I Figured Out Why AR Starts is so Unfun to Me

This might be a novel concept, and many people came to this conclusion pretty quickly.

It’s the desync and bad hit detection combined with the very fast ttk.

“Duh”, you might say. But it’s more than that. The majority of the guns in this game kill at near CoD speed, much faster than most of the Halo series. In the case of the AR and Sidekick, the time to kill is so fast and the weapons are so spammable, there is next to no time to think about the engagement. If you get the first shot and have a better connection, you just win for free.

Then you throw in the desync problem and the frustration skyrockets. Some games you can snipe people with the AR, but more often than not you’re just shooting bb’s at people and it feels like you’re playing Reach and they’re playing Infinite. The difference in BR starts is the time to kill and the skill based movement that can influence engagements. You can strafe and crouch and jump with the BR, which can make people miss just one shot and make all the difference if you don’t.

You can’t do that in AR starts. I see people crouch spamming with the AR all the time but it’s pointless and I want to grab them and shake them in real life and tell them someone taught them wrong. Because all you do is just keep shooting center mass and if you have a decent hit registration you win and they lose regardless of how they’re trying to move.

Add to that the way the sidekick works and many people basically have a pocket SMG with a headshot bonus. Changing trigger deadzones, using macros, screaming at their screen while they dump a mag without caring about aiming or bloom even, and that 50 ms ping instead of 35 ms is a nightmare.

And because of all that, the problems with the game are magnified and amplified. You notice frustrating things far more because there’s nothing whatsoever you can do about them.

I hate AR starts because it highlights everything wrong with the game. It’s infuriating every match. Worse players than me beat me because of the bad circumstances the game creates and we shouldn’t have to put up with things like that.

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Yeah it’s a shame 343 managed to force ar starts in both halom 5 and infinite. Major reason as why i don’t like them very much

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The reason why some people aren’t fond of the AR is mainly because they enjoy engagements where precision is the center focus.

Try as you might but at then end the day the AR just doesn’t offer that level of enjoyment to comp players because it’s a fully automatic rifle.

It’s kinda like the commando in a sense. The way the magnetism works is highly favorable of full auto and less favorable of semi auto.

I just like it because it performs like an actual assault rifle rather than just an smg that just scatters everywhere.

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So, desync is not only a major problem for the overall game play in Halo Infinite but could also explain why gun play feels like crap.

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Exactly. While a fast time to kill isn’t necessarily a problem, when you make the starting guns so fast the engagements just feel awful when there is so much bad hit registration and desync.

It’s not you missing, it’s the game just arbitrarily deciding you are. You can land every bullet and the game just decides the other guy didn’t need to die right now.

And it feels like they did this on purpose somehow.

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AR starts are not that fun for me because the assualt rifle in infinite is just as strong as the Halo 5 SAW.

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Remember when if you burst the AR it would be more accurate, like in real life?

I think part of the problem is that half of Halos weapons were initially designed to be more effective against covenant or the flood. Halo CE AR and shotty were best against the flood while snipe and pistol were very ineffective, but they were very effective against the covenant. It seems 343 has forgot this basic concept.

You should start with a cqc weapon and a ranged weapon just like in the original, but the idea that a pistol is your ranged weapon is weird which is why we got the BR in the first place and the smg. They’d be better off bringing this back then sticking us all with two short range weapons for nostalgia reasons or something.

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The Halo 5 Magnum killed in 1.2s, the CE Magnum killed in 0.6s, the Reach Magnum could kill in 1.08s, the Halo Infinite AR kills in 1.37s, and the Sidekick in 1.1s.

The Killtimes aren’t the issue to be sure.

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The infinite AR kills in 1.15 seconds last I checked

1.25s.

It got changed.

Don’t forget the fact that you spawn helpless against power weapons.

Damn did they even tell anyone or did they just soft patch it

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This was actually between flights, so no, they did not tell anyone. Frankly I’m glad for the change. It’s still too good - but it’s… Livable, now.

That was in the flights. It was nerfed when the game shipped, which is the main reason Sidekicks have room to be dominant in higher-tier play. A .05s advantage made the flight Sidekick totally worthless.

It’s also why people spam the sidekick like they’re Keanu Reeves in Point Break

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BR start sucks it gets almost like a sniper game with BR starts

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Personally I prefer AR start. It makes it easier to stop caring about the quality of matches (desync, getting high ping lobbies during peak time, etc).

Halo has always been about the variety of weapons and knowing where the good weapons are on the map, at least in team slayer. Knowing the map and weapons is what made one guy dominate in previous Halo games.
In this Halo game you just grab the BR, shoot someone in the head because they have a better connection or MMR skill.

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Too much range, and accuracy at range.

AR should not be competing against a BR at longer ranges…
But it does

No increased spread no damage fall off.

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As opposed to just running in straight lines holding the trigger down?

I’ll take BR gameplay any day

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