I dislike Bungies Halo games

I dont think they need to sound like toys to be unique, but weapons defintely need to sound unique, and halo always has been highly stylized which works wonders for its sound design being unique, I’d rather not have the crap they gave us in 5.

I think H2A did a great job at everything and more people should bring it up in terms of all things art style related.

I partially agree with you here. H4 and H5 had great multiplayer and great progression, but forgettable campaigns. Halo infinite has a great campaign, but HORRRIBLE, AWFUL progression (i.e. the challenge system). Honestly Halo 5 and halo reach were my personal favorite halos. Halo infinite is probably down at the bottom considering how the challenge system has made halo infinite the most sweaty and anti-social halo we’ve had to date.

I sense heresy.
And I am uncertain whether or not I should inform the Covenant or the Legion Astartes of my discovery.

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The main difference between shooters of old and shooters of the modern age is basically:

Older Shooters or Classic style Shooters like to flawlessly integrate gunning, running, jumping, abilities all in the same package without pause. Examples: Bungie Halos, D00M (Eternal), Unreal Tournament, Team Fortress 2

Modern Shooters like to have “states” instead, which basically dumbs down combat and movement to ONLY COMBAT or ONLY MOVEMENT. Games like these often feature and heavily utilize mechanics like ADS and Sprint. Examples: CoD, Titanfall (Apex)

What 343 Era Halo games try to do, and badly, is merge the two, but leaning heavily onto the modern shooter aspect. This is a very jarring experience and as a result, almost every 343 Era Halo game is very weird to play.

If you dislike Bungie Era Halo games, it’s because you are a Modern Shooter player, and that’s fine, but you gotta understand when people see Infinite and all it represents, it’s only receiving the support it did because 343 is attempting to lean toward Old School Arena shooter style this time, and that’s part of what made Halo great.

Halo at its core should never be a Modern shooter, and any aspect of that should rightfully be removed.

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WHAT YOU JUST SAAAY? From a multiplayer perspective I understand what you mean but the halo 4 loadouts were trash and halo 5 was for sweaty player realy. (I am somewhat in that area of the playerbase) But the other multiplayer experiences were realy good, the maps were extremley fun and had many nooks and cranies that you could use that weren’t realy obvious. Also change my mind but the halo 2A sniper has is the best sounding weapon in the franchise. Although 343 did the remake it os still bungie’s game with a coat of paint.
Comparing the pros and cons the bungie era had the best games. But thats just a theory, a fan made not so much of game theory, but a opinion.
W
. .
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I have always loved the Bungie Halo Games. That is how I got started modding maps starting with the day release of Halo Combat Evolved. No Halo Combat Evolved did “NOT” have Forge but We had a program Called “Sparkedit.” It was primitive and a pain in the hynie to use but it worked!

Peace! :fist_right: :fist_left:

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That’s an interesting take. I actually feel like Infinite is too much like modern shooters and needs to be more like older arena titles (UT etc). It lacks that beautiful brawling fluidity and it spends way too much time trying to be a “tactical” shooter (with “verticality”). My least fun matches are tactical slayer where everyone is crouch camping corners with BR. They are so boring.

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Yeah, I’m not buying this. This is like me saying I played CoD for years just to torcher myself.

Infinite has the most disconnected campaign out of any Halo I’ve played, and the game play isn’t all that. It feels to damn cluncky. If you played CoD a lot which I bet you have, it would explain the “too slow” part because you’re comparing a fast pace game that is only about getting kills vs a game that was designed to use your head instead of just running around like a bat out of hell.

Halo isn’t CoD and 343 needs to wake up a stop trying to treat it like it is.

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I beg to differ.

H4’s was the first campaign ever that I found really boring and back then I hadn’t yet realized that a new company took over its development. I was thinking “wtf has happened to Halo?”. To sum it up, I just got really bored of fighting sentinels and promethean machines in less interesting maps/levels than what i had grown to expect from Halo games.

H5’s campaign was a whole lot more interesting to me in terms of gameplay, but I couldn’t care less about the plot or about playing with any other character other than the Master Chief.

H6 has all my favorite enemies. Only the Flood are missing, but we can’t have everything, it’s totally acceptable. I also really like fighting with bosses occasionally. HOWEVER, I got bored really fast of always seeing the same grass and rocks, and being catered to very little visual and auditory variety, not much of an action-packed OST, really lame vehicles and the frequent yada yada blah blah of the Banished.

