I don't understand the logic of breaking core gameplay mechanics that have been working for 20 years

For the past 2 decades:

  • Melee hits have always dealt damage on hit
  • Grenades now have the following table: 50% of the time they won’t deal damage, 20% of the time they’ll deal half a shield of damage, 20% of the time they’ll instakill through walls and the last 10% of the time they just disappear
  • Bullets have dealt damage for 20 years, they now only deal damage when they feel like it, despite the opponents head bobbing from the impact of said bullets
  • Walls have always prevented explosions and bullets
  • Player collision has always existed
  • Spawns now heavily favor 1 team instead of using the weighting the past games, excluding Halo CE

I just don’t get it. Was it too much fun? Did it make too much sense? Why have these core features and mechanics been removed?

Having a coinflip every time you hit someone isn’t a fun mechanic. I don’t know what kind of QA process the game when through, if any, but this should have been flagged.

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Lmao I couldn’t count how many times I died out of nowhere only for the enemies bullet to curve the wall and hit me.

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Get shot, then the camera is zooming on a wall that has another wall behind it.

“Ah that’s how he got me, he has those Wanted^TM curved bullets.”

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I wonder if you can buy those bullets in the store right now. 100 credits per game probably

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100% agree. This game feels, sorta fun? But all the things that you expect from a halo game initially, are gone or changed arbitrary in the name of “accessibility” or monetization.

Why do we need a friend or foe system?
Why is there no player collision?
What happened to friendly fire?
Where did all the guns go?
Why doesn’t the plasma pistol emp?
Why are particle affects not as good as halo 3 or reach?
Why was the HUD changed?

The list could go on, and I don’t know why. It’s like I ordered steak and got chicken. Yeah it tastes fine, but it’s not as good or what I asked for.

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Lol the curving bullets really got to me last night when the camera zoomed in the wall I was standing behind. I was hand motioning to the wall like “tf is this? Is this not a wall?” :joy:

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  • All vehicles, including heavy ones like tanks, have spawned at the start of the match on each team’s base in BTB
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I am inclined to think its a latency issue or something. Same thing happens over Apex, so…

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Yeah it’s a sever issue rather than a gameplay design choice.

In past Halo games I would pick the option to join games with good connection. Sometimes you’d have to wait a little longer for matchmaking but at least you knew the server would be decent.

I don’t know why we don’t have that option anymore.
The game is clearly popular so the population size shouldn’t be a problem. Some basic functions like this shouldn’t be missing from the game when they were in past Halo games.

Completely agree with your observations. When SplitGate feels more like Halo than Halo, you know someone yoinked up.

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Yeah also noticed on BTB one side has BR in base spawns other team gets Commando in base spawns
Both bases should always have equal weapon spawns!

And before anyone adds, I know if you go out to the next weapon nodes the BR & Commando spawns are also reversed for each team

Every game of BTB its a 50/50 at the start if you go to a node will you get a BR or Commando .And just to add the Commando in its current state pff would rather keep my side kick, why is this weapon sharing nodes with the BR.

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If the developers really just want to make their own thing then they should. If they were actually confident in it, then they wouldn’t need to use the name of an already successful franchise to bait people into thinking that they were going to play a Halo game.

Fair play to Microsoft for allowing them to throwing in such a money grabbing cosmetic scheme. Being fully aware of 343i’s blatant disinterest in making a Halo game, I would also strike while the iron is hot and grab a few dollars from every child and manchild’s parents’ credit card before that part of the population fizzles out.

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You’re talking glitches and bugs rather than core mechanics.

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The bugs are: this core gameplay mechanic which has worked for 20 years is now broken. So I guess we’re both right!

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I’ve had multiple where I killed somebody with the BR “from the grave”. How would that even work?

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If you have been shooting them but die and then they throw a grenade too close to themselves and die, it will register as you killing them with whatever gun you were shooting them with. And since you are dead, it will count as from the grave.

halo infinite is essentially a beta test for the slipspace engine.

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‘lol it’s a free to play game, just get good and deal’ - 343 excusers probably

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I get missing stuff like friendly fire. But game audiences change, and they probably know that they can expect a lot more griefing in a ftp game.

I’m not sure but being killed by a teammate was probably a mechanic that I can get by without in a pinch.

As far as bullets getting you through walls I feel like everybody should say where they’re playing and what their ping is when they make those complaints. Same for mutual beat-downs not going the way you thought they should. The faster connection is going to win on those.

My budget gaming pc with 40ish ping runs this game super well. My experience with pc gaming is that there are a ton of things that can go wrong on the client end, which isn’t 343’s fault.

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lol Nah we are not both right.