I don't need the game to tell me I underperformed

So literally the very first game I get in the new unlimited playlist throws me into a king of the hill game on chasm. I got seven kills and eight deaths and the post game stats tell me I underperformed on deaths. It’s freaking King of the Hill. I’m almost for sure going to have more deaths than kills because I’m more concerned about spending time in the objective then running around killing people.

Our team won by the way with my assistance.

And now I just went through the entire team and enemy team lineup and everybody “underperformed” on deaths. Now I’m starting to wonder if this is a confusion thing. If it expected people to die more and underperformed in that metric or die less and underperformed because they got too many deaths.

Oh and even more pleasant news. After looking at it it didn’t even track my score for the challenges in the event. Greaaaat… to Halo Support I go!

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Literally all I have been getting after stepping back from this game for 6 months when I return is the game screaming that I am underperforming at me. Yes, I know I am, and it is exasperated by the heavy sbmm in event playlists.

I am not playing at an onyx level right now, probably not even diamond, so why the hell are my matches still full of them.

I’ve had enough of sbmm in video games. And putting ‘underperforming’ beside somebody who is having some bad games and trying to get back in to it is not helping anything. I don’t know if this is some misguided attempt to stop people being angry at the matchmaking, but they should be fixing the root cause not the symptom.

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Yeah I feel like doing this kind of just creates a negative feedback loop that eventually doesn’t loop anymore because you stop playing.

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Just played my first game and that’s toxic AF.

I when 14-7 in fiesta match. It said I out performed in kills (I did), but under performed in deaths. What?

It was standard 50 kill slayer match. Pulling your weight is going 12-12. Simple math shows that each player is allowed to die 12 times (12 x 4 = 48) and an additional 2 deaths for the team (12 + 12 + 13 +13 = 50). So basically if you are getting 12-13 kills and 12-13 deaths, your are basically doing your job. 7 kills is massively over-performing in the deaths department.


EDIT: I just looked at my teammate and opponents and I think it’s just making crap up lol. Apparently 17 deaths doesn’t warrant an “underperformed” label.

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The expected deaths is simply calculated from your DPM in that game mode.

It’s benchmarking against you.

Your DPM multiplied by the time the match took.

So the game mode, and the way you play it are built in.

But each game is different, each opposition is different, and each map is different.

So don’t get hung up on the actual values. It’s just a stat. And you can use it to benchmark your performance. But like any stat it’s value is more over time than trying to pinpoint things in a single game.

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I mean I’m going to ignore it because I know it’s stupid and wrong, but it’s freaking dumb that it’s telling me and everyone else in that game that we underperformed when it was a 5-minute game that was an objective where the objective is not to kill but instead just occupy a space. Kills are not required and so long as your occupying that space that’s all that matters k/d be danged

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The stat is only relevant to you.

It’s your KPM and your DPM for that game mode.

It’s gotta be the least toxic stat of all.

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There isn’t much leeway here.

The stats are from your KPM and DPM. From six months ago.

But it’s only comparing you to your previous efforts. So yes, you are underperforming in that regard. But that’s to be expected.

You have to look at it in context.

There is an MMR adjustment to “time off”.

But you still have to give the system a few games to find your MMR. TrueSkill is good - but it’s not that good.

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I mean I don’t need the stats to tell me I underperformed, I already know I did. :wink:

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You keep telling everybody this but do you actually have access to exactly how they’re calculating “performance”? I’m not trying to be a jerk or anything but seriously if you don’t actually have access and knowledge to what algorithm they’re using to figure this out then don’t just be telling everybody as soon as this has been done “this is how this works”. I wouldn’t be surprised if you are correct or at least somewhat correct, but don’t just assume you know for sure.

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Lol they put the predicted kills and deaths from the Waypoint app that I complained about last year right into the games UI? (Not directly though, sure).

That’s hilarious :rofl:. I had a reddit post complaining it might be evidence that MM was forcing down streaks on us, and it got the most upvotes I’ll probably ever get.

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Explain this to me like I’m 5.

Is it comparing my lifetime KPM/DPM in fiesta?

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You’re saying when we lose and go negative that that’s enough to know we underperformed?

I dunno… seems suspect :grin:

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No. These are the stats we want.

KPM and DPM.

These are the ones that we can actually use to judge our performance overall.

It’s only telling you that you underperformed relative to your past performance in this game mode.

It’s literally YOUR average KPM and DPM.

It doesn’t matter how long the game went for. Your KPM and DPM are multiplied by the length of the match to give your expected score.

But shorter matches are going to be subject to bigger rounding errors.

You have KPM and DPM for each game mode. So the objective is taken into account.

Your expected scores are calculated from YOUR average in previous games. The way YOU play that game mode.

Exactly. And your KPM for that game mode will reflect that.

And yes. These are the sort of stats that we need - to get rid of more toxic ones like KD.

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Yeah they should probably in game medals to that boast about your underperformance
Announcer: LOSING SPREE! (Die 500 times without a kill)
Me: Again?!!

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You mean the expected stats and KPM?

In Season 2 I recorded 500 games into a spreadsheet. Recorded all the stats including expected kills and deaths.

My highest KPM is KOTH at 1.55. My lowest is CTF at 1.23

You can use those numbers to calculate your expected performance in the next game. You just need enough games in your data to blur out the rounding errors (ie. you aren’t told you are expected to get 5.2 kills).

How does it relate to MM?

You have a stat that records your average kills per minute.

At the end of the game it multiplies your KPM by the time of the match to give you an “expected” number of kills.

Sorry, I don’t see the connection.

Don’t think it’s “lifetime” - but at least over the last Season.

So yes, in each game mode it tracks your KPM and DPM. These metrics are built into TrueSkill2 so they are already being tracked.

Take your KPM for that game mode, eg. Fiesta, and multiply it by the length of the match to get your expected kills.

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I know. We didn’t agree then, and I was never sure enough to really be overly adamant about it :sweat_smile:.

But I know enough that a conspiracy like that would probably get a bunch of upvotes on r/Halo so i figured why not? Mwahaha :smiling_imp:

And tbf, it’s not like other games don’t have forced up and down streaks well documented, so I think it’s still possible something like that is a feature in Halo’s MM algorithms.

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If we have to survive in a post Waypoint world - you are gonna need all the upvotes you can muster.

:smiley:

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The whole thing has me underwhelmed at the moment. Too much hype for subtle color variations :man_shrugging:t2:

I like the addition! lets me know I need to pick up the slack, so to speak.

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