I cant wait to see the answer to this question.

> > > > If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.
> > >
> > > Well “technically” during war shouldn’t you have the better advantage? So let’s use me as an example. [I love the AL BTW] Say i’m being attacked by a jetpack and sprint, i go into AL and them being so idiotic get close. So BAM i Emp both and finish both off with a double bash.I pretty much just saved my life, It’s useful and efficient.
> >
> > I use it.Im asking why people who beleive it is overpowered,do not use it but seem to have no problem exploiting other aspects of the game without feeling like hypocrites.
>
> Indeed,a very well scripted Question.

You are too kind.

> > > If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.
> >
> > Well “technically” during war shouldn’t you have the better advantage? So let’s use me as an example. [I love the AL BTW] Say i’m being attacked by a jetpack and sprint, i go into AL and them being so idiotic get close. So BAM i Emp both and finish both off with a double bash.I pretty much just saved my life, It’s useful and efficient.
>
> I use it.Im asking why people who beleive it is overpowered,do not use it but seem to have no problem exploiting other aspects of the game without feeling like hypocrites.

THAAAAAAAANK YOUUUUU!

> > > > If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.
> > >
> > > Well “technically” during war shouldn’t you have the better advantage? So let’s use me as an example. [I love the AL BTW] Say i’m being attacked by a jetpack and sprint, i go into AL and them being so idiotic get close. So BAM i Emp both and finish both off with a double bash.I pretty much just saved my life, It’s useful and efficient.
> >
> > I use it.Im asking why people who beleive it is overpowered,do not use it but seem to have no problem exploiting other aspects of the game without feeling like hypocrites.
>
> THAAAAAAAANK YOUUUUU!

YOUUUUUR WELCOOOOOOOME :)LOL

> > > > > > > > I don’t have a problem to wait to get my kill when someone goes into AL but I’ve got a problem if someone use it in CQC. You will never know if someone has AL or not. If he has no you can go into melee range and finish your enemy but if he has that thing, he can easily abuse it and kill you.
> > > > > > >
> > > > > > > In your opinion,if somebody uses their chosen AA to kill or live it is an abuse?Do you hold yourself to the same standards?
> > > > > >
> > > > > > Gaming isn’t a kill or die situation. Rules that you make for yourself and that are made in the community make games much more enjoyable, at least for me. That’s the problem of todays communities. So the best solution to AL would be to take it completely out of matchmaking but 343i won’t do that anyway so people complain about that stuff on the forums.
> > > > >
> > > > > What if the vast majority either do not care or do not agree that it should not be removed?
> > > >
> > > > The vast majority is not always right, actually they are rarely right but that’s not the point. Do you think that the majority would even care if there would be big changes in matchmaking? No they wouldn’t. As long as they have fun in a game, they’ll keep playing it.
> > >
> > > Fair point that most will not care,but if changes are made,would you agree that it in general,changes to an exsisting game can causes more damage to population then leaving it the same?
> >
> > Sometimes you have to push something forward. Reach has lost a fairly big amout of people due the AA’s and all that stuff. You can’t know if it will be a flop or not before they didn’t do that.
> > Some people will leave, some will come back but I don’t think it will be a too big amout of people that leave or join Reach after a change.
>
> Reach is not even close to a flop,it just does have the ability to have the market share it had in 1,2 and three.There are too many games of high quality and great gameplay,that is not opinion,that is fact.Another factor is its one of the few that only resides on one console,expansion could help and so could putting out a product more often than they have.4 will do very well,as did reach and ODST and 3 as did 2 and 1 they are all great games.

That are just opinion. You have one, I have one, everyone has one.
I’m not a fan of reach and so it’s my opinion that this game is full of unneccesary things. I also think that the modern market is flooded with bad games that other people think are great.

You can try selling your Halo Reach disc and buying a lollipop with the money you get. Most of the problems you described will be fixed.

> If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.

