I just joined a CTF match on the anniversary throwback playlist and as soon as I spawned: DEFEAT
great job on the JIP 343, for real. clap clap
I just joined a CTF match on the anniversary throwback playlist and as soon as I spawned: DEFEAT
great job on the JIP 343, for real. clap clap
Never happened to me before in the 13 months I’ve been playing.
I mean, not that big a deal at all, really? It has happened to me a handful of times in Grifball and BTB, just move on.
> 2533274892367695;1:
> I just joined a CTF match on the anniversary throwback playlist and as soon as I spawned: DEFEAT
>
> great job on the JIP 343, for real. clap clap
I have a working theory about JIP that might shed some light on this activity. Give me a moment to peruse your game history and I’ll be back…
Edit: ok I’m back. Chris B167, I had trouble determining how much you actually DNF matches. In your recent history it looks like about 20% of the time but when I scroll further into your past you seem to only DNF about 5% of the time. Note I cast no judgement.
My running theory is only those that DNF above a certain threshold (i.e. 10% or 15%) get used as JIP tools. As a system it is kind of poetic as the quitters end up being a partial solution to the quitting problem. I have no hard evidence about this, it’s just that when people complain about JIP they tend to have a noticeable amount of DNFs. I will link you to read a long-standing thread about JIP. Viper Skills could have picked a better title to let people know what the subject was about, but that’s neither her nor there lol: I Am Not A Janitor.
> 2533274803493024;4:
> > 2533274892367695;1:
> > I just joined a CTF match on the anniversary throwback playlist and as soon as I spawned: DEFEAT
> >
> > great job on the JIP 343, for real. clap clap
>
> I have a working theory about JIP that might shed some light on this activity. Give me a moment to peruse your game history and I’ll be back…
>
> Edit: ok I’m back. Chris B167, I had trouble determining how much you actually DNF matches. In your recent history it looks like about 20% of the time but when I scroll further into your past you seem to only DNF about 5% of the time. Note I cast no judgement.
>
> My running theory is only those that DNF above a certain threshold (i.e. 10% or 15%) get used as JIP tools. As a system it is kind of poetic as the quitters end up being a partial solution to the quitting problem. I have no hard evidence about this, it’s just that when people complain about JIP they tend to have a noticeable amount of DNFs. I will link you to read a long-standing thread about JIP. Viper Skills could have picked a better title to let people know what the subject was about, but that’s neither her nor there lol: I Am Not A Janitor.
Could be an interesting theory if you actually looked through all 756 games he’s played, if you haven’t then the percentages are useless. Hope you did though, cause this sounds interesting, just another reason why you should only quit when you are being repeatedly spawn-killed or farmed (some of those DNFs could also be from the common disconnect that Halo 5 still seems to have).
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.
> 2533274803493024;4:
> > 2533274892367695;1:
> > I just joined a CTF match on the anniversary throwback playlist and as soon as I spawned: DEFEAT
> > great job on the JIP 343, for real. clap clap
>
> I have a working theory about JIP that might shed some light on this activity. Give me a moment to peruse your game history and I’ll be back…
> Edit: ok I’m back. Chris B167, I had trouble determining how much you actually DNF matches. In your recent history it looks like about 20% of the time but when I scroll further into your past you seem to only DNF about 5% of the time. Note I cast no judgement.
> My running theory is only those that DNF above a certain threshold (i.e. 10% or 15%) get used as JIP tools. As a system it is kind of poetic as the quitters end up being a partial solution to the quitting problem. I have no hard evidence about this, it’s just that when people complain about JIP they tend to have a noticeable amount of DNFs. I will link you to read a long-standing thread about JIP. Viper Skills could have picked a better title to let people know what the subject was about, but that’s neither her nor there lol: I Am Not A Janitor.
wow
… Social Playlist …
> 2533274873172929;7:
> … Social Playlist …
They are nonexistent in this game. All stats are recorded.
> 2533274978553590;8:
> > 2533274873172929;7:
> > … Social Playlist …
>
> They are nonexistent in this game. All stats are recorded.
Regardless of what stats are recorded (note, in H3 social was also tracked, it just had a separate stat section) any playlist that doesn’t have a visible ranking system is social.
> 2533274814988883;9:
> > 2533274978553590;8:
> > > 2533274873172929;7:
> > > … Social Playlist …
> >
> > They are nonexistent in this game. All stats are recorded.
>
> Regardless of what stats are recorded (note, in H3 social was also tracked, it just had a separate stat section) any playlist that doesn’t have a visible ranking system is social.
Exactly. But in Halo 5, everything in arena is tracked in the same section. Doesn’t matter if it’s stats from Slayer or Action Sack, they’re all treated as one and the same. Consequently, this leads to a lot stat padding in social playlists that are meant for fun, relaxed play. Such was the case when 343 implemented a simple, 5v5 social slayer playlist months ago.
