I cant wait to see the answer to this question.

> > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
>
> Hypothetically. But the results shown in that video are fully reproducible with standard settings active.

Giving me a link with the definition is not going to sway me,but are you suggesting that you personely reproduced what is seen in the video?

> > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> >
> > Hypothetically. But the results shown in that video are fully reproducible with standard settings active.
>
> Giving me a link with the definition is not going to sway me,but are you suggesting that you personely reproduced what is seen in the video?

I have, though more casually than the video did. I’ve also seen blatant frosting very many times in both custom and matchmade games, during which no lag occurred.

I never created a Film or Film Clip of my reproductions simply because anyone can reproduce the phenomenon with relative ease. (Besides, you could make the same “altered settings” claim about footage in Theater. The only real way to provide incontrovertible proof to you would be to have you provide it to yourself, by reproducing the experiment.)

The thing about AL is that it isn’t “overpowered” per se, but yes it is just simply annoying. It isn’t ‘OP’ simply because of the fact that everyone can use it. If something is OP, and everyone can use it, why isn’t everyone using it, but instead complaining about it instead of exploiting it (like rolls eyes banshee bomb acrobatics).

Armor lock is simply annoying because of the fact that it wastes your time. You get someone to a silver of health. By right he should be dead in 0.1 seconds. But he doesn’t, and you have to stand there for three more seconds like an idiot, vulnerable and all, and simply slows the game down, no exception.

Maybe perhaps, if the duration of armor lock is dependent on how high your actual shields/health are (so that if you are going to die, your AL duration is super short as well; but if you are fully shielded, the AL duration is as long as it is now (allowing for countering rockets and splatters), then perhaps armor lock will finally be used for what it was intended for, instead of a pause and (help me teammates plzzzzzzz) button, but rather an ability that benefits people with good situational awareness.

But alas, I find 343’s method a good substitute due to engine limitations. I still can see armor lock being implemented as equipment or a powerup in Halo 4 in the forseeable future (the concept was and still is cool), but thankfully with all the lessons learnt from Reach it will be balanced more accurately.

It’s not “So overpowered”. it’s just appalling for gameplay.

I prefer sprint for map control and flanking.

> It’s not “So overpowered”. it’s just appalling for gameplay.
>
> I prefer sprint for map control and flanking.

Exactly. In the end, people have different playstyles. ‘Noobs’ like armor lock. ‘Pros’ like Sprint. Taking away one will make both populations either :frowning: or :), one or the other.

Both of videos are horrible at explaining or trying to prove that AL has a blatent advantage to weapon fire. The very first video is a prime example of lag. In the last example, you clearly see the red guy shoot about 3 feet away from the blue, and blue goes down. Lag caused the unregistered beatdown hit that should have caused red to die in that one.

As for the second video on a supposed controlled environment, aka same xbox match on the Forgeworld map, the timing is slightly off. The example in particular involving the DMR, you clearly see the health bar starting to recharge when the shot is fired, and you see the shield deplete a little. Yet the video is trying to establish that there is frosting that protects you? How about the rocket scenario? Where is the AL user’s perspective for that one? Kinda funny how they left that one out magically.

Look guys it all comes down to random events, leading to your downfall. Anyone can win a match on any given day despite how superior one might be. Deal with it. These constant complaint threads are getting out of hand, and the excuses and supposed proof are only getting worse. My point is this, you all knew very well during the Reach beta, what items were going in, how they worked and how they would change the coarse of many battles. You also all know very well from past beta testing, that almost nothing really changes about how the AA’s would work on retail. Yet here you all are, over a year later complaining about something you knew ahead of time before you decided to play.

Do you guys get what I am saying? It’s like buying a car without an engine and complaining a year later that the car doesn’t run…

And just for the record Cobb, you cannot tamper with theatre clips to alter settings. Save game files are a compressed file with exact cords of all objects, players and events. these cannot be altered unless you can decompress, edit and recompress the files. Which to date, i have not seen.

> And just for the record Cobb, you cannot tamper with theatre clips to alter settings.

You can change the damage settings on the game variant, play it, and avoid any actions that would reveal the change while in-game – thereby tampering with the test results in one’s own proof videos. Highly unlikely that anyone would go through the trouble, though.

