I dislike Bungies Halo games

I realize I’m in the minority here and was wondering who else feels this way. Growing up I played a lot of halo multiplayer off and on, but never really felt connected to it. I was playing because that’s what was popular and it was atleast an entertaining FPS. Even took it to level 40-50 in ranked. As I played halo 5 and infinite ALOT more, I realized that I enjoyed 343s halo multiplayer ALOT more than the original trilogy. I felt like the original halo games were too slow, the movement was too floaty, guns sounded plasticy and flimsy? the audio in general was too low and monotone and sounded awful even for around the time those games came out compared to other games on the market.

Their decisions aren’t always great around map decisions, micro transactions, store related stuff, skins, challenge system, progression and lots of other things already mentioned, but the gameplay of 343s halo is much MUCH more refined and just feels overall more fun to play.

The weapons feel better, and weapons sound better, the movement is better. I mean granted the previous halos are very old now and it isn’t rlly fair to compare, but I just overall am more into halo infinites multiplayer and future than I am with any other halo before. Even halo 5 IMO was superior to the older games. Halo 4 IMO tho was very bad. Too much mix between cod and halo and just didn’t sit well, and I hated how it felt. I sit more along the lines of the more vocal community with how halo 4 went. I do own the MCC collection, and I have played many hours of each games multiplayer on there as well.

If 343 got progression right and lowered prices, and dished out more live service content and maps, this game would be in a rlly good spot.

Anyway, who else feels that halo infinites multiplayer is overall more fun than previous halos gameplay wise? I rlly enjoy playing KOTH and area objective type games. CTF is awesome too.

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The multiplayer is amazing in infinite but it will never top Reach BTB and Custom Games. That was gold and I still frequently try to load into MCC.

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Yeah, disagree.The feel of reach although better than halo 3 still doesn’t do it for me. I enjoyed the abilities and the professional rank system there. Invasion was also amazing. Wish we could’ve gotten something MORE like this in halo 5 with the req system. the maps were terrible and there wasn’t enough of them and it got very repetitive with how it was structured in halo 5. Reach was a good game tho.

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The first years of Halo were slower and had less movement, but that’s what could be done with the technology and the amount of monetary investment at that time. Look at CGI in movies from the same period and compare that to what can be done now.

Back when Bungie was making Halo I was fully aware of how much copy and paste was going on, and they have not changed, look at Destiny, recycled content galore. One thing was evident though, they were passionate about Halo and that’s why those games were good, to add to that, Halo was breaking new ground, new territory from what gamers were used to and gamers were hungry, we did watch that passion fade over time though.

343’s Halo 4 I thought was very good, Halo 5 for the most part was all decent, but with Halo 5, 343 was already dropping the ball, floundering. Now it seems the only thing 343 knows for sure is the store is the nucleus of the game, all roads lead to the store, and all content must be designed with the store foremost in mind.

343’s version of Halo now is like a sleight of hand card trick, the problem is 343 is horrible at it, we see the trick or should I say some of us see the trick.

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The fact that I could find more than 10 arguments to bash Halo Infinite and claim it is an inferior experience compared to the first Halo, is somewhat shameful to the new games:

https://forums.halowaypoint.com/t/halo-ce-vs-infinite/517802

I didn’t even compare it to the Halo Custom Edition, because I am not an evil person.

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I much preferred the slower pacing of the original trilogy. Halo is a sandbox shooter, the point is to utilize the sandbox to your advantage. An overall slower pace works better for it’s gameplay and it’s why Halo 3 still remains to be the best Halo to date.

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I personally liked all bungie halo titles except H3
The artstyle, the soundtracks focusing wayyy too much on piano, the very linear campaign, the weapons being nerfed to oblivion, some of the vehicles being way too broken (scorpion and gauss hog), etc.

Infinite so far have a better gun play than the previous games 343 made but dam, the physics and destruction effects are still underwhelming. In previous games when you destroyed a vehicle it really felt like you destroyed something, it was satisfying. In infinite it feel like your shooting at styrofoam: you get a flash and that’s about it, no burning or smoking carcass for the rest of the game… It just feel like a chunk of plastic sitting in the middle of the road that despawn after 5 sec

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Slower is good, but I do like the sprint in games and I do like clamber, but I could see movement mechanics changing in Halo 5 and not for the good. Strafe speed in Halo Infinite absolutely irritates me, I find it difficult to understand how the developers think it’s good in the state it’s in. I do find Halo Infinite player speed has increased too much, it’s like watching fight scenes in movies and the camera is always up close, everything becomes a blur.

