“”""It is a reason games like Overwatch, Valorant, Counterstrike all have the most satisfying combat with the weapons. It’s because the average kills times and perfect kill times have a huge gap in an average gun fight. The variance is huge from a top level player and a low skilled player in times to kill with the same weapon/character. Compare that to Halo where it feels like even a gold player just mashes the trigger 4 times with a BR and melts you. Nevermind getting teamshot
To any game developers reading this comment. What Favyn was talking about in the difference in average time to kill and perfect time to kill, is literally the most underrated thing about First person shooting games. Everything about your game could be trash but if you make guns difficult but satisfying to use. Players will be motivated to create highlights.
That heatwave example around 45 minutes was spot on. It’s difficult to use. I can use any example from overwatch because it is a terrific sandbox but specifically Genji’s ninja stars are incredibly difficult but satisfying to use/kill with at range. They need to make all guns in Halo have this varying difficult but satisfying relationship"""""
This got me thinking, maybe halo needs to finally have extra headshot damage with weapons like the br to reward players who take the risk of missing a headshot.
Its not that I find it easy, I just think there are some instances when going for the headshot would be more fun on like a unsuspecting enemy. I dont really think combat would change that much, it would just add an extra layer onto it because you have to choose when its best to go for headshots or body shots. I like games with risks and rewards. i wouldnt want all the weapons to be like this though, only the precision weapons
I’m a Ball main so the gunplay is not what makes that game fun for me. I like the team dynamic and the massively different playstyles to each hero. There’s a hero for every mood. I’d probably still be playing it now if I didn’t hate the direction Overwatch 2 is going.
Halo the BR has never really been hard to use, it’s more about movement and strategy. You only usually miss shots because of pressure or distance.
Heatwave is my fave new gun, it’s super easy to use but it’s satisfying to kill with.
It sounds like you want the gunplay to be like the Infinite Sniper, where it’s effective yet frustrating to use. In contrast, Halo 2’s Sniper was both effective and easy, but the skill gap was still great.
Also, Halo 2’s BR is easier than the Infinite BR, and that game had great skill gaps.
I get your point, but it had great skill gaps without the button combos. You are just under the impression that the general player-base used the combos, which was not the case. I never used them, personally, and could see the skill gaps without them.
im not talking about a skillgap. I dont think the skillgap would change. it would just change weapon functionality for certain situations. However it would allow some cool outplays when one guy is playing it safe while the other desperately goes for headshots. It sounds good but maybe it will be too annoyying.
Yeah, I wasn’t specifically talking about skillgap. My point was that if you make the weapon more difficult, it takes the fun and accessibility to it away. My example of that was with the current Sniper versus H2 Sniper. I also think Infinite’s BR is not as easy as perceived but maybe it’s an illusion of the game mechanics.
Yea, I think anyone who believes the MnK/ controller balance is perfect is fooling themselves. It’s not as bad as some people make it out to be either though.
Mostly I’m looking forward to seeing how the first wave of balance changes is going to go. Less is more, and developers usually overdue the first big one, and then end up with a great feel that’s a middle ground between a games launch and its first huge balance changes.
I generally like the gun play and balance right now. I’d like to see big buffs to the ravager and plasma pistol, and a small buff to the commando. The BR is pretty solid imo. It’s balanced right now to fit a wall weapon role really well. It generally out performs loadout weapons all the time, but other wall weapons can still win gunfights against BR’s if you use their niches well.
If the BR were made more available in modes besides ranked, I think it would need a range nerf or something to keep it from ruling the sandbox