In any case, talk to the OP, not to me. It was his suspicions I was referring to, not my own.

A few of the game mechanics about AL are quite annoying (Stick/ Sword Lunge/ Assassination) and having your enemy use his “get out of hell free card”. I miss the Chieftain’s Invincibility. IMO, it would be more balanced in MM because you could still kill the guy via Beat Down/Assassination. The whole sticky shedding being removed is a step in the right direction, but you should be able to Beat Down/ Assassinate them as well (to discourage them from staying put until their shields recharge).

> > > > I believe it can be used pretty effectively by someone smart/skillful, but the chances of that happening are rare. What I hate with it, is that:
> > > >
> > > > 1- It’s not fun to use.
> > > >
> > > > 2- It’s extremely annoying. For example, If I recovered in a firefight and gained the upper hand, (despite the fact I was shot at first), my opponent can just hit a button, become invulnerable, and his buddy can finish me off. Now, I have nothing against teamwork, but it’s just SO FRUSTRATING to NOT get that kill that should’ve been mine.
> > > >
> > > >
> > > > Now, obviously, this is all my opinion, but I’m sure I’m not the only one that feels this way.
> > > >
> > > > Oh yeah, and,
> > > > 3- Most people don’t know how to use it right. (A vast majority of people armor lock when they’re about to die, even if it doesn’t help them in the slightest, thus, slowing down the game.)
> > >
> > > I am skillful and I use it,but do read on as I beleive I can bring some enlightenment to your life.
> > > 1 Its fun when you use it and kill people but not fun when you get killed by people that use it.This can be said for every weapon and every AA and ever strategic advantage your opponent and you use.
> > > 2 No kill is yours until you killed them and they are dead.
> > > 3 If as you suggest most people did not know how to use it then by extension there would not be as big of a problem with it and its annoyingness,its used as its intended,to block massive damage from opponents that have mobil supiority and tactical advantage for a very breif amount of time.The user can insert himself(breaching) into a situation that would result in instant death for a player without that ability but without teamwork,pop and lock skills,a good sticky toss when exiting AL, it useless andreally your just freezing in place for a maximum of 5 seconds.Somthing I would think the better player could manage to contend with.
> >
> > your ToD in competitive are magnum and shotgun -> you play living dead alot AND
> > you didnt get rated in any arena season
> >
> > dont tell me you’re skillfull
> >
> > 1 STRATEGIC (the word says it) advantages have to be worked for. with armor lock there is no skill involved in gaining the advantage
> >
> > 2 thats the point. armor lock prevents lesser skilled players from being outplayed
> >
> > 3 problem is it blocks EVERY amount of damage the player takes so its used to counter EVERYTHING.
> > Its not about better players not being able to deal with it rather than it lowering the skill gap between two players. I mean sure the better player will know how to counter it but why should a lesser skilled player be taken to a level near the better player? (tip: they did it for the moneyz)
> >
> > also: please name other things that can be exploited without skill.
>
> Oh Im gonna tell you im skillful,but beyond that its a waste of my time,Ive played way more slayer than LD and enjoy the use of the magnum in that playlist as well,as to arena I just dont care to play that(which is not to say I never will) so Im not sure what Im supposed to do when playlist become an argument for if you are skilled or not,now to your points.
> 1 There are advantages that are strategic,and strategies that have advantages,there are even strategic advatages the person decides how to implement them,the outcome determines the validity of your strategy or if you took full advantage of your advantages.AL or not the winner of the fight has been shown to be the better stratagist.It does not matter how they arrived at victory.
> 2 If the "lessor skilled player killed you,I got bad news for you,you have just become the “lessor” skilled player in that individual scenerio,sorry to burst your bubble.This is not to say that this will happen consistently but if it happens you got outplayed,there is no other way around it,my (I can only assume)adolescent freind.
> 3 The higher skilled player may use this advantage as well if it as vastly overpowered as suggested if you choose not to use it,who has the least amount of skill in the thinking portion of the game?
>
>
> As to your last point,there are none that is my point,skillful use of any strategy or weapon or AA is acceptable to me and in my opinion the need to be critical of other people and the way they play says more about the accuser than the accused.

