I dislike Bungies Halo games

don’t feel bad, I as a player since 2001, very much disliked 3 when it was released and went back to H2 until they shut the servers down in 2010. H2 is so much the better game IMO and I’m heart broken that 3 got all the attention in MCC, I was hoping with H2A releasing It was going to be a full remaster of all the H2 multiplayer but we got like 8 maps and nothing really after that

I can totally see why you might like Hao 5 and Infinite more than the original trilogy. I respectfully disagree, but I get where you’re coming from. Personally, the gameplay of Halo 3 just scratches that shooter itch for me. The one thing that I’ll hold frame on is the audio. While gun sounds vary in quality in those early games the music is the GOAT.

I think Infinite at this point can either redeem itself or go the way of Anthem, but what I’d like to see is something that intrigues and challenges me as a player.

Section 8… Loved that game. I agree with your post too.

I don’t really see how you can say you dislike the Bungie Halos without saying you dislike Halo as a whole considering Bungie created the Halo everyone knows and loves to this day. Halo 4, 5 and Infinite are based on what Halo used to be and whilst this evolution appears to be a natural formation, you cannot deny that 343 has gone backwards in developing a modern Halo title.

I think your opinion is wrong, but nonetheless not everyone likes good things.

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Welcome to why a lot of classical Halo fans don’t like Halo 5. It was about as far from a Halo game as you could get, and as a result, it turned off a lot of classical fans. We liked it before you (Halo 5 fans) got here, go play something else rather than demanding our thing change to suit your needs.

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I find these threads quite entertaining with the classical versus new Halo argument. God forbid they try to change some things in a long running game seris to keep things fresh and inviting for new players. Not sure what some of you dinosaurs expect, for them to release the same copy of a game over and over again for the 50 players from the original days that still play consistently?

I expect them to not remove the good stuff, to keep the good recipes that always worked, and to improve or add new stuff (that’s what fresh means in this context). Fair enough? Why does change for you can mean to accept ruining stuff? For me change means to respect stuff and improve on them, and also introduce new stuff.

Have they done that? With a few stuff yeah. But for the most part they’re simply butchering the previous games and change the game into another different game, disrespecting the audience and the mechanics that made it popular in the first place!

This is like saying you dislike Mojang’s minecraft and like Microsoft’s hyper monetized, transaction-filled replacement of an already good game.

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You are Correct. Yes.

Actually I believe a better example is Dead Space 3, EA wanted more say in the games development so they took over and installed sweeping changes on the universe of DS and its development:

Large cast of characters who have no chance at being fleshed out or be part of the story in a meaningful way,

Emphasis on making weapon combinations which was a really unwanted nor needed feature that destroyed the weapon, map design, and enemy balance in the game (it also introduced microtransactions that you would buy to help customize guns),

There was no multiplayer vs mode but they did add co-op at least,

Utterly gutted all the gore and brutality that Dead Space was known for by having the story take place hundreds of years in the past and essentially having the player fight mummified remains of mostly humans but there were large amounts of alien creatures, all those characters EA added died either off screen or somewhat bloodlessly so EA could “appeal to a larger audience” by toning down the violence,

And despite all these changes, they put an ultimatum that DS3 needed to make hundreds of millions in sales despite being crunched, had a ton of mechanics and story changes nobody wanted, and it didn’t even appeal to Dead Space fans who weren’t interested in the new take that this game was doing.

So that’s a perfect explanation of what you prefer, a flawed copy of something great which you like but dislike the amazing original. You don’t like trend setters or industry innovators/builders, you like rehashes and duplicates instead. Correct me if I’m somehow now true.

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Very incorrect. I’m actually a huge fan of first two dead space games. 3rd one was terrible IMO. What a waste of time posting that. Completely irrelevant.

You like the original Dead Spaces but not the original Halo’s? :thinking:

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Youre delusional if you think the trilogy was “playing it safe” and not expanding, they had some of the first truly interactive and dynamic maps in an fps, and added new mechanics that increased the depth and complexities, such as equipment and hijacking that revolutionized how the rest of the series would play forever.

What do you mean “can’t process the action when sprint is a thing?” It works the opposite way. Sprint locks you into a movement mode which isolates shooting and movement, which is actually the opposite of “run and gun” it becomes “run then gun”.

People dont like it because it isolates movement from combat which is an important piece to map flow, and has also led to maps becoming more open and barren, making it harder to avoid unfair fights against enemies outnumbering you.

I don’t hate sprint but I do think its side effects need to be moderated.

Sprint isn’t much of an “innovation” when its a stolen mechanic.

Halo 2 almost had sprint, there are sprint animations coded into the game that prove they almost added sprint to halo early on, wouldn’t you like to know why they didn’t?

If you paid attention to this post, you would already know.

TL;DR SPRINT ≠ COMPLEXITY
If it were, Mirrors Edge would be the most complex game on planet earth because its about running.

Keeping things fresh like not releasing already established content and hiding base features behind a paywall or like what? Infinity settings, breakout, spartan abilities, spartan ops and warzone a playlist to peddle mtx? They only try out bad things and either don’t do, do poorly or release broken classic content.

