> > > > > > > @A haunted Army
> > > > > > > How do YOU define skill in Halo?
> > > > > >
> > > > > > the ability to:
> > > > > > - aim
> > > > > > - react in a controlled manner instead of panicking
> > > > > > - be able to adapt and adjust consistently to chaning situations
> > > > > > - understand and use teamwork
> > > > > > - find and abuse anything to gain an advantage
> > > > >
> > > > > So wouldn’t K/D be a reflection of that?
> > > >
> > > > er nope.
> > > >
> > > > if they where matched against people with roughly the same skill level then there k/d will be lower.
> > > >
> > > > though, the higher your skill level is the less people you will be matched against with roughly the same skill level as you resulting in a higher k/d.
> > > >
> > > > but lets not forget that k/d is boosted.
> > > >
> > > >
> > > > also, MLG doesn’t have a higher skill gap, it’s actually the opposite since the average skill level in that playlist is alot higher.
> > >
> > > Why not? I’m abusing the less skilled players!
> >
> > and how do i know it wasn’t arranged just so you can get the higher k/d?
>
> …How about taking a quick peek at my game history?
just because they aren’t guests doesn’t mean you didn’t arrange it so that you can boost your k/d and using different accounts from game to game.
> > > > > > you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
> > > > > >
> > > > > > all i really see is a failure to adapt to changing situations.
> > > > >
> > > > > thats the point. why should there a possibility that the better player still dies if he clearly outplayed/outsmarted the other player?
> > > > >
> > > > > answer this question without beating around the bush please.
> > > >
> > > > i’m sorry but how do you know the kills wouldn’t have been traded anyway?
> > > >
> > > > i thought good players trade kills to push in and gain an advantage.
> > >
> > > i know the kills wouldnt have been traded because i wrote “the better player still dies if he clearly outplayed/outsmarted the other player”
> > >
> > > this implies that there are no trades
> >
> > just posting it again in case you overread it.
> >
> > i really would like an answer to this
>
> how do you know he was outplayed and outsmarted?
dude seriously
the point was about whether armor lock decreases the skill gap or not.
the environment in which this point should be discussed was given but here it is again.
more skilled player vs lesser skilled player without armor lock: the more skilled player kills the opponent. thats why he is more skilled
more skilled player vs lesser skilled player whith armor lock: the lesser skilled player denies the kill of the more skilled player although he got outplayed by the more skilled player
> > > > > > > > @A haunted Army
> > > > > > > > How do YOU define skill in Halo?
> > > > > > >
> > > > > > > the ability to:
> > > > > > > - aim
> > > > > > > - react in a controlled manner instead of panicking
> > > > > > > - be able to adapt and adjust consistently to chaning situations
> > > > > > > - understand and use teamwork
> > > > > > > - find and abuse anything to gain an advantage
> > > > > >
> > > > > > So wouldn’t K/D be a reflection of that?
> > > > >
> > > > > er nope.
> > > > >
> > > > > if they where matched against people with roughly the same skill level then there k/d will be lower.
> > > > >
> > > > > though, the higher your skill level is the less people you will be matched against with roughly the same skill level as you resulting in a higher k/d.
> > > > >
> > > > > but lets not forget that k/d is boosted.
> > > > >
> > > > >
> > > > > also, MLG doesn’t have a higher skill gap, it’s actually the opposite since the average skill level in that playlist is alot higher.
> > > >
> > > > Why not? I’m abusing the less skilled players!
> > >
> > > and how do i know it wasn’t arranged just so you can get the higher k/d?
> >
> > …How about taking a quick peek at my game history?
>
> just because they aren’t guests doesn’t mean you didn’t arrange it so that you can boost your k/d and using different accounts from game to game.
> > > > > > > you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
> > > > > > >
> > > > > > > all i really see is a failure to adapt to changing situations.
> > > > > >
> > > > > > thats the point. why should there a possibility that the better player still dies if he clearly outplayed/outsmarted the other player?
> > > > > >
> > > > > > answer this question without beating around the bush please.
> > > > >
> > > > > i’m sorry but how do you know the kills wouldn’t have been traded anyway?
> > > > >
> > > > > i thought good players trade kills to push in and gain an advantage.
