Does it say underperformed for deaths if you get less than expected? I got 0 deaths in a bot bootcamp match and it said I underperformed for deaths.
Yeah - you died fewer times than they expected so it says ‘underperformed’.
Not intuitive in the least.
I mean, in programming you want to reuse your code and functions as much as possible as long as it works.
However that is just lazily odd how it got released as it is.
How many months in testing? Then one day out and it’s an instant nail-in-the-eye for players.
I mean better that be broken than the whole game though.
It’s more than unintuitive. It’s straight up incorrect use of the English language.
I imagine it’s not that much extra work to add two different labels that get pulled or to have the existing one’s appkied in reverse order depending on which column it’s being applied to.
It’s always pleasant to be reminded of your shortcomings, even in a game. Oh, how I love pointless changes that make me feel bad about myself in the process. ![]()
They should have just left the arrows they had before.
Up - you had more kills/deaths than expected
Down - you had fewer
There was no need for scrolling text.
Wait, what text is scrolling?
IIRC there’s not enough room in the colum for the full word ‘underperformed’ so it scrolls a bit.
Yep. Simple arrows. Maybe colours to add an idea of magnitude (or just a change in number or size of the arrows)
Got MVP in a BTB match, 16 kills is outperformed. I died one time and apparently I underperformed.
What is this game expecting of me
It’s expecting you to have a poor grasp of English like the coders of this particular feature.
You didn’t die enough… you should have died more to meet your expectations ![]()
You know what it is?
I set the text to large so the radar, callouts and names above enemies are bigger/easier to see - that’s why it wraps for me.
My settings reset so I’m just realizing it.
That makes sense. I’d just checked mine and it definitely doesn’t scroll.
I underperformed my one death lmao I think there opposite
They are but only for deaths. The kills one works properly.
For those interested:
https://twitter.com/ske7ch/status/1633595689291907073
This.
The player’s stats are most likely pulled and compared, at best it’s an if-statement checking what stat it is.
Though could be that pesky UI stuff again which they find difficult to do and change.