I expect them to have a solid base game then build on it with their new ideas, not fail to release the base games because they were working on their new ideas.

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Obvious bait is obvious, but go look at Elden Ring. Elden Ring has changed scarcely little since the days of Dark Souls 1. I can still identify attack animations reused since Dark Souls 1.

Unlike Halo Infinite, Elden Ring understood its core audience wasnt looking for a grand shake-up that altered the way the game played, like what happened between Halo 3 and Reach. The little bits of iterative change building on each other to refine what is good and already existing is how game design should be done, and its exactly what Halo 1-3 did. Halo 4, 5 and Infinite have an incredibly clear case of identity crisis, with the gameplay and mechanics changing wildly between games.

We need more Dark Souls to Elden Rings, and less whatever abomination 343 has made off of the bones of a once successful franchise.

Realism isn’t needed in videogames about shooting aliens as a super powered armored up super soldier.

Health pack placement gets annoying on legendary, imo. Not much strategy to be found except, “don’t get shot” which people are already doing. It’s more of a skill challenging mechanic than a tactical one, unless there’s a convenient one where you can save it and come back. Overall makes it harder for them to balance campaigns, because health packs arent there every fight (giving you the potential to go up against a hard fight unprepared), and when they are they can feel like a get out of jail free card.

The most important part is it’s affect on MP, which is much more focused on now, giving you a handicap if you take health damage in a fight against a newly spawned. Meaning you take deaths you (maybe) wouldn’t have with full health.
It’s an anti-snowball mechanic, which doesn’t mean it is bad, it just maybe doesn’t belong in a halo where guns are more leveled with each other or dont get found as much, as compared with quake or unreal tournament, where you carry many guns and take permanent damage unless you pick up health.

They’ve done this with every game after ODST. (R, 4, 5, I) Where are those new players? I don’t really see many of them, you’d think with how many “dinosaurs” left they’d have like at least a 6:4 ratio newbs:dinos. Clearly it’s not that simple.

Ah yes, because halo CE, and halo 2, and halo 3, and Reach are all the exact same game! Of course!
I mean, it worked pretty well back then if you consider those all the exact same.

I guarantee itd be at least 50 players more than whoever is still playing infinite.

You can have realism within the context of the given sci-fi, otherwise anything goes. You expect Spartans to have health under their shield and get injured without it.

I had completed the campaign of CE on Legendary just fine and I don’t remember any such annoyances. After all, I’d still expect to have a shield that regenerated. My out of jail card has always been the checkpoint in every Halo campaign.

Back then, while a school boy, I used to play Halo CE while all of my friends would play Counter-Strike 1.6. Both games’ rating was way above our age. Anyway, I didn’t like CS because there was not enough shooting and action to make me feel satisfied. Players there would die in a couple of shots and so they’d walk around really carefully, camp very often and play very stealthy.

Halo, on the other hand, had shield regeneration, and so there I was blasting and shooting. I appreciated that there was a limitation to that and being able to get wounded felt more realistic. I mean, I did expect to have health beneath that cool armor. Fall damage also made a lot of sense to me and it gave meaning to all those elevated places in the maps (imagine Danger Canyon without it…). It also gave meaning to using stairs, obstacles and teleporters, instead of jumping off a bridge or base to avoid a fight. So while you needn’t be annoyingly careful in this game, you still had to be somewhat careful if you didn’t want to lose some of your health. I believe it affected your strategy because -among many other reasons- you could see your enemies being pushed back and you knew you had wounded them and that they might go look for a white health pack.

Contrary to Halo Infinity where there’s sprinting, no wounds, no fall damage, and melee lunging with every weapon and so with all these combined it now makes sense to run towards someone while he’s shooting at you because you know you’ll get an aim lock and street fighter the sheet out of him. There’s no pushing back in this game that will last more than mere seconds… on the contrary you attract enemies on you like a magnet… metaphorically and literally!

They can also heal under that armor, many sci fi universes like half life have done it.

Ive completed all halos on legendary. It just leads to more inconsistent experiences among players as players will struggle with some fights but not others, and if theyre just leaving medkits everywhere it defeats the purpose. It was taken out so that they wouldnt have to worry about players struggling with a section before a huge fight being and punished dispite getting past the section they struggled with.
A checkpoint isnt a free get out of jail card, you still need to overcome the problem, whereas with medkits they can allow you to use them like an overshield, giving you more health instantly, giving you 2x health potential if you time them right

Yeah, and halo isn’t a counterstrike knock off.
If it were elimination or bomb focused game mode i can understand the appeal, but halo evolved to be more of a slayer/team deathmatch or ctf based game. We’re never gonna have health bars and medkits back because they need basic respawn modes to be strong and appealing to the masses, which like Call of Duty, not CS.

I can agree, especially with the melee nerf actually nerfing gunplay, now it takes more bullets to get to the point where punching is viable, but its straight up better in tons of 1v1 scenarios now to just charge and spam melee.

They do but the armor has a biofoam that seals the wound to avoid bleeding.

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