I get your position, but I miss a lot of stuff that didn’t make the cut. I wouldn’t mind just some legacy skins of current weapons that make them LOOK like the classics when you have them in your hand or something.
Positive? I can’t see that anywhere. In fact I do NOT even pay attention to any Halo YouTubers or content creators nowadays, as a LOT of them pretend to be positive about the game or are even 343 shills (I won’t name anyone though). The “game”'s population will go back up temporarily with the release of Forge and then they WILL go back down massively because Forgers won’t have the luxury of using their creations as intended.
Revan is 100.0000% right, MIDfinite’s custom games are broken. If they suffer, so will Forge. And I can’t even recall any official statements from 343 saying they will fix or at least address the broken custom games. I fail to see how MIDfinite will be any better. In fact, I can sense Halo 5 making a grand comeback and banishing MIDfinite to the lowest of low popularity tiers. But okay, keep going on with that “positivity” about MIDfinite.
To be fair Halo 5s MTX aren’t nearly as bad as Infinites or what MCCs are planned to be. Not to mention the fact that while Halo 5 did suffer SOME quality drops because of MTX, I expect 343 plans to turn MCC into just as much of a storefront as Infinite with similar if not the exact same storefront mechanics and marketing (manipulation) as Infinite.
At least it didn’t lock everything by a paywall. In fact nothing was leaked behind a paywall whatsoever, (besides the hcs weapon skins for the competing teams). It was more or less an easy way out to get stuff without grinding. Much like warframe. Everything is free but you gotta grind for it. Do you wanna grind for it? Maybe yes maybe no. Well, if you want stuff easy, pay real money and boom. You have it. Or. You can grind for it.
Both positive AND negative mind you. As you said, you don’t pay attention to the YouTube community, you do you. BUT that being said. It’s not every YouTuber going ohh la la such good game. NO! They speak on REAL issues! how to fix them. And moving forward. I’m not just defending infinite. Yes IT HAS FLAWS! Massive flaws.
Are we looking at this in hindsight? Or through the lens that they were viewed at the time?
I’m actually a proponent of loot box mechanics, but they were scorned no matter the title they were featured in, and H5G with unlockable gameplay assets was no exception to the rule.
From the way MCC currently operates, and from the articles written, it seems as though MTX in MCC may only provide faster acquisition of unlocks within the parameters already available.
I’m not excusing the speculative inclusion of MTX in MCC, but the point unlock system has been a slog akin to that of scaling a chalkboard with one’s molars. It’s slow due to the mechanics in place that are lauded like some sort of renascence painting.
MCC has made a lot of important steps forward since its initial botched debut, but the point system is archaically inflated at best especially with the continued content additions but limited and capped weekly progression.
I think this is more of a lesson in calling table scraps what they are.
No just a couple thousand hours of grinding.
. . .
Does this make it better though?
If I’m faced with two game choices:
Every gamemode (singular) element and cosmetic can be acquired but you either have to pay a lot for it, or can spend a macro portion of your valuable free time to own it through random acquisition… Gameplay updates are totally free.
Some things can be acquired for free (through a set path, sometimes timegated) with a majority of them only acquired through monetary transactions. All multiplayer gameplay elements and updates are totally free.
I’m going to choose number 2, it requires less of your time and the unlock/acquisition parameters are defined.
As I’m getting older and time becomes more of a valuable asset than a trinket commodity it’s becoming more and more obvious which games are truly “entertainment” and which games are unpaid (or taxed) chores.
Infinite (while highly flawed and flailing spectacularly) is much closer to a traditional source of entertainment that can be picked up and set down, than its grindy 2015 counterpart.
Is that same helmet and emblems really worth 40 hours of your personal time (a generous estimation through randomly acquired loot boxes) after work in your limited free time? On the weekends?
I mean that’s about $460 after tax on a $13/hr wage if put into monetary terms.
I never said they were good I just said they weren’t as bad as Infinites and MCC’s intended plan.
The community has given 343 a myraid of good suggestions on how to make the grind less tedious, not a single one of which involves or requires MTX.
