I still don’t agree the classic shotgun is a power weapon.
Sure it can one hit kill, but at the range it can, its also effectively melee range, which is usually 2 hit. Everyone can melee and it doesn’t cost ammo or take up a weapon slot.
Thats why I don’t really get the point of the bulldog. Why waste ammo on a 2-shot close range weapon when you can just punch. And why go for the 3-shot if you can just use an AR that at that point has a similar TTK and vastly superior range.
Every other power weapon has considerably more range, often with splash damage, and is actually useful against vehicles.
It is about the TTK of it.
The classic shotgun was also hitscan instead of projectile based, so if was pretty much consistent with damage output.
As a result, one shot up close is usually all it takes.
Meanwhile the Bulldog, which is projectile based and puts them out randomly in the cone area, sees you sometimes having to do three shots to just break shields.
The advantage is that you can run at someone, closing the gap, while not having to swap weapons because the gun has some actual effectiveness at close-mid; unlike the traditional shotgun.
Another reason why the classic shotgun is often considered to be a powerweapon is because it is usually the one tool that reliably kills sword players.
The sword boi is mid lunge at you? Well if they are lunging head-on, one shot is all it takes to take them out. So the sword player has to play smart and try to attack from a flank or the rear, otherwise they get blasted.
If anything, the Bulldog will be considered OP for Infection since zombies don’t have shields and the Bulldog’s pellets have more range due to being projectiles instead of short-range hitscan; it would mean that you could effectively snipe zombies with the BD. Plus the fast reload makes it further buffed.
That’s fair.
Fun fact on why the H2A versions of weapons are different between Campaign and Multiplayer -
The Campaign was re-rendered by Saber Interactive, while the mutliplayer assets were done by Certain Affinity and reused the Halo 4 engine.
THANKFULLY they didn’t use the Halo 4 designs of the BR or Shtogun in H2A MP.
Honestly, if we get the SMG, I would want to have the 3D Model be the H2A Campaign version, and then if we get a suppressed version a-la H3ODST, we should still have it be the H2A model but with the necessary attachments.
The M7 Caseless is just much more superior than the M20 Goober-Gun.
Bad is not allowing players the option to grind for items.
Take a look at how R6 Siege does it.
You have two currencies.
Renown you grind for and use to unlock items or open raffle packs, with a few items being Renown purchase exclusive.
R6 Credits are what you trade IRL money for in order to just buy items outright, with a few items being R6 Credit exclusive.
If it is all entirely PAID to get cosmetics like how Halo Infinite has it outside of the event passes, then it is a TERRIBLE system!
MTX in MCC is to be expected since most of the playerbase is in MCC since Infinite is not well-put-together.
At least they are letting us both grind for tokens and pay money for tokens.
Multiple Rocket variants like Halo 5
Multiple Hydra variants like Halo 5
Multiple Needler variants like Halo 5
Void’s Tear (and the rest of the plasma family) with vehicle disabling restored
The Answer
On one hand I absolutely adore the new guns introduced in Infinite, but on the other hand I would like to see a few weapons return which could fill niches which we know they slot into. A brute shot for example with a good deal of explosive knockback would be delightful.
When the games are meant to be represented as the original experience, or these days, as close to the original as possible, that means expect to WORK for your gear, not hand out mommies credit card. Either learn to make time in your schedule for a grind, or find a less grindy hobby.
Playing with the old guns as well as the new is part of the sandbox. Play the game how you want. SO many guns that need to be in the game are currently missing IMO