> 2533274978553590;10:
> > 2533274814988883;9:
> > > 2533274978553590;8:
> > > > 2533274873172929;7:
> > > > … Social Playlist …
> > >
> > > They are nonexistent in this game. All stats are recorded.
> >
> > Regardless of what stats are recorded (note, in H3 social was also tracked, it just had a separate stat section) any playlist that doesn’t have a visible ranking system is social.
>
> Exactly. But in Halo 5, everything in arena is tracked in the same section. Doesn’t matter if it’s stats from Slayer or Action Sack, they’re all treated as one and the same. Consequently, this leads to a lot stat padding in social playlists that are meant for fun, relaxed play. Such was the case when 343 implemented a simple, 5v5 social slayer playlist months ago.
Stats have always meant very little in halo. It’s almost just as easy to pad your stats in arena (playing with low ranked people to get easy matchups) as it is in social. If you think about it, probably 1/3 of everyone’s kills are from picking off AFK players before they disconnect, LOL. One of the unique aspects of halo is that it allows player position. Many support players are top notch skilled but their stats don’t reflect that because they get assists rather than kills. The same can be applied to anyone not playing the slayer role.
TBH, only casual players really pay attention to stat detail because it’s all they have to cling to (assuming they avoid rank) and often get upset when decent competitive players ROFL-stomp them in a social playlist they were casually playing in at the time for whatever reason.
> 2533274803493024;4:
> > 2533274892367695;1:
> > I just joined a CTF match on the anniversary throwback playlist and as soon as I spawned: DEFEAT
> >
> > great job on the JIP 343, for real. clap clap
>
> I have a working theory about JIP that might shed some light on this activity. Give me a moment to peruse your game history and I’ll be back…
>
> Edit: ok I’m back. Chris B167, I had trouble determining how much you actually DNF matches. In your recent history it looks like about 20% of the time but when I scroll further into your past you seem to only DNF about 5% of the time. Note I cast no judgement.
>
> My running theory is only those that DNF above a certain threshold (i.e. 10% or 15%) get used as JIP tools. As a system it is kind of poetic as the quitters end up being a partial solution to the quitting problem. I have no hard evidence about this, it’s just that when people complain about JIP they tend to have a noticeable amount of DNFs. I will link you to read a long-standing thread about JIP. Viper Skills could have picked a better title to let people know what the subject was about, but that’s neither her nor there lol: I Am Not A Janitor.
I don’t think so. I have maybe 3-4 dnf from my 3 year old hitting power button. Since Nov of last year. And I will go on runs of 15 jip. In a row. Most more or less last min of the game. Other day I jip 10 in a row all losses of course. Thinking about it… I don’t think I was on a winning team more than 10 percent.
> 2533274814988883;11:
> > 2533274978553590;10:
> > > 2533274814988883;9:
> > > > 2533274978553590;8:
> > > > > 2533274873172929;7:
> > > > > … Social Playlist …
> > > >
> > > > They are nonexistent in this game. All stats are recorded.
> > >
> > > Regardless of what stats are recorded (note, in H3 social was also tracked, it just had a separate stat section) any playlist that doesn’t have a visible ranking system is social.
> >
> > Exactly. But in Halo 5, everything in arena is tracked in the same section. Doesn’t matter if it’s stats from Slayer or Action Sack, they’re all treated as one and the same. Consequently, this leads to a lot stat padding in social playlists that are meant for fun, relaxed play. Such was the case when 343 implemented a simple, 5v5 social slayer playlist months ago.
>
> Stats have always meant very little in halo. It’s almost just as easy to pad your stats in arena (playing with low ranked people to get easy matchups) as it is in social. If you think about it, probably 1/3 of everyone’s kills are from picking off AFK players before they disconnect, LOL. One of the unique aspects of halo is that it allows player position. Many support players are top notch skilled but their stats don’t reflect that because they get assists rather than kills. The same can be applied to anyone not playing the slayer role.
>
> TBH, only casual players really pay attention to stat detail because it’s all they have to cling to (assuming they avoid rank) and often get upset when decent competitive players ROFL-stomp them in a social playlist they were casually playing in at the time for whatever reason.
No, you’re missing the point. This isn’t about stats, it’s about gameplay and having fun. Casual players don’t care about stats, it’s the competitive, sweaty players who care about them. Whenever there’s a chance for them to pad their stats, they take it. And a social playlist, a place where it is assumed that most players are casual, is ripe for the picking. Social playlists are meant to be, well, social. Laid-back. But the fact that they still affect stats like any other arena playlist means they attract stat-padders because they think it’ll be easy. This drives out casual players and ultimately defeats the whole purpose of having a social playlist.
> 2533274978553590;13:
> > 2533274814988883;11:
> > > 2533274978553590;10:
> > > > 2533274814988883;9:
> > > > > 2533274978553590;8:
> > > > > > 2533274873172929;7:
> > > > > > … Social Playlist …
> > > > >
> > > > > They are nonexistent in this game. All stats are recorded.
