I cant wait to see the answer to this question.

> > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > >
> > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> >
> > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
>
> A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.

full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.

let me see if i can find the video…

> > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > >
> > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > >
> > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > >
> > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > >
> > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > >
> > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > >
> > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > >
> > > > > > > > God finally you answered it.
> > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > >
> > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > >
> > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > >
> > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > >
> > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > >
> > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > >
> > > > if you dont understand it now ill stop right here
> > >
> > > so why on earth would a person keep choosing to attack a person in armour lock, thats how the effort is being removed, not the armour ability but player decision.
> > >
> > > the player who took the effort to get the power weapons and map controll will wait for the player to come out of armour and then use the acquired power weapon to gain the kill and point for his team.
> > >
> > > omg no, his effort wasn’t wasted after all!!
> >
> > EXAMPLE: nonAL kills a player who had one rocket left (by outplaying him you know). nonAL shoots rocket at player B not knowing he has AL. B locks and denies the effort of the player that outplayed another player for the rocket. what now?
> > is it yet again a really small chance that this happens? if so why does this change it?
>
> Tuff Yoink! guy.

mind explaining your statement?

> > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > >
> > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > >
> > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > >
> > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > >
> > > > > > > > > > do i really have to repeat myself?
> > > > > > > > >
> > > > > > > > > Do I really have to repeat myself?
> > > > > > > >
> > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > >
> > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > >
> > > > > > > God finally you answered it.
> > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > >
> > > > > > you have to explain how armour lock decreases the skill gap
> > > > >
> > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > >
> > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > >
> > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > >
> > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > >
> > > if you dont understand it now ill stop right here
> >
> > It’s called a counter buddy. :stuck_out_tongue:
>
> well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.
>
> seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.

Armor lock is a counter to damage but its major weakness is its lack of and its suceptibility to mobil supiority.By this I mean sprint will gain power weapons and stategic spots on the map thus the balance,in my opinion.

> > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > >
> > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > >
> > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > >
> > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > >
> > > > > > > > > > do i really have to repeat myself?
> > > > > > > > >
> > > > > > > > > Do I really have to repeat myself?
> > > > > > > >
> > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > >
> > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > >
> > > > > > > God finally you answered it.
> > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > >
> > > > > > you have to explain how armour lock decreases the skill gap
> > > > >
> > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > >
> > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > >
> > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > >
> > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > >
> > > if you dont understand it now ill stop right here
> >
> > It’s called a counter buddy. :stuck_out_tongue:
>
> well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.
>
> seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.

AA’s that can counter this rocket scenario: Hologram, Jet Pack, and AL. Every AA has it’s own Pro’s and Con’s.

> > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > >
> > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > >
> > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> >
> > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
>
> full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
>
> let me see if i can find the video…

I would love to see that!

> > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > >
> > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > >
> > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > >
> > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > >
> > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > >
> > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > >
> > > > > > > > > God finally you answered it.
> > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > >
> > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > >
> > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > >
> > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > >
> > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > >
> > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > >
> > > > > if you dont understand it now ill stop right here
> > > >
> > > > so why on earth would a person keep choosing to attack a person in armour lock, thats how the effort is being removed, not the armour ability but player decision.
> > > >
> > > > the player who took the effort to get the power weapons and map controll will wait for the player to come out of armour and then use the acquired power weapon to gain the kill and point for his team.
> > > >
> > > > omg no, his effort wasn’t wasted after all!!
> > >
> > > EXAMPLE: nonAL kills a player who had one rocket left (by outplaying him you know). nonAL shoots rocket at player B not knowing he has AL. B locks and denies the effort of the player that outplayed another player for the rocket. what now?
> > > is it yet again a really small chance that this happens? if so why does this change it?
> >
> > Tuff Yoink! guy.
>
> mind explaining your statement?

Seems fairly self explanatory to me.

> > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > >
> > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > >
> > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> >
> > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
>
> full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
>
> let me see if i can find the video…

While your at it look up full teams of every other AA.

> > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > >
> > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > >
> > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > >
> > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > >
> > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > >
> > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > >
> > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > >
> > > > > > > > God finally you answered it.
> > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > >
> > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > >
> > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > >
> > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > >
> > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > >
> > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > >
> > > > if you dont understand it now ill stop right here
> > >
> > > It’s called a counter buddy. :stuck_out_tongue:
> >
> > well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.
> >
> > seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.
>
> AA’s that can counter this rocket scenario: Hologram, Jet Pack, and AL. Every AA has it’s own Pro’s and Con’s.

if the enemy player is yet to show his armor ability, shooting a rocket at them is likely to get a kill,(provided you don’t miss) unless he has armor lock.

no ones gonna shoot a rocket at a guy flying high in the air or a hologram running away from a player.

> > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > >
> > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > >
> > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > >
> > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > >
> > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > >
> > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > >
> > > > > > > > > God finally you answered it.
> > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > >
> > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > >
> > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > >
> > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > >
> > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > >
> > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > >
> > > > > if you dont understand it now ill stop right here
> > > >
> > > > It’s called a counter buddy. :stuck_out_tongue:
> > >
> > > well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.
> > >
> > > seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.
> >
> > AA’s that can counter this rocket scenario: Hologram, Jet Pack, and AL. Every AA has it’s own Pro’s and Con’s.
>
> if the enemy player is yet to show his armor ability, shooting a rocket at them is likely to get a kill,(provided you don’t miss) unless he has armor lock.
>
> no ones gonna shoot a rocket at a guy flying high in the air or a hologram running away from a player.

If you know how to use Holograms yes you can. As for JP, its still a counter because his rockets are useless given he doesn’t know how to aim and time correctly, making his effort to find and use the rockets just as useless.

> > > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > > >
> > > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > > >
> > > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> > >
> > > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
> >
> > full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
> >
> > let me see if i can find the video…
>
> I would love to see that!

[url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16246940&player=ZomeChiiN

> > > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > > >
> > > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > > >
> > > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > > >
> > > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > > >
> > > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > > >
> > > > > > > > > > God finally you answered it.
> > > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > > >
> > > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > > >
> > > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > > >
> > > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > > >
> > > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > > >
> > > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > > >
> > > > > > if you dont understand it now ill stop right here
> > > > >
> > > > > It’s called a counter buddy. :stuck_out_tongue:
> > > >
> > > > well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.
> > > >
> > > > seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.
> > >
> > > AA’s that can counter this rocket scenario: Hologram, Jet Pack, and AL. Every AA has it’s own Pro’s and Con’s.
> >
> > if the enemy player is yet to show his armor ability, shooting a rocket at them is likely to get a kill,(provided you don’t miss) unless he has armor lock.
> >
> > no ones gonna shoot a rocket at a guy flying high in the air or a hologram running away from a player.
>
> If you know how to use Holograms yes you can. As for JP, its still a counter because his rockets are useless given he doesn’t know how to aim and time correctly, making his effort to find and use the rockets just as useless.

i’m sorry but i don’t understand. if your standing on the ground and you see a rocket coming at you and you only have hologram or jetpack equipped how are you going to survive it? hologram wont do anything to stop it and you wont have near enough time to fly out of the way.

> > > > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > > > > here you go
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > > > >
> > > > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > > > >
> > > > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > > > >
> > > > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > > > >
> > > > > > > > > > > God finally you answered it.
> > > > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > > > >
> > > > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > > > >
> > > > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > > > >
> > > > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > > > >
> > > > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > > > >
> > > > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > > > >
> > > > > > > if you dont understand it now ill stop right here
> > > > > >
> > > > > > It’s called a counter buddy. :stuck_out_tongue:
> > > > >
> > > > > well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.
> > > > >
> > > > > seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.
> > > >
> > > > AA’s that can counter this rocket scenario: Hologram, Jet Pack, and AL. Every AA has it’s own Pro’s and Con’s.
> > >
> > > if the enemy player is yet to show his armor ability, shooting a rocket at them is likely to get a kill,(provided you don’t miss) unless he has armor lock.
> > >
> > > no ones gonna shoot a rocket at a guy flying high in the air or a hologram running away from a player.
> >
> > If you know how to use Holograms yes you can. As for JP, its still a counter because his rockets are useless given he doesn’t know how to aim and time correctly, making his effort to find and use the rockets just as useless.
>
> i’m sorry but i don’t understand. if your standing on the ground and you see a rocket coming at you and you only have hologram or jetpack equipped how are you going to survive it? hologram wont do anything to stop it and you wont have near enough time to fly out of the way.

The same can be said about someone with AL in the air. For example using the Concussion Rifle over and over keeps you from using AL. Shooting someone with AL while they’re falling or jumping with any number of power weapons.

