They said they didn’t show any Campaign gameplay at Gamescom because the team is in ‘‘shut down’’ mode and that they want to focus on finishing the game faster? Something like that. Anyone find that explanation weird? Like I’m not a game developer and I don’t know how development works but you mean to tell me they can’t have one person record a few minutes of footage? They have hundreds of people working at 343… I don’t get how they don’t have the time.
> 2535471392625010;1:
> They said they didn’t show any Campaign gameplay at Gamescom because the team is in ‘‘shut down’’ mode and that they want to focus on finishing the game faster? Something like that. Anyone find that explanation weird? Like I’m not a game developer and I don’t know how development works but you mean to tell me they can’t have one person record a few minutes of footage? They have hundreds of people working at 343… I don’t get how they don’t have the time.
>
> That just worries me more about the campaign
Yeah I am a tad bit worried on this as well. Seeing how this is the “paid portion of the game” it better not be like “ahem” excuse my fowl language! “Fortnite!” God that was hard to say! I hated how that games campaign was never truly finished and I loved it for the most part. The multiplayer was free to play but the campaign you needed to pay for yet it wasn’t finished?!? That makes sense right…?
It’s not that unusual to do things this way. Many games don’t show much of the campaign outside of a couple of trailers and a demo, and some are lucky to even get both. Microsoft seems to be saving the major marketing machine for closer to release, likely to try and draw as much attention as possible during the holiday season.
> 2533274892901745;3:
> It’s not that unusual to do things this way. Many games don’t show much of the campaign outside of a couple of trailers and a demo, and some are lucky to even get both. Microsoft seems to be saving the major marketing machine for closer to release, likely to try and draw as much attention as possible during the holiday season.
Everyone keeps talking about this “microsoft marketing machine” but when is it going to start lol, launch week? people were saying “the marketing machine” was going to start months / years ago and here we are so close to launch and we still haven’t seen anything marketing wise besides toys and monster cans …
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> > 2533274892901745;3:
> > It’s not that unusual to do things this way. Many games don’t show much of the campaign outside of a couple of trailers and a demo, and some are lucky to even get both. Microsoft seems to be saving the major marketing machine for closer to release, likely to try and draw as much attention as possible during the holiday season.
>
> Everyone keeps talking about this “microsoft marketing machine” but when is it going to start lol, launch week? people were saying “the marketing machine” was going to start months / years ago and here we are so close to launch and we still haven’t seen anything marketing wise besides toys and monster cans …
The marketing machine began months ago when promotions for Infinite that expected it to launch last year began. That’s why all the toys and food promos have came out already.
I get wanting to preserve some hype for the holiday season, but let’s get some real new info already. At least the Pilot’s name lol
It’s probably a lot harder to get that polished up than it is MP. Assuming they are still working on it/don’t want to give the community very much time to complain about it before they begin the main marketing push and it ships.
I’m worried it’s trying to emulate several other non halo games. For a start it has a TAC map, cough Wildlands cough, then there’s banished bases / outposts cough Far Cry cough then there’s lifts and towers…need i cough anymore?
Looking very much like a semi open world game with elements ripped out of other games and finally it’s a games as a service / live service game i.e. buy game and then purchase expansions and other content.
Na its nothing different tbh. Lets look back starting with halo 2. I wont start from CE because it was shown on mac first and the gameplay changed alot. 2 is a better comparison to start.
So we only had 3 trailers b4 the release of the game. This includes the E3 trailer. The thing is the E3 gameplay trailer was a year b4 the release and nothing in that trailer was in the final game, much like whats probably going to happen with infinite. Then we had the CGI style trailer, which wasn’t actually gameplay was just cuttscenes from h2.
Finally we had the TV spot trailer which showed about 15 seconds of gameplay. Thats it that is all we got.
Moving onto halo 3. We got the E3 announcement trailer which was just cuttscenes from the game, no gameplay.We got the E3 stary night background trailer, again no gameplay just cgi cuttscene. Then we got the TV release trailer that showed about 2min of edited gameplay.
Halo reach. E3 teaser trailer, no gameplay. Then world prem trailer from gameshow live which was intro cuttscenes edited , no gameplay. Then the campaign trailer, cutt scenes no gameplay.
