> > > > I believe it can be used pretty effectively by someone smart/skillful, but the chances of that happening are rare. What I hate with it, is that:
> > > >
> > > > 1- It’s not fun to use.
> > > >
> > > > 2- It’s extremely annoying. For example, If I recovered in a firefight and gained the upper hand, (despite the fact I was shot at first), my opponent can just hit a button, become invulnerable, and his buddy can finish me off. Now, I have nothing against teamwork, but it’s just SO FRUSTRATING to NOT get that kill that should’ve been mine.
> > > >
> > > >
> > > > Now, obviously, this is all my opinion, but I’m sure I’m not the only one that feels this way.
> > > >
> > > > Oh yeah, and,
> > > > 3- Most people don’t know how to use it right. (A vast majority of people armor lock when they’re about to die, even if it doesn’t help them in the slightest, thus, slowing down the game.)
> > >
> > > I am skillful and I use it,but do read on as I beleive I can bring some enlightenment to your life.
> > > 1 Its fun when you use it and kill people but not fun when you get killed by people that use it.This can be said for every weapon and every AA and ever strategic advantage your opponent and you use.
> > > 2 No kill is yours until you killed them and they are dead.
> > > 3 If as you suggest most people did not know how to use it then by extension there would not be as big of a problem with it and its annoyingness,its used as its intended,to block massive damage from opponents that have mobil supiority and tactical advantage for a very breif amount of time.The user can insert himself(breaching) into a situation that would result in instant death for a player without that ability but without teamwork,pop and lock skills,a good sticky toss when exiting AL, it useless andreally your just freezing in place for a maximum of 5 seconds.Somthing I would think the better player could manage to contend with.
> >
> > your ToD in competitive are magnum and shotgun -> you play living dead alot AND
> > you didnt get rated in any arena season
> >
> > dont tell me you’re skillfull
> >
> > 1 STRATEGIC (the word says it) advantages have to be worked for. with armor lock there is no skill involved in gaining the advantage
> >
> > 2 thats the point. armor lock prevents lesser skilled players from being outplayed
> >
> > 3 problem is it blocks EVERY amount of damage the player takes so its used to counter EVERYTHING.
> > Its not about better players not being able to deal with it rather than it lowering the skill gap between two players. I mean sure the better player will know how to counter it but why should a lesser skilled player be taken to a level near the better player? (tip: they did it for the moneyz)
> >
> > also: please name other things that can be exploited without skill.
>
> Oh Im gonna tell you im skillful,but beyond that its a waste of my time,Ive played way more slayer than LD and enjoy the use of the magnum in that playlist as well,as to arena I just dont care to play that(which is not to say I never will) so Im not sure what Im supposed to do when playlist become an argument for if you are skilled or not,now to your points.
> 1 There are advantages that are strategic,and strategies that have advantages,there are even strategic advatages the person decides how to implement them,the outcome determines the validity of your strategy or if you took full advantage of your advantages.AL or not the winner of the fight has been shown to be the better stratagist.It does not matter how they arrived at victory.
> 2 If the "lessor skilled player killed you,I got bad news for you,you have just become the “lessor” skilled player in that individual scenerio,sorry to burst your bubble.This is not to say that this will happen consistently but if it happens you got outplayed,there is no other way around it,my (I can only assume)adolescent freind.
> 3 The higher skilled player may use this advantage as well if it as vastly overpowered as suggested if you choose not to use it,who has the least amount of skill in the thinking portion of the game?
>
>
> As to your last point,there are none that is my point,skillful use of any strategy or weapon or AA is acceptable to me and in my opinion the need to be critical of other people and the way they play says more about the accuser than the accused.
Arena and MLG are the playlists that have the highest skill gap. They break the game down to the core mechanics, minimizing randomness.
Now dont you wonder why they took armor lock out of these playlists?
heck even if you just got to iron division in arena it would be alright. just saying you stated yourself that you are skillfull so you have to deal with me looking at your stats 
In your opinion it is considered skill to use the left stick in the loadout screen so i dont think i could convince you that armor lock takes no skill to use and has far too many advantages to balance it.
Just a few points though: it takes no effort to acquire it (loadoutscreen), it takes no skill of aiming, it takes no skill of timing since it counters everything.
I myself dont care that much if my opponents use armor lock, but i see me as one of the Whiteknights who fight the cancer by not using AL ;).
Edit: i do believe there are alot of players who have an honor code to not exploit AL; you know the kind of players that want reach actually have some kind of skill gap.