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I never talked about infinites campaign. I didn’t say It was torture playing the previous games. I don’t play call of duty. Disliked call of duty 4. There was lots of games faster paced than halo at the time. I don’t think 343 is treating halo like call of duty lol. What the heck is this post?

I agree. Halo Infinite needs to go back to the basics like we had it in the old fun days. Too be honest I think some ( Not All ) of Halo Infinite is going in the wrong direction.

Example: The use of the Unreal Tournament Wannabe Skiins! Really??? DOH! :rofl:

Just my too cents!

PEACE! :fist_right: :fist_left:

HCE and H3 are pretty tough to beat imo. I do think 343 did a good job with H5 and Infinite’s game play though.

Infinite might slot into my top 3 as time goes on. I do have a lot of fun just wandering out into some of the combat zones in the open world. And it’s gameplay has a rock solid foundation where most of my issues are with the server performance.

My personal rankings right now…

Campaign: HCE > H3 > H2 > H4 > HR > H5

MP: H3 > H5 > HCE > H2 > HR > H4

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Yup, I agree on this. I was never a fan of Bungie’s Halo. I appreciate the milestones they set with the series, but it was always too simplistic for me and thus boring. I need innovation.

Nothing made me roll my eyes more than when Halo finally added sprint and there were these “Halo purists” asking to have it removed. Like, come on. What are you, geriatric? Can’t process the action when sprint is a thing?

So yeah, I didn’t like those games. Boring. Like I said, I respect them for pioneering, but they stayed basic for a long time when other studios were doing some cool new stuff, pushing the envelope.

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I feel like arguments like this actually partially justify classic Halo arguments (such as those Halo “purists” that everyone seems to demonize.) If 343 managed to change Halo enough that you suddenly liked it, then maybe they changed it enough for someone else to suddenly dislike it?

People always complain about the old games being slow but the addition of sprint was a terrible “fix” to that, sprinting is not the only form of running, and only now in Infinite have they got it right, where base movement speed is just higher all around.
The Spartans shouldn’t need to sprint to get any small distance at a logical speed because they can run.
Sprinting can be used more tactically as it throws your whole bodily focus into the action of running as fast as possible.

But I always wished Halo would get more quick-solid Quake style running, and if we reeeaally needed a sprint Ability make it Crazy Section 8 style sprinting to show how powerful Spartans really are.

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I also rolled my eyes when Bungie removed the fall damage and the wounds, and many people were okay with that. Some even claimed that they were bored of looking for white health packs. I mean, what are you, simpletons? Can’t process the action with some extra strategy involved? Plus, getting hurt in those ways made for a more realistic combat.

Sprinting and ledge grabbing are awesome, but you can’t call the old games “basic” when other than that they had a LOT more going on than Halo Infinite, which not only doesn’t have a multitude of their features, but it is also inferior in many of the common ones.

Removing dual wielding, chatting, game server browsing, player collisions, various visual and sound effects, weapons, and vehicle features, and screwing up in many aforementioned aspects, makes the new game look like the basic one. I’m not being a purist - I am stating the facts. The new Halos are being discount Halos from Lidl.

Exactly what did they pioneer, other than sprinting (ehm Bungie’s Halo Reach had sprinting…), ledge grabbing and a few new ability items?

I grew up on Bungie’s Halo games, loved them, and I still love going back for the occasional Firefight and campaign runs.

But when it comes to multiplayer…I was siding over to 343 as soon as Halo 4 hit. The loadouts that everyone likes to trash aside, I just liked the faster, more exciting edge to the gameplay as opposed to Bungie’s. Even if Halo Infinite does have its problems, in terms of gameplay I find it enjoyable and fun enough that its hard for me to go back to Bungie games unless its to satisfy my Firefight or campaign appetite.

Reach will always be my all around favourite but I think Infinite might be my favourite multiplayer - issues aside.

I’ve been trying to play some H2A to get a couple of achievements and I stink out loud. I swear - if I can just kill one more person with a melee from behind I will never play it again. I am so bad at it but I never played H2 online at all either.

You are very clearly playing a 343i game from an alternate universe because refined is not a word I would EVER use to describe 343i Halos.

Generic yes,
Refind? God no.

Halo3 had more thought and technical polish put into its systems than either Halo4 and Halo5.

The Best thing the came out of Halo5 was WarZone, and that was plagued with Pay2Win Microtransaction systems.
Halo4 was literally just trying to be Call of Duty.

Don’t forget warzone firefight which was buggy af with tons of glitches in that mode alone