I figured out the problem with Halo Infinite's Story and Campaign. Nothing Felt ICONIC

If there was a cutscene that was iconic and memorable, its going to be Chief’s code phrases to delete Cortana with Samuel-034.

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I don’t dislike things for the sake of disliking them.
I’ve given my reasons for why I find the campaign underwhelming, but you haven’t given any good arguments against those reasons.

Also, even if people enjoyed the campaign, it’s still lacking and bland compared to previous games in the series or to other series.

They were okay, but I forgot about them until you mentioned them.

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I was very hooked playing the game so I can’t really say too much against it. However that was mostly because they had a series of mystery boxes which keeps the story going. The Weapon at one point even says “You need to know” and well; yes. :smile: Some of the character driven moments would absolutely be memorable. Going through Foundation to get the Weapon, the Conservatory with those themes going, the vision quest through the Spire and finally the Silent Auditorium; it absolutely sells that. Like getting the Weapon is pretty cinematic in its own right.

But yes, it lacks big cinematic set pieces and it ultimately had a problem with explaining why releasing the Endless is a problem. The threat never materialised since it’s being saved for DLC along with most of those mystery boxes. It didn’t communicate the stakes of that beyond vague hyperbole. Ultimately, it’s just the three of you trying to figure out what’s going on; you can only do so much with that. It’s also the first chapter of what’s presumably going to be a bigger story so has to keep things relatively low key.

Esharum suffers from being, to quote Douglas, “Atrioxs whipping boy”. It’s odd to build up an epic battle with Esharum when the character I want vengeance on isn’t present. Now, that might actually be the point from a story perspective. But it undercuts their final battle and means when they wax lyrical about the consequences of it; well what are they?

The Harbinger is a tease for the next DLC. Now they rely on telling us they’re a threat more dangerous than the Flood on multiple occasions BTW. But they do basically nothing to warrant this and the Skimmers introduction is not good. I think they have a very tough job making that work for people who didn’t buy the hype.

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The villains are really poorly portrayed.
Perhaps as a game that allows teenagers to play, it should not have cruel content.

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If they sell the cut content, I’m not buying it.

A lot of things happened in the beginning of the other Halo games, and a lot happened in CE.
There was no reason for the campaign to be as lacking as it is in events, locations and features.

It doesn’t help that they’re basically just Drones with Shock Rifles and Rocket Launchers.

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Infinite’s campaign definitely lacks unique moments and places. I wish there was more than 3 environments, a third faction, and unique battles (Scarab, aircrafts). There’s no moment that stuck to me and makes me want to replay it.

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Halo has never had interesting campaigns: it’s very B tier action movie-esque. It has great FPS mechanics and some of the best music around. It used to be mindless fun you could have cooping with friends but alas.

You’re completely wrong, Halo always had great campaigns. Silent Cartographer and 343 Guilty Spark in CE are both examples of amazing levels that people still play to this day. Unique moments like the Warthog run, Scarab fights, aircraft sections and other were also amazing.

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That scene was not iconic at all.

  1. Over 90% of the playerbase did not read the books, so they do not know anything about Samuel-034, his
    espacially relationship to Chief and Operation “Red Flag” at all. If most of the players cannot understand
    this reference, how can it be intended as “iconic”?

  2. Even if you know the reference, it is more a nice connection of the EU with the game instead of an iconic situation. There is nothing “Halo Only”-Special in this moment. Although it was good writing… exceptionally .

And regarding the House of Reckoning: It is the second last level of the game, the game should increase the stakes and the pace and instead you have to play 3 times firefight, which slows everything down. The rooms were great firefight maps, but not in one of the last levels of the main campaign.

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Is it me that’s high or something? The scarabs in Halo 3 were pretty cool and mixed up the gameplay loop a bit.

Nonsense like the Warthog run is a total joke. At the time having just finished Bioshock to then have that mission be the finale of Halo 3 was laughable.

Reach is even more comical. A bunch of faceless individuals competing to see who can have the most epic death. Total straight to dvd levels of cringe. Ebert would have laughed his balls of if he’d read that script.

Mindless coop fun with great music is what Halo is.

How about the lack of coop? That is pretty major.

How about the complete lack of stat tracking and skill related commendations?

There is more wrong with this game than lack of iconic themes

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He gives alot of reasonable points to why he thinks the story is not as good as it could’ve been. Using a personal attack such as you’re pessimistic really degrades any points you make. Read carefully and formulate arguments reasonably. Thats the basics of proper discussion

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Within the Halo community “Iconic” is one of the most overused, misunderstood words, try one of these alternatives: exemplary, epochal, archetypal or emblematic.

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You mean 343 has never created an interesting campaign that infinite was a waste of resources. In fact, infinite campaign was a waste off money that my 13 year old could have came up with a better story.

The truth here is Staten should have been lead…

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True -at no point did hairs stand on end!

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Halo Infinite had plenty of iconic moments… borrowed from previous games.

The campaign was a string of:
“Remember the ring surface reveal?”
“Remember gondola rides?”
“Remember Warthog runs?”

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So what’s your favorite Marvel movie?

I think the word iconic is overused, but it definitely missed memorable moments. It doesn’t do much of anything to change gameplay up.

CE used the flood, and a variety of wide open and tight confines areas to mix things up. Infinite’s interiors are still extremely spacious and we only have 1 real enemy faction with some sentinels now and then.

2 continued this but introduced some really creative locations and set pieces, and some boss fight attempts. It also had the arbiter, providing a pair of interconnected stories from different view points.

3 added actually AI driven scarabs and more cinematic moments. Honestly probably not terribly innovative campaign wise, but still shead of ininite.

Reach brought in the squad, has aerial vehicle focused levels and even a space fighter level.

4 mostly just copied moments from Reach in terms of level design, introduced prometheans (even if not well received).

5 is meh

But each of these games felt different level to level. Different threats, different environments, different tools at your disposal. The tank segments or warthog segmrents were cool because you couldn’t just spawn a vehicle at your FOB at any time you wished. The games didnt need bullet spunge bosses all the time because they used the environemt, enemies, and tools at your disposal to create different experiences. You had scripted moments were the UNSC would drop off weapons, armor, and reinforcements. Big desperate battles against large covenant forces.

What does infinite have? Chief and maybe like 5 marines fighting the same basic banished units in the same big open areas over and over again. Vehicles have been rendered redundant. Anythin you want is pretty much at your disposal at any moment. Just the same thing over and over until the plot decides its the end.

I don’t think level select will actually do much for this game once its out (which is hilarious in an of itself). You have your choice of forerunner interior level, banished interior level, and pacific northwest oudoors. Co-op might help as the sandbox nature will probably create some fun fooling around. I don’t see why anyone would want to jump to a particular point in the game GAMEPLAY wise, as all the cutscenes of people talking in dark spaces to holograms can just be found on youtube.

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Hm. Another hate post talking about how Infinite sucks because it doesnt copy the original trilogy. Typical.

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OP isn’t saying they need to copy the moments of the original campaigns.

He’s saying Infinite’s story does nothing to make its moments stand out.

Its only logical to bring up the originals when there’s things they did write that modern halo doesn’t.

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I can think of a few that stand out in infinite. But like one of the replies said its a personal preference.