That is why bots take the place until someone else joins in. How about giving me better control over the game I purchased? If I got to play the map and game mode I wanted I wouldn’t feel like quitting out. But now that a Quitman is there I just go AFK and give the enemy free kills instead. That is superior to you?
There is, it is called custom games.
You could also stick to free for all, where no one cares if you leave or not, and stop screwing up other peoples fun.
People like you are the reason abandonment penalties are a thing.
Except the bots that replace the player are 4x easier to kill and hardly kill anyone on the enemy team, so currently bots replace a good player with what amounts to a six-year-old getting a hold of the controller while you had to leave and run to the bathroom?
Players like you are what really annoyed me about Rainbow Six Siege. “Im not having fun so I am going to leave the game”, which results in a hard-fought battle for the rest of the team.
Dedicated server list boys! I keep telling you. Join a server with the gametypes you like or use quickplay that SHOULD have filter options like most games did in 2008. Then if you decide to leave someone can fill your spot with a queue which Battlefield 3 and 4 proved to be very effective. Hmph.
Good solution but there is an issue with that whole “Queue” thing.
If someone leaves because the enemy is winning by a descent margin, then that results in the next person in the queue joining the losing team. If you are a great player, no biggie. But if the enemy team is highly coordinated and beyond your league; it will result in the more likelihood of a loss.
Bro you just switch servers then or wait for the game to end lol but all in all its a good solution. Of course, you and I could purchase our own monthly servers to host and run like we want. Also, we can kick and/or ban whoever we want. Not saying there shouldn’t be official servers, Battlefield also had those. Better than a luck of the draw system with broken server and connection issues eh? Geofiltering issues? Etc… Please.
With how much we are complaining about over-priced shop items, you think it is a good idea to have them charge us a monthly fee for our own servers?
I bought my Halo PC servers from a 3rd party
5 dollars a month and I ran one of the most popular BTB servers on HPC for 3 years. I got the same players every day coming and going and having a blast… I even had some contribute to my server. It works and the fans have full control… of course you could always play on official servers. If you don’t like me or my server then don’t join it… Eh?
And you bet your -Yoink!- if they offered me to purchase a monthly server and I could have full control over it I might consider it after they fix their broken trash game.
Broken game.
Not broken trash game.
Halo Infinite is for once, not trash like Halo 4 and Halo 5.
It needs its fixes sure, but it wasn’t designed to be trash like 4 and 5 were.
Only quote that out of the rest, what a waste of time. Things are only worth what value we put into them. But they won’t give server control then they couldn’t monitor our progression and sell us more BS so it will never happen anyhow.
Once they do make the desync fixes to Halo Infinite and add more weapons/vehicles to the sandbox, it will be a near-perfect game. Especially when Forge Mode comes into play.
Dedicated servers are a cool thing, not gonna lie. But calling Infinite a trash game when it is actually designed to be a Halo game unlike 4 and 5 just seems undeserving.
Designed to be a Halo game how? How can you put that into terms of realism? I’m curious. Forge? How much you want to bet it is delayed even further. You do understand they have ZERO idea how to fix BTB atm? They DO NOT know how to implement Co-Op. They have no control over their engine atm and you want to speak about Forge? Really? What about the lack of custom game options compared to 5? Is that also just a bump in the road? How large? Will it matter when the time does come IF it does? I lay in bed sometimes and imagine how great things could be. Maybe one day we will get a good racing film again. Maybe GoT prequel will be good and they won’t ruin it. But all in all… I wake up and the realism is I can’t count on any of it because people lie and cut corners.
Or how about letting me create my own server like I could 20 years ago and we could ALL enjoy playing the game we purchased? It is time to progress back to the times of two decades ago. Abandonment penalties are a developer’s way of admitting they are lazy failures.
Usually bots are better than my teammates that quit so that is your opinion. And are you saying we should bam every six year old player that sucks? If you go more than negative 3 in a game your should get a “suck ban” for sucking. Using your login you are now making the game less fun for me by sucking.
You know what’s really funny and I just thought about it. Forge is likely to be more optimized on the PC compared to the consoles. The joke here is that Forge would be more optimized but the rest of the game wouldn’t on PC. Oh the irony if that turns out to be the case. Lmao
Hahahaha, but in your OWN scenario the game was already lost! So how does anyone quitting effect you!?
The classic art style has returned.
The classic soundtrack style has returned.
They made spartan abilities into pickups rather than built-in.
The story is direct and actually has a string of logic to it rather than Halo 5’s string of confusion.
The characters are all likable and work well with each other rather than a stack of cardboard cut-outs.
