> > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > >
> > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > >
> > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > >
> > > > > > > > > > > > > edit:
> > > > > > > > > > > > > found it!
> > > > > > > > > > > >
> > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > >
> > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > >
> > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > >
> > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > >
> > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > >
> > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > >
> > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > >
> > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > >
> > > > I dont use a mic and use armor lock prolificly.
> > >
> > > it’s what the majority of users do though.
> > >
> > > most of the time they just armour lock a full length with no thought to what they are doing.
> > >
> > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> >
> > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
>
> i have yet to see it but i’m not saying people don’t.
>
> so i ask, how with your almighty wisdom do you use armour lock?
Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
> > > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > edit:
> > > > > > > > > > > > > > found it!
> > > > > > > > > > > > >
> > > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > > >
> > > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > > >
> > > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > > >
> > > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > > >
> > > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > > >
> > > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > > >
> > > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > > >
> > > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > > >
> > > > > I dont use a mic and use armor lock prolificly.
> > > >
> > > > it’s what the majority of users do though.
> > > >
> > > > most of the time they just armour lock a full length with no thought to what they are doing.
> > > >
> > > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> > >
> > > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
> >
> > i have yet to see it but i’m not saying people don’t.
> >
> > so i ask, how with your almighty wisdom do you use armour lock?
>
> Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
> The thing about AL is that it isn’t “overpowered” per se, but yes it is just simply annoying. It isn’t ‘OP’ simply because of the fact that everyone can use it. If something is OP, and everyone can use it, why isn’t everyone using it, but instead complaining about it instead of exploiting it (like rolls eyes banshee bomb acrobatics).
>
> Armor lock is simply annoying because of the fact that it wastes your time. You get someone to a silver of health. By right he should be dead in 0.1 seconds. But he doesn’t, and you have to stand there for three more seconds like an idiot, vulnerable and all, and simply slows the game down, no exception.
>
> Maybe perhaps, if the duration of armor lock is dependent on how high your actual shields/health are (so that if you are going to die, your AL duration is super short as well; but if you are fully shielded, the AL duration is as long as it is now (allowing for countering rockets and splatters), then perhaps armor lock will finally be used for what it was intended for, instead of a pause and (help me teammates plzzzzzzz) button, but rather an ability that benefits people with good situational awareness.
>
> But alas, I find 343’s method a good substitute due to engine limitations. I still can see armor lock being implemented as equipment or a powerup in Halo 4 in the forseeable future (the concept was and still is cool), but thankfully with all the lessons learnt from Reach it will be balanced more accurately.
Well said on many points and also the suggestion to make synonymous the AL duration and heath is a point that I do not think Ive heard before.It begs the question,would you support other AA being linked to the health bar or just the red headed stepson of halo(LOL armor lock is what I meant by the previous quip)?
> > > > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > edit:
> > > > > > > > > > > > > > > found it!
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > > > >
> > > > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > > > >
> > > > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > > > >
> > > > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > > > >
> > > > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > > > >
> > > > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > > > >
> > > > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > > > >
> > > > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > > > >
> > > > > > I dont use a mic and use armor lock prolificly.
> > > > >
> > > > > it’s what the majority of users do though.
> > > > >
> > > > > most of the time they just armour lock a full length with no thought to what they are doing.
> > > > >
> > > > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> > > >
> > > > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
> > >
> > > i have yet to see it but i’m not saying people don’t.
> > >
> > > so i ask, how with your almighty wisdom do you use armour lock?
> >
> > Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
>
> can you be a bit more coherent please?
> > > > > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > edit:
> > > > > > > > > > > > > > > > found it!
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > > > > >
> > > > > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > > > > >
> > > > > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > > > > >
> > > > > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > > > > >
> > > > > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > > > > >
> > > > > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > > > > >
> > > > > > > I dont use a mic and use armor lock prolificly.
> > > > > >
> > > > > > it’s what the majority of users do though.
> > > > > >
> > > > > > most of the time they just armour lock a full length with no thought to what they are doing.
> > > > > >
> > > > > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> > > > >
> > > > > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
> > > >
> > > > i have yet to see it but i’m not saying people don’t.
> > > >
> > > > so i ask, how with your almighty wisdom do you use armour lock?
> > >
> > > Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
> >
> > can you be a bit more coherent please?
>
> That would be an impossibility.
but i can’t make heads or tails of what you wrote though.
> > It’s not “So overpowered”. it’s just appalling for gameplay.
> >
> > I prefer sprint for map control and flanking.
>
> Exactly. In the end, people have different playstyles. ‘Noobs’ like armor lock. ‘Pros’ like Sprint. Taking away one will make both populations either or :), one or the other.
