I feel like my favorite bit about all the "Halo is dying" posts is that there seems to be one absolutely forbidden theory no one wants to discuss

Well, if 343 would smash their ego and actually learn from their “mistakes”, and above all stop blaming the community and start acting like adults and take responsibility for their own actions? Maybe things would have been far better off.

Seriously, how hard is it to be open minded with the willingness to learn? Would it actually kill them to act human and grow up?

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Valorant/overwatch/csgo? Nah i love halo but 343s content and basic additions to a free to play/live service model has been lacking. Every time i try to come back I’m in long wait times, my game is at a stupidly high ping, dsync, and no casual players anymore.

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Errr…extremely popular CODMW maps like Shipment and Shoot House say hi!

That doesn’t make CoD an arena shooter.

Define “arena shooter” and explain why COD doesn’t fit in to your definition.

So, your argument is that it had little to no bearing on the success of this game whether or not 343i launched it in great working order with a robust variety of maps and gametypes and a fun, rewarding, and engaging progression and battle pass system?

I wouldn’t argue with you that the “golden age” of the Arena Shooter is likely in the past. But to suggest that this game wouldn’t be doing a lot better if it had more than the skeletal offerings it does is a goofy take. The early engagement for this game showed that there were plenty of interested players willing to give the game and genre a fair shot. There just isn’t enough substance here for great played retention.

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Arena Shooters are defined by 1: Fair, standardized starts and respawns (Everyone starts with the exact same thing and comes back with the same thing every time they spawn) and 2: All weapons, items and upgrades come from the map in a contested/constant manner.

CoD has neither of those things, much less both, and therefore is not an Arena shooter.

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I am arguing that, yes. The Arena Shooter not being popular is the primary fault in Halo’s declining popularity, not something inherent to Infinite itself. It’s why I mentioned Splitgate and DOOM 2016 in the OP - both games that addressed and had exactly what you just said, but died just as fast if not faster than Infinite supposedly is.

Tons of people not interested in a genre of a certain game may give a new release in that genre a try, and then just stop playing when they see it still doesn’t suit their tastes - Arena shooters are no exception.

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Ok. So I agree that COD doesn’t meet your definition of an arena shooter, however the only real differences you have defined are selectable weapon loadouts, weapon pickups and equipment pickups on the maps. Things like “fairness” and “respawns” are the same or at least similar across both games.

“The only thing”

That is a MASSIVE difference, and directly influences the style and nature of the game, hence why it gets it’s own classification. CoD has massive difference in the weapons, respawns and map items between each player in the same match, not to mention how each match starts.

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I’ve conceded wholeheartedly that the Arena Shooter genre isn’t the same force it used to be.

I’m asking you if you honestly think the amount and quality of content present in Infinite hasn’t hindered it. Do you really think this game wouldn’t be performing better if it had more content and better persistent player engagement (“live service”) implementation? If so, then I’ll just have to disagree.

I don’t think reclaiming the ubiquity Halo 2-3 was ever really on the table owing to the decline of the genre, but I think if this game had more meat on its bones, the player count wouldn’t have evaporated nearly as quickly as it has.

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I strongly disagree. Halo Infinite had the platform, timing and player base to wipe the floor with all FPS games for years to come…yet 343i totally dropped the ball with this totally piss poor empty shell of an excuse for a game. Look at the long list of faults and issues that have been constantly discussed and debated since day one. This game apparently had over 20 million downloads yet they have failed to either build or maintain a reasonable fraction of that playerbase by the totally inept and incompetent launch and implementation of a bare bones product, and have failed to address the issues or release content to remedy the constant bleed out of the playerbase.

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I think you’re getting too hung up on definitions tbh…the only definition you need is “FPS”. There is a massive FPS player base that plays all of these titles (regardless of your “arena” definition), and there was an open goal for 343i to cement Halo Infinite as the go to FPS AAA title for years to come…they missed by a very long way, and have now left the door open for the next COD. I predict CODMW2 will be the final nail in the coffin for Halo Infinite…but I also said that about BF2042 killing off Warzone and look how that turned out!

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Yes, because releasing a game full of bugs, server issues, lack of content and generally rushed feel is going to make fans happy regardless of genre.

