I cant wait to see the answer to this question.

> > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> >
> > Deleted the whole quote before (it got pretty long).
> >
> > Well yes absolutely.
> >
> > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> >
> > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> >
> > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
>
> honestly…
>
> it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
>
> if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
>
> oh wait, did i just say armour abilities increase the skill gap?

yes you did and you are wrong.

AL especially decreases the skill gap for the lesser skilled player.
If youre trying to deny that you clearly can not see the contradiction between invincibility in a shooter.

also i did write this:

> If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.

that means good players already win the majority of the battles which means they adapted :wink:
of course there are some players who didnt want to adapt but i think these already got back to H3.
so if youre still playing Reach and are killing armor lockers with ease you have adapted which doesnt mean the skill gap is good as it is.

> > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > >
> > > Deleted the whole quote before (it got pretty long).
> > >
> > > Well yes absolutely.
> > >
> > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > >
> > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > >
> > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> >
> > honestly…
> >
> > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> >
> > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> >
> > oh wait, did i just say armour abilities increase the skill gap?
>
> yes you did and you are wrong.
>
> AL especially decreases the skill gap for the lesser skilled player.
> If youre trying to deny that you clearly can not see the contradiction between invincibility in a shooter.

explain how it decreases the skill gap?
you say it does but provide no explanation so why should i listen to you?

> also i did write this:
>
>
> > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
>
> that means good players already win the majority of the battles which means they adapted :wink:
> of course there are some players who didnt want to adapt but i think these already got back to H3.
> so if youre still playing Reach and are killing armor lockers with ease you have adapted which doesnt mean the skill gap is good as it is.

but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.

> > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > >
> > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > >
> > > > > > > > Well yes absolutely.
> > > > > > > >
> > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > >
> > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > >
> > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > >
> > > > > > > honestly…
> > > > > > >
> > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > >
> > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > >
> > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > >
> > > > > > He didn’t say AA’s, he said AL.
> > > > >
> > > > > armour lock changes the situation at hand though so my point is still valid.
> > > >
> > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > >
> > > he also mentioned jetpack.
> > >
> > > how come you never have anything constructive to say?
> >
> > I was talking about the removal of.
> >
> > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
>
> but armour lock doesn’t cause the better player to loose a battle.
>
> if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
>
> removing armour lock won’t change the skill gap in the slightest.

I can think of several situations where AL can cause the better player to lose.

> > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > >
> > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > >
> > > > > > > > > Well yes absolutely.
> > > > > > > > >
> > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > >
> > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > >
> > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > >
> > > > > > > > honestly…
> > > > > > > >
> > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > >
> > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > >
> > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > >
> > > > > > > He didn’t say AA’s, he said AL.
> > > > > >
> > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > >
> > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > >
> > > > he also mentioned jetpack.
> > > >
> > > > how come you never have anything constructive to say?
> > >
> > > I was talking about the removal of.
> > >
> > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> >
> > but armour lock doesn’t cause the better player to loose a battle.
> >
> > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> >
> > removing armour lock won’t change the skill gap in the slightest.
>
> I can think of several situations where AL can cause the better player to lose.

i don’t think you can otherwise you would have mentioned them and explained it in the reply.

> > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > >
> > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > >
> > > > > > > > > > Well yes absolutely.
> > > > > > > > > >
> > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > >
> > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > >
> > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > >
> > > > > > > > > honestly…
> > > > > > > > >
> > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > >
> > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > >
> > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > >
> > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > >
> > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > >
> > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > >
> > > > > he also mentioned jetpack.
> > > > >
> > > > > how come you never have anything constructive to say?
> > > >
> > > > I was talking about the removal of.
> > > >
> > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > >
> > > but armour lock doesn’t cause the better player to loose a battle.
> > >
> > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > >
> > > removing armour lock won’t change the skill gap in the slightest.
> >
> > I can think of several situations where AL can cause the better player to lose.
>
> i don’t think you can otherwise you would have mentioned them and explained it in the reply.

How about two players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.

> > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > >
> > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > >
> > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > >
> > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > > >
> > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > >
> > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > >
> > > > > > > > > > honestly…
> > > > > > > > > >
> > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > >
> > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > >
> > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > >
> > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > >
> > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > >
> > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > >
> > > > > > he also mentioned jetpack.
> > > > > >
> > > > > > how come you never have anything constructive to say?
> > > > >
> > > > > I was talking about the removal of.
> > > > >
> > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > >
> > > > but armour lock doesn’t cause the better player to loose a battle.
> > > >
> > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > >
> > > > removing armour lock won’t change the skill gap in the slightest.
> > >
> > > I can think of several situations where AL can cause the better player to lose.
> >
> > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
>
> How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.

but p2 could use his armour ability to recover from this situation.

p2 could drop a grenade on the floor, evade backwards and shoot him in the head.

  • he could just jump backwards to dodge the EMP and make him miss the melee while swinging another melee and jumping backwards causing the armour locker to miss yet another attempt at EMP-melee.

just 2 off of the top of my head.

> > > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > > >
> > > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > > >
> > > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > > >
> > > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > > > >
> > > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > > >
> > > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > > >
> > > > > > > > > > > honestly…
> > > > > > > > > > >
> > > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > > >
> > > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > > >
> > > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > > >
> > > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > > >
> > > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > > >
> > > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > >
> > > > > > > he also mentioned jetpack.
> > > > > > >
> > > > > > > how come you never have anything constructive to say?
> > > > > >
> > > > > > I was talking about the removal of.
> > > > > >
> > > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > >
> > > > > but armour lock doesn’t cause the better player to loose a battle.
> > > > >
> > > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > > >
> > > > > removing armour lock won’t change the skill gap in the slightest.
> > > >
> > > > I can think of several situations where AL can cause the better player to lose.
> > >
> > > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
> >
> > How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.
>
> but p2 could use his armour ability to recover from this situation.

And if P2 doesn’t have AL? Because there’s only a (depending on playlist) 1 in 6 he’ll have it.

> > > > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > > > >
> > > > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > > > >
> > > > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > > > >
> > > > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > > > > >
> > > > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > > > >
> > > > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > > > >
> > > > > > > > > > > > honestly…
> > > > > > > > > > > >
> > > > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > > > >
> > > > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > > > >
> > > > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > > > >
> > > > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > > > >
> > > > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > > > >
> > > > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > > >
> > > > > > > > he also mentioned jetpack.
> > > > > > > >
> > > > > > > > how come you never have anything constructive to say?
> > > > > > >
> > > > > > > I was talking about the removal of.
> > > > > > >
> > > > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > > >
> > > > > > but armour lock doesn’t cause the better player to loose a battle.
> > > > > >
> > > > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > > > >
> > > > > > removing armour lock won’t change the skill gap in the slightest.
> > > > >
> > > > > I can think of several situations where AL can cause the better player to lose.
> > > >
> > > > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
> > >
> > > How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.
> >
> > but p2 could use his armour ability to recover from this situation.
>
> And if P2 doesn’t have AL? Because there’s only a (depending on playlist) 1 in 6 he’ll have it.

you ninja’d my edit…

> p2 could drop a grenade on the floor, evade backwards and shoot him in the head.
> - he could just jump backwards to dodge the EMP and make him miss the melee while swinging another melee and jumping backwards causing the armour locker to miss yet another attempt at EMP-melee.
>
> just 2 off of the top of my head.

> > > > > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > > > > >
> > > > > > > > > > > > > honestly…
> > > > > > > > > > > > >
> > > > > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > > > > >
> > > > > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > > > > >
> > > > > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > > > > >
> > > > > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > > > > >
> > > > > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > > > > >
> > > > > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > > > >
> > > > > > > > > he also mentioned jetpack.
> > > > > > > > >
> > > > > > > > > how come you never have anything constructive to say?
> > > > > > > >
> > > > > > > > I was talking about the removal of.
> > > > > > > >
> > > > > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > > > >
> > > > > > > but armour lock doesn’t cause the better player to loose a battle.
> > > > > > >
> > > > > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > > > > >
> > > > > > > removing armour lock won’t change the skill gap in the slightest.
> > > > > >
> > > > > > I can think of several situations where AL can cause the better player to lose.
> > > > >
> > > > > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
> > > >
> > > > How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.
> > >
> > > but p2 could use his armour ability to recover from this situation.
> >
> > And if P2 doesn’t have AL? Because there’s only a (depending on playlist) 1 in 6 he’ll have it.
>
> you ninja’d my edit…
>
>
>
> > p2 could drop a grenade on the floor, evade backwards and shoot him in the head.
> > - he could just jump backwards to dodge the EMP and make him miss the melee while swinging another melee and jumping backwards causing the armour locker to miss yet another attempt at EMP-melee.
> >
> > just 2 off of the top of my head.