> > > >
> > > > i know the kills wouldnt have been traded because i wrote “the better player still dies if he clearly outplayed/outsmarted the other player”
> > > >
> > > > this implies that there are no trades
> > >
> > > just posting it again in case you overread it.
> > >
> > > i really would like an answer to this
> >
> > how do you know he was outplayed and outsmarted?
>
> dude seriously
> the point was about whether armor lock decreases the skill gap or not.
> the environment in which this point should be discussed was given but here it is again.
>
> more skilled player vs lesser skilled player without armor lock: the more skilled player kills the opponent. thats why he is more skilled
>
> more skilled player vs lesser skilled player whith armor lock: the lesser skilled player denies the kill of the more skilled player although he got outplayed by the more skilled player
you say they got outplayed but i don’t see anything that says how he got outplayed and how armour lock denied him of a kill.
> > > > > > > > > @A haunted Army
> > > > > > > > > How do YOU define skill in Halo?
> > > > > > > >
> > > > > > > > the ability to:
> > > > > > > > - aim
> > > > > > > > - react in a controlled manner instead of panicking
> > > > > > > > - be able to adapt and adjust consistently to chaning situations
> > > > > > > > - understand and use teamwork
> > > > > > > > - find and abuse anything to gain an advantage
> > > > > > >
> > > > > > > So wouldn’t K/D be a reflection of that?
> > > > > >
> > > > > > er nope.
> > > > > >
> > > > > > if they where matched against people with roughly the same skill level then there k/d will be lower.
> > > > > >
> > > > > > though, the higher your skill level is the less people you will be matched against with roughly the same skill level as you resulting in a higher k/d.
> > > > > >
> > > > > > but lets not forget that k/d is boosted.
> > > > > >
> > > > > >
> > > > > > also, MLG doesn’t have a higher skill gap, it’s actually the opposite since the average skill level in that playlist is alot higher.
> > > > >
> > > > > Why not? I’m abusing the less skilled players!
> > > >
> > > > and how do i know it wasn’t arranged just so you can get the higher k/d?
> > >
> > > …How about taking a quick peek at my game history?
> >
> > just because they aren’t guests doesn’t mean you didn’t arrange it so that you can boost your k/d and using different accounts from game to game.
>
> Seriously? My K/D is legit.
but you can’t prove it using stats.
the only way to prove it would be in game so i can look at how you play.
> > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > >
> > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > >
> > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > >
> > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > >
> > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > >
> > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > >
> > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > this again is a failure to adapt to a new situation.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > >
> > > > > > > >
> > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > >
> > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > >
> > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > >
> > > > > > its awesome that you defend your precious AA
> > > > > >
> > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > >
> > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > AL players put no effort into gaining an advantage.
> > > > > >
> > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > >
> > > > > > there you go
> > > > >
> > > > > it’s awsome that you refuse to debate what i put forward.
> > > > >
> > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > >
> > > > I dont know where i was refusing a debate? im answering you all the time
> > > >
> > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > >
> > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > >
> > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> >
> > i do not want to know what to do.
> > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
>
> it’s not an advantage if you cannot move.
> it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
do not hedge my question.
the only ability of armor lock regarded here is absorbing every amount of damage.
its also not about how players use it.
i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > >
> > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > >
> > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > >
> > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > >
> > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > >
> > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > >
> > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > >
> > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > >
> > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > >
> > > > > > > its awesome that you defend your precious AA
> > > > > > >
> > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > >
> > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > AL players put no effort into gaining an advantage.
> > > > > > >
> > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > >
> > > > > > > there you go
> > > > > >
> > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > >
> > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > >
> > > > > I dont know where i was refusing a debate? im answering you all the time
> > > > >
> > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > >
> > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > >
> > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > >
> > > i do not want to know what to do.
> > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> >
> > it’s not an advantage if you cannot move.
> > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
>
> do not hedge my question.
> the only ability of armor lock regarded here is absorbing every amount of damage.
> its also not about how players use it.
> i want to know your opinion on whether the absorbing of damage is an advantage or not.
armor locking, while fun and a ‘reasonable’ mechanic, hardly has a place in match making, and the only place it should be avalable is invasion.
Armor locking doesnt “get you kills” and in no way is OP. It just distorts the kills, for exaple A1 and A2, against B2, Perhaps the B dies without even getting a kill, but more often than not, armor locking ruins assists and can get you kill jacked way easeier than anythign else.
