I feel like CEA should include Forgeworld

Why? For the sake of the Anniversary Playlist.
Without a Forgeworld, the Anniversary Playlist either has to be limited to only the 6 anniversary maps, or be set up so that the Forge world maps only appear for those playing on Reach.
6 maps would be great…but we have Wizard, Sanctuary, Blood Gulch, and many other remakes that would fit beautifully in with the CEA maps in a playlist.

That would be an incredible sacrifice to be asked of the owners of Anniversary discs, and it would deprive the playlist of its unique feature - people who only have Anniversary can play it. Also, the Forge World remakes are of Halo 2 maps, not Halo maps, which is what the playlist is for.

Quality > Quantity.

But if we talk about Overkill’s maps: Sanctum and Altitude, we got a deal.

Also, I would like to cite the “Sea of Gray” argument.

looks like they will

> Since the multiplayer side of Anniversary runs on the Reach engine, including Forge was an easy choice. It will, of course, be new and improved as well, at least as far as integrating content from Combat Evolved goes.

> That would be an incredible sacrifice to be asked of the owners of Anniversary discs, and it would deprive the playlist of its unique feature - people who only have Anniversary can play it. Also, the Forge World remakes are of Halo 2 maps, not Halo maps, which is what the playlist is for.

I never mentioned anything about Anniversary’s playlist being accessible to people without the Anniversary maps, I’m just suggesting that they incorporate Forgeworld maps in the playlist in conjunction with the “true” remakes, and the only way to do that fairly would be to include Forgeworld with CEA.

They confirmed that the maps would be eventually avaible for the Reach disc, so then adding classic remakes would be possible and avaible for people that play with the Reach disc.

I’d go for the ones I mentioned above + the Rat Race and Lock Out remakes from the first Team Classic.

I see no issue with included Forge World maps in the playlist, and then simply not picking them if someone is playing with just the Anniversary disc. That would be just like DLC is now, except opposite, and the maps would be much more likely to come up since I’m assuming most people that get Anniversary will already have Reach.

Maybe all of the Anniversary maps are Forge Worlds! :open_mouth:

> Maybe all of the Anniversary maps are Forge Worlds! :open_mouth:

I think we would have heard about that by now. The closest we’re gonna get is Timberland, which has forgeable trees and (according to someone on another forum) will have most if not all the FW objects.

Or, just buy Reach. It’s a fun game :confused:

Well CEA’s maps export into Reach. To get the full experience, you’d use the Reach disk. CEA is just a campaign and multiplayer expansion.

> Quality > Quantity.
>
> But if we talk about Overkill’s maps: Sanctum and Altitude, we got a deal.

No it’s not he have headlong beaver creek nd hang em high

> Why? For the sake of the Anniversary Playlist.
> Without a Forgeworld, the Anniversary Playlist either has to be limited to only the 6 anniversary maps, or be set up so that the Forge world maps only appear for those playing on Reach.
> 6 maps would be great…but we have Wizard, Sanctuary, Blood Gulch, and many other remakes that would fit beautifully in with the CEA maps in a playlist.

About that only 6 maps in Anniversary,well you can remake other maps in Hang Em High.Longest and Wizard has already been remade.So that fixes that problem.

> That would be an incredible sacrifice to be asked of the owners of Anniversary discs, and it would deprive the playlist of its unique feature - people who only have Anniversary can play it. Also, the Forge World remakes are of Halo 2 maps, not Halo maps, which is what the playlist is for.

Headlong is a Halo 2 map… Anyways OT: Maybe in form of required DLC?? (which would just be Forge World, and maybe lots of remake variants from the community)