If P2 tried to punch P1 in AL then he will be stunned and unable to move out of the range of the EMP and punch.
Also, even if those methods worked whats stopping P1 from using AL to block the grenade or headshot?

> explain how it decreases the skill gap?
> you say it does but provide no explanation so why should i listen to you?
>
>
> but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.

a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)

you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above

you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill

what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills

the point is that losing battles bc of AL happens to better players. read examples above

> > > > > > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > honestly…
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > > > > > >
> > > > > > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > > > > > >
> > > > > > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > > > > > >
> > > > > > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > > > > >
> > > > > > > > > > he also mentioned jetpack.
> > > > > > > > > >
> > > > > > > > > > how come you never have anything constructive to say?
> > > > > > > > >
> > > > > > > > > I was talking about the removal of.
> > > > > > > > >
> > > > > > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > > > > >
> > > > > > > > but armour lock doesn’t cause the better player to loose a battle.
> > > > > > > >
> > > > > > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > > > > > >
> > > > > > > > removing armour lock won’t change the skill gap in the slightest.
> > > > > > >
> > > > > > > I can think of several situations where AL can cause the better player to lose.
> > > > > >
> > > > > > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
> > > > >
> > > > > How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.
> > > >
> > > > but p2 could use his armour ability to recover from this situation.
> > >
> > > And if P2 doesn’t have AL? Because there’s only a (depending on playlist) 1 in 6 he’ll have it.
> >
> > you ninja’d my edit…
> >
> >
> >
> > > p2 could drop a grenade on the floor, evade backwards and shoot him in the head.
> > > - he could just jump backwards to dodge the EMP and make him miss the melee while swinging another melee and jumping backwards causing the armour locker to miss yet another attempt at EMP-melee.
> > >
> > > just 2 off of the top of my head.
>
> If P2 tried to punch P1 in AL then he will be stunned and unable to move out of the range of the EMP and punch.
> Also, even if those methods worked whats stopping P1 from using AL to block the grenade or headshot?

as i said, jump backwards, blieve it or not this actually works.

lets not forget the the armour locker would be in armour locker a little longer then a straight up head to head because he his to rotate his camera around and get his bearings, this give p2 enough time to react and take controll of the situation at hand.

if it’s head to head then melee while holding backwards and jumping tends to make the armour locker abit disoriented causing him to miss his melee and possibly the EMP aswell giving p2 a chance to take controll again.

you could sprint forwards and jump over him.
deploy a hologram to confuse him or to block the melee(does work)
you could out maneuver him which isn’t all that hard since he is mostly static.
you could jet pack upwards and backwards.

you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.

all i really see is a failure to adapt to changing situations.

> > explain how it decreases the skill gap?
> > you say it does but provide no explanation so why should i listen to you?
> >
> >
> > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
>
> a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)

so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.

> you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above

this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.

or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.

though, i agree that this feature of armour lock should be removed.

> you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill

swing again using the mele button, he’ll get a sword block on you but you will kill him.
jump backwards to dodge the EMP and lunge again.
this again is a failure to adapt to a new situation.

> what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
>
>
> the point is that losing battles bc of AL happens to better players. read examples above

what i don’t understand is why the “good” players are so narrow minded.

also, the examples above are mostly due to players incompetence and not the armour ability.

> > > > > > > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > honestly…
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > > > > > > >
> > > > > > > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > > > > > > >
> > > > > > > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > > > > > >
> > > > > > > > > > > he also mentioned jetpack.
> > > > > > > > > > >
> > > > > > > > > > > how come you never have anything constructive to say?
> > > > > > > > > >
> > > > > > > > > > I was talking about the removal of.
> > > > > > > > > >
> > > > > > > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > > > > > >
> > > > > > > > > but armour lock doesn’t cause the better player to loose a battle.
> > > > > > > > >
> > > > > > > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > > > > > > >
> > > > > > > > > removing armour lock won’t change the skill gap in the slightest.
> > > > > > > >
> > > > > > > > I can think of several situations where AL can cause the better player to lose.
> > > > > > >
> > > > > > > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
> > > > > >
> > > > > > How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.
> > > > >
> > > > > but p2 could use his armour ability to recover from this situation.
> > > >
> > > > And if P2 doesn’t have AL? Because there’s only a (depending on playlist) 1 in 6 he’ll have it.
> > >
> > > you ninja’d my edit…
> > >
> > >
> > >
> > > > p2 could drop a grenade on the floor, evade backwards and shoot him in the head.
> > > > - he could just jump backwards to dodge the EMP and make him miss the melee while swinging another melee and jumping backwards causing the armour locker to miss yet another attempt at EMP-melee.
> > > >
> > > > just 2 off of the top of my head.
> >
> > If P2 tried to punch P1 in AL then he will be stunned and unable to move out of the range of the EMP and punch.
> > Also, even if those methods worked whats stopping P1 from using AL to block the grenade or headshot?
>
> as i said, jump backwards, blieve it or not this actually works.
>
> lets not forget the the armour locker would be in armour locker a little longer then a straight up head to head because he his to rotate his camera around and get his bearings, this give p2 enough time to react and take controll of the situation at hand.
>
> if it’s head to head then melee while holding backwards and jumping tends to make the armour locker abit disoriented causing him to miss his melee and possibly the EMP aswell giving p2 a chance to take controll again.
>
> you could sprint forwards and jump over him.
> deploy a hologram to confuse him or to block the melee(does work)
> you could out maneuver him which isn’t all that hard since he is mostly static.
> you could jet pack upwards and backwards.
>
> you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
>
> all i really see is a failure to adapt to changing situations.

Tends to? Basing this off of what!
All I see is someone who will go to any lengths to defend AL.
Jetpack away? The AL’er can come out before you can get away.
Hologram? Would a player really fall for that? I mean you can turn your camera and see the radar while in AL so…
Sprint forward, jump over him? What about the EMP? What if he stays AL?
AL is the ONLY AA that can counter every situation and that makes it OP and a crutch.

> > > explain how it decreases the skill gap?
> > > you say it does but provide no explanation so why should i listen to you?
> > >
> > >
> > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> >
> > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
>
> so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
>
>
>
> > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
>
> this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
>
> or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
>
> though, i agree that this feature of armour lock should be removed.
>
>
>
> > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
>
> swing again using the mele button, he’ll get a sword block on you but you will kill him.
> jump backwards to dodge the EMP and lunge again.
> this again is a failure to adapt to a new situation.
>
>
>
> > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> >
> >
> > the point is that losing battles bc of AL happens to better players. read examples above
>
> what i don’t understand is why the “good” players are so narrow minded.
>
> also, the examples above are mostly due to players incompetence and not the armour ability.

So it’s the player with the rockets fault that he didn’t know the other player had AL, right.

> you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
>
> all i really see is a failure to adapt to changing situations.

thats the point. why should there a possibility that the better player still dies if he clearly outplayed/outsmarted the other player?

answer this question without beating around the bush please.

wait, so in the above statement about player 1 vs player 2:

player one lacks situational awareness, so he gets ninja’d
player one has enough situational awareness to realize he is being ninja’d and counter the ninja with a cocklock melee?

this is a terrible example of amror lock stupidity, a better example is.

Player A1 and A2 (both cocklockers) vs player B1 and B2 (both onyx lords)

Player A1 and A2 attack with assault rifles and armor lock and B1 and B2 counter with concentrated dmr fire on A1, A1 goes one shot and locks, A2 continues spraying, B1 and B2 switch concentrated fire to A2, B2 and A2 go one shot, A2 locks, A1 comes out and mutuals with B2, B1 finishes off A1 when he exits lock.

In the above scenario, 2 huge noobs got a net -1 when they deserved a net -2.
This is why lock is bad. Lock should stay in social slayer but at least its not in arena, objective, or mlg where it would be detremental.

> > > explain how it decreases the skill gap?
> > > you say it does but provide no explanation so why should i listen to you?
> > >
> > >
> > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> >
> > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
>
> so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
>
>
>
> > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
>
> this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
>
> or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
>
> though, i agree that this feature of armour lock should be removed.
>
>
>
> > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
>
> swing again using the mele button, he’ll get a sword block on you but you will kill him.
> jump backwards to dodge the EMP and lunge again.
> this again is a failure to adapt to a new situation.
>
>
>
> > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> >
> >
> > the point is that losing battles bc of AL happens to better players. read examples above
>
> what i don’t understand is why the “good” players are so narrow minded.
>
> also, the examples above are mostly due to players incompetence and not the armour ability.

its awesome that you defend your precious AA :wink:

you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.

Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
AL players put no effort into gaining an advantage.

this can be summarized as a decreased skill gap for the armor lock user.

there you go

> > > > > > > > > > > > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Well yes absolutely.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled :wink:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > honestly…
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > He didn’t say AA’s, he said AL.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > armour lock changes the situation at hand though so my point is still valid.
> > > > > > > > > > > > >
> > > > > > > > > > > > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > > > > > > >
> > > > > > > > > > > > he also mentioned jetpack.
> > > > > > > > > > > >
> > > > > > > > > > > > how come you never have anything constructive to say?
> > > > > > > > > > >
> > > > > > > > > > > I was talking about the removal of.
> > > > > > > > > > >
> > > > > > > > > > > “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > > > > > > >
> > > > > > > > > > but armour lock doesn’t cause the better player to loose a battle.
> > > > > > > > > >
> > > > > > > > > > if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
> > > > > > > > > >
> > > > > > > > > > removing armour lock won’t change the skill gap in the slightest.
> > > > > > > > >
> > > > > > > > > I can think of several situations where AL can cause the better player to lose.
> > > > > > > >
> > > > > > > > i don’t think you can otherwise you would have mentioned them and explained it in the reply.
> > > > > > >
> > > > > > > How about to players with full shields, player one with AL is about to get ninja’d by player two. BUT! Because P1 has AL he doesn’t have to pay for his lack of attention, he locks, gets the stun plus EMP, and punches player P2.
> > > > > >
> > > > > > but p2 could use his armour ability to recover from this situation.
> > > > >
> > > > > And if P2 doesn’t have AL? Because there’s only a (depending on playlist) 1 in 6 he’ll have it.
> > > >
> > > > you ninja’d my edit…
> > > >
> > > >
> > > >
> > > > > p2 could drop a grenade on the floor, evade backwards and shoot him in the head.
> > > > > - he could just jump backwards to dodge the EMP and make him miss the melee while swinging another melee and jumping backwards causing the armour locker to miss yet another attempt at EMP-melee.
> > > > >
> > > > > just 2 off of the top of my head.
> > >
> > > If P2 tried to punch P1 in AL then he will be stunned and unable to move out of the range of the EMP and punch.
> > > Also, even if those methods worked whats stopping P1 from using AL to block the grenade or headshot?
> >
> > as i said, jump backwards, blieve it or not this actually works.
> >
> > lets not forget the the armour locker would be in armour locker a little longer then a straight up head to head because he his to rotate his camera around and get his bearings, this give p2 enough time to react and take controll of the situation at hand.
> >
> > if it’s head to head then melee while holding backwards and jumping tends to make the armour locker abit disoriented causing him to miss his melee and possibly the EMP aswell giving p2 a chance to take controll again.
> >
> > you could sprint forwards and jump over him.
> > deploy a hologram to confuse him or to block the melee(does work)
> > you could out maneuver him which isn’t all that hard since he is mostly static.
> > you could jet pack upwards and backwards.
> >
> > you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
> >
> > all i really see is a failure to adapt to changing situations.
>
> Tends to? Basing this off of what!

well, he is in one spot and has to move is camera around to see you, lets not forget that going from 3rd person to 1st person is disorienting.
also basing this off of my own experience and how i have seen good players handle the situations.

> All I see is someone who will go to any lengths to defend AL.

i’ve also argued against armour lock so how am i going to any length to defend armour lock?

> Jetpack away? The AL’er can come out before you can get away.

oh well then, thats the jet-packers fault for failing to deal with the situation by reacting to slow even though there was enough time.

> Hologram? Would a player really fall for that? I mean you can turn your camera and see the radar while in AL so…

when a player melee lunges and a person deploys a hologram at the right time the melee will hit the hologram.
if he deploys hologram and jumps right at the same time he pops out of armour lock then the armour locker is now left abit confused and disoriented.

> Sprint forward, jump over him? What about the EMP? What if he stays AL?

what about when he has to turn around and try and find you or gain the advantage he was trying to with armour lock?
i’ve done the sprint and jump over quite a few times myself and it definitely confuses the armour locker.

> AL is the ONLY AA that can counter every situation and that makes it OP and a crutch.

or, people are just saying this because they don’t like having to change there gameplay due to a changed situation.

@A haunted Army
How do YOU define skill in Halo?

The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.