I forgot how great the TU was

Its been a while since ive left vanilla reach and I hopped in the TU just for some lolz. I forgot how clean, fun, and skillful 85% slayer and zb slayer were. Big thanks to 343 for these game modes once again. I really do hope 85% slayer replaces the settings for every game mode, this would be possible by taking BTB to 6v6 from 8v8.

I think the reason im so attracted to 85% bloom, is because it feels that the magnums effective range is short, AR/repearter is short < x < mid, and dmr is short and mid just like it should be. The DMR feels bloomless and the magnum feels like it has bloom.

Im going to be playing a lot more TU. So im just wondering: Do you like the TU? if so why?

This thread is incomplete. You failed to brag about stats, k/d, Arena rank, and perfections. :stuck_out_tongue:

OT: I enjoy TU as long as it’s in full team. I prefer ZB bloom over 85 (shots tend to go where you want them to in ZB) though the Magnum is OP IMO. You can argue it’s range but i’ve sniped people with ease and the only other thing that balances it is small clip size.

I wouldn’t want to see OP Mags removed though, just made make a pick up weapon.

85 percent wouldn’t alienate the roflReach population, in fact they may not even notice the difference since bloom is still there. At least in 85, automatics are still viable so it pleases that crowd as well.

tu = best thing that ever happened to reach

The pistol isn’t bad because it kills quick. It’s bad because it’s random. On zero bloom, the pistol has a very large spread. This leads to some people hitting all 4 shots and others not.

If the spread of the pistol was improved and movement speed was increased, it would be a great weapon

I love how they fixed armor lock. Now armor lock is no longer broken! Yaaayyyy

> tu = best thing that ever happened to reach

Hah, you know what would top that. A 1-50 playlist akin to Halo 2.

Guaranteed.

> tu = best thing that ever happened to reach

How do you explain the numbers in that playlist then?

> > tu = best thing that ever happened to reach
>
> How do you explain the numbers in that playlist then?

Pretty sure he is just saying he enjoys playing Reach that has a DMR that actually can function properly, e.g., shoot accurately.

I actually like 85% bloom, i never find myself spamming because it still shoots fast whilst pacing.

But ZB is best.

> > > tu = best thing that ever happened to reach
> >
> > How do you explain the numbers in that playlist then?
>
> Pretty sure he is just saying he enjoys playing Reach that has a DMR that actually can function properly, e.g., shoot accurately.

I was wondering about somthing,maybe you could answer for me.In halo 3 the BR was the main weapon which had a three round burst,assuming that not every round would hit all the time,and sometimes it would,could this be the close to the effects of bloom?

> > > > tu = best thing that ever happened to reach
> > >
> > > How do you explain the numbers in that playlist then?
> >
> > Pretty sure he is just saying he enjoys playing Reach that has a DMR that actually can function properly, e.g., shoot accurately.
>
> I was wondering about somthing,maybe you could answer for me.In halo 3 the BR was the main weapon which had a three round burst,assuming that not every round would hit all the time,and sometimes it would,could this be the close to the effects of bloom?

spread < bloom

I hated spread, it wasnt bad because you could miss it was bad because in lag “hit = miss”
and like I always say about bloom and lag:
Bloom+lag= “miss = hit”
Spread+lag= “hit = miss”

its better to reward noobs than to punish skill

> > > > > tu = best thing that ever happened to reach
> > > >
> > > > How do you explain the numbers in that playlist then?
> > >
> > > Pretty sure he is just saying he enjoys playing Reach that has a DMR that actually can function properly, e.g., shoot accurately.
> >
> > I was wondering about somthing,maybe you could answer for me.In halo 3 the BR was the main weapon which had a three round burst,assuming that not every round would hit all the time,and sometimes it would,could this be the close to the effects of bloom?
>
> spread < bloom
>
> I hated spread, it wasnt bad because you could miss it was bad because in lag “hit = miss”
> and like I always say about bloom and lag:
> Bloom+lag= “miss = hit”
> Spread+lag= “hit = miss”
>
> its better to reward noobs than to punish skill

If you were to assign a value of hit/miss to each game mechanic ie.amount of damage that would not be delivered to enemies from spread or bloom what do you think the differance would be between the two.My beleif(very little research)is it falls around a 15% variable,meaning with 85% bloom we could make it pretty close to 3 mechanics without changing reach too much,thoughts?

ZB just makes Reach more fun by large margin; bonus: my shots go where I actually aim and shoot them.

85% is at least playable and I see no real reason to keep the default bloom setting in any playlist. Where’s the argument? 85% is superior to 100% in just about every way.

Going back to a full bloom playlist is like pulling teeth. Everything is so sloooow.

I’ve been playing BF3 nonstop since launch, then played some TU Reach today.

I owned.

You have to actually STOP playing Halo for a while to realize how much you loved it. At least for me that is.

@^: same bro

thats why I made this thread, ive always loved halo but its not until you play some CoD or BF3 until you realize how good reach actually is.

> > tu = best thing that ever happened to reach
>
> How do you explain the numbers in that playlist then?

Easily … The players that went back to Halo 3 after the fail of Reach don’t want to put this game back into the disc tray to most likely be dissatisfied with the TU also …

> @^: same bro
>
> thats why I made this thread, ive always loved halo but its not until you play some CoD or BF3 until you realize how good reach actually is.

BF3 is better than Reach. Anything is better than CoD :slight_smile:

> > tu = best thing that ever happened to reach
>
> How do you explain the numbers in that playlist then?

That’s easy. I can’t play the playlist because of the idiots that vote for hot potatoe. YouTube commentators have said that they would play the playlist if it wasn’t mixed with 85pct bloom.

I really enjoy the new gametypes with 85% bloom, I think that it solves a lot of the problems associated with bloom’s function. Also, as another fellow in this thread said, it works without people noticing. You can play in an 85% bloom gametype and not have to change your play-style or tactics or weapon choice. However, that for me is not the highlight.

The Armor Lock nerf, in my mind, came twelve months too late, but is still well worth the wait for it. Now, it serves its purpose. With the new Armor Lock, you turn into a rock, not a diamond. The Camouflage nerf is good too, it seems to have at least somewhat dealt with invisible campers. Fall damage in Reach was ridiculous, although I wish they nerfed that instead of trashing it. The only thing I don’t like is bleed-though affecting bullets. With health being a factor, DMRs and Pistols become inconsistent. Based on your foe’s health, you could kill them in four or five shots.

Bleed-through bullets aside, I love the TU, and I think that it was the perfect thing to do to fix Reach. They let Reach keep its identity and the features that formed it wile allowing it to become the best game it could be.

> > > tu = best thing that ever happened to reach
> >
> > How do you explain the numbers in that playlist then?
>
> Easily … The players that went back to Halo 3 after the fail of Reach don’t want to put this game back into the disc tray to most likely be dissatisfied with the TU also …

Tu is the best thing to happen to reach,not the tu is the best thing to happen to disenfranchised halo 3 payers.Its cool and Im glad that 343 is trying to hook you guys up,but really I beleive that the disgruntled halo 3 player also misses somthing that may never exsist again,the utter domination of a market that halo 1,2 and three had.