If you think im wrong:
look at anyone who “dies or goes negative because of armor lock” and thier bpr/‘k/d’ is just as bad as someone who thinks armor lock is a gift from god.
Armor lock hardly effects gameplay as much as people think it does, and while I dont like it, if it really gives you REAL trouble in matchmaking you are bad, period.
> > > > > > > > you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
> > > > > > > >
> > > > > > > > all i really see is a failure to adapt to changing situations.
> > > > > > >
> > > > > > > thats the point. why should there a possibility that the better player still dies if he clearly outplayed/outsmarted the other player?
> > > > > > >
> > > > > > > answer this question without beating around the bush please.
> > > > > >
> > > > > > i’m sorry but how do you know the kills wouldn’t have been traded anyway?
> > > > > >
> > > > > > i thought good players trade kills to push in and gain an advantage.
> > > > >
> > > > > i know the kills wouldnt have been traded because i wrote “the better player still dies if he clearly outplayed/outsmarted the other player”
> > > > >
> > > > > this implies that there are no trades
> > > >
> > > > just posting it again in case you overread it.
> > > >
> > > > i really would like an answer to this
> > >
> > > how do you know he was outplayed and outsmarted?
> >
> > dude seriously
> > the point was about whether armor lock decreases the skill gap or not.
> > the environment in which this point should be discussed was given but here it is again.
> >
> > more skilled player vs lesser skilled player without armor lock: the more skilled player kills the opponent. thats why he is more skilled
> >
> > more skilled player vs lesser skilled player whith armor lock: the lesser skilled player denies the kill of the more skilled player although he got outplayed by the more skilled player
>
> you say they got outplayed but i don’t see anything that says how he got outplayed and how armour lock denied him of a kill.
how he got outplayed does not matter. it only matters that he got outplayed and that this happens cannot be denied since its fundamental to halo even with reach.
now armor lock denies the kill because it absorbs every amount of damage.
i want to know why the lesser skilled player should get a second chance.
> > @A haunted Army
> > How do YOU define skill in Halo?
>
> the ability to:
> - aim
> - react in a controlled manner instead of panicking
> - be able to adapt and adjust consistently to chaning situations
> - understand and use teamwork
> - <mark>find and abuse anything to gain an advantage</mark>
> > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > >
> > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > >
> > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > >
> > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > >
> > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > >
> > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > >
> > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > >
> > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > >
> > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > >
> > > > > > > > its awesome that you defend your precious AA
> > > > > > > >
> > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > >
> > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > >
> > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > >
> > > > > > > > there you go
> > > > > > >
> > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > >
> > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > >
> > > > > > I dont know where i was refusing a debate? im answering you all the time
> > > > > >
> > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > >
> > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > >
> > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > >
> > > > i do not want to know what to do.
> > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > >
> > > it’s not an advantage if you cannot move.
> > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> >
> > do not hedge my question.
> > the only ability of armor lock regarded here is absorbing every amount of damage.
> > its also not about how players use it.
> > i want to know your opinion on whether the absorbing of damage is an advantage or not.
>
> do i really have to repeat myself?
> can we all just stop arguing and agree on this:
>
> armor locking, while fun and a ‘reasonable’ mechanic, hardly has a place in match making, and the only place it should be avalable is invasion.
>
> Armor locking doesnt “get you kills” and in no way is OP. It just distorts the kills, for exaple A1 and A2, against B2, Perhaps the B dies without even getting a kill, but more often than not, armor locking ruins assists and can get you kill jacked way easeier than anythign else.
>
> If you think im wrong:
>
> look at anyone who “dies or goes negative because of armor lock” and thier bpr/‘k/d’ is just as bad as someone who thinks armor lock is a gift from god.
>
> Armor lock hardly effects gameplay as much as people think it does, and while I dont like it, if it really gives you REAL trouble in matchmaking you are bad, period.
> can we all just stop arguing and agree on this:
>
> armor locking, while fun and a ‘reasonable’ mechanic, hardly has a place in match making, and the only place it should be avalable is invasion.
>
> Armor locking doesnt “get you kills” and in no way is OP. It just distorts the kills, for exaple A1 and A2, against B2, Perhaps the B dies without even getting a kill, but more often than not, armor locking ruins assists and can get you kill jacked way easeier than anythign else.
