After finishing the game twice I could honestly understand where everyone was coming from, the story is not that great and characters don’t have enough meaning behind them but then I completed the game on co-op for the third time and it changed my mind. Here’s why:
The polish the game has is impeccable, the most the Halo series has ever gotten if I’m honest and I’ve played every single Halo game many times over. For instance the last level, my co-op partner was a head of me whilst running towards the Guardian we both expected me (Playing as Locke) to just forward to finish off the mission and destroy the core, however Locke shouted “Vale you have to do it”, my co-op partner proceeded to rip open the core and finish the level off and then a partial cut-scene of Locke helping up Vale after the endeavour just shocked us even more, congratulating Vale on her performance.
It honestly just goes to show how much effort 343i put into the game, and sure the story might not of been as good as the past Halo’s but it sure as hell wasn’t bad. If 343i are going to continue this trend of polish then I’m more than happy to keep following Halo like I have done since Halo CE. If I could suggest anything at all, Halo 6 shouldn’t be the next game but we need something more like a Halo 5: ODST in order to fill the gap between Halo 4 and 5 and provide a much better backstory to OSIRIS.
I am currently playing coop with my 9 y/o daughter, who plays either as Vale or Linda, so I really, really hope the ending works out the same for us!
FYI, it’s her 4th play through (first 3 solo, easy-easy-normal) and my 3rd-ish or 4th-ish (the 2nd play through on easy chasing skulls & data files is hard to count, it was really easy, except for that skull you have to get while playing Legendary…that level shudders), because I’m playing through again on solo going after some achievements I missed the first time.
I understand people’s concerns, and share some of them myself, but I REALLY enjoy Halo 5’s campaign.
I was playing co-op with my son this morning and we both hopped in the wrong seats of our warthog so we held down A to seamlessly switch seats. We both agreed that was a nice new addition to campaign.
I’ve really enjoyed playing as the two different fireteams. I think the campaign has definitely grown on me (I wasn’t a fan at first). I think the graphics are great, especially the Sangheilios environment.
I agree. I still don’t like the story, but the campaign was designed very well in my opinion.
The polish in a game is great and all, but a lot of it can happen after the core product is finished. I believe the biggest flaws with the core product here were the new characters being too flat and the veterans not having any screen time.
I thought blue teams role would be much larger than it was in the game. Only having a handful of missions compared to Osiris was a slap in the face to many people who have been loyal to the franchise. The new characters also didn’t win any points from me. Locke just didn’t develop in my opinion as much as he did in Nightfall. When they introduced a secondary protagonist in Halo 2, people were skeptical, but it worked because of the different angles that players could now view the universe in. Pair that up with the development with the Great Schism and it made for a great game as well as a great character being the Arbiter. I was kind of hoping they would spin Locke in a way where he was an agent of ONI only to be lead down a rabbit hole and find out the corruptions within the organization (e.g. Prolonging war on Shanghelios). This would lead from Locke being a “Yes man” to a more free thinking Spartan. Who knows what they have in store for the future though.
And finally, if 343 has plans to get rid of the Master Chief in future titles, then the least they can do is give him proper screen time in the remaining games he has. I thought they corrected a lot of errors from Halo 4 which was great (Forced emotion/drama), but the just gotta go back to the roots by making the Chief the main character of the game again.
yeah… basically you are correct.
And even the crap story was microsoft not 343.
so yeah… lol.
If that’s the case, then I have no animosity towards Bungie for getting out of there before getting their creative freedom stripped from them. All this time I thought these changes were 343 trying to make it’s own brand but subsequently turning on the Halo vets. I’m just glad they brought back the Halo Theme song though…even if it was just for the one cutscene
To me it’s just too easy even on Legendary. Even eternal is easy for legendary, y’all every played 3 Legendary? Reach Legendary? Any thing before FOUR legendary? Holy crap that was the red face level stuff there.
Hardest was Halo 2 Legendary. Reach was a pain too with the diving Elites lol. I will say though, the three wardens were a huge pain in the -Yoink-
> 2533274868717688;9:
> Hardest was Halo 2 Legendary. Reach was a pain too with the diving Elites lol. I will say though, the three wardens were a huge pain in the -Yoink-
There’s a trick to skipping them. But I did both skip and fight them to prove it’s possible.
> 2533274868717688;9:
> Hardest was Halo 2 Legendary. Reach was a pain too with the diving Elites lol. I will say though, the three wardens were a huge pain in the -Yoink-
Also some level on CE was impossible on legendary. Like the one where you’re surrounded by flood with no shield? Yeah you have to do ATLEAST a bit of speedrun tricks to survive.
