I dont see Co-op being as entertaining in Infinite's campaign

I played the campaign at least three times periodically these past months just for collection and singleplayer skill. I can say is, the campaign felt less problematic alone when you understand how to use your sandbox equipment efficiently. Not to say the enemies are in my opinion much easier than Halo 3 (plasma also doing much more damage to shields), and you can cheeze many of the boss fights solo already. Nevertheless, enemy encounters are pretty minor on the map, nevermind pretty empty post-campaign. I just see adding three more player becoming overkill.

Unless they increase the amount of enemies and difficult encounters. While adding those difficult Halo 3 skulls in as well, or any fun skulls, I don’t see the replayability for the long run. Not everyone enjoys yanking themselves in the air across the map 50 times for trickshots…

As long as me and my friends can mess around on that ring as we play through the campaign I’m happy

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I think the exact opposite. I expect it to be really fun to progress through and capture FOBs with a buddy or three.

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Especially if you can split up, “you two go take these FOB and we will go checkout this distress signal”. It would save so much time lol.

Edit:
Reinforces the need to add an aerial transport like the Falcon IMO… unless you want 4 wasps destroying eveything in sight all the time lol.

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Would certainly be interesting to see how boss battles would go. Trying to imagine friends crowded in a single room with a Legendary Bassus or Jega could be pretty funny.

Also actually getting a feel of multiplayer Firefight in the House of Reckoning.

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I dont know, i feel like ypu guys didnt play enough of the campaign. Events just dont happen that way.

You also camt even get the wasp until you are 80% done with the story

Hopefully they dont go the same route Elden Ring went with their MP. It actively dissuades playing together

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I kind of disagree here. If you need the game to be more challenging for the sake of coop (as Legendary in this game is already extremely easy) throwing on a few skulls to add to that challenge is a great way to level the playing field. Plus there are some very large battles in the campaign that 4 players would feel right at home in, thinking in particular about the optional side locations like Riven Gate and the Vehicle repair depots.

Plus features like the FOBs were definitely made with Coop in mind. The ability for each player to customize their own kit and playstyle for the game. The Razorback finally providing a Warthog for all four players (The prowler wasn’t really effective at this), players purposely wanting to use varied weapon types from one another so they aren’t all relying on the same ammo type for replenishment purposes etc.

The only thing I would change about the campaign for coop would be to remove Marines from FOBs, so you are encouraged to work with your coop partners instead.

It’s not replayable. Ones you’ve done it there is no reason to run it again.

Content without we playability is dead content and boy has Bungie proven that with D2.

I seriously don’t understand how someone can be so stimulated by the idea of walking around a bunch of empty fields to come across a very obvious enemy encounter that’s way too easy or doing 15 FOBs in a row when they’re all virtually the same. Like, you’d be better off playing firefight if that’s all it takes for these idiots to be happy.

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