First the pros would be happy then sad cause how would the identify noobs in a game unless they were frosty blue?(LOL sarcasim)
> > > > > > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > edit:
> > > > > > > > > > > > > > > > > found it!
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > > > > > >
> > > > > > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > > > > > >
> > > > > > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > > > > > >
> > > > > > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > > > > > >
> > > > > > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > > > > > >
> > > > > > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > > > > > >
> > > > > > > > I dont use a mic and use armor lock prolificly.
> > > > > > >
> > > > > > > it’s what the majority of users do though.
> > > > > > >
> > > > > > > most of the time they just armour lock a full length with no thought to what they are doing.
> > > > > > >
> > > > > > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> > > > > >
> > > > > > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
> > > > >
> > > > > i have yet to see it but i’m not saying people don’t.
> > > > >
> > > > > so i ask, how with your almighty wisdom do you use armour lock?
> > > >
> > > > Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
> > >
> > > can you be a bit more coherent please?
> >
> > That would be an impossibility.
>
> but i can’t make heads or tails of what you wrote though.
Let me see if I can put it a differant way, one of the best ways to use AL is to break up cordinated defensive team efforts.This is accomplished by running into the middle of what would be certain death,activating AL,causing a distraction for the rest of your team to take advantage of.This is a tactic I refer to as breaching.
I hate AL mostly because a large group of the people who use it, use it as a crutch for their crappy playing style. It severely slows the game down, and they usually just get killed anyway.
Then there are the jack*sses, like the ones I ran into last night.
I was playing Team Slayer with a friend when another player and his guest we picked up in matchmaking dropped out because they did not like the map.
So here it is 4 vs. 2 on a small map, and at least two of these little girls decided to use AL as well as every other power weapon on the map against my friend and I. My friend and I still did fairly well against them, but in my book their play was very unsportsmanlike!
When the roles are reversed, my friends and I may pick up the power weapons, but we generally do not use them against the outnumbered team. Seems only fair to me to give them a chance to compete. I would rather have them play the game out than quit. Do not get me started on the clowns that think it is funny to hide. Go play custom games with your other clown friends!
I do not mind the Jet pack anywhere near as much as I dislike AL. On certain maps it can be annoying especially if they have the grenade launcher, but if you are decent with the DMR or sniper, then generally Jet packers are easy kills. None of the other abilities tip game play near as much as AL in my opinion.
Those players who are good with it, or use it to become bait for their team will probably still use it. Hopefully the crappy players that use it will stop, but if they do not then they will not slow the game down as much.
So if you are using it all the time to save your bacon because you cannot shoot worth a crap, then maybe you ought to reevaluate your playing style!
> I hate AL mostly because a large group of the people who use it, use it as a crutch for their crappy playing style. It severely slows the game down, and they usually just get killed anyway.
>
> Then there are the jack*sses, like the ones I ran into last night.
>
> I was playing Team Slayer with a friend when another player and his guest we picked up in matchmaking dropped out because they did not like the map.
>
> So here it is 4 vs. 2 on a small map, and at least two of these little girls decided to use AL as well as every other power weapon on the map against my friend and I. My friend and I still did fairly well against them, but in my book their play was very unsportsmanlike!
>
> When the roles are reversed, my friends and I may pick up the power weapons, but we generally do not use them against the outnumbered team. Seems only fair to me to give them a chance to compete. I would rather have them play the game out than quit. Do not get me started on the clowns that think it is funny to hide. Go play custom games with your other clown friends!
>
> I do not mind the Jet pack anywhere near as much as I dislike AL. On certain maps it can be annoying especially if they have the grenade launcher, but if you are decent with the DMR or sniper, then generally Jet packers are easy kills. None of the other abilities tip game play near as much as AL in my opinion.
>
> Those players who are good with it, or use it to become bait for their team will probably still use it. Hopefully the crappy players that use it will stop, but if they do not then they will not slow the game down as much.
>
> So if you are using it all the time to save your bacon because you cannot shoot worth a crap, then maybe you ought to reevaluate your playing style!
> > > > > > > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > edit:
> > > > > > > > > > > > > > > > > > found it!
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > > > > > > >
> > > > > > > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > > > > > > >
> > > > > > > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > > > > > > >
> > > > > > > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > > > > > > >
> > > > > > > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > > > > > > >
> > > > > > > > > I dont use a mic and use armor lock prolificly.
> > > > > > > >
> > > > > > > > it’s what the majority of users do though.
> > > > > > > >
> > > > > > > > most of the time they just armour lock a full length with no thought to what they are doing.