> > > > > > > The fact that everyone can use it does not make it a good game mechanic. Such “logic” does not work out too well.
> > > > > >
> > > > > > Absolutly correct,but it does allow everybody to have the same advantages making it fair.
> > > > >
> > > > > sorta, this would be true if everyone spawned with it regardless of the loudout picked.
> > > >
> > > > A well rounded team will have a combination of AA for differant applications.If everybody used AL that would be boring,its one of many really cool additions to halo,AA have added so much more than they have detracted.
> > >
> > > full armor lock teams can completely dominate on most non btb maps, with little effort needed at that. we tested and proved this, and i say for a fact that players with little skill can use armor lock to achieve results that would be other wise impossible.
> > >
> > > let me see if i can find the video…
> >
> > I would love to see that!
>
> [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16246940&player=ZomeChiiN

> view on why reach was created how it was created

in my opinion reachs gameplay was designed around average/bad players being able to compete with better players.
this can also be described with the term „decreased skill gap“.
why do i come to this conclusion?
lets take a look at the things reach did different than the previous halo.

no bleedthrough: in reach it is possible to sprint at an enemy and double melee him although said opponent shot you while you were running at him. now these shots didnt matter in the slightest.

bloom: with bloom you now have to pace your shots to make sure every hit registers. this gives worse players more time to react. since this isnt working as intended it creates another skill decrease since the worse player can get lucky whith spamming and still kill the better player

movement acceleration: makes strafing hard thus giving the worse player a better chance at hitting the better player

decreased jump height: along with the acceleration that makes it much harder to dodge grenades thus giving worse players a chance to kill better players just by throwing nades (in h3 you lost a battle if you started throwing nades in the middle of a gunfight)

decreased shield recharge rate: this yet again gives worse players more time to hunt down an injured opponent

armor abilities: increasing map movement, breaking map control with ease, camping, gaining advantages without effort

this list may not be complete but these points come to my mind first

now why did they change these things?
i say it was for the money.
in my opinion they wanted to attract many new players to reach so they would have income from xbl-gold and the dlc.
now the average player plays the game for fun and mostly doesnt give a damn about stats.
but because they dont want to improve (please do not take that as an offense, i know that differs) that much they hop in and out of reach.
in h3 there was a really big incentive to advance because of the large skill gap.
now with the decreased skill gap in reach in my opinion many average players hop to other games since they have about the same skill gap.
the good players dont have an incentive to play reach because the arena does not have enough players.
i think halo was loved just because it had a great skill gap so every player had an incentive to play it.
good players played other good players and bad/average players had an incentive to increase their level.
with the decreased skill gap many players left halo because they dont have an incentive to play it. average gamers have plenty games to choose from and good players dont find likeskilled opponents enough.

i don’t see how the same can be said, if the armor locker is jumping around as some one fires a rocket at him thats his fault. something that can happen regardless of the AA your holding.

the the concussion rifle is not relevant because as a map pickup a player is not likely to always have one on hand.
unlike armor lock.

> > > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > > >
> > > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > > >
> > > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > > >
> > > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > > >
> > > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > > >
> > > > > > > > > > God finally you answered it.
> > > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > > >
> > > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > > >
> > > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > > >
> > > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > > >
> > > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > > >
> > > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > > >
> > > > > > if you dont understand it now ill stop right here
> > > > >
> > > > > so why on earth would a person keep choosing to attack a person in armour lock, thats how the effort is being removed, not the armour ability but player decision.
> > > > >
> > > > > the player who took the effort to get the power weapons and map controll will wait for the player to come out of armour and then use the acquired power weapon to gain the kill and point for his team.
> > > > >
> > > > > omg no, his effort wasn’t wasted after all!!
> > > >
> > > > EXAMPLE: nonAL kills a player who had one rocket left (by outplaying him you know). nonAL shoots rocket at player B not knowing he has AL. B locks and denies the effort of the player that outplayed another player for the rocket. what now?
> > > > is it yet again a really small chance that this happens? if so why does this change it?
> > >
> > > Tuff Yoink! guy.
> >
> > mind explaining your statement?
>
> Seems fairly self explanatory to me.

im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)

so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.

> > > > > > > > explain how it decreases the skill gap?
> > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > >
> > > > > > > >
> > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > >
> > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > >
> > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > >
> > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > >
> > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > >
> > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > >
> > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > this again is a failure to adapt to a new situation.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > >
> > > > > > >
> > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > >
> > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > >
> > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > >
> > > > > its awesome that you defend your precious AA :wink:
> > > > >
> > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > >
> > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > AL players put no effort into gaining an advantage.
> > > > >
> > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > >
> > > > > there you go
> > > >
> > > > it’s awsome that you refuse to debate what i put forward.
> > > >
> > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > >
> > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > >
> > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> >
> > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> >
> > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
>
> i do not want to know what to do.
> i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.

it’s not an advantage if you cannot move.
it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.

[/quote]
do not hedge my question.
the only ability of armor lock regarded here is absorbing every amount of damage.
its also not about how players use it.
i want to know your opinion on whether the absorbing of damage is an advantage or not.
[/quote]
do i really have to repeat myself?

[/quote]
Do I really have to repeat myself?
[/quote]
but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.

sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.

[/quote]
God finally you answered it.
so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
[/quote]
you have to explain how armour lock decreases the skill gap

[/quote]
AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
[/quote]
and as i said, explain how it gives the user an advantage just by pressing a button.

if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.

