If you’re REALLY looking for a deeper connection, I suggest reading the books. They have those too.

I kind of agree that they didn’t have a very “sad” way of killing off Cortana as far as what we as gamers consider sad. (After all, we’re the kind of people that will teamkill someone for taking the sniper rifle because we wanted it and then -Yoink!- their bodies to show them just how much we appreciate their cooperation.) But honestly, what else were they going to do to end Cortana’s life, have her strapped to an electric chair? Maybe they should have shown her getting bitten by a rattlesnake A.I. and there was nothing Chief could have done? Or perhaps she gets crushed by a giant computerized box. I mean really… keeping in mind that she’s displayed as a hologram, could you have done better?

Also keep in mind that Mass Effect and Halo are very different games with very different goals (other than the destroy humanity thing). So what he meant at the end when he said that humanity was the greatest threat was that we had the most potential for both multiplication and expansion and wouldn’t take “you can’t have our planet cause it’s ours” for an answer.

I know you weren’t asking these questions of me, but I felt I should answer anyway. What else am I going to do, Forge in Halo 4? With magnets!? Hahaha!

Why do people have to type so much?

> You clearly just don’t like change.

Um, did you read my thread? If anything my main complaints are that it doesn’t change enough.

I stopped when I read where you said 343 was “milking the Halo franchise”. They are nowhere near milking Halo. Look at how many games Call of Duty has. Or better yet, look at all the Mario games. Now tell me the truth. IS 343 milking the Halo series after seeing how many games some series like Mario have?

> I’ve been thinking how to express my feelings on Halo 4 over the last week.

You expected a cookie AND Halo 4. Didn’t you? /sarcasm

> First off, multiplayer, get this out of the way. No local only search option. I really can’t say anything about it beyond the first day where the connection was fine (Australia). Since then the game is a lag filled mess. So until that’s fixed I have no opinion on the matter.

Angel already went over this. All three options are automatically included with the player search coding. It’s on all the time.

> So I went in with a neutral attitude and would let the game speak for itself.

You and I both.

> The game began the classic way, teaching you how to look around. But when the first bit of action was a quick time event I got real worried. Thankfully the horrors of quick timed events wouldn’t surface again until the final cutscene, which only made the very start and very end a nuisance. So really they were pointless.

I consider that more of an example that no matter how you performed, you were designed, always, to perform the last crucial elements of the action in a manner that placed you squarely in MC’s struggling boots.

> In the control room the room is breached much like in Halo: CE and Halo 2. I thought that was rather neat, but didn’t realize until after the game how much of a problem this moment was. Which brings me to my first problem with the game, the developers were apparently afraid you would forget you were playing Halo. So they decided to re-create too many scenes and moments from previous Halo games. In the second level I found myself walking across that double-floor bridge and rolled my eyes. I ran up that area similar to the entrance to the control room in CE and 3 and said, “Wait, haven’t I ran up this before?”. Later in the campaign I got on the gondola ride and said, “Really!? Another gondola ride!? Are you serious!?”.

You forget many of the Halo community NEVER experienced CE, CEA, H2, and even H3.

> Honestly, the first 4 levels were really boring to me.

Playing through them now makes me happy I have approached all Halo campaigns with the simple mindset of:

If I knew nothing, absolutely nothing, about the Halo lore, its events, and other campaigns outside of Halo 4’s missions which have lead up to them… what would I see?

And you know what? It’s served me absolutely brilliantly.

> When I got on the Mammoth I got a little bit more excited. Seeing something new, wondering how this would play out.

I agree with Cortana: they WERE overcompensating for something… I only wish I had more rocket turrets to kill things with. Solo Legendary proved to be quite the struggle without those.

> The Mantis was interesting, but that left quickly once I realized that the Covenant didn’t have the right weapon to repel you, or the A.I. to help.

It was not meant to be exceptionally challenging, that particular segment, now when we got onto the deck? That was bad enough just trying to drop the drop ships turrets…

> and why was there no Promethean vehicle!? Would have been the perfect time to pull out the Forerunner tank that was cut from Halo 2.

To be honest, I’m happy they didn’t. I’ve had a desire to find those in future Halo games, but the sandbox restoration 343 did for this game was already mind blowing so…

> Speaking of A.I. The new enemies were a disappointment. After their first firefight you’ve seen everything they have to offer. Their A.I. wasn’t as great as previous Halo games since they pretty much just shoot you, and sometimes teleport away and run back to where they teleported from.

