I Don’t Really Think Vehicles Need to be Stronger

Only if the armor panel was broken. You had to either punch it out before you could plant or you had to have been lucky enough to board a Wraith or Scorpion with the armor plating shot off due to battle damage, and THEN you could just hop-on and plant.

I just checked the games in MCC and in 3 and Reach you can just jump on and plant a grenade, killing the user and vehicle.

In 4 it’s nearly the same except for some reason you cannot plant on the back of a Scorpion at all, only melee.

In 2A once again it’s almost the same as 3 and Reach except the explosion heavily damages the vehicle instead of instantly destroying, and only one-hit kills the player if planted up front.

Not about to reinstall 5 though.

Boarding the vehicles shouldn’t be the only way to kill them though, is the issue.

If they buff the armor much more, most anti vehicle weapons will run out of ammo before fully killing something, or just get you killed for trying to do their slow reload animations.

It’s pretty fair right now, I can grab a hydra or heatwave Or sentinel beam and outmaneuver a warthog gunner while shooting and score the kill. Alternatively they can kill me in a fraction of the time if I don’t know what I’m doing.

The Wasp is the same way, it’s extremely high damage with only a couple of weaknesses you can exploit. I can’t see any reason to make it stronger, most of the time a wasp is a free killing frenzy even when you don’t know how to use it properly

I think this is a wild misunderstanding of the function of Vehicles in Halo,
Where it currently stands there are only 3-4ish maps where they are fictionally useful.

And 3 of those maps are BTB Exclusive,

Vehicles are traditionally balanced because.
1-There is a limited number of them on the Field
2-Vehicals themselves are a side objective that teams should be fighting over, not a mild distraction that is still inferior to the flexibility that on foot fighting offers.
3-The Maps where built around points that FAVORED people fighting on foot, and where Vehicles are at a disadvantage because of Terrain. It should also be noted this places on those maps were also place that Objectives are located.

Meaning that Using a powerful vehicle comes at the cost of an additional player not playing the objective.

4-Not everyone is skilled at driving,
Not every player who jumps into the drivers seat of a Warthog will realize its a horrible Idea to crash into a rock, and let 4-5 other people Throw nades at you.

With the current weakness that all the vehicles have in the game,
They are all basically inferior to just playing on Foot. They aren’t really power weapons anymore.
They get destroyed too easily by concentrated small arms fire and Frags.

Doesn’t change the issue that the weaknesses are Crippling Weaknesses.
A single S7 will Obliterate a Warthog in a Single Clip.
A single battle Rifle and Cause it to explode after unloading 2 1/2 clips,
A Gravity hammer INSTANTLY destroys a Warthog, where in Halo 3, it took 3 swings to its weakpoints.
A Hydra is capable of Killing a WartHog in 4 shots.

Everything is made out of Paper, they really really needed a basic buff to survivability.
People shouldn’t be instantly punished for being in the line of sight of an enemy.

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So you mean to tell me that 343 updated MCC Halo games to allow insta-grenading upon boarding?
Because Legacy Halo 3, ODST, Reach, and 4 didn’t allow for that.

No amount of tuning will ever make the chopper usable in this game because it’s main thing is splattering and charging at enemy vehicles but thanks to every map being a bunch of narrow windy paths loaded with cover you can’t use it at all for its intended purpose, you can’t even use the things boost because you immediately hit something when you do and get boarded or stun locked by shock rifles and killed.

The thing never should have been added until if/when we get some proper vehicle maps.

When I first played Halo it was CE on PC, and then when I finally got an Xbox it was a 360 in 2009 along with Halo 3,
and was a hardcore fan with everything after, so I mostly missed out on Halo 2 until Anniversary, and it’s entire multiplayer lifespan.

I was genuinely confused by how planting mechanics in that game worked rather recently while playing the campaign on a difficulty where it’s easy to get close enough to a wraith to jump on.

I’m sure it’s always been this way.

I’ve been a dedicated player since 2002 and until I had a job of my own, I only owned 16 Xbox games, with the majority being Halo and Gears of War.

Trust me when I say this, it was NOT like this in legacy.
I remember having to punch at the armor only to be mowed down by the machine gunner, which incentivized me to be sneaky and ambush the tanks from the blind-spot, punch away, and then jam in the nade.

Heck, I remember being confused by the wraiths in Reach. “There is clearly an opening in the back of the armor, why do I have to punch the armor off to get the grenade in when I can already just roll it into the back and let it go kaboomie?

MCC Halo changed A LOT OF THINGS for little-to-no reason. For example, Sidewinder and its teleporters were changed in MCC at launch.

That’s because Behemoth has crap weapon spawns. And depending on what weapons you get, they may be totally unsuited to fight vehicles (Plasma Pistols, Ravagers, Needlers) instead of (Disruptors, Hydras, Sentinel Beams).

Look here, I reinstalled OG Reach just to make sure I wasn’t crazy, and got the results I expected.
https://www.xbox.com/play/media/8USAHBNY

Also pretty sure some things were needlessly changed in CE maps by the PC version, which was MCC’s base, not sure if Sidewinders portals were one of those tho.

This just looks . . . so wrong

Sidewinder’s teleports from Base-to-Outpost were one-way teleports.
As of MCC, and thus possibly Halo CE PC, Sidewinder’s teleporters were now two-way.
Thus, you can just run from your teleporter in your base to the outpost, then run to the enemy outpost to teleport into their base; which made modes like CTF become WAY too easy to play as now the flag-holder could just teleport from their outpost to their base and skip 1/3 of the map.

Yeah I remember reading people complaining about this a few years ago, I wonder if it’s been fixed yet with all the fixes they made to CE.

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Who knows.

Either way it is dubious to have done in the first place.
Changes the whole dynamic of the map as it was meant to be a big vehicle combat map and then became full of people running from home to outpost to enemyh outpost to enemy home and back with the flag if possible.

This is exactly how I feel, even mentioned the same two vehicles are fine in another topic. But everything else needs some help. The Warthog shouldn’t feel like a trap that’s going to explode before you get even halfway across the map.

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they need to DRIVE, not necessarily be stronger. What the ever loving HELL is wrong with the chopper?! You can’t make a left turn on a driveway without rolling! The ghost is the absolute best splatter machine! Chopper can’t even 1v1 a warthog reliably. And why is the chopper SLOWER Than it was in prior games?! And lighter! You can’t Boost on half the maps without ramping straight to your death!

That’s not accurate. The Kinetic weapons do almost no damage at all to vehicles in this game.

It’s why spawning with just and AR and Sidekick makes you fresh meat for any vehicle.

It is completely accurate,
Particularly if you take advantage of unbelievable weak spot they added to the vehicle.

Did you know that if you shoot off the hood, and just unload a clip right into “the engine”,
The car will go from 100-0 with small arms fire?

Do you know that it only takes a couple shots to break off the hood?
Landing 1-2 Grenades on top of the car will pop the hood off?

There are videos online showcasing how its done,
They added an extremely exploitable weakspot that turns the thing into paper.

That’s been a thing for as long as Halo has had matchmaking though. there’s always that one guy, doesn’t matter which Halo it is.

So you can destroy vehicles after using explosives or other weapons to expose weak spots? That’s always been a thing, and is different than just shooting them with a BR and them dying. I thought you mean just shooting them by yourself with kinetic weapons. I have a video about that. I also have a video about how it’s a magazine not a clip