> > > > > > > > > I don’t have a problem to wait to get my kill when someone goes into AL but I’ve got a problem if someone use it in CQC. You will never know if someone has AL or not. If he has no you can go into melee range and finish your enemy but if he has that thing, he can easily abuse it and kill you.
> > > > > > > >
> > > > > > > > In your opinion,if somebody uses their chosen AA to kill or live it is an abuse?Do you hold yourself to the same standards?
> > > > > > >
> > > > > > > Gaming isn’t a kill or die situation. Rules that you make for yourself and that are made in the community make games much more enjoyable, at least for me. That’s the problem of todays communities. So the best solution to AL would be to take it completely out of matchmaking but 343i won’t do that anyway so people complain about that stuff on the forums.
> > > > > >
> > > > > > What if the vast majority either do not care or do not agree that it should not be removed?
> > > > >
> > > > > The vast majority is not always right, actually they are rarely right but that’s not the point. Do you think that the majority would even care if there would be big changes in matchmaking? No they wouldn’t. As long as they have fun in a game, they’ll keep playing it.
> > > >
> > > > Fair point that most will not care,but if changes are made,would you agree that it in general,changes to an exsisting game can causes more damage to population then leaving it the same?
> > >
> > > Sometimes you have to push something forward. Reach has lost a fairly big amout of people due the AA’s and all that stuff. You can’t know if it will be a flop or not before they didn’t do that.
> > > Some people will leave, some will come back but I don’t think it will be a too big amout of people that leave or join Reach after a change.
> >
> > Reach is not even close to a flop,it just does have the ability to have the market share it had in 1,2 and three.There are too many games of high quality and great gameplay,that is not opinion,that is fact.Another factor is its one of the few that only resides on one console,expansion could help and so could putting out a product more often than they have.4 will do very well,as did reach and ODST and 3 as did 2 and 1 they are all great games.
>
> That are just opinion. You have one, I have one, everyone has one.
> I’m not a fan of reach and so it’s my opinion that this game is full of unneccesary things. I also think that the modern market is flooded with bad games that other people think are great.

Numericaly there is absolute evidence to the contrary of what your suggesting,the number one game on xbox live currently did not exsist when halo was released,surely you must see that.Just out of curiosity,what games in the current market are good?

> You can try selling your Halo Reach disc and buying a lollipop with the money you get. Most of the problems you described will be fixed.
>
>
>
> > If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.

I dont want lolipops,Im looking for answers.

> > > > If as suggested AL is so vastly overpowered,I often wonder why players that are aware of it do not take advantage of it?I have a hard time beleiving it is out of some sort code of honor that they adhere to preventing them from exploiting advantages in the game,but perhaps Im wrong.If so it appears that AL finds its self among spawn traps and banshee acrobat bombing as game exploits which have been used by the better players,but AL is the one labeled as the cheapest and providence of the bad,noob player.Now before you think Im upset,Im really not,just kinda curious as to why.
> > >
> > > You make a good point, Banshee is OP people take advantage of that, Sniper is OP people take advantage of that.
> > >
> > > If something is OP it does get taken advantage of but AL isn’t OP it’s just ‘annoying’
> > > (Some people want it nerfed to become unannoying but it will never become unannoying/nerfed-enough for the people that it annoys enough to want it nerfed)
> >
> > I condone all forms of killing and do not consider it cheap to kill in any way you are able to,as long as you dont use aimbots and that sort of thing.
>
> I’m not saying don’t use the sniper or banshee or AL, I use them myself. I was just proving that AL isn’t OP.
>
> Things that are OP(sniper/banshee) are used, But AL is complained about because it’s ‘annoying’ not because it’s OP

This isnt an argument, so dont try to use this terrible excuse as one. Your comparing apples to oranges. Sniper can be OP and beneficial because its not regenerative and you dont spawn with it.

Think before you post:)

You guys are all missing the main point here. Any and I mean absolutely any weapon or AA can be overpowered or annoying when weilded in the hands of a proper player. Hell, a needler could be massivly annoying if weilded and used properly.

Point is, the game ahs been out for over a year, and you’r all still / just now finding and still whining about these fine details that you should have overcome and grown acustomed too. But still, you complain and expect 343i to come in and fix things tailored toy uor particular liking. Get over it. games are not designed for one or a few people, but a mass market.

Also, does anyone here even know how much time, effort and recoding would ahve to go into changing AA’s to the drastic extreme a lot of people suggest? They would have to re-ship the game entirely. Yes, MegaloScript can counter and balance some issues to quell a few major issues, but it has it’s limits people!