Arena and MLG are the playlists that have the highest skill gap. They break the game down to the core mechanics, minimizing randomness.
Now dont you wonder why they took armor lock out of these playlists?

heck even if you just got to iron division in arena it would be alright. just saying you stated yourself that you are skillfull so you have to deal with me looking at your stats :wink:

In your opinion it is considered skill to use the left stick in the loadout screen so i dont think i could convince you that armor lock takes no skill to use and has far too many advantages to balance it.
Just a few points though: it takes no effort to acquire it (loadoutscreen), it takes no skill of aiming, it takes no skill of timing since it counters everything.

I myself dont care that much if my opponents use armor lock, but i see me as one of the Whiteknights who fight the cancer by not using AL ;).

Edit: i do believe there are alot of players who have an honor code to not exploit AL; you know the kind of players that want reach actually have some kind of skill gap.

Surprisingly, yes, I do have an ‘honour code’. Boy oh boy, I sound so nerdy there. But really, I can get along with other people using AL sometimes, and other times it can be the most frustrating, -Yoink- thing on the planet.

You make a good point with Snipers and Banshees. I guess compared to Armour Lock, they still require some form of skill. Armour Lock is just aggravating; pretty much you can’t counter it except to wait it out. Banshees, snipers, yeah, they might be hard to get rid of, but you still have a chance.

> > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > >
> > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > >
> > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > >
> > > > > > edit:
> > > > > > found it!
> > > > >
> > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > >
> > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > >
> > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> >
> > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
>
> So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?

it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
that easy and yet is a positive when it should be a negative.

> > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > >
> > > Hypothetically. But the results shown in that video are fully reproducible with standard settings active.
> >
> > Giving me a link with the definition is not going to sway me,but are you suggesting that you personely reproduced what is seen in the video?
>
> I have, though more casually than the video did. I’ve also seen blatant frosting very many times in both custom and matchmade games, during which no lag occurred.
>
> I never created a Film or Film Clip of my reproductions simply because anyone can reproduce the phenomenon with relative ease. (Besides, you could make the same “altered settings” claim about footage in Theater. The only real way to provide incontrovertible proof to you would be to have you provide it to yourself, by reproducing the experiment.)

Very true,but my contention in this thread has never been that AL is not OP,rather that it is and the “pro” player for lack of a better word (not trying to offend,just need an apt word to descripe a set of players)refuses to use it and lambast anyone who does,but simultaneously will use other game exploits to fill his medal chest.Now Ive heard the argument that spawn traps and banshee flip bombs take more skill but that does not preclude them from the from joining the ranks of exploits in this game.When someone gets on the forum and decries these tactics those that use them are the first to defend them as legit tactics and after there done its on to another thread to label someone bad for using AL.Its a very curious phenomenon.

