From my experience this is not the case. I have joined ple ty of games on the winning team and had players join us while we were losing and turned the game around. Bottom line though is if you join a game that is already gone south, guess what? You can quit again and not have to worry about some worthless pathetic ban! How about this as well, lock out games from being joined when the score becomes too skewed? Ya, see? These are ideas for SUPERIOR systems that could be implemented instead of BANNING THE PEOPLE THAT SUPPORT YOU AND WANT TO PLAY THEIR GAMES THEY PURCHASED! There is NO excuse for these pathetic bans to exist.
Yes there is.
It is to allow for the period that you are banned to have a few matches where just because our team starts losing, we don’t have someone like you on the team since you are already banned for the time being.
I wonder, if you play Among Us, do you leave as soon as you die or are you the type of guy who left because you didn’t get to be an imposter? Just curious is all.
Sure have a lot of faith to a developer that has proven they are incompetent. Engine issues are not my or anyone’s problem but theirs and they still released the game. Certain Affinity did good? Haha… I don’t even have words on that one considering the maps are meh since Halo 4 which had a couple decent ones at least. Classic Soundtrack? You mean when the campaign actually has music it’s rehashed music from Marty’s genius production? Yeah probably.
No, there isn’t. Because instead of you just sucking it up and finishing the game, or just quitting out yourself since it is likely lost already, you now ask for inferior systems that punish poor people. Screw all those people that live in bad areas or can’t afford a better ISP. They have no right to enjoy gaming, right?
Now give me my suck ban. And I never played that game.
Oh, your game crashed too many times? Enjoy your ban! Sorry, maybe one day we could stop being lazy!
Nah they won’t, not as long as they have people like this backing up their mistakes and making them feel like they’re doing a good job releasing broken garbage. Like they have the right to ban someone who suicides a few times and it DOESN’T impact their team negatively. I guess if my younger brother picks up my controller and suicides I’m just screwed. Wonderful… I’m sure this dude will defend that some how. Oh white knight Rambo I call upon thee… if I write 343 on my buttocks and release some gas will you be there to inhale???
Oh don’t get me wrong.
I truly
H A T E
343 Industries for what they have done in the past to the franchise.
But they are attempting to take a step into the right direction. But just like how it is inappropriate to point-and-laugh at someone who is attending an Alcoholics Anonymous meeting, I don’t think it is right to do the same to a developer that has finally learned what the fans want and are trying to finally give it to us.
Constructively criticize them of course, so they know what issues need to be faced.
Certain Affinity has made the following since their start in 2006 -
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Halo 2 - Blastacular Map Pack
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Age of Booty - a small yet fun game
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Call of Duty World At War - They made the Multiplayer and all the DLC for it.
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Left 4 Dead - Assisted Turtle Rock and Valve with development
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Halo Waypoint - Xbox 360 Application
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CoD Black-Ops - Multiplayer DLCs
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Halo Reach - Defiant and Anniversary Map Packs
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Crimson Alliance - another small game made by the studio
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Halo CE Anniversary - made sure the Reach Multiplayer worked in that game, since it was just the Anniversary Map Pack itself
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Halo 4 - Made the map design and DLC Map Packs for the multiplayer
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CoD Ghosts - Assisted with Multiplayer development and made the DLC Packs
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Halo MCC - Made the entirety of the Halo 2 Anniversary multiplayer
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Age of Booty Tactics - Made the multiplayer
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Doom 2016 - Made the entire multiplayer
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CoD MW Remastered - Co-developed the game, most likely given their track record, their efforts were the multiplayer
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Halo 5 Guardians - Forge Mode with SkyBox Labs and 343
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Halo Infinite - currently working on Forge again.
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Last Expedition - TBA
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Transformers Online - TBA
Considering their track record is full of highlights, I am pretty sure we can be safe with them as a development house.
Some tracks are expected to return.
