I was speaking to a player in customs last night who I don’t even know let alone. Spoke to him about Halo 4 not having a beta. This will be a long read so be prepared.
First of all, none of the problems Halo 4 have would have happened if we had a beta. I can understand that 343 wanted the playlists direction to go in a type of way that the Reach August Update did. What happened to that you ask? Halo CEA’s mutliplayer became useless, $40 down the drain because of the update. Aniversary Playlists got dumbed down to only Aniversary Slayer. I’ll say it once and I’ll say it again as I stated in another thread. 343 you may have a team that’s composed of Game Developers from companys like Treyarch, EA, Ubisoft, and Betheseda and they may be fans of Halo but that doesn’t mean they know how the matchmaking we’ve come to know since Halo 3 works. I can assure you that if there would have been more people from Bungie’s matchmaking team, Halo 4 would not be having these problems.
Now getting on to the public beta, yes a lot of people wouldn’t have bought Halo because of the beta, but can you blame them? The Default playlists across Halo 3 and Reach aren’t even Halo 4!! If we had FFA, Team Slayer, SWAT, Team Snipers, BTB, KOTH, Oddball, Team Doubles, and MLG, Halo 4 would still be successful regardless of how bad the beta was because the Default playlists would have been there and it would be more enjoyable.
Moving on to the maps. 343 not everyoone enjoys BTB, yet you create maps that are tuned to BTB and lack to create a balance of 4v4 and 8v8 maps. Why not just have a fine balance of the two at launch rather then upsetting your playerbase with a lack of 4v4 maps? With Forge, yes CA did do a decent job with the Defiant and Aniversary map pack, but Forge? Just because a company does 2 map packs doesn’t mean a thing. They created a Forge that lacks a lot of crap. Why not just have all the Forge map specific objects in one pallete and make those objects available on every Forge map? Hell, if you want to create a BTB map you’ll have to either create it above or on the side which offers only scenery and nothing but a while bland map. The maps lack flat land. Reach’s Forge world was fantastic besides the greyness of everything. Why couldn’t Halo 4’s Forge maps be this huge? That would have offered a lot more creatvitity for Forgers alike.
343, please understand this. We are your community, you may not communicate with us on the forums and I can understand that considering how childish and immature it is on here at some times. But it would have helped 100% more if you put out a beta for Halo 4 that we could test. It doesn’t matter if the Reach beta just made more people complain, we would have pointed out the issues to you, and Halo 4 would have been a lot more polished. The COD aspects would have been more polished as well. These next two TU’s will either revive Halo 4 or kill it off and be the death of the franchise. Even I was disappointed to see used copies at my Gamestop because Halo 4 could have been a lot better upon release.
The next Halo title, hence Halo 5, give your community a beta. Don’t think by playtesting a game yourself that you can polish it without oversighting things.