Legendary was RUTHLESS without the right weapon during those times…

> Since the Covenant had less weapons, enemy units and no AAs, fighting them felt more like a chore. They seem more in the way and there weren’t any real moments where they did get help from the new enemy.

They weren’t supposed to honestly be that menacing as we had to concentrate on the Prometheans, but I will say the one segment where covenant and Prometheans are engaged? Always in the players best interest to ignore the covenant and kill the prometheans…

> The weapons, as far as campaign goes, are only different skins. In Halo 4 it seems more like I’m given two weapons that change colour.

Functionality and usefulness aside, the weapons were fine besides ammo count and how fast they disappeared in my experience. I still stand we should be allowed an ammo perk in future campaigns because I ran out of DMR/BR and Magnum ammo WAAAAYYY too quick.

> It’s also especially annoying when every gun dissappears in 10 seconds. Yes, every Halo game has removed weapons before to safe room on processing, but in Halo 4 they go away way too fast, leaving you relying on whatever weapon pod is in the area.

I’m ok with that, just so long as I have a weapon. I’d rather have them in designated pods, then none at all with covenant/promethean reinforcements sporting the only weapons I can use…

> The story is the best part, as the relationship with Chief and Cortana mainly, but it’s not as great as it could have been. The ending just makes me feel like they’re planning on a lame way to bring her back, or thought it would be a lame way to remember the game.

This is the beginning of a new trilogy. You have to keep it real also for those who have never played a Halo game before, so the ending, while I agree with you, is appropriate and eye opening.

> Also, the villain needs to be more then a “twirl mustache, kill Earth” cliche.

Now this I have to agree with. Forerunners were guardians of the mantle, they fought to defend the galaxy and the Didact blamed the humans for the Flood issues, but for the Didact, after HOW many years in slumber, decides to suddenly attack all humans? Even for a sci-fi game that is a little far-fetched.

> Last annoying thing that I can fit in, in Halo 4, I win a fight, a pelican arrives, black screen, loaded up right next to a firing Scorpion.

The given mission segments have been kinda, sorta similar to previous Halo environments and honestly, 343 did a bang up job bringing the story for both older and younger members, both new and old, I’m ok with how they did those kind of things.

>

You clearly don’t know what Halo is. Go back to your cave.

> > First off, multiplayer, get this out of the way. No local only search option. I really can’t say anything about it beyond the first day where the connection was fine (Australia). Since then the game is a lag filled mess. So until that’s fixed I have no opinion on the matter.
>
> Angel already went over this. All three options are automatically included with the player search coding. It’s on all the time.

An option that’s on all the time isn’t an option, and I don’t know to which three options you’re referring.

What I do know is that matching is a nightmare in Big Team Slayer. Several minutes can pass between the end of one game and the start of the next even with 30K people in the playlist. It will search so long trying to find two more players when it already has 14 that players start leaving and by the time the next game starts we’re down to 10 players and it’s 3v7. Whoever wrote that code was incompetent.

> > First off, multiplayer, get this out of the way. No local only search option. I really can’t say anything about it beyond the first day where the connection was fine (Australia). Since then the game is a lag filled mess. So until that’s fixed I have no opinion on the matter.
>
> Angel already went over this. All three options are automatically included with the player search coding. It’s on all the time.

I guess that explains why I always get Japanese, Russian, Chinese, and European hosts. And other world-friends complain of getting American hosts?

> I guess that explains why I always get Japanese, Russian, Chinese, and European hosts. And other world-friends complain of getting American hosts?

They said it was always on. They didn’t say it worked.

change is fine. what halo didn’t need to do was emulate call of duty. i hate that franchise so much, i just don’t enjoy the games. i’ve always enjoyed Halo and didn’t want to see Call Of Duty: The story of the Master Chief. its not that the game changed, its that it began to emulate its fps rival. it seems to me that halo fans like halo and COD fans like COD. why make a halo game that halo fans don’t care for and COD fans have no interest in to begin with? its not like they are catering to a wider audience, the majority of the people i know that play one or the other play one or the other. thats just how it is and I wanted to play HALO. too bad.

that being said, not all changes are bad but none of them made it a BETTER game.

But Kaiser, they kept BLOOM!

I thought you’d be happy…

> But Kaiser, they kept BLOOM!
>
> I thought you’d be happy…

As if they did.