But the Music should sound like Halo and NOT like other games like Star Wars like it does in the intro of Composer in Halo 4 -
- https://www.youtube.com/watch?v=pXCKqt4bWDE
Most of the tracks of Halo Infinite are new pieces. And like with every perfect multiplayer map roster, it is great to have some classics join the new stuff.
and soon of later the other problem in the BTB playlist is also going to return on the forum that people going to complain that almost nobody care about the CTF or any other game type in the BTB playlist and only become’s a slayer match more.
so in the end there need to add then also Big Team Slayer playlist soon where you play slayer game type’s like basic slayer and heavy slayer on it.
I’m not pointing and laughing… I’m at disappointment. $60 for a campaign alone? Unfinished MP and Campaign is debatable, OP Micros, lack of communication with substance (admit your faults), and above all releasing the game when it’s in this state. Yeah I know… not their call… but that is not our problem. You choose to work for someone, stand behind, support, fund, all of the above… I’m sorry, but the choices have been made and I refuse to stand down or see it any other way like you do. The difference here is I love this series and it pains me to feel this way and I still choose to keep this position and not bend given the circumstances. Which happen to be F2P, Incomplete game, Rushed release, and up in the air sub par campaign to boot… I’m sorry do your worst. You better hurry off back to that gas chamber before that precious smell escapes.
If they came out with a video apologizing for these decisions and admitting the truth then maybe we can get somewhere. If they halt ALL cosmetics and FREEZE the store until the Desync and BTB is completely fixed THEN I would stand with you. You also choose this… I once had someone in my life tell me “You can’t have your cake and eat it to” lol the person I am of course laughed, but situations like this really bring some light to what they were probably referring to.
Oddly enough, it feels like they drew inspiration from Fortnite of all things.
- Free-to-play PvP mode
- $60 PvE story experience
- Overpriced cosmetics in the shop that equal up to three things for $20
I’m pretty sure they will make it another Xbox Development Documentary about it all.
I saw the post mentioning that before with the comparison, I mean… you can already tell I’m not a fan of F2P because it’s just an excuse to lean on and makes a lot of money. But… that first part… think to yourself who they are leaning on… Please…
Can’t edit. F2P is good when it works… this series was not F2P and this mistake has costed all of us dearly. At least if you are going to turn your head and your eyes… at least don’t make people like me feel bad about sticking to the truth here. How can you shame me and others who think this way when you are the one who accepts this?
To be fair, they did remove blood and grunts flying like they did in Reach and 5 so that the rating could be bumped down from Mature to Teen, thus netting them more players and thus more money that could potentially be spent by kids who found mom and dad’s debit cards.
Free to play works when it is a game that didn’t cost $500 million. You know, like Splitgate.
Yeah man, even things like Halo Anniversary really cut it down and did a horrible job with porting.
Never played I’m not a fan of portals… I move on a map so nobody is behind me, I don’t need some extra BS creating enemies behind me cough bad spawn systems and maps cough
That was more of Saber Interactive’s fault.
They did the Campaign Mode for CE Anniversary and 2 Anniversary. Thankfully they learned from CEA’s mistakes somewhat when it came to level theming design.
I mostly put up a cheeky portal and snipe at people from the larger maps. There are a few good nooks that let you hide a bit.
Oh man the lighting ruined CEA entirely… and Halo 2A. But those cutscenes by Blur are a masterpiece that I can never get over. Well, it’s on par with how great Halo Wars cutscenes were when that came out, shout out to Stephen Rippy for being on par with Marty.
so far i have play the campaign mode there not have remove the grunts flying part more from the other halo’s.
so far what i got is there have give it also it to the brute’s and jackels more.
I’ve played the campaign. Grunts now just pop instead of start whizzing around, screaming, and then popping.
The reason why the grunts pop like this is because they have methane tanks and breathe methane.
Brutes and Jackals don’t, hence why they don’t get that gameplay mechanic.