I figured out the problem with Halo Infinite’s Story and Campaign. Nothing Felt ICONIC. There weren’t those WOW MOMENTS like the flood reveal, secret of the Ring being a weapon, Covenant Civil War or Playing as the Arbiter.
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Escaping the pillar of Autumn and first Landing on Halo and being the only survivor in the last lifeboat. ICONIC
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Sneaking into Truth and Reconcilliation to rescue Captain Keyes and encountering the MYSTERIOUS design of Covenant ship architecture for the first time. Iconic.
*Going into the ring in the Pelican and Exploring HUGE Forerunner Tunnels and the SNOWY Canyons in Assault on the control room. ICONIC.
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First encountering the Flood and making your way through the Facility, Finding helmet footage, then the Swamp and Library in survival mode: iconic.
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Encountering High Charity, the COVENANT CAPTIAL. Iconic.
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Playing as the ENEMY, the Arbiter. Iconic.
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Halo CE and Halo 3 Warthog Runs. ICONIC.
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Chief Crashing to the ground after flying in on a Forerunner ship. Iconic.
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The giant hurricane-like Storm and Portal above Voi. Iconic.
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Making a deal with the Gravemind to Stop the firing of the Ring. Iconic.
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Landing on the Island in The Silent Cartographer and exploring. ICONIC.
*Giving the Covenant back their bomb. ICONIC.
First arriving on the ARK. Iconic
EACH of these levels had an interesting AND UNIQUE THEME and memorable experience that drove the story forward and felt mysterious and exciting. There is a sense of progression and meaningfullness to each level. Even the Later levels of Halo CE that were rehashed felt INTERESTING because it was night time and you had flood everywhere in 3 way battles while it was snowing and you had to contend with Sentinels and the second time on Truth had battle damage, flood, canyons and leaking fuel.
Halo Infinite had a whopping one new enemy type, no FULLY NEW vehicles, A Biome that just felt like a smear of grass, rocks, pine trees, and Hexagons, and the villains ( Escharum and Harbinger ) were not only forgettable but were NON-ESSENTIAL to the story.
HALO. NEEDS. ICONIC. MOMENTS. And I’m sorry to say but Infinite had none of that. We didn’t even get a proper follow-up from Halo 5’s events besides “oh hey Cortana is locked down and dead now cause she suicided to stop Atriox” ( which she didn’t ), which felt like an unlikely way she would perish and wasn’t even Fan-fic tier ( overall ) storywriting ( her dialogue was fine but the overarcing narrative was not ) let alone suitable for a AAA game.
Halo CE had The Warthog Run, 343 Guilty Spark, the Secret of the Halo’s and the Flood.
Halo 2 Had The Covenant Civil War, Gravemind, High Charity, Invasion of earth, the Covenant seperatists, the Return of 343 GS, the Brutes and playing as Arbiter.
Halo 3 had the Ark, Fighting through High Charity against the Grave-mind, Desert Biomes, a newly built Ring, Scarab Battles, The terminals and Another Warthog Run.
This is how you make Halo Great. Iconic Moments. This is the solution.