> > > > > > > > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled 
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > honestly…
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > > > > > > > >
> > > > > > > > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > > > > > > >
> > > > > > > > > > > > he also mentioned jetpack.
> > > > > > > > > > > >
> > > > > > > > > > > > how come you never have anything constructive to say?
> > > > > > > > > > >
> > > > > > > > > > > I was talking about the removal of.
> > > > > > > > > > >
> > > > > > > > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > > > > > > >
> > > > > > > > > > but armour lock doesn’t cause the better player to loose a battle.
> > > > > > > > > >
> > > > > > > > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > > > > > > > >
> > > > > > > > > > removing armour lock won’t change the skill gap in the slightest.
> > > > > > > > >
> > > > > > > > > I can think of several situations where AL can cause the better player to lose.
> > > > > > > >
> > > > > > > > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
> > > > > > >
> > > > > > > How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.
> > > > > >
> > > > > > but p2 could use his armour ability to recover from this situation.
> > > > >
> > > > > And if P2 doesn’t have AL? Because there’s only a (depending on playlist) 1 in 6 he’ll have it.
> > > >
> > > > you ninja’d my edit…
> > > >
> > > >
> > > >
> > > > > p2 could drop a grenade on the floor, evade backwards and shoot him in the head.
> > > > > - he could just jump backwards to dodge the EMP and make him miss the melee while swinging another melee and jumping backwards causing the armour locker to miss yet another attempt at EMP-melee.
> > > > >
> > > > > just 2 off of the top of my head.
> > >
> > > If P2 tried to punch P1 in AL then he will be stunned and unable to move out of the range of the EMP and punch.
> > > Also, even if those methods worked whats stopping P1 from using AL to block the grenade or headshot?
> >
> > as i said, jump backwards, blieve it or not this actually works.
> >
> > lets not forget the the armour locker would be in armour locker a little longer then a straight up head to head because he his to rotate his camera around and get his bearings, this give p2 enough time to react and take controll of the situation at hand.
> >
> > if it’s head to head then melee while holding backwards and jumping tends to make the armour locker abit disoriented causing him to miss his melee and possibly the EMP aswell giving p2 a chance to take controll again.
> >
> > you could sprint forwards and jump over him.
> > deploy a hologram to confuse him or to block the melee(does work)
> > you could out maneuver him which isn’t all that hard since he is mostly static.
> > you could jet pack upwards and backwards.
> >
> > you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
> >
> > all i really see is a failure to adapt to changing situations.
>
> Tends to? Basing this off of what!
well, he is in one spot and has to move is camera around to see you, lets not forget that going from 3rd person to 1st person is disorienting.
also basing this off of my own experience and how i have seen good players handle the situations.
> All I see is someone who will go to any lengths to defend AL.
i’ve also argued against armour lock so how am i going to any length to defend armour lock?
> Jetpack away? The AL’er can come out before you can get away.
oh well then, thats the jet-packers fault for failing to deal with the situation by reacting to slow even though there was enough time.
> Hologram? Would a player really fall for that? I mean you can turn your camera and see the radar while in AL so…
when a player melee lunges and a person deploys a hologram at the right time the melee will hit the hologram.
if he deploys hologram and jumps right at the same time he pops out of armour lock then the armour locker is now left abit confused and disoriented.
> Sprint forward, jump over him? What about the EMP? What if he stays AL?
what about when he has to turn around and try and find you or gain the advantage he was trying to with armour lock?
i’ve done the sprint and jump over quite a few times myself and it definitely confuses the armour locker.
> AL is the ONLY AA that can counter every situation and that makes it OP and a crutch.
or, people are just saying this because they don’t like having to change there gameplay due to a changed situation.