There is a small but very loud minority on this forum that appear to have zero ability to comprehend this. 
Now there is SBMM on social playlists, and in rank by the BUG cross-level team. I have encountered a lot of diamond onyx players team with bronze gold accounts. Those bronze accounts can crushed my diamond teammate.(This is very common in the Asian service area, and I don’t know what the situation is in other areas.)
Clearly this is proficiency player playing that new account for an easy win.
So now in social playlists , because MMR and SBMM people can’t play easily with their friends,and there are unfair matches in the rank, which obviously needs to be changed.
You and I have already been down this road in a previous thread. You don’t like losing, therefore a change is needed so someone else does.
Go ahead and give me you long winded explanation of how I’m wrong, but that’s what it ALL boils down to.
Go ahead, I’ll wait…
But 343 seems to agree we’re right, hence the current settings. Hmmmm…its almost like they have data to back it up. Weird!
[quote=“SMELLING, post:65, topic:491226, full:true”]
But 343 seems to agree we’re right, hence the current settings. Hmmmm…its almost like they have data to back it up. Weird!
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Self projecting much
Bungie did have tons of data, that they loved to make public because it showed such high player retention. Halo 3 had a higher player retention than all of 343’s Halos combined. Halo 3 actually had social (non ranked) playlists.
Nope, just stating the facts.
I don’t get the point of social then. Might as well play ranked so we don’t get AR start.
You’re just flat out refusing to engage with what I’m saying.
But I do like this sentence you’ve typed out. Your friends were previously fine playing Halo 3 in which you, and presumably them, “lost all of the time.” Now, when they have the option to play with you and lose all of the time, or play with people around their skill level, they’re actively choosing SBMM.
Now please, please follow along. If you extrapolate this experience and apply it to the bottom 10% of players, do you think they’re going to choose SBMM over no SBMM? And for the solo players among them, do you think they’re more or less likely to stick with a game in which they’re constantly losing?
That’s fantastic. Can you show me the data that shows whether or not there was an impact to retention for the bottom 10% of players when they lost multiple games in a row to skilled players?
Bro I don’t think you’re understanding what I’m saying but whatever scream at the sky
Who cares? More players is more players. If a person is in the bottom 10%, they will likely stick around longer if they can have fun playing with their friends who are mostly going to be better than them.
As it is now, because of the current state of matchmaking in Halo Infinite, it is not fun for groups of varying skill to play together.
I have no reason to believe that 343 decided to use SBMM in non ranked playlists because they care about retaining the bottom 10% of players.
I directly engaged with everything you said (which didn’t amount to more than “my friends won’t play with me in Infinite, but they used to play with me in Halo 3”), and asked you very specific questions that you refused to engage with. And the reason you didn’t engage with them is because you don’t like the obvious answer.
I mean you said you had the data. I’d like to see it.
That’s why I specifically asked about solo players that might not necessarily have friends to play with.
What’s funny is that OP encountered this scenario and his friends had more fun playing without him due to SBMM. Perhaps there’s something we can extrapolate about the fun of playing enemies based on skill level as opposed to playing with friends? And without SBMM, everyone on the opposing team would have a miserable game as Onyx players just roll in and destroy them (like OP)
I never said they did but you can bet your bottom that SBMM exists specifically because of data. If they had the data that no SBMM had higher player retention “because of friends,” then they wouldn’t have implemented it.
Could there be value in some type of Wild West playlist that has zero SBMM? Sure. I’d love to see how it ends up working out compared to the other casual playlists that use SBMM.
That I play by myself or make a smurf
You give 343 way too much credit 
That’s a temporary workaround, sure. Gonna suck for your friends when you skew their SBMM up and then they get thrown into games with better players when you’re not around.
Hey we reached the point where instead of engaging with literally anything I said, you just resort to phone emojis because you don’t have a point.
Nope, I never said I had the data. I assume you’re old enough to use Google so I’m not going to do it for you.
Nope. Zero mention of “solo” players.
The point of this thread and many others is that 343 has implemented a matchmaking system that makes it miserable for friends of varying skill to play together. There are many who are upset by this because this wasn’t always the case in previous Halo games.
The main difference that many see is the insistence on putting SBMM in non ranked playlists.
Sometimes I wonder if it would just be better to make all the playlists ranked. I mean they already are; but 343 won’t let us see our ranks.
I’ve also previously stated that maybe the problem isn’t because there is SBMM but rather because it is so poorly implemented and the ranking system is messed up. The back end stuff in this game seems to be coming apart at the seams and it’s quite apparent that matchmaking is suffering similarly… I mean, there is no good reason when I am playing at prime time in the evening in the eastern U.S. that I should get dumped into a server on the other side of the world at 250 ping. If that aspect of matchmaking is that bad, it’s likely other parts of matchmaking are messed up too.
Just add it to the list of things 343 needs to fix.
Hmm. Let’s roll the tape:
Alright… Seems like that would’ve been a slam dunk for you. In that quote about data you mentioned that it was better than all of 343’s games combined (not sure how you track “combined retention”), so I assumed you had it/were familiar with it.
Let’s roll back to the conversation that you jumped in the middle of:
Moving on.
Yup and I acknowledged that. And then I spent a long time arguing about what the tradeoff is for players who want to have a competitive experience (even OPs friends preferred SBMM to the old days of getting stomped on over and over).
Really the only solution that would satisfy OP, without having a massively negative experience for everyone that is just trying to play Halo, is for a new playlist that has SBMM turned off.
Maybe.
I think that 343 could adjust the SBMM to make this problem much less of a problem. Obviously anytime players of a wide range of skill party up together, it is going to require some balancing to get the matchmaking to work. I think that there is room for 343 to adjust that balance without negatively impacting others.
“You don’t want to lose matches” - guy who does not want to be matched with better players so they can keep winning.
It’s like the crossplay of the game.
It is applied mechanically without careful consideration.
The SBMM is notorious on cod.
Players have never stopped criticizing since sbmm, and now they’ve finally listened to players on the worst cod of this generation and close cancelled it,but 343 put him stiffly into the halo.
Like the crossplay of the game. lol