> 2533274968393436;10:
> > 2533274868717688;9:
> > Hardest was Halo 2 Legendary. Reach was a pain too with the diving Elites lol. I will say though, the three wardens were a huge pain in the -Yoink-
>
>
> There’s a trick to skipping them. But I did both skip and fight them to prove it’s possible.
After 2 hours of no progress and the AI’s not doing anything, i decided to skip…still dreading the day i go back to do it legitimately
> 2533274868717688;12:
> > 2533274968393436;10:
> > > 2533274868717688;9:
> > > Hardest was Halo 2 Legendary. Reach was a pain too with the diving Elites lol. I will say though, the three wardens were a huge pain in the -Yoink-
> >
> >
> > There’s a trick to skipping them. But I did both skip and fight them to prove it’s possible.
>
>
> After 2 hours of no progress and the AI’s not doing anything, i decided to skip…still dreading the day i go back to do it legitimately
Use your locator (move your team.) behind a pillar, when one goes down, another behind the pillar (Probably Buck. He hides way more than the others.) will revive. You grab an incineration cannon and spam the wardens distracted by being a GOOD distance away.
> 2533274968393436;11:
> > 2533274868717688;9:
> > Hardest was Halo 2 Legendary. Reach was a pain too with the diving Elites lol. I will say though, the three wardens were a huge pain in the -Yoink-
>
>
> Also some level on CE was impossible on legendary. Like the one where you’re surrounded by flood with no shield? Yeah you have to do ATLEAST a bit of speedrun tricks to survive.
I just went into the corner of the room in the middle and waited till the one with the rockets came near, took him out with a pistol and used the rockets to clear the way. The thing I liked about CE Legendary was you take much less damage per attack compared to the other games
> 2533274868717688;14:
> > 2533274968393436;11:
> > > 2533274868717688;9:
> > > Hardest was Halo 2 Legendary. Reach was a pain too with the diving Elites lol. I will say though, the three wardens were a huge pain in the -Yoink-
> >
> >
> > Also some level on CE was impossible on legendary. Like the one where you’re surrounded by flood with no shield? Yeah you have to do ATLEAST a bit of speedrun tricks to survive.
>
>
> I just went into the corner of the room in the middle and waited till the one with the rockets came near, took him out with a pistol and used the rockets to clear the way. The thing I liked about CE Legendary was you take much less damage per attack compared to the other games
And you also had 60 AR bullets lol
I’ve played through 3 times aswell. Normal - Legendary and then easy as i was doing a story playhtrough with MCC.
> 2533274812739810;1:
> After finishing the game twice I could honestly understand where everyone was coming from, the story is not that great and characters don’t have enough meaning behind them but then I completed the game on co-op for the third time and it changed my mind. Here’s why:
>
> The polish the game has is impeccable, the most the Halo series has ever gotten if I’m honest and I’ve played every single Halo game many times over. For instance the last level, my co-op partner was a head of me whilst running towards the Guardian we both expected me (Playing as Locke) to just forward to finish off the mission and destroy the core, however Locke shouted “Vale you have to do it”, my co-op partner proceeded to rip open the core and finish the level off and then a partial cut-scene of Locke helping up Vale after the endeavour just shocked us even more, congratulating Vale on her performance.
>
> It honestly just goes to show how much effort 343i put into the game, and sure the story might not of been as good as the past Halo’s but it sure as hell wasn’t bad. If 343i are going to continue this trend of polish then I’m more than happy to keep following Halo like I have done since Halo CE. If I could suggest anything at all, Halo 6 shouldn’t be the next game but we need something more like a Halo 5: ODST in order to fill the gap between Halo 4 and 5 and provide a much better backstory to OSIRIS.
I don’t think such a small tidbit should change your mind. The story was horrendous, misleading, incoherent, and just mind-boggling in the new direction. The biggest issue is still gameplay. I have played every Halo campaign hundreds of times over. Halo 5 is the ONLY Halo game where I played campaign once and I never plan to touch it again. It was tough to even get through once because of GAMEPLAY. Nobody talks about this, but I think everyone FEELS it. Kotaku had a great article on it. Halo campaigns used to feel epic with crazy pitched battles that had a mix of shoot, grenade, melee. You felt like a heroic spartan. H5’s campaign is just you standing behind walls, shooting, reloading, and doing it again. Against little 2D paper enemies too. It just isn’t FUN. Go back and play CE-3 campaigns and you will feel the difference. H5 campaign felt like a COD campaign.