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Funny cuz I dislike halo 3s multiplayer most of all. I was too into gears of war during that time. A much better experience overall imo.

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So did I. That slowness both in TTK and in movement (albeit a somewhat fluid slowness with high jumping) was really what defined Halo to me. If I wanted something fast and hectic then I played CoD or Battlefield (RIP Battlefield :pensive:). It was so unique to my friends and myself. I loved Halo 2 and Halo 3 was just the bees knees to me.

While Halo Infinite reigns in some of the craziness from Halo 5, its still pretty fast. I don’t have a single friend left from my circle that plays Halo and I really miss the days of partying up in Halo 3.

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The “ Classic “ games were good for there time ; Forced other game studio’s to compete with Bungie and compete with Halo.

  • EVERYONE can agree with that.

In MY OPINION though…

Modern gaming has Halo stuck in the past while trying to stay relevant, “ Should I keep the old mechanics? Should I add new modern mechanics? “ - Halo Is having a Identity crisis because its community still thinks it’s 2007, while forgetting those “ Classic “ games are still playable through the MCC.

Where 343 Industries is to blame, there not “ THE “ problem, 343 wants to expand the Halo universe to a “ bRaUdEr AuDiEnCe “, utilizing the Marvel formula.
Diversity has never been a problem in Halo and was never a variable or focal point to it’s canon, 343 is trying to pander the “ WOKE “ babies out of fear they would become irrelevant, - Same goes for every other studio with the few exceptions who will taunt the “ Woke “ culture.


The main problem with Halo is its community.
PERIOD.
You cant say otherwise, you have those who recognize Halo NEEDS to CE ( COMBAT EVOLVE ) to stay modern and relevant VS those who keep saying Halo changed its “ GoLdEn FoRmuLa “ - Im sorry, every Halo gameplay mechanics changed from HALO CE, HALO 2, HALO 3 and HALO REACH…

People who live in 2007 Halo tend to ignore that bit when talking about the “ Gold “ Standard of Halo, they cover it up with “ CORE HALO “, what made Halo “ GREAT “.

Change is needed in Halo, Change is what has these 2007 man babies claiming Halo Infinite feels “ Original and classic “…

Umm, no, thats Nostalgia kid, From the Music, past references to “ Reach Armor “ * AHEM * “ Moochers of Reach “…

Halo Infinite is far from what a Halo game can be ; Halo Infinite is like the Halo TV show… Just because it’s called Halo, Just because it looks Halo, doesnt mean it is Halo. - READ THAT AGAIN, ONLY ADULTS WILL COMPREHEND what I just stated.

Halo Infinite is a OKAY game, its potential can be great SO AS LONG as the community accepts changes.

Bungie did it with Halo CE, Halo 2, Halo 3 and jumped forward 1000 steps with Halo Reach basically reworking that “ GoLdEn FoRmUlA “ the man babies whine about, but still claim Halo Reach is the “ BEST “… If your in the Halo Infinite forums, you clearly aren’t playing Halo Reach on the disk or on the MCC :face_with_monocle: it doesnt matter, cause as long as a “ NEW “ Halo game is released, your going to play it and complain about how its not Halo CE, Halo 2, Halo 3 or Reach… So just stop complaining.


Nostalgia is one heII of a drug… It will have you crying about the past ignoring what you hated, but love today.

Halo is going to change, its going to use “ COD, Doom, Starwars, Destiny and EVERY OTHER GAME mechanics “

WHY?

Simple, The past “ Classic “ games weren’t as great as you thought they were ; You were a kid with alot of time on there hands who just stayed in doors playing JUST Halo, you’re probably an adult now with a mindset of a child still thinking its 2007.
Grow up kids.

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Sprint in Halo 4 had a cool down so you had to use it tactically, and I liked that, but I haven’t played Halo 4 for so long now, so who knows, maybe I wouldn’t like it anymore. What I do know is a fast-paced game needs well-designed maps so something like sprinting or grapple-hooking can be just as much a tactical disadvantage, as it is now everyone just travels fast everywhere.

