Here’s how it will work
Matchmaking
It will be split up into a Competitive, Sosial and Custom Game Matchmaking Playlists. The first two (Sosial and Competitive will have their own sub-playlits, these will be:
>Slayer
>Team Objective
>Free for All
>Multi-Team
>Classic
>MLG (Competitive only)
>Action Sack (Social only)
>Big Team (Sosial Only)
Competitive will have no Loadouts and no Armor Abilities while a few of the social gametypes will. (A good number still wont, there will still be gametypes like Slayer BRs and Slayer pro even in Sosial)
Custom Game Matchmaking will be new and will work simmilary to Battlefield 4’s server system
Weapon Ballancing and Loadouts
Ballancing changes:
>DMR aim assist removed
>Boltshot Charge time is halved and range is increaced greatly but charged dammage is greatly reduced, now reqiring 4 shots to kill instead of one.
>Dual Weilding Returns
>Plasma Repeater is now rebalanced to fit a role simmilar to the SAW
>Make the Incineration cannon so something original and interesting (like make it play dubstep)
Loadout Weapon list
(Primary)
>Battle Rifle
>Carbine
>Assault Rifle
>Storm Rifle
(Secondary)
>Magnum
>Plasma Rife(SMG)
>Bolt shot
(Grenades)
>Frag
>Pulse Grenade
Full Weapon List (excludes Primaries)
(Sub Power Weapons)
>DMR
>Needle Rifle
>Light Rifle
>SMG
>Plasma Pistol
(Power Weapons)
>Rocket Launcher
>Spartan Laser
>Grenade Launcher
>Sniper Rifle
>Beam Rifle
>Railgun
>Plasma Launcher
>Fuel-Rod
>Saw
>Energy Sword
>Concusion Rifle
>Sentinel Beam
>Incineration Cannon
>Plasma Repaeter
(Grenades)
>Plasma Grenade
>Incindiary Grenage
If you have any sugestions or critiqes please leave them in the responce and please <mark>BE CIVIL!!!</mark>