>
> If you think im wrong:
>
> look at anyone who “dies or goes negative because of armor lock” and thier bpr/‘k/d’ is just as bad as someone who thinks armor lock is a gift from god.
>
> Armor lock hardly effects gameplay as much as people think it does, and while I dont like it, if it really gives you REAL trouble in matchmaking you are bad, period.
for me its a fundamental discussion because i cannot understand the contradiction of invincibility in a shooter (which is about killing enemies)
am i bad now?
> > > > > > > > > you could actually use teamwork, you might die but it’s more or less a traded kill and gives your team as a whole to take controll.
> > > > > > > > >
> > > > > > > > > all i really see is a failure to adapt to changing situations.
> > > > > > > >
> > > > > > > > thats the point. why should there a possibility that the better player still dies if he clearly outplayed/outsmarted the other player?
> > > > > > > >
> > > > > > > > answer this question without beating around the bush please.
> > > > > > >
> > > > > > > i’m sorry but how do you know the kills wouldn’t have been traded anyway?
> > > > > > >
> > > > > > > i thought good players trade kills to push in and gain an advantage.
> > > > > >
> > > > > > i know the kills wouldnt have been traded because i wrote “the better player still dies if he clearly outplayed/outsmarted the other player”
> > > > > >
> > > > > > this implies that there are no trades
> > > > >
> > > > > just posting it again in case you overread it.
> > > > >
> > > > > i really would like an answer to this
> > > >
> > > > how do you know he was outplayed and outsmarted?
> > >
> > > dude seriously
> > > the point was about whether armor lock decreases the skill gap or not.
> > > the environment in which this point should be discussed was given but here it is again.
> > >
> > > more skilled player vs lesser skilled player without armor lock: the more skilled player kills the opponent. thats why he is more skilled
> > >
> > > more skilled player vs lesser skilled player whith armor lock: the lesser skilled player denies the kill of the more skilled player although he got outplayed by the more skilled player
> >
> > you say they got outplayed but i don’t see anything that says how he got outplayed and how armour lock denied him of a kill.
>
> how he got outplayed does not matter. it only matters that he got outplayed and that this happens cannot be denied since its fundamental to halo even with reach.
> now armor lock denies the kill because it absorbs every amount of damage.
> i want to know why the lesser skilled player should get a second chance.
he is one shot and is now sitting there while being invulnerable, it’s what happens after armour lock is the issue.
frosting is what causes said outplayed player to get away and i’ll repeat myself since it seems to have been ignored quite a few times now.
frosting, sitcky launching and deflecting rockets are the only bad things about armour lock
> > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > >
> > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > >
> > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > >
> > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > >
> > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > >
> > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > >
> > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > >
> > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > >
> > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > >
> > > > > > > > > its awesome that you defend your precious AA
> > > > > > > > >
> > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > >
> > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > >
> > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > >
> > > > > > > > > there you go
> > > > > > > >
> > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > >
> > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > >
> > > > > > > I dont know where i was refusing a debate? im answering you all the time
> > > > > > >
> > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > >
> > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > >
> > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > >
> > > > > i do not want to know what to do.
> > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > >
> > > > it’s not an advantage if you cannot move.
> > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > >
> > > do not hedge my question.
> > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > its also not about how players use it.
> > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> >
> > do i really have to repeat myself?
>
> Do I really have to repeat myself?
but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
> > can we all just stop arguing and agree on this:
> >
> > armor locking, while fun and a ‘reasonable’ mechanic, hardly has a place in match making, and the only place it should be avalable is invasion.
> >
> > Armor locking doesnt “get you kills” and in no way is OP. It just distorts the kills, for exaple A1 and A2, against B2, Perhaps the B dies without even getting a kill, but more often than not, armor locking ruins assists and can get you kill jacked way easeier than anythign else.
> >
> > If you think im wrong:
> >
> > look at anyone who “dies or goes negative because of armor lock” and thier bpr/‘k/d’ is just as bad as someone who thinks armor lock is a gift from god.
> >
> > Armor lock hardly effects gameplay as much as people think it does, and while I dont like it, if it really gives you REAL trouble in matchmaking you are bad, period.