> > > > > > > >
> > > > > > > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> > > > > > >
> > > > > > > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
> > > > > >
> > > > > > i have yet to see it but i’m not saying people don’t.
> > > > > >
> > > > > > so i ask, how with your almighty wisdom do you use armour lock?
> > > > >
> > > > > Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
> > > >
> > > > can you be a bit more coherent please?
> > >
> > > That would be an impossibility.
> >
> > but i can’t make heads or tails of what you wrote though.
>
> Let me see if I can put it a differant way, one of the best ways to use AL is to break up cordinated defensive team efforts.This is accomplished by running into the middle of what would be certain death,activating AL,causing a distraction for the rest of your team to take advantage of.This is a tactic I refer to as breaching.
ah ok, but to do this successfully you need to communicate with your teammates to pull it off successfully otherwise you’re just going to get dumped on.
you can do this same tactic with drop shield and hologram as well, just with armour lock people are to eager to get the kill that they are distracted from what else is going on.
> > > > > > > > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > edit:
> > > > > > > > > > > > > > > > > > > found it!
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > > > > > > > >
> > > > > > > > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > > > > > > > >
> > > > > > > > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > > > > > > > >
> > > > > > > > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > > > > > > > >
> > > > > > > > > > I dont use a mic and use armor lock prolificly.
> > > > > > > > >
> > > > > > > > > it’s what the majority of users do though.
> > > > > > > > >
> > > > > > > > > most of the time they just armour lock a full length with no thought to what they are doing.
> > > > > > > > >
> > > > > > > > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> > > > > > > >
> > > > > > > > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
> > > > > > >
> > > > > > > i have yet to see it but i’m not saying people don’t.
> > > > > > >
> > > > > > > so i ask, how with your almighty wisdom do you use armour lock?
> > > > > >
> > > > > > Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
> > > > >
> > > > > can you be a bit more coherent please?
> > > >
> > > > That would be an impossibility.
> > >
> > > but i can’t make heads or tails of what you wrote though.
> >
> > Let me see if I can put it a differant way, one of the best ways to use AL is to break up cordinated defensive team efforts.This is accomplished by running into the middle of what would be certain death,activating AL,causing a distraction for the rest of your team to take advantage of.This is a tactic I refer to as breaching.
>
> ah ok, but to do this successfully you need to communicate with your teammates to pull it off successfully otherwise you’re just going to get dumped on.
>
> you can do this same tactic with drop shield and hologram as well, just with armour lock people are to eager to get the kill that they are distracted from what else is going on.
I have found that even though I do not use a mic,most of the time when a team sees you make that kind move they know what to do(follow you in after initial distraction).But finding myself alone in a room with a whole opposing team and my team just tossing nades in has happened more often than I would like lol.
> > > > > > > > > > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > edit:
> > > > > > > > > > > > > > > > > > > > found it!
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > > > > > > > > > that easy and yet is a positive when it should be a negative.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Morning Haunted I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > > > > > > > > > >
> > > > > > > > > > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > > > > > > > > > >
> > > > > > > > > > > I dont use a mic and use armor lock prolificly.
> > > > > > > > > >
> > > > > > > > > > it’s what the majority of users do though.
> > > > > > > > > >
> > > > > > > > > > most of the time they just armour lock a full length with no thought to what they are doing.
> > > > > > > > > >
> > > > > > > > > > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
> > > > > > > > >
> > > > > > > > > Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.
> > > > > > > >
> > > > > > > > i have yet to see it but i’m not saying people don’t.
> > > > > > > >
> > > > > > > > so i ask, how with your almighty wisdom do you use armour lock?
> > > > > > >
> > > > > > > Beyond the obvious,preventing death either that you have placed yourself in purposly or not the next best application in my opinion is breaching,which is to say purposfuly inserting yourself in an intrenched enemy stonghold for the purpose of distraction or disruption of a well thought out defense.As a side note one other tid bit of info,when coming out of AL with a single or multiple(amount does not matter)foe I have found that I have a better sucsess rate of connection with stickies when backing away from the opponent as apposed to rushing towards them.Hows that for thoughtful use?
> > > > > >
> > > > > > can you be a bit more coherent please?
> > > > >
> > > > > That would be an impossibility.
> > > >
> > > > but i can’t make heads or tails of what you wrote though.
> > >
> > > Let me see if I can put it a differant way, one of the best ways to use AL is to break up cordinated defensive team efforts.This is accomplished by running into the middle of what would be certain death,activating AL,causing a distraction for the rest of your team to take advantage of.This is a tactic I refer to as breaching.
> >
> > ah ok, but to do this successfully you need to communicate with your teammates to pull it off successfully otherwise you’re just going to get dumped on.