This post is a contradiction in itself as it is very childish, a total lack of understanding of people. I think it’s possible you are talking about yourself and transposing that onto other people because there’s no way you could possibly know if somebody does or doesn’t like something from the past., and as far as game preference, exactly how does that make someone childish.

I think someone just hit puberty., but how would I know… I don’t, so it would be childish to assume. There are definitely things from the past that are not good, people say “oh the good old days”, Really? But as far as what someone likes in a game, that’s preference.

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This just describes that Reach was the testing ground for Destiny when you take into consideration the direction Bungie went after H3.

i played both at the same time. its hard to remember which i played and enjoyed more. gears did some things better, halo did some things better. I think halo 3 was not as good as gears 1, but halo 3 had way more content and polish. gears 1 had laggy shotgun battles with big unrealistic shotgun spread (the pellets wwould spawn allready spread out) and it was the most fun ive had in pvp to date. every battle was unique, one battle could be over in a flash and the next battle could literally last a minute as each player is evading killer shots. this type of gameplay is great for 1 life modes and is why execution was so popular but died in future gears games

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It was more momentum based, this is even felt in 4 but everyone hated the speeds interaction with it [not me though, I loved the way sprint worked).

Cap

Micromanaged? Maybe. Refined? No.

Its all just easier.

You play halo for the wrong reasons then.

A popular setiment, even as a H3 fanboy I love when it actually works.

Get rid of the loadouts and boom, you have almost exactly what infinite in social is, just ARs and sidekicks with occasional power weapons.

I think 343 is doing horrible with obj modes rn.

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it was. someone at bungie must have hated halo 3 after what they did with the ar and shields in reach. they dumbed that game down, half -Yoink!- the maps, threw in some garbage abilities. reach feels like it was designed by a 5 year old for 5 year olds.

No, everyone who is gonna play MCC is already playing MCC to avoid playing 343s games, they do not keep up with 343 at all.

Its a problem for sure.

Most of the people left are reach fanboys, or h5 fanboys who love a game that introduced controversial changes that fans of CE - 3 hated.
Halo Reach is about as crazy as bungie ever got, and the fanbase has only been shrinking under 343.

I’m not saying halo can’t change, because its always had significant changes, even from 2 - 3. But clearly having a basis in something somewhat familiar keeps the most of the returning playerbase happy, which I think Infinite can achieve.

You say 2007 to criticize halo 3 players but then you actually describe reach players…

Yes, halo infinite has potential. Dont think many argue against that.

I dont really feel like talking about the rest of this, the golden formula isnt even something I talk about, but I will say it sounds a lot more like you’re more mad about Reach fans than fans of the games before.

Halo 3 is as great as I thought all these years later even when servers are down. Halo 2 is still enjoyable, and so is CE.
Can’t say the same for reach, even if I like the way 4 executed the same things.

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Sorry man, but you’re being very hind-sighted. There’s nothing in the old trilogy’s mechanics that would ruin Halo Infinite, even if combined with the new mechanics of sprinting , ledge grabbing , parkour movements, and all the ability items.

Let’s see. Halo Infinite does not have:

  • GAME BROWSER
  • GLOBAL CHAT
  • PLAYER COLLISIONS
  • DUAL WIELDING
  • FALL DAMAGE (that’s Halo CE’s)
  • WOUNDS

I can’t imagine that you’d be negative about having an all-mighty game browser or player collisions (that’s the realistic way). As for global chatting, If you don’t like seeing the chat you could have an option to disable it and have an appropriate icon next to your name letting opponents know that you’re muted or text-disabled.

Fall damage objectively wouldn’t ruin Halo Infinite, since it could be reduced and not be as intense as it used to be in Halo CE and as for landing from a grapple jump, it could be treated as to have less impact. Wounds wouldn’t ruin Halo Infinite either (plus it’s realistic to have health under your shield), however, both wounds and fall damage seem to be a personal preference among players and many people prefer it without them. (Imho, they provide for a much much more strategic game.)