>
> for me its a fundamental discussion because i cannot understand the contradiction of invincibility in a shooter (which is about killing enemies)
> am i bad now?
is he moving while being invincible?
no?
then i don’t see a problem.
> > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > >
> > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > >
> > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > >
> > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > >
> > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > >
> > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > >
> > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > >
> > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > >
> > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > >
> > > > > > > > > > its awesome that you defend your precious AA
> > > > > > > > > >
> > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > >
> > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > >
> > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > >
> > > > > > > > > > there you go
> > > > > > > > >
> > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > >
> > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > >
> > > > > > > > I dont know where i was refusing a debate? im answering you all the time
> > > > > > > >
> > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > >
> > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > >
> > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > >
> > > > > > i do not want to know what to do.
> > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > >
> > > > > it’s not an advantage if you cannot move.
> > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > >
> > > > do not hedge my question.
> > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > its also not about how players use it.
> > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > >
> > > do i really have to repeat myself?
> >
> > Do I really have to repeat myself?
>
> but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
>
> sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
God finally you answered it.
so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
> > > > > > > > > > > > > > explain how it decreases the skill gap?
> > > > > > > > > > > > > > you say it does but provide no explanation so why should i listen to you?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > but, for the better player to win more battles would mean that armour lock was causing them to loose battles which isn’t true.
> > > > > > > > > > > > >
> > > > > > > > > > > > > a teammate of the AL comes by and kills you although you were better at aiming and outplayed the AL. so the worse player denied your kill without skill (unless you regard using the left stick in loadout screen and pressing a button as skill; but then i wont argue with you anymore)
> > > > > > > > > > > >
> > > > > > > > > > > > so, he wasn’t killed because of armour lock, he was killed because he failed to adapt to the changed situation and failed to use teamwork.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > > you got the rocket by setting up map control and watching the respawn timer. you shoot your rocket at the opponent but he armor locks and deflects your rocket back and you die. same as above
> > > > > > > > > > > >
> > > > > > > > > > > > this is extremely unlikely but does happen and is an actual cause of armour lock but it is extremely rare, it may happen once in a game causing you to die but overall your team took controll and adapted to the changed situation causing a win.
> > > > > > > > > > > >
> > > > > > > > > > > > or if your team lost then it’s your teams fault for failure to adapt to the changed situation which is the other team now has rockets.
> > > > > > > > > > > >
> > > > > > > > > > > > though, i agree that this feature of armour lock should be removed.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > > you fight a swordwielder (implying youre not using AL) and kill him. you pick up the sword and lunge at your next opponent. he armor locks and and denies you another kill
> > > > > > > > > > > >
> > > > > > > > > > > > swing again using the mele button, he’ll get a sword block on you but you will kill him.
> > > > > > > > > > > > jump backwards to dodge the EMP and lunge again.
> > > > > > > > > > > > this again is a failure to adapt to a new situation.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > > what i dont understand with you people is that you do not want to see the contradiction in using invincibility in a game that is about kills
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > the point is that losing battles bc of AL happens to better players. read examples above
> > > > > > > > > > > >
> > > > > > > > > > > > what i don’t understand is why the “good” players are so narrow minded.
> > > > > > > > > > > >
> > > > > > > > > > > > also, the examples above are mostly due to players incompetence and not the armour ability.
> > > > > > > > > > >
> > > > > > > > > > > its awesome that you defend your precious AA
> > > > > > > > > > >
> > > > > > > > > > > you wanted me to give examples why armor lock decreases the skill gap. i gave them to you and i will point it out in a more abstract way.
> > > > > > > > > > >
> > > > > > > > > > > Non-AL players put effort into gaining an advantage (strategy, power weapons, map control).
> > > > > > > > > > > AL players put no effort into gaining an advantage.
> > > > > > > > > > >
> > > > > > > > > > > this can be summarized as a decreased skill gap for the armor lock user.
> > > > > > > > > > >
> > > > > > > > > > > there you go
> > > > > > > > > >
> > > > > > > > > > it’s awsome that you refuse to debate what i put forward.
> > > > > > > > > >
> > > > > > > > > > if a players wasn’t using an effort to get an advantage while using armour lock then they wouldn’t be getting an advantage but instead be putting themselfs at a diss-advantage.