Halo 4 we got the E3 trailer, cuttscene no gameplay, no in game video. E3 launch trailer, live action trailer no gameplay. E3 gameplay trailer 5min gameplay.
Halo infinite - we have the original game engine E3 trailer , shall we say concept gameplay and engine trailer. The discover hope E3 trailer, no gameplay but in game engine cuttscene from around start of the game. Then we had gameplay trailer from E3 8min. Then a tv spot trailer 1min , gameplay and cuttscene edit. Then halo infinite story trailer which was cuttscenes edited from within game.
So if you look at all that, tbh there right on track as per normal, there is really not much difference between what they shown before. I think the difference is we know the delay from the original gameplay reveal would mean what we saw would change, and because we have not seen the changes after a year, it feels like we have not seen anything, when in actual fact we have seen just as much as any previous halo leading up to the release. And there going to show more b4 release, as 343i said in an interview, so yeh there really isn’t a lack of content.
I think the issue is just more about whats changed after the delay and why we havn’t seen the game since the delay.
> 2535471392625010;1:
> They said they didn’t show any Campaign gameplay at Gamescom because the team is in ‘‘shut down’’ mode and that they want to focus on finishing the game faster? Something like that. Anyone find that explanation weird? Like I’m not a game developer and I don’t know how development works but you mean to tell me they can’t have one person record a few minutes of footage? They have hundreds of people working at 343… I don’t get how they don’t have the time.
>
> That just worries me more about the campaign
OK so usually the argument is demos take time and money.
Its requires different departments. So even though the ideal pipeline is QA just sending footage capture to community and having them cut an u edited gameplay slice sounds easy pipeline might not be set up.
Also right now QA and bug testing won’t be playing the game in a normal way. They will be doing very strange behaviour. Trying to isolate and squash bugs.
What is strange is they cleared the area with AA guns for public viewing in 2020.
So presumably that area is easy show off unless the new features implemented in engine since caused many issues or if that area was still quite buggy.
I’m assuming RTX is still not a launch feature. So that’s one thing not to worry about.
Even with the delay and huge amounts of support freelance on the project core elements are missing at launch.
No sign of a firefight or coop mode. Presumably those will balloon the mp file size so perhaps that’s intentional. But it is odd.
It stands to reason the tools and pipeline set up for slipspace is causing issues.
They have updated the halo5 engine but it seems like the actual usage and timeliness of the engine isn’t on par with other industry staples.
Thats at least my best guess.
Either that or they don’t have enough variety in campaign to show it before the final big marketing push in late November early December. The single biome alone makes it harder than most halos to portray scale in trailers despite this presumably being larger than any game thus far.
Both are troubling.
Gears 5 had a similar feeling and it eventually showed the coop and a few more things but this feels like a symptom of the service mindset galvanised by game pass as the primary delivery model.
I love Game Pass but it definitely incentivises unfinished releases for big ip under the cloak of live service models from MS’s perspective.
I know very little about game development but I don’t understand why they couldn’t show the same vertical slice that they showed last year but with the new improvements that they’ve made during the delay.
Would be interesting to see how the exact same section of gameplay looks like now after the additional development time. Maybe it’s not as easy as that and it’d still take a lot of work to get that same slice of gameplay ready but I just assumed that it’d be easy to do if they had it ready last year anyway.
> 2555390681439134;9:
> Na its nothing different tbh. Lets look back starting with halo 2. I wont start from CE because it was shown on mac first and the gameplay changed alot. 2 is a better comparison to start.
> So we only had 3 trailers b4 the release of the game. This includes the E3 trailer. The thing is the E3 gameplay trailer was a year b4 the release and nothing in that trailer was in the final game, much like whats probably going to happen with infinite. Then we had the CGI style trailer, which wasn’t actually gameplay was just cuttscenes from h2.
> Finally we had the TV spot trailer which showed about 15 seconds of gameplay. Thats it that is all we got.
>
> Moving onto halo 3. We got the E3 announcement trailer which was just cuttscenes from the game, no gameplay.We got the E3 stary night background trailer, again no gameplay just cgi cuttscene. Then we got the TV release trailer that showed about 2min of edited gameplay.
>
> Halo reach. E3 teaser trailer, no gameplay. Then world prem trailer from gameshow live which was intro cuttscenes edited , no gameplay. Then the campaign trailer, cutt scenes no gameplay.