> > > > > I believe it can be used pretty effectively by someone smart/skillful, but the chances of that happening are rare. What I hate with it, is that:
> > > > >
> > > > > 1- It’s not fun to use.
> > > > >
> > > > > 2- It’s extremely annoying. For example, If I recovered in a firefight and gained the upper hand, (despite the fact I was shot at first), my opponent can just hit a button, become invulnerable, and his buddy can finish me off. Now, I have nothing against teamwork, but it’s just SO FRUSTRATING to NOT get that kill that should’ve been mine.
> > > > >
> > > > >
> > > > > Now, obviously, this is all my opinion, but I’m sure I’m not the only one that feels this way.
> > > > >
> > > > > Oh yeah, and,
> > > > > 3- Most people don’t know how to use it right. (A vast majority of people armor lock when they’re about to die, even if it doesn’t help them in the slightest, thus, slowing down the game.)
> > > >
> > > > I am skillful and I use it,but do read on as I beleive I can bring some enlightenment to your life.
> > > > 1 Its fun when you use it and kill people but not fun when you get killed by people that use it.This can be said for every weapon and every AA and ever strategic advantage your opponent and you use.
> > > > 2 No kill is yours until you killed them and they are dead.
> > > > 3 If as you suggest most people did not know how to use it then by extension there would not be as big of a problem with it and its annoyingness,its used as its intended,to block massive damage from opponents that have mobil supiority and tactical advantage for a very breif amount of time.The user can insert himself(breaching) into a situation that would result in instant death for a player without that ability but without teamwork,pop and lock skills,a good sticky toss when exiting AL, it useless andreally your just freezing in place for a maximum of 5 seconds.Somthing I would think the better player could manage to contend with.
> > >
> > > your ToD in competitive are magnum and shotgun -> you play living dead alot AND
> > > you didnt get rated in any arena season
> > >
> > > dont tell me you’re skillfull
> > >
> > > 1 STRATEGIC (the word says it) advantages have to be worked for. with armor lock there is no skill involved in gaining the advantage
> > >
> > > 2 thats the point. armor lock prevents lesser skilled players from being outplayed
> > >
> > > 3 problem is it blocks EVERY amount of damage the player takes so its used to counter EVERYTHING.
> > > Its not about better players not being able to deal with it rather than it lowering the skill gap between two players. I mean sure the better player will know how to counter it but why should a lesser skilled player be taken to a level near the better player? (tip: they did it for the moneyz)
> > >
> > > also: please name other things that can be exploited without skill.
> >
> > Oh Im gonna tell you im skillful,but beyond that its a waste of my time,Ive played way more slayer than LD and enjoy the use of the magnum in that playlist as well,as to arena I just dont care to play that(which is not to say I never will) so Im not sure what Im supposed to do when playlist become an argument for if you are skilled or not,now to your points.
> > 1 There are advantages that are strategic,and strategies that have advantages,there are even strategic advatages the person decides how to implement them,the outcome determines the validity of your strategy or if you took full advantage of your advantages.AL or not the winner of the fight has been shown to be the better stratagist.It does not matter how they arrived at victory.
> > 2 If the "lessor skilled player killed you,I got bad news for you,you have just become the “lessor” skilled player in that individual scenerio,sorry to burst your bubble.This is not to say that this will happen consistently but if it happens you got outplayed,there is no other way around it,my (I can only assume)adolescent freind.
> > 3 The higher skilled player may use this advantage as well if it as vastly overpowered as suggested if you choose not to use it,who has the least amount of skill in the thinking portion of the game?
> >
> >
> > As to your last point,there are none that is my point,skillful use of any strategy or weapon or AA is acceptable to me and in my opinion the need to be critical of other people and the way they play says more about the accuser than the accused.
>
> Arena and MLG are the playlists that have the highest skill gap. They break the game down to the core mechanics, minimizing randomness.
> Now dont you wonder why they took armor lock out of these playlists?
>
> heck even if you just got to iron division in arena it would be alright. just saying you stated yourself that you are skillfull so you have to deal with me looking at your stats :wink:
>
> In your opinion it is considered skill to use the left stick in the loadout screen so i dont think i could convince you that armor lock takes no skill to use and has far too many advantages to balance it.
> Just a few points though: it takes no effort to acquire it (loadoutscreen), it takes no skill of aiming, it takes no skill of timing since it counters everything.
>
> I myself dont care that much if my opponents use armor lock, but i see me as one of the Whiteknights who fight the cancer by not using AL ;).
>
> Edit: i do believe there are alot of players who have an honor code to not exploit AL; you know the kind of players that want reach actually have some kind of skill gap.

There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?

> > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > >
> > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > >
> > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > >
> > > > > > > edit:
> > > > > > > found it!
> > > > > >
> > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > >
> > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > >
> > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > >
> > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> >
> > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
>
> it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> that easy and yet is a positive when it should be a negative.

Morning Haunted :slight_smile: I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.

> > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > >
> > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > >
> > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > >
> > > > > > > > edit:
> > > > > > > > found it!
> > > > > > >
> > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > >
> > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > >
> > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > >
> > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > >
> > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> >
> > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > that easy and yet is a positive when it should be a negative.
>
> Morning Haunted :slight_smile: I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.

people just armour lock and call out for help, i haven’t seen it used in any other way.

