I cant wait to see the answer to this question.

I don’t think AL is overpowered, rather I think sometimes players feel deeply annoyed that their hard work of strategy, map knowledge, flanking, timing, and accuracy can be undone in an instant. The opposing player can counter your play via the simple press of a button, which takes absolutely no skill to perform. It was the same problem and complaint with the bubble shield from Halo 3. Both are an easy-out used to escape what is otherwise a certain death. In Halo:CE & Halo 2, you had to earn your way out of death, and when you did, it was epic.

> Alright, guys and gals, let’s keep this topic about the subject at hand and refrain from the stat flaming. No single person is better than the other because of stats, experience with the game, or play style.
>
> (FYI I have tons of toys and books and even an autographed Reach console so I totally win.)

LOL yes you do!

AL is not necessarily OP, but it is random. It is almost complete luck when a random teammate accidentally runs across your weakened enemy.

> I don’t think AL is overpowered, rather I think sometimes players feel deeply annoyed that their hard work of strategy, map knowledge, flanking, timing, and accuracy can be undone in an instant. The opposing player can counter your play via the simple press of a button, which takes absolutely no skill to perform. It was the same problem and complaint with the bubble shield from Halo 3. Both are an easy-out used to escape what is otherwise a certain death. In Halo:CE & Halo 2, you had to earn your way out of death, and when you did, it was epic.

If their strategy was as good as the example you are using,then a simple push of a button could not cause it to fall apart.

> > I don’t think AL is overpowered, rather I think sometimes players feel deeply annoyed that their hard work of strategy, map knowledge, flanking, timing, and accuracy can be undone in an instant. The opposing player can counter your play via the simple press of a button, which takes absolutely no skill to perform. It was the same problem and complaint with the bubble shield from Halo 3. Both are an easy-out used to escape what is otherwise a certain death. In Halo:CE & Halo 2, you had to earn your way out of death, and when you did, it was epic.
>
> If their strategy was as good as the example you are using,then a simple push of a button could not cause it to fall apart.

and that’s where frosting comes in… :confused:

frosting allows for players to stay alive a lot easier which gives them an easy chance to get away causing all that hard work wasted.

though, if it is breaking there map setup then the players need to adapt, yes ADAPT to the situation at hand and overcome it.

I do (did). It’s not that it’s OP though, It’s that it is detrimental to gameplay.

> > > I don’t think AL is overpowered, rather I think sometimes players feel deeply annoyed that their hard work of strategy, map knowledge, flanking, timing, and accuracy can be undone in an instant. The opposing player can counter your play via the simple press of a button, which takes absolutely no skill to perform. It was the same problem and complaint with the bubble shield from Halo 3. Both are an easy-out used to escape what is otherwise a certain death. In Halo:CE & Halo 2, you had to earn your way out of death, and when you did, it was epic.
> >
> > If their strategy was as good as the example you are using,then a simple push of a button could not cause it to fall apart.
>
> and that’s where frosting comes in… :confused:
>
> frosting allows for players to stay alive a lot easier which gives them an easy chance to get away causing all that hard work wasted.
>
> though, if it is breaking there map setup then the players need to adapt, yes ADAPT to the situation at hand and overcome it.

Just so we are clear can you define “frosting” for me?Cause it sounds like what my wife puts on her cupcakes and while good I dont think it could save my life or kill you.

during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
during this time players can also shoot, swing mele’s and throw grenades.

i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.

there are 2 videos on youtube that show this very well but i can’t seem to dig them up.

edit:
found it!

> during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> during this time players can also shoot, swing mele’s and throw grenades.
>
> i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
>
> there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
>
> edit:
> found it!

I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?

