I cant wait to see the answer to this question.

> > > > > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > > > > >
> > > > > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > > > > >
> > > > > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> > > > >
> > > > > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
> > > >
> > > > full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
> > > >
> > > > let me see if i can find the video…
> > >
> > > I would love to see that!
> >
> > [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16246940&player=ZomeChiiN

> > im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)
> >
> > so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.
>
> Whats to debate. It’s a statement. If you can’t tell what the yoink stands for I’m sorry but I obviously can’t tell you the word it censored.

maybe you can describe it with another word that wont be censored? if not i disrespect you now

> > > > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > > > >
> > > > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > > > >
> > > > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > > > >
> > > > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > > > >
> > > > > > > > > > > God finally you answered it.
> > > > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > > > >
> > > > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > > > >
> > > > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > > > >
> > > > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > > > >
> > > > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > > > >
> > > > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > > > >
> > > > > > > if you dont understand it now ill stop right here
> > > > > >
> > > > > > so why on earth would a person keep choosing to attack a person in armour lock, thats how the effort is being removed, not the armour ability but player decision.
> > > > > >
> > > > > > the player who took the effort to get the power weapons and map controll will wait for the player to come out of armour and then use the acquired power weapon to gain the kill and point for his team.
> > > > > >
> > > > > > omg no, his effort wasn’t wasted after all!!
> > > > >
> > > > > EXAMPLE: nonAL kills a player who had one rocket left (by outplaying him you know). nonAL shoots rocket at player B not knowing he has AL. B locks and denies the effort of the player that outplayed another player for the rocket. what now?
> > > > > is it yet again a really small chance that this happens? if so why does this change it?
> > > >
> > > > Tuff Yoink! guy.
> > >
> > > mind explaining your statement?
> >
> > Seems fairly self explanatory to me.
>
> im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)
>
> so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.

blood ,the yoink portion of that statement refered to human waste that is solid.Its a saying in the US that means= deal with it.

> > > im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)
> > >
> > > so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.
> >
> > Whats to debate. It’s a statement. If you can’t tell what the yoink stands for I’m sorry but I obviously can’t tell you the word it censored.
>
> maybe you can describe it with another word that wont be censored? if not i disrespect you now

Well I could care less if you disrespected me, but if you must know it was the T word for chest puppies!

> > > > > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > > > > >
> > > > > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > > > > >
> > > > > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > > > > >
> > > > > > > > > > > > God finally you answered it.
> > > > > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > > > > >
> > > > > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > > > > >
> > > > > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > > > > >
> > > > > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > > > > >
> > > > > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > > > > >
> > > > > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > > > > >
> > > > > > > > if you dont understand it now ill stop right here
> > > > > > >
> > > > > > > so why on earth would a person keep choosing to attack a person in armour lock, thats how the effort is being removed, not the armour ability but player decision.
> > > > > > >
> > > > > > > the player who took the effort to get the power weapons and map controll will wait for the player to come out of armour and then use the acquired power weapon to gain the kill and point for his team.
> > > > > > >
> > > > > > > omg no, his effort wasn’t wasted after all!!
> > > > > >
> > > > > > EXAMPLE: nonAL kills a player who had one rocket left (by outplaying him you know). nonAL shoots rocket at player B not knowing he has AL. B locks and denies the effort of the player that outplayed another player for the rocket. what now?
> > > > > > is it yet again a really small chance that this happens? if so why does this change it?
> > > > >
> > > > > Tuff Yoink! guy.
> > > >
> > > > mind explaining your statement?
> > >
> > > Seems fairly self explanatory to me.
> >
> > im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)
> >
> > so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.
>
> blood ,the yoink portion of that statement refered to human waste that is solid.Its a saying in the US that means= deal with it.

LOL, that works too.

> > > > > > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > > > > > >
> > > > > > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > > > > > >
> > > > > > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> > > > > >
> > > > > > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
> > > > >
> > > > > full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
> > > > >
> > > > > let me see if i can find the video…
> > > >
> > > > I would love to see that!
> > >
> > > [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16246940&player=ZomeChiiN

> > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > >
> > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > >
> > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > >
> > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > >
> > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > >
> > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > >
> > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > >
> > > > > > > > > do not hedge my question.
> > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > its also not about how players use it.
> > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > >
> > > > > > > > do i really have to repeat myself?
> > > > > > >
> > > > > > > Do I really have to repeat myself?
> > > > > >
> > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > >
> > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > >
> > > > > God finally you answered it.
> > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > >
> > > > you have to explain how armour lock decreases the skill gap
> > >
> > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> >
> > and as i said, explain how it gives the user an advantage just by pressing a button.
> >
> > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
>
> it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
>
> if you dont understand it now ill stop right here

so why on earth would a person keep choosing to attack a person in armour lock, thats how the effort is being removed, not the armour ability but player decision.

the player who took the effort to get the power weapons and map controll will wait for the player to come out of armour and then use the acquired power weapon to gain the kill and point for his team.

omg no, his effort wasn’t wasted after all!!

[/quote]
EXAMPLE: nonAL kills a player who had one rocket left (by outplaying him you know). nonAL shoots rocket at player B not knowing he has AL. B locks and denies the effort of the player that outplayed another player for the rocket. what now?
is it yet again a really small chance that this happens? if so why does this change it?
[/quote]
Tuff Yoink! guy.
[/quote]
mind explaining your statement?
[/quote]
Seems fairly self explanatory to me.
[/quote]
im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)

so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.
[/quote]
blood ,the yoink portion of that statement refered to human waste that is solid.Its a saying in the US that means= deal with it.

[/quote]
LOL, that works too.
[/quote]
Plunderfull=Prolific AL user and cursing translator XD

> > > > im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)
> > > >
> > > > so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.
> > >
> > > Whats to debate. It’s a statement. If you can’t tell what the yoink stands for I’m sorry but I obviously can’t tell you the word it censored.
> >
> > maybe you can describe it with another word that wont be censored? if not i disrespect you now
>
> Well I could care less if you disrespected me, but if you must know it was the T word for chest puppies!

thought you insulted me but now i understand that its a normal expression in your language

might have understood you in the beginning if you wrote it like this :wink:
moep

> > > > > im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)
> > > > >
> > > > > so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.
> > > >
> > > > Whats to debate. It’s a statement. If you can’t tell what the yoink stands for I’m sorry but I obviously can’t tell you the word it censored.
> > >
> > > maybe you can describe it with another word that wont be censored? if not i disrespect you now
> >
> > Well I could care less if you disrespected me, but if you must know it was the T word for chest puppies!
>
> thought you insulted me but now i understand that its a normal expression in your language
>
> might have understood you in the beginning if you wrote it like this :wink:
> tough t.urd guy

Yep, but I like fun bags not fecal matter. lol

> > > > > > > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > > > > > > >
> > > > > > > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > > > > > > >
> > > > > > > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> > > > > > >
> > > > > > > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
> > > > > >
> > > > > > full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
> > > > > >
> > > > > > let me see if i can find the video…
> > > > >
> > > > > I would love to see that!
> > > >
> > > > [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16246940&player=ZomeChiiN

> > > > > > > > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > > > > > > > >
> > > > > > > > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > > > > > > > >
> > > > > > > > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> > > > > > > >
> > > > > > > > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
> > > > > > >
> > > > > > > full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
> > > > > > >
> > > > > > > let me see if i can find the video…
> > > > > >
> > > > > > I would love to see that!
> > > > >
> > > > > [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16246940&player=ZomeChiiN

> The difference between why everyone used an “OP” gun like the Battle Rifle was because it was only OP when someone injected a lot of skill into their shots. Armor Lock, however, takes half a brain to operate and makes no positive contribution to gameplay. Calling Armor Lock a strategy doesn’t make it any more of a positive contribution to gameplay.
>
> Your entire justification process to every example of sluggish, skill-lacking gameplay that is shoved in your face is “no. It is solid gameplay” which is just as mindless as the “ADAPT!!!” argument. What is fact is that Armor Lock elongates games/kill times and is a simple “press for a second chance at life” button. What is opinion, aka is fallible, is whether or not you like it. When you press your opinion as fact, you simply present an argument that is wrong in so many ways.

When someone sprints around a corner to stop getting shot,does that delay/elongate the game?Is it your contention that there is no way to skillfully use AL?