As for player count and market share, halo 3 and Halo 2 did not have major economic problems and a slue of games climbing up it’s backside for competition. Reach is a great stand alone Halo title, anyone would be a fool to argue that. Expanding Halo titles back out to the PC would also help majorly. Almost every new Crytek, infinity Ward, etc… game that is coming out, sees a simultanious PC release…except Halo. And yes that does hurt it a bit.

I’de also like to add on a side note, I don’t recall this much crap being thrown around about the equipment. AL is comparable to the bubble shield. I never heard of thousands of whiney -Yoink- kids complaining they missed their kills because some guy threw down a bubble shield and deflected a sticky back at someone. You guys all need to learn to adapt better to the games. Plain and simple. BTW, Plunderfull, you sir…ROCK!!

> You guys are all missing the main point here. Any and I mean absolutely any weapon or AA can be overpowered or annoying when weilded in the hands of a proper player. Hell, a needler could be massivly annoying if weilded and used properly.
>
> Point is, the game ahs been out for over a year, and you’r all still / just now finding and still whining about these fine details that you should have overcome and grown acustomed too. But still, you complain and expect 343i to come in and fix things tailored toy uor particular liking. Get over it. games are not designed for one or a few people, but a mass market.
>
> Also, does anyone here even know how much time, effort and recoding would ahve to go into changing AA’s to the drastic extreme a lot of people suggest? They would have to re-ship the game entirely. Yes, MegaloScript can counter and balance some issues to quell a few major issues, but it has it’s limits people!
>
> As for player count and market share, halo 3 and Halo 2 did not have major economic problems and a slue of games climbing up it’s backside for competition. Reach is a great stand alone Halo title, anyone would be a fool to argue that. Expanding Halo titles back out to the PC would also help majorly. Almost every new Crytek, infinity Ward, etc… game that is coming out, sees a simultanious PC release…except Halo. And yes that does hurt it a bit.
>
> I’de also like to add on a side note, I don’t recall this much crap being thrown around about the equipment. AL is comparable to the bubble shield. I never heard of thousands of whiney -Yoink!- kids complaining they missed their kills because some guy threw down a bubble shield and deflected a sticky back at someone. You guys all need to learn to adapt better to the games. Plain and simple. BTW, Plunderfull, you sir…ROCK!!

tips hat You said it all.

I believe it can be used pretty effectively by someone smart/skillful, but the chances of that happening are rare. What I hate with it, is that:

1- It’s not fun to use.

2- It’s extremely annoying. For example, If I recovered in a firefight and gained the upper hand, (despite the fact I was shot at first), my opponent can just hit a button, become invulnerable, and his buddy can finish me off. Now, I have nothing against teamwork, but it’s just SO FRUSTRATING to NOT get that kill that should’ve been mine.

Now, obviously, this is all my opinion, but I’m sure I’m not the only one that feels this way.

Oh yeah, and,
3- Most people don’t know how to use it right. (A vast majority of people armor lock when they’re about to die, even if it doesn’t help them in the slightest, thus, slowing down the game.)

> The reason people don’t use armour lock is because they want to use something more versatile like Sprint, but when someone chooses armour lock that can counter Sprint main advantage they get pissed off. The reason people don’t whine about things like the sniper, evade is because they want to use those things.
>
> People will cry about anything that doesn’t benefit them, that’s why jetpack, armour lock are whined about and sniper/evade are not.

Oh is that why?

kk thanks man, i didn’t know.
God bless.

> I believe it can be used pretty effectively by someone smart/skillful, but the chances of that happening are rare. What I hate with it, is that:
>
> 1- It’s not fun to use.
>
> 2- It’s extremely annoying. For example, If I recovered in a firefight and gained the upper hand, (despite the fact I was shot at first), my opponent can just hit a button, become invulnerable, and his buddy can finish me off. Now, I have nothing against teamwork, but it’s just SO FRUSTRATING to NOT get that kill that should’ve been mine.
>
>
> Now, obviously, this is all my opinion, but I’m sure I’m not the only one that feels this way.
>
> Oh yeah, and,
> 3- Most people don’t know how to use it right. (A vast majority of people armor lock when they’re about to die, even if it doesn’t help them in the slightest, thus, slowing down the game.)

