People like unlocking stuff in games. It is pretty simple. Whether that is through challenges, a battle pass or some other source.
I really enjoyed playing Halo Infinite. But once the battle pass was completed, the weekly challenge was completed (if it was worth it) and I wasn’t going any higher or lower in ranked, I really felt there was nothing to do in the game.
So what I was thinking: 343 should make a loot pool of cosmetics that can drop at the end of a match. The bigger the loot pool, the better. It should be insanely easy for 343 to implement. Especially if armor coatings and visor colors don’t work cross core like they do now. 343 can make it really easy on themselves. Next season 2 more armor cores are getting added to the game, making it so we have 5 armor cores. They can make 1 armor coating and make it essentially 5 different drops. Not that I WANT it to work like that, but it is just that it would make creating such a loot pool super easy for 343.
Anyway, if they make a loot pool of 300 cosmetics and there is a 1 in 3 chance of such an item to drop at the end of a match, you can make playing 900 games per season a little bit more exciting. Numbers can chance of course. They can also make a loot pool of 500 items and a drop of 1 in 2 or 1 in 5 matches. Whatever.
Do you get X armor attachment / coating / visor / armor effect / weapon or vehicle coating at the end of the match? It should be more exciting than knowing you get nothing for sure like it is now.
Every season this loot pool should get expanded, so newer players don’t miss out on loot from previous seasons. This also fixes the problem of FOMO when it comes to loot from events or weekly challenges. No more people feeling bad when they cannot play a certain week.
This is a pretty watered down interpretation of a “looter shooter”.
Looter shooters typically have the loot system and stat mechanics tied to the core gameplay, and what you’re suggesting is more like a prize bin at a dentist’s office.
I like the idea, but having seen gacha games, I just know they’d ruin this to encourage buying things.
They’d probably throw duplicates that just give XP or challenge swaps (or nothing) or even XP boosts and challenge swaps directly left and right in addition to items like emblems and color coatings (the least popular ones at that), and then make it so the odds of getting anything good are abysmal.
I wouldn’t mind seeing an actual looter shooter procedural “dungeon” mode.
The further you go into the dungeon, the better the loot you get from enemies, but the more difficult the dungeon gets.
Like JensBoef’s idea, it would also give an actual point to items having rarity.
Pokemon Unite has a similar system where after each game you get 10-40 energy points and when you reach 100 you can spin for a cosmetic. Pokemon Unite also gives you experience towards your level, coins to spend on new pokemon, and battle points to spend on items after every single match. Also there is a battle pass
So Pokemon Unite has like 4 different progression systems on top of a battle pass that changes like every 2 months, and frequent season events that offer progression.
Compared to Halo Infinite which just has a battle pass and every now and then a event battle pass
Yeah, this is pretty much it. It doesn’t really matter if you earn credits that can give you the option to buy something, or if it just drops randomly. Both are fine in my book.
I.m.o. the shop should be for things that should be really worth the price: animated armor coatings, animated weapon coatings, animated visors, armor effects, quirky things like the cat ears, pineapple grenades and things that are not part of Halo lore.
People will love that and they will buy it if they like it enough. But right now the shop contains mostly of things that should be either part of the battle pass or should just be default free unlocks. Like a white armor coating or a black visor, or simple things like that. Have a bunch of them in the Battle pass and put a lot as free random drops at the end of games. Keep the shop for the more special items.
If they manage it like that, they cannot ruin the shop.
I think that could work well and be good if the prices for them were fair ($3 max for any of those, $5 max for crossover armor sets and $7 max for crossover armor sets from other companies).
Given the fact of how the game has this new model, you are just asking 343 to add junk loot. Junk loot is not going to change anything, and that’s what will actually happen and you will still be in the same place as you are now.
Players don’t care for junk loot and 343 main concern is the stupid shop.
I think they’re saying that if 343 actually added a loot system, you’d get junk loot even though you didn’t ask for a system with junk loot.
Because looking at how they’ve handled Infinite, it’s very unlikely that they’d add it in a way that benefits them and players.
Well, I’m thinking they’re right about that, and by May (that’s still Season 2, I think), we’ll know how they’d handle it by looking at how they handle adding Credits to the Battle Pass in Season 2.
If they make gaining Credits in Season 2 almost worthless (e.g. it takes forever to earn enough Credits for anything good, there’s a limit to how many Credits you can earn in a Battle Pass, or you have to buy it to earn Credits), then we’ll know they’d probably go with the junk loot route if they were to ever add a loot system.
What junk loot is and what isn’t is completely subjective. Some people might like armor effects, cat ears and flaming helmets, to me they are the absolute worst. And what is great loot to me is worthless to others.
Players like unlocking stuff (among others) and 343 benefits from people playing their game. If we unlock cosmetics by playing the game, both players and 343 will benefit.