> > I don’t think AL is overpowered, rather I think sometimes players feel deeply annoyed that their hard work of strategy, map knowledge, flanking, timing, and accuracy can be undone in an instant. The opposing player can counter your play via the simple press of a button, which takes absolutely no skill to perform. It was the same problem and complaint with the bubble shield from Halo 3. Both are an easy-out used to escape what is otherwise a certain death. In Halo:CE & Halo 2, you had to earn your way out of death, and when you did, it was epic.
>
> If their strategy was as good as the example you are using,then a simple push of a button could not cause it to fall apart.

I am not really arguing about it being broken or overpowered, just giving my explanation of why I think people hate it. An easy-button is no replacement for skill, and more often then not the better player wins the fight, regardless of what AA they are using.

Personally I find AL extremely annoying. It reminds me of my childhood and playing during recess with kids who constantly exploited the playground decorum of Time-Out. No one liked those kids… ‘I am out of breath’ is not a legitimate reason to call time-out, so get to base or get tagged. Sure those kids got tagged in the end, but it wasn’t fun to play with them. It’s the same feeling in Reach, the easy-button feels like an illegitimate method to avoid, what its otherwise certain death.

> > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > >
> > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > >
> > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > >
> > > > > > > > > edit:
> > > > > > > > > found it!
> > > > > > > >
> > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > >
> > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > >
> > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > >
> > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > >
> > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > >
> > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > that easy and yet is a positive when it should be a negative.
> >
> > Morning Haunted :slight_smile: I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
>
> people just armour lock and call out for help, i haven’t seen it used in any other way.

I dont use a mic and use armor lock prolificly.

> > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > >
> > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > >
> > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > >
> > > > > > > > > > edit:
> > > > > > > > > > found it!
> > > > > > > > >
> > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > >
> > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > >
> > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > >
> > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > >
> > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > >
> > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > that easy and yet is a positive when it should be a negative.
> > >
> > > Morning Haunted :slight_smile: I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> >
> > people just armour lock and call out for help, i haven’t seen it used in any other way.
>
> I dont use a mic and use armor lock prolificly.

it’s what the majority of users do though.

most of the time they just armour lock a full length with no thought to what they are doing.

i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.

> > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > >
> > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > >
> > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > >
> > > > > > > > > > > edit:
> > > > > > > > > > > found it!
> > > > > > > > > >
> > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > >
> > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > >
> > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > >
> > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > >
> > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > >
> > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > that easy and yet is a positive when it should be a negative.
> > > >
> > > > Morning Haunted :slight_smile: I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > >
> > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> >
> > I dont use a mic and use armor lock prolificly.
>
> it’s what the majority of users do though.
>
> most of the time they just armour lock a full length with no thought to what they are doing.
>
> i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.

Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.

> > > > > > > > > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > > > > > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > > > > > > > > >
> > > > > > > > > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > > > > > > > > >
> > > > > > > > > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > > > > > > > > >
> > > > > > > > > > > > edit:
> > > > > > > > > > > > found it!
> > > > > > > > > > >
> > > > > > > > > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > > > > > > > > >
> > > > > > > > > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> > > > > > > > >
> > > > > > > > > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
> > > > > > > >
> > > > > > > > you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.
> > > > > > >
> > > > > > > So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?
> > > > > >
> > > > > > it doesn’t matter, changing damage setting won’t add or remove a feature of armour lock, reproducing it is simple, just use armour lock for the full length and now you have reproduced it.
> > > > > > that easy and yet is a positive when it should be a negative.
> > > > >
> > > > > Morning Haunted :slight_smile: I accept that AL is OP lets end that portion of the debate for this thread,lets move on to the dynamics of its use and dissuse.
> > > >
> > > > people just armour lock and call out for help, i haven’t seen it used in any other way.
> > >
> > > I dont use a mic and use armor lock prolificly.
> >
> > it’s what the majority of users do though.
> >
> > most of the time they just armour lock a full length with no thought to what they are doing.
> >
> > i have yet to seem some actual thought process and strategies from people using armour lock so at the moment it is literally being used as a pause button which is annoying but doesn’t help them in the slightest.
>
> Well now is your oppertunity,ask me,I would like to beleive I use it well and with a bit of forethought in each incursion,that might biased.

i have yet to see it but i’m not saying people don’t.

so i ask, how with your almighty wisdom do you use armour lock?