the only weapons that i think are good are the BR, sniper and skewer
all the other weapons lack impact and strength the pistol is spammy the plasma pistol is useless even the rocket launcher sucks the self damage is higher then the out going damage
i think what would work to fix this would be weapon variants like halo 3, halo reach and halo 5 weapon variants that function in infinite like they did in their respective games halo 5s pistol, halo 3s sniper, halo reaches DMR
2 Likes
I only hate the ravenger and plasma pistol, they both need something extra.
The others are okay though
The problem is that many of the guns aren’t good at what they are supposed to do.
For instance, the Commando is suppose to be an automatic-precision rifle, but it’s totally outclassed by other precision guns, mainly the BR. And between the recoil and bloom, firing full auto is practically worthless.
The plasma Pistol can’t track to save its life and the hurtbox is tiny.
Etc.
4 Likes
That’s a shame. But there are plenty of games out there, I’m sure you can find a weapon sandbox you enjoy. Or you can mess around in the training modes until you fgure out the utility in the Halo sandbox. Either way, gl,hf.
It takes some time getting used to, but after a while, some weapons really feel stronger than they appear in the beginning.
For example, I really began to like the Desruptor/Electro Pistol and am able to make quite a few kills with it, when I got it.
The Sentinel Beam is a little “wobbly”, but when you’re able to really hit an enemy with it, it melts them down rather quickly.
The Heatwave’s vertical mode really extends the range for something that’s supposed to be a shotgun.
The Shock Rifle is probably the only non-power-weapon that allows a 1-hit-kill.
To me, the only disappointments are the Plasma Pistol, Commando and Ravenger.
Since I’ve concentrated on practicing with the commando a lot, I’ve found that thing is REALLY good. It will still lose to three BR in a lot of cases, but it’s very strong.
And I think I’m finally starting to understand the plasma pistol. It’s effective range is just way lower than previous games. PP+Sidekick will drop enemies so fast it’s crazy.
Me and all my buddies still can’t find a great use for the Ravager though
. Which is a shame, it was really good in the 4v4 tech previews
2 Likes
1.Commando is the Dumb kid brother of the DMR, it should have been bloom or recoil, not both.
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The plasma pistol has always been a tad wonky as its been built around the overcharge gimmick, but its weak as hell and the tracking seems docile.
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the sidekick pistol is okay, but for some reason they decided to give it bloom to compensate for its stupid rate of fire, instead of… y’know reducing the rate of fire (facepalm)
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Kinda do miss the old shotgun, but this is far from a high priority issue for me as the bulldog is serviceable, just a pain in the -Yoink!- sometimes.
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and finally, and the biggest issue for me in the weapon sandbox is the Pulse Carbine. on face value a semi-automatic storm rifle seems like an interesting change. but then you gave it the numbest tracking capability in history making it unusable at most ranges, to the point where even if someone jumps at close range your boned because the shots -Yoink!- out out and go everywhere. You actually getting a kill is purely down to an enemies miss-play or pot luck.
For me the Pulse Carbine is easily the most over gimmicked gun in Halo’s history. to the point it is a net negative to the poor soul who tries to use one, heaven forbid trying to complete a combat mission because they have a completed battle pass and don’t want to be forced to pay for a challenge swap as a result.
3 Likes
Wait, I been feeling like the pp tracking was lacking, but you’re telling me I’m just tracking from too far away? Do I have that’s right?
Take the Ravager into the middle cave on fragmentation and defend the stronghold. I have taken the Ravager on a few frenzies in that spot.
Like the mangler, most Ravager kills are one-shot+melee kills. But that, combined with the AOE and a bottleneck, and a single Ravager can eviscerate waves of people.
Admittedly it’s not great toe-to-toe with most other weapons in the open. But it is often underestimated.
1 Like
Skill issue. Pulse carbine is my favorite weapon now, i regularly go on killstreaks with it unless its just a unlucky match. Kills in 3 bursts and the tracking is peak at mid range (just as your reticle turns red when zooming). It usually takes a team of multiple people to kill me, unless either i was lacking or they have better aim. I usually poke fun at the enemy team for how many BR users it takes to stop me at any point in time, the BR is overrated. Yes its powerful, but embarrassing br tryhards using the most misunderstood weapon feels so rewarding.
I’ve hit people directly in the chest and only broken shields. Went back in theater to confirm that what I saw actually happened too. I’ve also had rockets just completely disappear mid air.
1 Like
Ding ding ding, we have a winner. Precisely (pun intended) the problem with the VK. I vote that it needs only the recoil, because even tap firing it isn’t enough to keep it on target. Bloom simply shouldn’t be on precision guns, plain and simple.
Yeah the pulse carbine is just a bad idea. I’ve finally managed to figure out how and when to use it. Its problem isn’t that it has a super narrow effective range, the problem is that it is completely worthless outside of that range. It misses at point blank, and loses tracking at long range. The whole idea of the gun is 343 wanted a gun that can strip shields but can also be used to kill (unlike the PP). But instead of going with Brute Plasma Rifle that was tried and true in H5, they went with this dogwater gun that can’t even kill a bot with its back turned. They only reason it’s tolerated is because it does what the PP can’t anymore: Hit something sometimes.
Commando needs a recoil increase and bloom reduction. Flick-shooting should be the skill gimmick, not the act of praying that you didn’t hold on to the trigger for a picosecond too long.
1 Like