> I agree, I can’t even look at half of Wrecked with all the -Yoinking!- sun glare on that map.
Same here.
I’ve been telling people the lighting in a lot of Halo 4 maps is ridiculous. Its not just Wreckage, Shatter is just soaked in green so much so you can barely see colors on the map itself. If you pick up speed boost, you don’t even see the blue lighting because the green map lighting is so intense.
Maps with overly strong, INTENSE lighting in Halo 4:
Abandon
Erosion
Impact
Shatter
Solace
Vortex
Wreckage
These maps have lighting that is too dramatic to the point it interferes with players’ ability to see well on the maps. Some Halo 4 maps such as Abandon, Vortex, and Shatter, are so bad it feels like trying to play ODST firefight maps all over again to me… in other words it feels like I’m almost blind running around on them.
As for the map pack maps…
This is definitely the worst map pack in Halo’s history.
Wreckage:
Lovely nice DIRT theme, with no layout or design at all, just junk thrown all over the place. Its like an over-sized, sunlight-blinding version of Burial Mounds. This map should be called “How Burial Mounds Could Be Bad.”
Shatter:
Lovely nice DIRT theme, again. The routes are extremely awkward on this map. Its like you’re forced to run around huge *** buildings through main roads that are low on the ground, when you thought there would be an entrance to the building. So then you either end up killed by a vehicle on the road, or you get ambushed by a player camping in some really high up spot you didn’t even know existed, that you have no idea how to get to, and later find out is only accessible from the other team’s side any way.
To top it off, you’re nearly blinded from a **** green light fog covering the map, which is so strong it makes the map itself look green so that you see no color anywhere other than GREEN. Brownish, blackish dirt? NOPE GREEN.
Harvest:
Lovely nice DIRT theme, AGAIN.
Would it have killed the designers to put in a small waterfall, a stream going through the middle road between the bases going off the cliff, a small water fountain in each base, several cherry trees instead of some of the rocks, or just regular trees??? I would even accept little dancing gnomes to breathe some life into this BLAND GENERIC BORING theme.
The bases are really strangely shaped too. I’m really tired of this “We can just lay down walls to block sight lines, then cover it in an aesthetic to make it resemble a wall.”
NO! You CAN do that, but just because an object is themed like a wall does not mean it will look like a wall!
For example, if you have an open space, people don’t just stick a sole random wall there with nothing even near it! If you do that on a map, it WILL LOOK STUPID.
That design mentality dominates Harvest. Why are there such strangely shaped hallways going barely sideways and barely up or down and so on? Why do we even have walls when everything is just outside? What is the point of all those walls?
Harvest does not feel like it has real bases on it, at all.
This is just a terrible map pack all around.