> > > The difference between why everyone used an “OP” gun like the Battle Rifle was because it was only OP when someone injected a lot of skill into their shots. Armor Lock, however, takes half a brain to operate and makes no positive contribution to gameplay. Calling Armor Lock a strategy doesn’t make it any more of a positive contribution to gameplay.
> > >
> > > Your entire justification process to every example of sluggish, skill-lacking gameplay that is shoved in your face is “no. It is solid gameplay” which is just as mindless as the “ADAPT!!!” argument. What is fact is that Armor Lock elongates games/kill times and is a simple “press for a second chance at life” button. What is opinion, aka is fallible, is whether or not you like it. When you press your opinion as fact, you simply present an argument that is wrong in so many ways.
> >
> > When someone sprints around a corner to stop getting shot,does that delay/elongate the game?Is it your contention that there is no way to skillfully use AL?
>
> I never said ANY armor abilities are good. IMO, they should all be scattered around the map and be a tool that must be fought over to be harnessed, thus used as little as possible or by people that deserve them most. Also, there is a skillful way to use any piece of weaponry or equipment in all of Halo; the levels of skill, or “skill-gaps”, are different between things, however. There is a skill to using AL, but it is so simplistic in respective to any other piece of equipment.

So you would like it to be like Halo 3?

> > > > > > > > > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > > > > > > > > >
> > > > > > > > > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > > > > > > > > >
> > > > > > > > > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> > > > > > > > >
> > > > > > > > > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
> > > > > > > >
> > > > > > > > full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
> > > > > > > >
> > > > > > > > let me see if i can find the video…
> > > > > > >
> > > > > > > I would love to see that!
> > > > > >
> > > > > > [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16246940&player=ZomeChiiN

Armor Lock isn’t “Good”, its just irritating and wrecks the flow of gameplay. Thats why more better players don’t use it.

> > > The difference between why everyone used an “OP” gun like the Battle Rifle was because it was only OP when someone injected a lot of skill into their shots. Armor Lock, however, takes half a brain to operate and makes no positive contribution to gameplay. Calling Armor Lock a strategy doesn’t make it any more of a positive contribution to gameplay.
> > >
> > > Your entire justification process to every example of sluggish, skill-lacking gameplay that is shoved in your face is “no. It is solid gameplay” which is just as mindless as the “ADAPT!!!” argument. What is fact is that Armor Lock elongates games/kill times and is a simple “press for a second chance at life” button. What is opinion, aka is fallible, is whether or not you like it. When you press your opinion as fact, you simply present an argument that is wrong in so many ways.
> >
> > When someone sprints around a corner to stop getting shot,does that delay/elongate the game?Is it your contention that there is no way to skillfully use AL?
>
> I never said ANY armor abilities are good. IMO, they should all be scattered around the map and be a tool that must be fought over to be harnessed, thus used as little as possible or by people that deserve them most. Also, there is a skillful way to use any piece of weaponry or equipment in all of Halo; the levels of skill, or “skill-gaps”, are different between things, however. There is a skill to using AL, but it is so simplistic in respective to any other piece of equipment.

Just was reading through your post and I must not have been paying attention,cause you made two major points,one AL slows down gameplay and two the only way to use it is to mindlessly press the button.You conveniently forgot to answere if sprinting around corners delays/elongates gameplay,and mindlessly pushing a button being the only way to operate AL would be a extremely narrow point of veiw.Anything may be used to a higher degree of skill,to say otherwise is an example of being stuborn to support your argument.

Plunderfull:

No offence but that gameplay did not display skill, the player responsible for the gameplay in question even admitted it, and you still feel AL isn’t appalling.

I’m done.

> Plunderfull:
>
> No offence but that gameplay did not display skill, the player responsible for the gameplay in question even admitted it, and you still feel AL isn’t appalling.
>
> I’m done.

> > Plunderfull:
> >
> > No offence but that gameplay did not display skill, the player responsible for the gameplay in question even admitted it, and you still feel AL isn’t appalling.
> >
> > I’m done.

> Plunderfull:
>
> <mark>No offence but that gameplay did not display skill, the player responsible for the gameplay in question even admitted it</mark>, and you still feel AL isn’t appalling.
>
> I’m done.

WHAT?! Please display your source for that.