I am skillful and I use it,but do read on as I beleive I can bring some enlightenment to your life.
1 Its fun when you use it and kill people but not fun when you get killed by people that use it.This can be said for every weapon and every AA and ever strategic advantage your opponent and you use.
2 No kill is yours until you killed them and they are dead.
3 If as you suggest most people did not know how to use it then by extension there would not be as big of a problem with it and its annoyingness,its used as its intended,to block massive damage from opponents that have mobil supiority and tactical advantage for a very breif amount of time.The user can insert himself(breaching) into a situation that would result in instant death for a player without that ability but without teamwork,pop and lock skills,a good sticky toss when exiting AL, it useless andreally your just freezing in place for a maximum of 5 seconds.Somthing I would think the better player could manage to contend with.

> > I believe it can be used pretty effectively by someone smart/skillful, but the chances of that happening are rare. What I hate with it, is that:
> >
> > 1- It’s not fun to use.
> >
> > 2- It’s extremely annoying. For example, If I recovered in a firefight and gained the upper hand, (despite the fact I was shot at first), my opponent can just hit a button, become invulnerable, and his buddy can finish me off. Now, I have nothing against teamwork, but it’s just SO FRUSTRATING to NOT get that kill that should’ve been mine.
> >
> >
> > Now, obviously, this is all my opinion, but I’m sure I’m not the only one that feels this way.
> >
> > Oh yeah, and,
> > 3- Most people don’t know how to use it right. (A vast majority of people armor lock when they’re about to die, even if it doesn’t help them in the slightest, thus, slowing down the game.)
>
> I am skillful and I use it,but do read on as I beleive I can bring some enlightenment to your life.
> 1 Its fun when you use it and kill people but not fun when you get killed by people that use it.This can be said for every weapon and every AA and ever strategic advantage your opponent and you use.
> 2 No kill is yours until you killed them and they are dead.
> 3 If as you suggest most people did not know how to use it then by extension there would not be as big of a problem with it and its annoyingness,its used as its intended,to block massive damage from opponents that have mobil supiority and tactical advantage for a very breif amount of time.The user can insert himself(breaching) into a situation that would result in instant death for a player without that ability but without teamwork,pop and lock skills,a good sticky toss when exiting AL, it useless andreally your just freezing in place for a maximum of 5 seconds.Somthing I would think the better player could manage to contend with.

your ToD in competitive are magnum and shotgun -> you play living dead alot AND
you didnt get rated in any arena season

dont tell me you’re skillfull

1 STRATEGIC (the word says it) advantages have to be worked for. with armor lock there is no skill involved in gaining the advantage

2 thats the point. armor lock prevents lesser skilled players from being outplayed

3 problem is it blocks EVERY amount of damage the player takes so its used to counter EVERYTHING.
Its not about better players not being able to deal with it rather than it lowering the skill gap between two players. I mean sure the better player will know how to counter it but why should a lesser skilled player be taken to a level near the better player? (tip: they did it for the moneyz)

also: please name other things that can be exploited without skill.

Because it’s not overpowered, it’s just bad kids crying everytime they die when waiting for someone to come out of Armor Lock.

I wouldn’t call it overpowered, just unbalanced and a cause of gameplay interruption.

First, it’s a defensive ability, so when used offensively, it’s unbalanced, plain and simple. By now, most people have gotten use to playing cautiously around AL and will avoid too many close-range encounters, but it’s still unfair to have someone use Armor Lock to win a melee-battle. When abused, it can allow a player, at even the lowest amount of health, kill a full-health and shield player at close range.

Second, the whole thing just takes too long. 5 seconds is a long time in the middle of a firefight. That’s 5 whole seconds where two combatants are doing nothing to fight one another, because one of them decided to groundpound.

The TU Armor Lock is great. It does its job of being defensive while not hampering gameplay. It just needs to take damage from weapons more equally, because the current version seems to pick and choose what kind of damage actually effects the shield.