If this is your best argument for MTX in MCC you shouldn’t be playing MCC. You gonna say they should add MTX to Mainline Pokemon games next to skip the grind? If you don’t like grinding then, don’t grind, but don’t try to act like using MTX to completely ignore the grind, which is exactly what’s goin to happen, is any level of acceptable for a game like MCC.
Yes it is worth that time, because the time put into getting that helmet then makes it sentimental when you unlock it, something no amount of money can buy.
I’m pretty sacrilegious when it comes to weapons, I’m perfectly happy to ditch all sorts of “classics” provided the newer weapons are both visually interesting and have interesting mechanics.
The problem is much of Infinites sandbox is neither especially interesting nor do they add much new to the table so honestly who cares? Bring back some classics and at the very least things will look better if nothing else.
I would love a relatively tight sandbox that did something new but that is not what the Infinite sandbox is despite some claims otherwise.
There’s no downside to including old/“classic” weapons as options in Forge and customs. They don’t have to make a mess of the normal vanilla modes and playlists by shoving dozens of other weapons into them.
Infection kinda can’t work with the Bulldog and would require the addition of the classic pump action shotgun to be done properly
Infinite lost the vast majority of it’s playerbase by the 10 month mark. Halo 4 lasted longer than that. A game this community vehemently hates with no real reason, outlasted a game this community praises for no real reason, let that sink in.
Infinite is a dead project, the people who think it’s gonna get better are living in a delusion, a fantasy, a fever dream if you will, because they fail to notice the lack of 343’s behavioral patterns::
Step 1: Release half-baked unfinished game/idea
Step 2: Delay plans
Step 3: Get reamed by the community
Step 4: Apologize and make empty promises
Step 5: Rinse and Repeat
Infinite is by all means a DEAD game, meaning there’s no passion going into it, there’s no urge to make it better, it’s all to promote the storefront, not the game itself.
Well again I speculated based on the language that the ‘intended plan’ seems that the MTX’s only provide points for the unlock system already in place.
What do you speculate the MTX is that makes it so much worse in MCC?
That’s a fair point, but again what makes buying unlock points alongside the existing system so horrible?
This was in reference to Halo 5’s erroneous grind not MCC’s comparatively better grind:
Why isn’t it acceptable? The current grind, although a bit sloggy, isn’t really that bad when juxtaposed with a monetization path, and with everything mostly on the same transactional level with the exception of time gated Exchange and tier locks, it’s not a bad grind if you’re after the cosmetics alone.
As for the Pokémon Segway, it’s a false/illogical comparison. Comparatively the grind in Pokémon is tied to the game’s core mechanics while the grind in MCC is entirely optional. Adding skips and boosts in Pokémon would break the core gameplay by making it easier to acquire sought after mechanics that aid in playing the game, adding it in MCC would allow people to get cosmetics faster and only make them look different.
Well this again was in reference to H5G’s Req system given the propensity to make it rather difficult to unlock specific gear, not MCC, and it was in response to @VINNIEtheWOLF75 again.
In context to H5G as intended, I don’t see how sentimentality can be attributed to randomly acquired items that have no functional path to specific acquisition. I have a few skins in Overwatch that I like very much, but I have no story or remembrance how I acquired them because the hundreds of loot boxes I obtained didn’t leave an impact.
In context to MCC (as you most likely intended it to be) I have no sentimental attachment to any of my cosmetics either. However my exclusive orange flaming helmet in Reach after chipping away at my summer job and paying $150 for the Legendary Edition in 2010 was sentimental, whereas maxing out my Reach SP in MCC was not. “Orange flames” in Reach was not something everyone could get their hands on given the cost barrier and I had to work my -Yoink!- off to get it, whereas anyone in MCC can unlock “orange flames” within a few weeks of casual playing. Even then, my orange flames are worthless at this point with Reach servers shut down, so sentimentality is moot.
Same game, different acquisitions, different values. Regardless, sentimentality may be affected by a grind, but when everyone can acquire the same item relatively easily it loses value objectively whether it was grinded out or purchased. In this case your sentimentality is moot or entirely subjective, and I won’t hold it against you, but as an objective argument it doesn’t hold much water.
Are you saying you don’t want the flood killer back because if you are that’s just crazy I would hate to be using the Bulldog while fighting the flood considering it’s crappy ammo capacity and crappy damage