[/quote]
it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap

if you dont understand it now ill stop right here
[/quote]
It’s called a counter buddy. :stuck_out_tongue:
[/quote]
well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.

seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.
[/quote]
AA’s that can counter this rocket scenario: Hologram, Jet Pack, and AL. Every AA has it’s own Pro’s and Con’s.
[/quote]
if the enemy player is yet to show his armor ability, shooting a rocket at them is likely to get a kill,(provided you don’t miss) unless he has armor lock.

no ones gonna shoot a rocket at a guy flying high in the air or a hologram running away from a player.
[/quote]
If you know how to use Holograms yes you can. As for JP, its still a counter because his rockets are useless given he doesn’t know how to aim and time correctly, making his effort to find and use the rockets just as useless.
[/quote]
i’m sorry but i don’t understand. if your standing on the ground and you see a rocket coming at you and you only have hologram or jetpack equipped how are you going to survive it? hologram wont do anything to stop it and you wont have near enough time to fly out of the way.
[/quote]
If you had holgram,maybe the person with the rockets would have confused the hologram(it happens) for the real player firing a rocket at it while the real player is ticking him in the head.The jetpacker spends alot of time in the air and I dont know if you have tried hitting a player in the air with a rocket,but its real hard.I know its a differant story when they are on the ground but since they spend so much time in the air making them less likely to be killed by rockets just like a AL.

> i don’t see how the same can be said, if the armor locker is jumping around as some one fires a rocket at him thats his fault. something that can happen regardless of the AA your holding.
>
> the the concussion rifle is not relevant because as a map pickup a player is not likely to always have one on hand.
> unlike armor lock.

I’m just telling you that just as JP is ineffective on the ground so is AL in the air. And you can fool someone with rockets with HG if he doesn’t see you do it. Obviously nobody would fall for HG when you can clearly see the player use it.

> > > > > > > > > > > > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > its awesome that you defend your precious AA :wink:
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > there you go
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I dont know where i was refusing a debate? im answering you all the time :wink:
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > i do not want to know what to do.
> > > > > > > > > > > > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > it’s not an advantage if you cannot move.
> > > > > > > > > > > > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > do not hedge my question.
> > > > > > > > > > > > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > > > > > > > > > > > its also not about how players use it.
> > > > > > > > > > > > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > do i really have to repeat myself?
> > > > > > > > > > > > >
> > > > > > > > > > > > > Do I really have to repeat myself?
> > > > > > > > > > > >
> > > > > > > > > > > > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> > > > > > > > > > > >
> > > > > > > > > > > > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > > > > > > > > > >
> > > > > > > > > > > God finally you answered it.
> > > > > > > > > > > so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > > > >
> > > > > > > > > > you have to explain how armour lock decreases the skill gap
> > > > > > > > >
> > > > > > > > > AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
> > > > > > > >
> > > > > > > > and as i said, explain how it gives the user an advantage just by pressing a button.
> > > > > > > >
> > > > > > > > if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
> > > > > > >
> > > > > > > it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
> > > > > > > so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
> > > > > > >
> > > > > > > if you dont understand it now ill stop right here
> > > > > >
> > > > > > so why on earth would a person keep choosing to attack a person in armour lock, thats how the effort is being removed, not the armour ability but player decision.
> > > > > >
> > > > > > the player who took the effort to get the power weapons and map controll will wait for the player to come out of armour and then use the acquired power weapon to gain the kill and point for his team.
> > > > > >
> > > > > > omg no, his effort wasn’t wasted after all!!
> > > > >
> > > > > EXAMPLE: nonAL kills a player who had one rocket left (by outplaying him you know). nonAL shoots rocket at player B not knowing he has AL. B locks and denies the effort of the player that outplayed another player for the rocket. what now?
> > > > > is it yet again a really small chance that this happens? if so why does this change it?
> > > >
> > > > Tuff Yoink! guy.
> > >
> > > mind explaining your statement?
> >
> > Seems fairly self explanatory to me.
>
> im sorry english is not my native language so its hard to guess what yoink! stands for (unless there is a way to remove the filter?)
>
> so if you tried to be cocky with me then please read the debate with haunted. he was avoiding answering my questions for a long time.

Whats to debate. It’s a statement. If you can’t tell what the yoink stands for I’m sorry but I obviously can’t tell you the word it censored.

armor lock is overpowered in default reach, and even a bit overpowered in TU (although im not entirely sure how it is after the recent TU tweaks to the beta playlist).

not acknowledging this point just makes you look bad.

you either

1.) play against terrible kids all day long so AL isnt a problem.

or

2.) arent able to understand why its overpowered because of a fundamental lack of understanding of the game.