> 2533274874023152;17:
> > 2533274812739810;1:
> > After finishing the game twice I could honestly understand where everyone was coming from, the story is not that great and characters don’t have enough meaning behind them but then I completed the game on co-op for the third time and it changed my mind. Here’s why:
> >
> > The polish the game has is impeccable, the most the Halo series has ever gotten if I’m honest and I’ve played every single Halo game many times over. For instance the last level, my co-op partner was a head of me whilst running towards the Guardian we both expected me (Playing as Locke) to just forward to finish off the mission and destroy the core, however Locke shouted “Vale you have to do it”, my co-op partner proceeded to rip open the core and finish the level off and then a partial cut-scene of Locke helping up Vale after the endeavour just shocked us even more, congratulating Vale on her performance.
> >
> > It honestly just goes to show how much effort 343i put into the game, and sure the story might not of been as good as the past Halo’s but it sure as hell wasn’t bad. If 343i are going to continue this trend of polish then I’m more than happy to keep following Halo like I have done since Halo CE. If I could suggest anything at all, Halo 6 shouldn’t be the next game but we need something more like a Halo 5: ODST in order to fill the gap between Halo 4 and 5 and provide a much better backstory to OSIRIS.
>
>
> I don’t think such a small tidbit should change your mind. The story was horrendous, misleading, incoherent, and just mind-boggling in the new direction. The biggest issue is still gameplay. I have played every Halo campaign hundreds of times over. Halo 5 is the ONLY Halo game where I played campaign once and I never plan to touch it again. It was tough to even get through once because of GAMEPLAY. Nobody talks about this, but I think everyone FEELS it. Kotaku had a great article on it. Halo campaigns used to feel epic with crazy pitched battles that had a mix of shoot, grenade, melee. You felt like a heroic spartan. H5’s campaign is just you standing behind walls, shooting, reloading, and doing it again. Against little 2D paper enemies too. It just isn’t FUN. Go back and play CE-3 campaigns and you will feel the difference. H5 campaign felt like a COD campaign.
Holy wordwall batman
> 2533274968393436;8:
> To me it’s just too easy even on Legendary. Even eternal is easy for legendary, y’all every played 3 Legendary? Reach Legendary? Any thing before FOUR legendary? Holy crap that was the red face level stuff there.
I’ve done them all solo on Legendary, honestly I agree. Halo 5 was the easiest to run on Legendary. Halo 2 probably being the hardest.
> 2533274874023152;17:
> > 2533274812739810;1:
> > After finishing the game twice I could honestly understand where everyone was coming from, the story is not that great and characters don’t have enough meaning behind them but then I completed the game on co-op for the third time and it changed my mind. Here’s why:
> >
> > The polish the game has is impeccable, the most the Halo series has ever gotten if I’m honest and I’ve played every single Halo game many times over. For instance the last level, my co-op partner was a head of me whilst running towards the Guardian we both expected me (Playing as Locke) to just forward to finish off the mission and destroy the core, however Locke shouted “Vale you have to do it”, my co-op partner proceeded to rip open the core and finish the level off and then a partial cut-scene of Locke helping up Vale after the endeavour just shocked us even more, congratulating Vale on her performance.
> >
> > It honestly just goes to show how much effort 343i put into the game, and sure the story might not of been as good as the past Halo’s but it sure as hell wasn’t bad. If 343i are going to continue this trend of polish then I’m more than happy to keep following Halo like I have done since Halo CE. If I could suggest anything at all, Halo 6 shouldn’t be the next game but we need something more like a Halo 5: ODST in order to fill the gap between Halo 4 and 5 and provide a much better backstory to OSIRIS.
>
>
> I don’t think such a small tidbit should change your mind. The story was horrendous, misleading, incoherent, and just mind-boggling in the new direction. The biggest issue is still gameplay. I have played every Halo campaign hundreds of times over. Halo 5 is the ONLY Halo game where I played campaign once and I never plan to touch it again. It was tough to even get through once because of GAMEPLAY. Nobody talks about this, but I think everyone FEELS it. Kotaku had a great article on it. Halo campaigns used to feel epic with crazy pitched battles that had a mix of shoot, grenade, melee. You felt like a heroic spartan. H5’s campaign is just you standing behind walls, shooting, reloading, and doing it again. Against little 2D paper enemies too. It just isn’t FUN. Go back and play CE-3 campaigns and you will feel the difference. H5 campaign felt like a COD campaign.
Honestly the gameplay is the best thing about the game, and on Legendary every Halo game turns into hiding behind a wall. The campaign was really not as bad as everyone made it out to be.
> 2533274806711091;3:
> I’ve really enjoyed playing as the two different fireteams. I think the campaign has definitely grown on me (I wasn’t a fan at first). I think the graphics are great, especially the Sangheilios environment.
Agree.