Moving on. Halo Infinite is currently inferior at:

  • SPECIAL EFFECTS
  • SOUND EFFECTS
  • MUSIC
  • MOTION TRACKER
  • VEHICLES
  • WEAPONS
  • MAPS (plus no 8 vs 8 for all the maps)
  • OVERALL SHOOTING EXPERIENCE

The explosions and all special effects are underwhelming and last very little time. The frag grenade doesn’t even produce smoke or scorch the ground. The bullet decals are tiny and disappear really really fast. The dead bodies disappear really fast too. There are no blood pools. There’s no feeling of mayhem. No feeling of battles taking place across a map. The KotH hologram doesn’t rotate and doesn’t have a gong sound effect. The sound effects in general and the announcer are underwhelming as well, and the music is not on par with the original trilogy’s.

The motion tracker is being unreliable garbage since even though I can see someone running within its range, he won’t appear on it. Also, for some reason they felt the need to reduce its detection range, even though Halo Infinite has sprinting and no fall damage and the gap between players can close within mere seconds.

The vehicles are lame and you can’t do stunts with them anymore. Warthogs and ghosts cannot even climb a pavement, and the Banished banshee looks like a discount banshee from Lidl that doesn’t even drop a bomb with cool effects anymore, but instead it shoots straight an underwhelming red projectile. You can’t go in circles with banshees or take tight turns - forget about all the cool air combat of the past (as if you could find more than one banshee in the same map) because barrel rolls won’t provide you that (plus they are sheetty as well compared to Halo 2’s).

The weapons. The weapons… So 343 Industries is making the GRAVE MISTAKE to constantly try to balance the weapons themselves, instead of balancing them via the map’s design. I’ve already explained this thoroughly before but if someone does not understand it I’ll clarify. Why remove the fuel rod??? They could simply have it only in maps that provided for multiple strategies and tactical avenues, and with enough open space. Plus, they are missing a ton of weapons from the older games (no flamethrower? c’mon)…

The maps. Well, if you’re not going to have 8 vs 8 for ALL maps, at least make enough BTB maps… currently not only there are just 4 BTB maps and - with the exception of Breaker which is great - but also they really suck compared to the old “BTB” maps of e.g. Halo CE. The game’s focus is the 4 vs 4 Arena where if you’re unlucky to have just one unskilled team mate your match can be totally ruined. F that honestly. Twenty years ago when I was playing Halo CE on an ADSL connection, I was imagining the Halo games of the future to have 30 vs 30 player matches on huge maps. Halo Custom Edition had huge maps! And I was already playing Jedi Academy that supported 32 players in that very same era!

Moreover, Halo Infinite could have ANY of the legacy maps and they wouldn’t have to change anything! All they’d have to do would be to stretch these maps in all horizontal directions (and vertically wherever needed) in order to mitigate sprinting. As for the new ability items, such as the grapple hook, guess what - they’d simply not add them in those maps! Or, if you desperately want them, a few adjustments in each map would very easily mitigate any of the problems they might cause (e.g. raise a bit the gap distance in Boarding Action so that you cannot cross it with the hook).


Halo used to require skills to land a melee hit on another player if he wasn’t standing still or accidentally run into you and the only weapon that had melee lunging and aim lock was the energy sword. Now everyone is melee lunging despite what weapon they’re carrying. And as a result it now makes much sense to run towards someone while he is shooting at you, no matter what weapon you’re carrying. This hurts the shooting experience, and you also can’t easily fight with multiple people at once when one is running towards you to aimbot the f out of you with his melee lunge and while another one is shooting at you from a distance. You could once enjoy a gunfight with multiple opponents while dodging and hiding, but now you’re too dependent on a teammate being present at all times by your side, because some one will try to run towards you for sure (since the game now has sprinting AND melee lunging) and if he doesn’t kill you, another one will finish you off. It feels as if more than half of the kills in Infinite are melee kills plus gunfire assists . It’s now rarer to see one on one showdowns in 4 vs 4 team game modes.

So I wouldn’t say that Halo Infinite is the better game…

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I agree about the sound design, the weapons in the early Halo titles just don’t grab me at all. They sound like toys, which has a big impact on how they feel. The experience overall feels quite muted. My first FPS games were more realistic and gritty so I have this bias about how they should sound.