I Finally Realized Why Halo 5's Campaign Isn't Fun

It took me a while after playing through Easy and Normal, but I’ve finally figured out part of why I find myself not feeling satisfied with Halo 5’s campaign, despite all of the refinements made to the Prometheans and their weaponry. Are you guys ready? Okay…

There’s little to no proper battle music. That is, when engaged in a fire fight against Covenant or Prometheans for most of the game, there’s little to no action music playing in the background. Sure, you get music playing during the mission when something plot-relevant is happening, but that’s not the same thing.

Remember playing the level Halo in Combat Evolved? Remember how Brothers in Arms and The Gun Pointed At The Head Of the Universe would play while you fought against waves of Covenant while defending and rescuing squads of Marines and PoA crewmen? Remember how you would hear Brothers In Arms and Covenant Dance while fighting the Covenant inside the Truth And Reconciliation in the level of the same name? Remember how you would hear Devils… Monsters… when fighting the Flood in 343 Guilty Spark, The Library, and pretty much every other level onward?

Remember hearing music playing when fighting the Covenant on Cairo station in Halo 2? The music that played while you traversed the ruins of Old Mombasa in Outskirts, or the Scorpion rendition of the Halo Theme that played when you rolled across that bridge in the level Metropolis?

Remember hearing Skyline while fighting against the Covenant atop skyscrapers, or Uphill Both Ways, while trying to hold off the Covenant at the ONI plaza during ODST?

Remember hearing ODST music playing while escorting Buck through New Alexandria in Reach? Or the music that played when fighting the Covenant on the beach in Long Night of Solace?

Remember hearing Pylons while fighting against both Promethean and Covenant forces in Halo 4 before accidentally releasing the Didact? Remember hearing 117 playing while trying to fight your way to the Didact in the final level of Halo 4?

Remember those moments? Now… what music do you remember hearing when fighting Covenant or Prometheans in Halo 5, aside from The Trials, which is only notable because it contains a rendition of the classic Halo Theme? Anything else? Anything else to keep things from getting boring? At least in the first half of the game, there is very little to no battle music to keep you energized while fighting your enemies, and I find that… disappointing. Does anyone else have any thoughts to share in this matter?

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> It took me a while after playing through Easy and Normal, but I’ve finally figured out part of why I find myself not feeling satisfied with Halo 5’s campaign, despite all of the refinements made to the Prometheans and their weaponry. Are you guys ready? Okay…
>
> There’s little to no proper battle music. That is, when engaged in a fire fight against Covenant or Prometheans for most of the game, there’s little to no action music playing in the background. Sure, you get music playing during the mission when something plot-relevant is happening, but that’s not the same thing.
>
> Remember playing the level Halo in Combat Evolved? Remember how Brothers in Arms and The Gun Pointed At The Head Of the Universe would play while you fought against waves of Covenant while defending and rescuing squads of Marines and PoA crewmen? Remember how you would hear Brothers In Arms and Covenant Dance while fighting the Covenant inside the Truth And Reconciliation in the level of the same name? Remember how you would hear Devils… Monsters… when fighting the Flood in 343 Guilty Spark, The Library, and pretty much every other level onward?
>
> Remember hearing music playing when fighting the Covenant on Cairo station in Halo 2? The music that played while you traversed the ruins of Old Mombasa in Outskirts, or the Scorpion rendition of the Halo Theme that played when you rolled across that bridge in the level Metropolis?
>
> Remember hearing Skyline while fighting against the Covenant atop skyscrapers, or Uphill Both Ways, while trying to hold off the Covenant at the ONI plaza during ODST?
>
> Remember hearing ODST music playing while escorting Buck through New Alexandria in Reach? Or the music that played when fighting the Covenant on the beach in Long Night of Solace?
>
> Remember hearing Pylons while fighting against both Promethean and Covenant forces in Halo 4 before accidentally releasing the Didact? Remember hearing 117 playing while trying to fight your way to the Didact in the final level of Halo 4?
>
> Remember those moments? Now… what music do you remember hearing when fighting Covenant or Prometheans in Halo 5, aside from The Trials, which is only notable because it contains a rendition of the classic Halo Theme? Anything else? Anything else to keep things from getting boring? At least in the first half of the game, there is very little to no battle music to keep you energized while fighting your enemies, and I find that… disappointing. Does anyone else have any thoughts to share in this matter?

And too many Wardens as well though?

Yes, too many Wardens. He should have been used only 2 or 3 times maximum, and spread out very far apart from each encounter, or… saved up as a final boss.

Split screen is an important factor for fun taliking about the coop size.

The teams AI omg!!! , playing campaign on legendary atm , and the sheer frustration when they are nearly on top of you and don’t revive you.