>
> Halo 4 we got the E3 trailer, cuttscene no gameplay, no in game video. E3 launch trailer, live action trailer no gameplay. E3 gameplay trailer 5min gameplay.
>
> Halo infinite - we have the original game engine E3 trailer , shall we say concept gameplay and engine trailer. The discover hope E3 trailer, no gameplay but in game engine cuttscene from around start of the game. Then we had gameplay trailer from E3 8min. Then a tv spot trailer 1min , gameplay and cuttscene edit. Then halo infinite story trailer which was cuttscenes edited from within game.
>
> So if you look at all that, tbh there right on track as per normal, there is really not much difference between what they shown before. I think the difference is we know the delay from the original gameplay reveal would mean what we saw would change, and because we have not seen the changes after a year, it feels like we have not seen anything, when in actual fact we have seen just as much as any previous halo leading up to the release. And there going to show more b4 release, as 343i said in an interview, so yeh there really isn’t a lack of content.
> I think the issue is just more about whats changed after the delay and why we havn’t seen the game since the delay.
I still liked that for Halo 3 They just used theater and some special devmode commands to let the camera have better tracking. its just a dev having fun playing and they used that as a trailer. god i hope theater is in campaign but historically speaking it wont be.
> 2535471392625010;1:
> They said they didn’t show any Campaign gameplay at Gamescom because the team is in ‘‘shut down’’ mode and that they want to focus on finishing the game faster? Something like that. Anyone find that explanation weird? Like I’m not a game developer and I don’t know how development works but you mean to tell me they can’t have one person record a few minutes of footage? They have hundreds of people working at 343… I don’t get how they don’t have the time.
>
> That just worries me more about the campaign
will see campaign in October or November be patient any way they showed a bit of campaign in July
> 2535471392625010;1:
> They said they didn’t show any Campaign gameplay at Gamescom because the team is in ‘‘shut down’’ mode and that they want to focus on finishing the game faster? Something like that. Anyone find that explanation weird? Like I’m not a game developer and I don’t know how development works but you mean to tell me they can’t have one person record a few minutes of footage? They have hundreds of people working at 343… I don’t get how they don’t have the time.
>
> That just worries me more about the campaign
Gameplay demos aren’t just a few minutes of recorded gameplay.
These trailers are generally curated pieces of the game that the team cut from the game and script specifically for trailer purposes.
Cutting a piece of the game, scripting combat, cleaning up visuals, capturing footage & editing takes a lot of time.
343i have said when to expect more campaign gameplay - that being “closer to launch”.
343i aren’t purposely holding footage back, it’ll come in due time. Just be patient.
> 2535471392625010;1:
> They said they didn’t show any Campaign gameplay at Gamescom because the team is in ‘‘shut down’’ mode and that they want to focus on finishing the game faster? Something like that. Anyone find that explanation weird? Like I’m not a game developer and I don’t know how development works but you mean to tell me they can’t have one person record a few minutes of footage? They have hundreds of people working at 343… I don’t get how they don’t have the time.
>
> That just worries me more about the campaign
That person maybe want’s to fix stuff in the game, rather than making a trailer or gameplay. Like you said, 343i is in shut down mode, all hands on deck, crunch time. It’s sucks indeed, we don’t get campaign trailer. But things maybe are looking good or bad, we don’t know. A new trailer maybe will release soon. Who knows?
It is strange when you compare to pre-launches of many other modern games, where frankly a fair bit of gameplay is revealed. Just look at how much we’ve seen from Far Cry 6, I know that game comes out next month but even a handful of months ago they dropped some very gameplay-heavy trailers.
We KNOW the development is troubled, why else was the game delayed and then a year later a significant feature like co-op pushed back for post-launch. We know at some point we’ll get gameplay but it’ll be a question of when and how much will we see. If the game is indeed not up to scratch in many areas I imagine 343 will try keep us in the dark for as long as they can, which is kinda the vibe I’m getting from them right now.
I want nothing more than for 343 to shut up people like me by dropping either an incredible trailer or final game at launch but until that happens I will continue to remain honestly worried about the campaign.
A lot of videos spoil story these days so I’m ok with not hearing anything in that case. But I think it would be good to show something so everyone can see the graphics and gameplay before launch. It would be interesting to see the original gameplay trailer from last year as “updated” to now as see the difference.