The multiplayer is still an arena shooter instead of doing something dumb like loadouts did in Halo 4.
Define what you mean by “realism” because most people think realism is hopelessness that borders on Grim-Dark storytelling, where the world presented has to be always viewed in a pessimistic lens.
Given how Certain Affinity has not made a single failure in their works of developing as a third-party designer and their major success of Forge with Halo 5; I honestly wouldn’t mind a delay because they are a studio that actually knows what they are doing 100% of the time and always release competent products.
The engine is the same one from Halo CE - the custom engine that Bungie developed called “Blam!”. Every time they made a new game, they updated the engine and it mostly goes off without a hitch… except Halo 2 because that was a development nightmare for both Bungie to make the game for Xbox and for GearBox to port it to Windows Vista.
This update to the engine seems to work wonderfully, but it has a server connection issue that makes multiplayer a headache if anyone is playing the game on a different platform or if you are playing with someone not from your region.
Sadly, Covid caused a halt in production for a while and when they were able to get back to work, it was from home.
Working from home works great with call-center workers and other support roles.
But working from home as a massive dev team that has to communicate with one another while everyone has their own control of a schedule results in a much-slower process. No longer could you go five desks down and talk to Cassie about a question you had about a line of code that was bugging you. You now had to call or message her and hope she was home in order to help you solve the issue.
Halo Infinite missed a lot of deadlines and had to postpone launch over and over again. And they can’t keep postponing the launch of the game or else the investors (legal loan-sharks I like to call them) get angry because they aren’t getting the returns you promised on a signed contract by a certain deadline.
They had to release Infinite as it is now, with huge chunks gone as they are not yet complete and they do not want to release a buggy experience that crashes as soon as you hit the wrong menu icon to load up something that isn’t complete.
They had to release Infinite with a scummy shop system because they promised a Free-To-Play PvP experience on a game that has a budget of FIVE HUNDRED MILLION DOLLARS.
In order for the big-wigs at Xbox and Microsoft to determine the game to be a worthy investment of their resources, that means Halo Infinite has to make at minimum a 20% boost of that budget. Which means within a fiscal year the game has to make SIX HUNDRED MILLION DOLLARS. If not, then a LOT of people are losing their jobs and 343 Industries would be liquidated of its assets so the company doesn’t really lose that much.
The sad truth of the reality is that Triple-A game companies are too big to afford to fail. It is one of the main reasons why EA Games has a horrible record with destroying game studios. EA meddles with the development process which annoys long-time fans, the game doesn’t sell well, so EA liquidates the studio and then stops making that game. It is what happened with Visceral Games and Dead Space 3, it is what happened to Westwood Studios with Command & Conquer, and what happened with BioWare Montreal with Mass Effect Andromeda.
So as a bunch of developers who work at 343, they decided to release a game that is partially complete but competent enough to function, and then update/fix it as they go forward. Which we have plenty of notable examples of games having terrible releases but fixing their issues and gaining a following -
- Cyberpunk 2077
- No Man’s Sky
- Fallout New Vegas
- Anthem
The only reason they gave the show a terrible ending was because of the studio having a promising deal line up and they were impatient.
They wanted to get started on this new show ASAP, so they messily wrapped up GoT.
And then when the new show’s owners saw what they did to GoT, they said “Yo… what the hell are you doing? You think this is how you handle a show? Nuh-uh! I will NOT be giving my IP to you! You ruined Game of Thrones! What, are you going to do the same thing to my show if suddenly a new project comes up! NO THANK YOU !”
Forge was actually made to be a basic PC dev kit for Halo 5. In fact, Halo 5 Forge is a PC game you can buy, where they just give you Forge mode and that’s it.
You can still forge on console, but you could also do it on your PC if you wanted to feel like an actual developer and to have a bit more ease with the controls.
Certain Affinity is a studio that knows what they are doing 100% of the time.
I merely pointed out a flaw in the whole Queueing solution as it will just perpetuate a problem of people like you bieng in the queue and then leaving because the game is already losing; so as a result you would see.
- Player 4 left the game
- Player 5 joined the game
- Player 5 left the game
- Player 6 joined the game
- Player 6 left the game
- Player 7 joined the game
- repeat.
You must be a delightful child to have around at grandmas.
But in all seriousness, no you shouldn’t ban people for scoring low. The fact that there is SBMM in socials seems to make it so you get paired with people of similar skills and K/D.
If only it would pair quit-spammers like you with one another so we can spectate matches where at the first death, you leave the match and we end up just watching a match of bots play better than you. I mean have you even beaten a match or do you just quit at the first sign of a compelling opposition?