> > > > I don’t think AL is overpowered, rather I think sometimes players feel deeply annoyed that their hard work of strategy, map knowledge, flanking, timing, and accuracy can be undone in an instant. The opposing player can counter your play via the simple press of a button, which takes absolutely no skill to perform. It was the same problem and complaint with the bubble shield from Halo 3. Both are an easy-out used to escape what is otherwise a certain death. In Halo:CE & Halo 2, you had to earn your way out of death, and when you did, it was epic.
> > >
> > > If their strategy was as good as the example you are using,then a simple push of a button could not cause it to fall apart.
> >
> > and that’s where frosting comes in… :confused:
> >
> > frosting allows for players to stay alive a lot easier which gives them an easy chance to get away causing all that hard work wasted.
> >
> > though, if it is breaking there map setup then the players need to adapt, yes ADAPT to the situation at hand and overcome it.
>
> Just so we are clear can you define “frosting” for me?Cause it sounds like what my wife puts on her cupcakes and while good I dont think it could save my life or kill you.

Frosting is the creamy blue electricity that springs off as a person comes out of AL and drains shields, gives a small hit to health and briefly immobilizes an opponent allowing an ALer to grab a quickie beatdown. Any player worth their salt knows to stay a few meters away from a guy in AL because frosting is a killer.

EDIT: It’s also useful because if a vehicle larger than a Ghost tries to run you over, as soon as the initial contact is done, you can delock and EMP the vehicle so it can be boarded. I consider that to be the original intention for the AL feature, as AL was meant to be anti-vehicle.

> > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > during this time players can also shoot, swing mele’s and throw grenades.
> >
> > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> >
> > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> >
> > edit:
> > found it!
>
> I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?

it doesn’t matter what gametype you are in, the effects are the same in every gametype.

> > [description of frosting]
> >
> > edit:
> > found it!
>
> I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?

That was a Slayer game. The fact that it took place on Forge World has absolutely no relevance whatsoever. Armor Lock functions the same regardless of what map you’re playing on.

here you go
alot of this stuff in this video is down to lagg because it was taken from a matchamking game but this bit actually shows the effects of frosting in matchmaking.

> If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.

the answer is argument and debate.

> > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > during this time players can also shoot, swing mele’s and throw grenades.
> > >
> > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > >
> > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > >
> > > edit:
> > > found it!
> >
> > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
>
> it doesn’t matter what gametype you are in, the effects are the same in every gametype.

Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?

> > If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.
>
> the answer is argument and debate.

LOL after 120 post I think Im starting to figure that out.

> > > [description of frosting]
> > >
> > > edit:
> > > found it!
> >
> > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
>
> That was a Slayer game. The fact that it took place on Forge World has absolutely no relevance whatsoever. Armor Lock functions the same regardless of what map you’re playing on.

Can the amount of damage inflicted be adjusted and also the amount of time one can use an AA?

> > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > >
> > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > >
> > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > >
> > > > edit:
> > > > found it!
> > >
> > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> >
> > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
>
> Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?

you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.

> > > > > during the time from going from 3rd person to 1st person view after using armour lock for a full leangth the effects of armour lock are still partialy there even though the charge is empty.
> > > > > during this time players can also shoot, swing mele’s and throw grenades.
> > > > >
> > > > > i say it is only partially in effect though, i think grenades, rocket launcher and some other strong form of attacks go through it while regular gun fire and mele’s are blocked as normal.
> > > > >
> > > > > there are 2 videos on youtube that show this very well but i can’t seem to dig them up.
> > > > >
> > > > > edit:
> > > > > found it!
> > > >
> > > > I competely understand what you are saying and watched the video you presented and one thing jumps to mind,I beleive that was a forge would game and as such I cannot determine what settings that was on or even if that performs the same way as it does in slayer,do you have a video of a slayer game(not forge world)where what you are descibing takes place?
> > >
> > > it doesn’t matter what gametype you are in, the effects are the same in every gametype.
> >
> > Now I might be wrong but can damage be reduced or increased in forge world as well as the amount of time an AA can be used?
>
> you can’t change how long armour abilities are used for but you can adjust the damage a player can do though i don’t think it changes the effects of frosting.

So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?

> So one hypotheticaly could turn down the damage of the gun in order to give the appearance that the armor ability is operating in a way that it normaly would not?

Hypothetically. But the results shown in that video are fully reproducible with standard settings active.