I cant believe to "fix" the mangler, 343 made all other weapon melee combos ttk longer by reducing melee damage

people switch out the br for the stalker rife. Anyway, players shouldnt be forced to pick up non power weapons. It should always be an option yet infinite has designed it into their gameplay as a requirement to be morre powerful.

and players should be allowed to have that option if they dont want to pick weapons up that are not power weapons. 343 are restriccting how people can play which makes the game stale.

The melee is too op in this game, you can get killed by a melee when your shield is over 50%, it doesn’t make any sense

maybe the lunge is OP

I have a feeling all these issues are tied to the game engine. I feel like the engine is not user friendly and they are having a hard time implementing changes and are having to find work arounds.

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I’m happy with 343’s solution. I would like to see melees less powerful, and this is one way. I wish they’d also reduce melee lunge, autoaim, and magnetism, but this is a good start. The fact that it also fixes the OP Mangler one shot beat down makes this an especially elegant change, IMO.

I love the melee and Mangler just as is, they are changing elements that once again didn’t need changing when six weapons are underpowered.

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There is a very simple solution for 343:

-Reverse the 10% decrease to Melee damage for all weapons
-Decrease spawn rate for Mangler (make it spawn rarer than common weapons like BR and Commando, but more common than Rocket Launcher I.E. Bulldog)

https://www.youtube.com/watch?v=cBWAK3Hdhzo

The video is from FootedGhost, he’s a halo youtuber. I’d recommend any give it a watch.

That is literally what youre doing. Allowing some highly reliable weapons as starters, nobody will pick up even an assault rifle if this goes out. Nobody will poke with a pulse rifle if you have a BR.

weapon pickups still have uses and skiilled players who can find the right situation to gain an advantage will use them, whille casuals will pick them up just for fun

the starting weapons should be the reliable weapons. The weapons you find on the map besides the power weapons should not radically change gameplay. They should just be there to spice up different parts of the map up but shouldnt be required to pick up.

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Didn’t reach not allow melee kills unless the shield was depleted? I feel like that feature would solve a lot of problems right now.

Yeah reach had that feature but i think the best option is a middle ground between the 2 games

What’s your suggestion, if I may ask?

Personally was a fan of reach because it gave a clear indicator of when a melee kill was ready vs. when it was not. Also it equalized melees across all weapons in most situations.

The problem with reach was that you could shoot someone 3 times with a dmr but you still needed 2 melees to kill them, one for the last bit of shield and the second to get the kill. While somebody else could just sprint to you and melee you 2 times, resulting in a trade. So the enemy could effectively “eat” at least 3 of your dmr shots in some cases… that’s a problem!
I think halo 3 had the best system, you could kill someone with one melee only when their shield was at 20-25% left. Currently in infinite, the melee does too much damage, it’s not like in halo 3

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That makes sense.

Reach’s DMR was a 5-shot kill. Had it been a 4-shot, the DMR-user likely could just go for a headshot before the 2nd melee connected.

As for sprinting up to a DMR-user. That just wouldn’t happen if sprint wasn’t a thing.

H3’s method was good. And I wouldn’t mind if Infinite went that route. I just wish it was more obvious when a 1HK melee was ready.

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They specifically stated the melee reduction won’t affect the 2 shot melee for the BR

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That was for ranked. They didn’t mention social.

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Ranked was where the issue with the Mangler was to begin with. I don’t see why it wouldn’t be the same in social though. They said “global” change to melee. To me, that means the entire game. Sometimes 343 doesn’t word things well but I think they mentioned ranked to assure the competitive community the BR won’t be affected.

The BR was always a 3 shot melee in classic Halos anyways. MLG settings had 110% dmg making it two shot melee.
I’m in the boat of Infinite having too short TTK. Hopefully this helps with the AR as it currently takes 6 shots and a melee to kill

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That’s why social players are pissed about the change. It’s happening to social playlists as well. And social players, at least the lower skilled ones, don’t really gravitate toward the mangler. Not that they don’t want it or think it’s bad, but because they simply can’t abuse it the way the pros do. I never see “Drop This” combos and hardly run into the “Slap n’ Tap”. To many social players it was “That Quirky Gun That Is Really Good Up Close”. Also this only makes the Sword issue worse since the mangler was one of the few guns that could deal with a sword user up close (under the right circumstances).

“Global” means that every gun is getting a melee nerf. That’s how I understood it.

They did. And it won’t be. However, it will be weaker in social, along with the mangler, effectively nerfing the CQC capabilities of two popular guns in one fell swoop for social, even though Ranked is where it was an issue, and ranked players are the ones who asked for a change.

I don’t really mind the BR being a 3 shot + melee, but I am curious to see how it handles against ARs and sidekicks that can get to that melee threshold pretty fast.

Youre literally asking for no diversity in content if the power weapons are in spawn. Like if you want to win, dont pick up a weapon that isnt a power. Theres a reason BR starts stays in ranked.

nope, its possible to pick up weapons on par with what you already have that can still give you an advantage AND enjoy the game in different ways. By not forcing players tto piick up these weapons, it adds more diversity because people choose their playstyle.

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