> >
> > you can do this same tactic with drop shield and hologram as well, just with armour lock people are to eager to get the kill that they are distracted from what else is going on.
>
> I have found that even though I do not use a mic,most of the time when a team sees you make that kind move they know what to do(follow you in after initial distraction).But finding myself alone in a room with a whole opposing team and my team just tossing nades in has happened more often than I would like lol.
hey, i’m in armour lock so i should be safe, no wait, to many nades…!
nooooo! you idiots, you could have just ran in and shot them instead using element of surprise to your advantage damn it!
yea, communication is needed with people who don’t know what to do.
> There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
Deleted the whole quote before (it got pretty long).
Well yes absolutely.
If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
>
> Deleted the whole quote before (it got pretty long).
>
> Well yes absolutely.
>
> If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
>
> I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
>
> If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
honestly…
it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
oh wait, did i just say armour abilities increase the skill gap?
> > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> >
> > Deleted the whole quote before (it got pretty long).
> >
> > Well yes absolutely.
> >
> > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
> >
> > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> >
> > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
>
> honestly…
>
> it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
>
> if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
>
> oh wait, did i just say armour abilities increase the skill gap?
> > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > >
> > > Deleted the whole quote before (it got pretty long).
> > >
> > > Well yes absolutely.
> > >
> > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
> > >
> > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > >
> > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> >
> > honestly…
> >
> > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> >
> > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> >
> > oh wait, did i just say armour abilities increase the skill gap?
>
> He didn’t say AA’s, he said AL.
armour lock changes the situation at hand though so my point is still valid.
> > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > >
> > > > Deleted the whole quote before (it got pretty long).
> > > >
> > > > Well yes absolutely.
> > > >
> > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
> > > >
> > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > >
> > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > >
> > > honestly…
> > >
> > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > >
> > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > >
> > > oh wait, did i just say armour abilities increase the skill gap?
> >
> > He didn’t say AA’s, he said AL.
>
> armour lock changes the situation at hand though so my point is still valid.
He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > >
> > > > > Deleted the whole quote before (it got pretty long).
> > > > >
> > > > > Well yes absolutely.
> > > > >
> > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
> > > > >
> > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > >
> > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > >
> > > > honestly…
> > > >
> > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > >
> > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > >
> > > > oh wait, did i just say armour abilities increase the skill gap?
> > >
> > > He didn’t say AA’s, he said AL.
> >
> > armour lock changes the situation at hand though so my point is still valid.
>
> He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
he also mentioned jetpack.
how come you never have anything constructive to say?
> > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > >
> > > > > > Deleted the whole quote before (it got pretty long).
> > > > > >
> > > > > > Well yes absolutely.
> > > > > >
> > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
> > > > > >
> > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > >
> > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > >
> > > > > honestly…
> > > > >
> > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > >
> > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > >
> > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > >
> > > > He didn’t say AA’s, he said AL.
> > >
> > > armour lock changes the situation at hand though so my point is still valid.
> >
> > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
>
> he also mentioned jetpack.
>
> how come you never have anything constructive to say?
I was talking about the removal of.
“If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
> > > > > > > > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
> > > > > > >
> > > > > > > Deleted the whole quote before (it got pretty long).
> > > > > > >
> > > > > > > Well yes absolutely.
> > > > > > >
> > > > > > > If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
> > > > > > >
> > > > > > > I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
> > > > > > >
> > > > > > > If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
> > > > > >
> > > > > > honestly…
> > > > > >
> > > > > > it sounds as if these “good” players don’t want to adapt to new situations at hand and instead stay to a fixed style of play through out the entire game.
> > > > > >
> > > > > > if these people where good then they would and should be be able to adjust and adapt to the changing situations the armour abilities introduce and over come them to be victorious while the bad players will struggle with this increasing a skill gap.
> > > > > >
> > > > > > oh wait, did i just say armour abilities increase the skill gap?
> > > > >
> > > > > He didn’t say AA’s, he said AL.
> > > >
> > > > armour lock changes the situation at hand though so my point is still valid.
> > >
> > > He narrowed the topic down to just AL, while you said all AA’s. Two different subjects here.
> >
> > he also mentioned jetpack.
> >
> > how come you never have anything constructive to say?
>
> I was talking about the removal of.
>
> “If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.”
but armour lock doesn’t cause the better player to loose a battle.
if it is causing the “better” player to loose a battle then the so called “better” player has failed to adjust to the changed situation causing him to die so he has died from his own incompetence and not the armour ability.
removing armour lock won’t change the skill gap in the slightest.