> > > > > > > > >
> > > > > > > > > I dont know where i was refusing a debate? im answering you all the time
> > > > > > > > >
> > > > > > > > > okay so you dont see it as an advantage that armor lock counters every amount of damage?
> > > > > > > >
> > > > > > > > ok then, where were you replying to my points that it’s the players fault and not the armour ability?
> > > > > > > >
> > > > > > > > it’s only countering damage that you choose to deal to him while he is in armour lock, if he armour locks to block in-comming damage then you stop trying to deal damage when you know it isn’t going to work.
> > > > > > >
> > > > > > > i do not want to know what to do.
> > > > > > > i want to know if you see the ability of armor lock to counter every amount of damage as ana advantage or not.
> > > > > >
> > > > > > it’s not an advantage if you cannot move.
> > > > > > it’s how you use it that gives the advantage and that’s down to the player and not the armour ability.
> > > > >
> > > > > do not hedge my question.
> > > > > the only ability of armor lock regarded here is absorbing every amount of damage.
> > > > > its also not about how players use it.
> > > > > i want to know your opinion on whether the absorbing of damage is an advantage or not.
> > > >
> > > > do i really have to repeat myself?
> > >
> > > Do I really have to repeat myself?
> >
> > but i already said what i thought and my reply would have been exactly the same but you seem to miss the point.
> >
> > sitting on the floor being able to absorb damage is not an advantage, it’s how the player decides to use the armour ability is what gives the advantage, the same as how other abilities give the user an advantage.
>
> God finally you answered it.
> so for you its not an advantage. if you think so i cannot assume that you will understand why AL decreases the skill gap.
you have to explain how armour lock decreases the skill gap
> > > can we all just stop arguing and agree on this:
> > >
> > > armor locking, while fun and a ‘reasonable’ mechanic, hardly has a place in match making, and the only place it should be avalable is invasion.
> > >
> > > Armor locking doesnt “get you kills” and in no way is OP. It just distorts the kills, for exaple A1 and A2, against B2, Perhaps the B dies without even getting a kill, but more often than not, armor locking ruins assists and can get you kill jacked way easeier than anythign else.
> > >
> > > If you think im wrong:
> > >
> > > look at anyone who “dies or goes negative because of armor lock” and thier bpr/‘k/d’ is just as bad as someone who thinks armor lock is a gift from god.
> > >
> > > Armor lock hardly effects gameplay as much as people think it does, and while I dont like it, if it really gives you REAL trouble in matchmaking you are bad, period.
> >
> > for me its a fundamental discussion because i cannot understand the contradiction of invincibility in a shooter (which is about killing enemies)
> > am i bad now?
>
> is he moving while being invincible?
> no?
> then i don’t see a problem.
yet again its only about the invincibility not about the AL not moving
if you dont see the problem with being invincible in a shooter im done since i wont be able to convince you if youre lacking the capability to see this contrast.
> > There many fine points in your post but there is one that I would like to single out as the most important to debate and that is the point you added at the end as a edit.My question is this,are those the same players that will benfit from the skill gap the most?
>
> Deleted the whole quote before (it got pretty long).
>
> Well yes absolutely.
>
> If AL was to be removed from the whole game the more skilled players would absolutely benefit from the larger skill gap since they are ,well, more skilled
>
> I mean AL was implemented to especially decrease the skill gap so lesser skilled players could compete with more experienced opponents (other things with the same aim would be: no bleed through, longer shield recharge time, movement acceleration, lesser jump height, jet pack)
>
> If AL would be removed skillfull players would win more individual battles (read carefully; not saying they dont win ANY battles) because there is no second chance button.
If I accept your premise that it was implemented for the specific purpose of catering to the less skilled player(I dont,but for the sake of debate I will)a few questions come to mind.First one is do you have an interveiw with any of developers saying anything to that effect?Lastly do you think that it would be a good idea for a publisher to specificlly tailor a game for the most skilled player,making it harder for the other 95% of players to compete?As a side note,I ran a thread on multiple forums to come to some sort of consensus on how many good/skilled players there actually are within the reach community,the result was about 5% of the population.That is how I arrived at 95% of the population being considered the unskilled players.(that is not my opinion,it is the opinion of those that have presented themselves as skilled due to arena ranking,mlg participation K/D,win/loss etc)