> > > >
> > > > Regardless of what stats are recorded (note, in H3 social was also tracked, it just had a separate stat section) any playlist that doesn’t have a visible ranking system is social.
> > >
> > > Exactly. But in Halo 5, everything in arena is tracked in the same section. Doesn’t matter if it’s stats from Slayer or Action Sack, they’re all treated as one and the same. Consequently, this leads to a lot stat padding in social playlists that are meant for fun, relaxed play. Such was the case when 343 implemented a simple, 5v5 social slayer playlist months ago.
> >
> > Stats have always meant very little in halo. It’s almost just as easy to pad your stats in arena (playing with low ranked people to get easy matchups) as it is in social. If you think about it, probably 1/3 of everyone’s kills are from picking off AFK players before they disconnect, LOL. One of the unique aspects of halo is that it allows player position. Many support players are top notch skilled but their stats don’t reflect that because they get assists rather than kills. The same can be applied to anyone not playing the slayer role.
> >
> > TBH, only casual players really pay attention to stat detail because it’s all they have to cling to (assuming they avoid rank) and often get upset when decent competitive players ROFL-stomp them in a social playlist they were casually playing in at the time for whatever reason.
>
> No, you’re missing the point. This isn’t about stats, it’s about gameplay and having fun. Casual players don’t care about stats, it’s the competitive, sweaty players who care about them. Whenever there’s a chance for them to pad their stats, they take it. And a social playlist, a place where it is assumed that most players are casual, is ripe for the picking. Social playlists are meant to be, well, social. Laid-back. But the fact that they still affect stats like any other arena playlist means they attract stat-padders because they think it’ll be easy. This drives out casual players and ultimately defeats the whole purpose of having a social playlist.
Actually, I think you’re missing the real point here.
Since when was it taboo for a competitive player to play anything other than ranked? Do you casual players feel that we should not be allowed to play social playlists? Why do you assume we are padding when we happen to poop on you? Maybe I had my butt handed to me in ranked and want to play social to take a breath of fresh air and not have to sweat but will still win because I’m on a different level…
What drives casual players away is themselves. Why is it so hard for you to take a few losses in a row? You play 3 games and then post saying “every game I’m in”, when in reality you hardley even play. 3/3 hard games isn’t the same as evaluating 3/10…
Take your losses and accpet the outcome of your playing habits.
I see it in WZFF every so often, had one today. I don’t mind it since it gives you a little XP and RP, even if it does lower your win percentage.
And at least once, maybe twice, I got in right at the end of the final round and got the win credit without ever having a chance to spawn.
It happens, bro. I don’t think it happens enough to really bother me, though.
This has never happened to me but there are plenty of times were I joined a Warzone game were we were defending our core and being farmed quite a few times.
Last couple of days I have been getting thrown Into jip games. last night there was two of us In a party, game after game we got a jip game. so I backed away, waited, went back In, got jip again, then lost the server In that game. I have very few dnf’s from Me leaving, but do to server drop outs. The last month probably been dropped ( whole game ) 2 -4 times, would have to look.
I can relate to this. (I’d post a link to a clip, but my content browser is acting screwy.)
> 2533274803493024;4:
> > 2533274892367695;1:
> > I just joined a CTF match on the anniversary throwback playlist and as soon as I spawned: DEFEAT
> >
> > great job on the JIP 343, for real. clap clap
>
> I have a working theory about JIP that might shed some light on this activity. Give me a moment to peruse your game history and I’ll be back…
>
> Edit: ok I’m back. Chris B167, I had trouble determining how much you actually DNF matches. In your recent history it looks like about 20% of the time but when I scroll further into your past you seem to only DNF about 5% of the time. Note I cast no judgement.
>
> My running theory is only those that DNF above a certain threshold (i.e. 10% or 15%) get used as JIP tools. As a system it is kind of poetic as the quitters end up being a partial solution to the quitting problem. I have no hard evidence about this, it’s just that when people complain about JIP they tend to have a noticeable amount of DNFs. I will link you to read a long-standing thread about JIP. Viper Skills could have picked a better title to let people know what the subject was about, but that’s neither her nor there lol: I Am Not A Janitor.
I very rarely disagree with you, but I have to in this instance. I looked my history and out of about 300 games I have 8 DNF’s, give or take a total of 10 games (I wasn’t exactly sure I counted right),so about 4% of my games are DNF’s. I search solo almost exclusively, and I seem to get dropped into about half my games. So I am thinking your theory doesn’t hold. I don’t really mind JIP all that much except when it’s a BTB, CTF game where the opposing team had already capped two flags. This should never happen in my opinion.
I still need to write down how many times I do get dropped in. I would like a more accurate idea of how often this is really happening.