> > > I believe it can be used pretty effectively by someone smart/skillful, but the chances of that happening are rare. What I hate with it, is that:
> > >
> > > 1- It’s not fun to use.
> > >
> > > 2- It’s extremely annoying. For example, If I recovered in a firefight and gained the upper hand, (despite the fact I was shot at first), my opponent can just hit a button, become invulnerable, and his buddy can finish me off. Now, I have nothing against teamwork, but it’s just SO FRUSTRATING to NOT get that kill that should’ve been mine.
> > >
> > >
> > > Now, obviously, this is all my opinion, but I’m sure I’m not the only one that feels this way.
> > >
> > > Oh yeah, and,
> > > 3- Most people don’t know how to use it right. (A vast majority of people armor lock when they’re about to die, even if it doesn’t help them in the slightest, thus, slowing down the game.)
> >
> > I am skillful and I use it,but do read on as I beleive I can bring some enlightenment to your life.
> > 1 Its fun when you use it and kill people but not fun when you get killed by people that use it.This can be said for every weapon and every AA and ever strategic advantage your opponent and you use.
> > 2 No kill is yours until you killed them and they are dead.
> > 3 If as you suggest most people did not know how to use it then by extension there would not be as big of a problem with it and its annoyingness,its used as its intended,to block massive damage from opponents that have mobil supiority and tactical advantage for a very breif amount of time.The user can insert himself(breaching) into a situation that would result in instant death for a player without that ability but without teamwork,pop and lock skills,a good sticky toss when exiting AL, it useless andreally your just freezing in place for a maximum of 5 seconds.Somthing I would think the better player could manage to contend with.
>
> your ToD in competitive are magnum and shotgun -> you play living dead alot AND
> you didnt get rated in any arena season
>
> dont tell me you’re skillfull
>
> 1 STRATEGIC (the word says it) advantages have to be worked for. with armor lock there is no skill involved in gaining the advantage
>
> 2 thats the point. armor lock prevents lesser skilled players from being outplayed
>
> 3 problem is it blocks EVERY amount of damage the player takes so its used to counter EVERYTHING.
> Its not about better players not being able to deal with it rather than it lowering the skill gap between two players. I mean sure the better player will know how to counter it but why should a lesser skilled player be taken to a level near the better player? (tip: they did it for the moneyz)
>
> also: please name other things that can be exploited without skill.

Oh Im gonna tell you im skillful,but beyond that its a waste of my time,Ive played way more slayer than LD and enjoy the use of the magnum in that playlist as well,as to arena I just dont care to play that(which is not to say I never will) so Im not sure what Im supposed to do when playlist become an argument for if you are skilled or not,now to your points.
1 There are advantages that are strategic,and strategies that have advantages,there are even strategic advatages the person decides how to implement them,the outcome determines the validity of your strategy or if you took full advantage of your advantages.AL or not the winner of the fight has been shown to be the better stratagist.It does not matter how they arrived at victory.
2 If the "lessor skilled player killed you,I got bad news for you,you have just become the “lessor” skilled player in that individual scenerio,sorry to burst your bubble.This is not to say that this will happen consistently but if it happens you got outplayed,there is no other way around it,my (I can only assume)adolescent freind.
3 The higher skilled player may use this advantage as well if it as vastly overpowered as suggested if you choose not to use it,who has the least amount of skill in the thinking portion of the game?

As to your last point,there are none that is my point,skillful use of any strategy or weapon or AA is acceptable to me and in my opinion the need to be critical of other people and the way they play says more about the accuser than the accused.

> Because it’s not overpowered, it’s just bad kids crying everytime they die when waiting for someone to come out of Armor Lock.

There is more truth in these words than in some of the long winded responses to this thread.

> > Because it’s not overpowered, it’s just bad kids crying everytime they die when waiting for someone to come out of Armor Lock.
>
> There is more truth in these words than in some of the long winded responses to this thread.

what if he escapes because of frosting? is that my fault?
what if i stick him but killed by that sticky because of sticky shedding? is that my fault?
what if i fire a rocket at him and he deflects it back at me? is that my fault?

those are really the only issues to armour lock, the rest is people just can’t stand change and want there old precious halo 2.

Snipers, banshees, rockets are things placed on the map to be fought over and gained.
AL is spawned with. It’s cheap.
Jetpacks are stupid.
Why change Halo at it’s “final” stage? AA’s were ridiculous from the start.