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Alrighty then, let’s discuss this without mocking or downvoting it.

Now first of all, I think you’re wrong. I don’t think arena shooters are dying off, I more believe that Halo Infinite sucks really, Really, REALLY bad.

To put more of my own evidence forward before moving in on a few claims you made, Apex Legends has over 100,000 viewers on Twitch right now. Valorant has over 100,000 viewers, and Overwatch has over 20,000 viewers. A quick Google search would say that these are arena shooters (Apex Legends apparently has an Arena mode), so my question would be, if Arena shooters are dying off why are two of the top 5 games on Twitch Arena Shooters?

I’d also like to remind you of a little game called Halo MCC. People went CRAZY for that game when Reach was added, and it stayed popular for years. Why? Because it was fun and people enjoyed it.

The online for my argument really bases on the statistics would say you’re wrong as people are still watching Arena Shooters. I’d love to see some numbers on which were the most popular Xbox Games, I think that’d honestly be quite interesting.

Now to attempt to dissect your evidence.

So you brought up Splitgate, let’s talk about that.
Splitgate was stuck on Season 0 for about 2 years? It was in constant beta to the point that people were bored. Not much was added, and with the promise of Halo Infinite, people dropped off. The constant bots being added to matchmade games made it pretty boring, but the game is still doing moderately well today on PC. To say it died shortly after when the game is still going is just false.

DOOM 2016. This game was incredibly fun, like the Arena was just fantastic and I loved every minute of it, but I’m not too sure what happened to it. I only played it in the Beta with friends and whilst we all love it, I simply didn’t have the funding to buy it. It was still incredible though, so I’d likely say you’re wrong with people saying it was considered a complete waste of time.

Looking at top 10’s is somewhat difficult too. Fortnite is actively updated and is fun to a certain degree. Apex has Arena shooter elements and everyone I speak to claims they only play the Arena mode. Kinda seems like you’ve wrote a positive point for Arena shooters here. GTA V is constantly being updated so no wonder why it’s normally at the top. And yeah, Elden Ring is massive as well. Like duh a new singleplayer game will reach the top, why is that a point against Arena Shooters?

You then advocate for Battle Royale’s with the main points being it makes stories and gives players a rush when playing. I’ve got tons of Arena stories, and the constant rush of a Battle Royale? Mate, I hate them because I spend 20 minutes looking for an enemy, then get sniped out of no where by a guy likely using aim bot xD
Like dude, there’s no rush :joy:

You then say Halo / Arena shooters are bad because you need to put in effort, sweat and often the game punishes you. What about the competitive communities that like putting in effort and getting good at the game? What about games like Halo Reach where you could mess around and not worry about doing well? What about Titanfall where you could just run on walls for the entire game if you wanted to? What about Doom where it didn’t matter what you did, it was incredibly fun either way? What about in Overwatch where you had a close game and clutched it out with a well times ultimate attack?

Arena shooters provide more interesting games in my opinion, and Halo Infinite can be incredibly fun at times.

The reason Infinite is failing is because of awful desync, no new content, a company that doesn’t listen to the playerbase, very similar maps, very few maps, and at launch 4 gamemode (only 3 since btb didn’t work).

Halo MCC is still doing pretty well even without the updates and had a good community there.

Not too much else I can say here.

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That could very well be one of the reasons for the quick decline but it would’ve just been nice if the game just didn’t suck still lol

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And thats: A Gamer Theory

You know why Arena Shooters are dieing?

Because for a decade 343 has mismanaged the king of arena shooters.

Its easy thing to say when 343 will never deliver this scenario.

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I’m sure that is a small part of it because people’s tastes change, but there’s just no denying that 343’s incompetence is responsible for why Infinite is dying. This is first and foremost why people are dropping the game. Halo Infinite is an amalgamation of every horrible trend in the last decade.

We really have no idea if the Arena Shooter format would sink or swim in today’s world because Infinite wasn’t even given that chance because so much garbage takes away from that aspect of the game. Hell, people can’t even dip their toes into the game because the game doesn’t even work properly.

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yeah but that’s clearly wrong, given like… whatever other shooters are out there, aren’t doing too great.

we get it you like new vegas

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