> > > > > > > > explain how it decreases the skill gap?
> > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > >
> > > > > > > >
> > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > >
> > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > >
> > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > >
> > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > >
> > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > >
> > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > >
> > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > this again is a failure to adapt to a new situation.
> > > > > >
> > > > > >
> > > > > >
> > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > >
> > > > > > >
> > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > >
> > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > >
> > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > >
> > > > > its awesome that you defend your precious AA 
> > > > >
> > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > >
> > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > AL players put no effort into gaining an advantage.
> > > > >
> > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > >
> > > > > there you go
> > > >
> > > > it’s awsome that you refuse to debate what i put forward.
> > > >
> > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > >
> > > I dont know where i was refusing a debate? im answering you all the time 
> > >
> > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> >
> > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> >
> > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
>
> i do not want to know what to do.
> i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
it’s not an advantage if you cannot move.
it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
[/quote]
do not hedge my question.
the only ability of armor lock regarded here is absorbing every amount of damage.
its also not about how players use it.
i want to know your opinion on whether the absorbing of damage is an advantage or not.
[/quote]
do i really have to repeat myself?
[/quote]
Do I really have to repeat myself?
[/quote]
but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
[/quote]
God finally you answered it.
so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
[/quote]
you have to explain how armour lock decreases the skill gap
[/quote]
AL rewards you with an advantage without putting effort into gaining the advantage=decreased skill gap for AL. hence the repeating of my question and the above statement
[/quote]
and as i said, explain how it gives the user an advantage just by pressing a button.
if a player doesn’t put effort in then all he is doing by using armour lock is putting himself at more of a diss-advantage then other armour abilites do.
[/quote]
it absorbs every amount of damage and thus erases all the effort another player put into gaining his advantage (power weapons for example)
so by choosing armor lock and then pressing a button the AL gains an advantage without effort= decreased skill gap
if you dont understand it now ill stop right here
[/quote]
It’s called a counter buddy. 
[/quote]
well then you should see the problem here, as players can spawn with a counter to almost everything on the map that players have to work to achieve.
seems kind of unfair that after fighting others and securing map control to get the rocket launcher it is countered by another player changing his loudout.
[/quote]
AA’s that can counter this rocket scenario: Hologram, Jet Pack, and AL. Every AA has it’s own Pro’s and Con’s.
[/quote]
if the enemy player is yet to show his armor ability, shooting a rocket at them is likely to get a kill,(provided you don’t miss) unless he has armor lock.
no ones gonna shoot a rocket at a guy flying high in the air or a hologram running away from a player.
[/quote]
If you know how to use Holograms yes you can. As for JP, its still a counter because his rockets are useless given he doesn’t know how to aim and time correctly, making his effort to find and use the rockets just as useless.
[/quote]
i’m sorry but i don’t understand. if your standing on the ground and you see a rocket coming at you and you only have hologram or jetpack equipped how are you going to survive it? hologram wont do anything to stop it and you wont have near enough time to fly out of the way.
[/quote]
If you had holgram,maybe the person with the rockets would have confused the hologram(it happens) for the real player firing a rocket at it while the real player is ticking him in the head.The jetpacker spends alot of time in the air and I dont know if you have tried hitting a player in the air with a rocket,but its real hard.I know its a differant story when they are on the ground but since they spend so much time in the air making them less likely to be killed by rockets just like a AL.