We have had Halo chase Call of Duty for a decade, we have had an incoherent story between H4, 5 and Infinite.
My best memories of Halo were back in the day. I still play H3 from time to time on MCC but population and lag keeps me from playing constantly as well as graphics (I tend to get a headache playing MCC more so compared to other games).
I just want a no-nonsense Halo game with normal weapon and vehicle spawns and vehicles that drive like they used to and don’t blow up when you look at them the wrong way.
Sadly I think that sometimes the community is divided on what we think actually makes it classic.
To me, the human-covenant war is classic Halo, and post war is not. To me, classic halo is all about an amazing story, immersive campaign, beautiful music… Halo 4 had the wrong art style and a bad, cheesy story, so did Halo 5. Halo 6 has beautiful music and the right art style, but a weak snippet of a story and a very much not-immersive open world.
To some, classic movement (aka no sprint or clamber,) is an essential part of classic Halo, to me, it isn’t. So I think it can be tough to parse out what makes a “classic Halo game.”
i think that at some point a game needs to move away from the classic way and become more new.
since if you look to other game’s more there are adding new and new things each time and stay away from there classic way.
take mario kart it has chance a lot over the years and its still doing good and its not the classic race game any more we maybe know from back then.
sometime’s is staying to long in the past bad for the game also and at some point the gam is not going to make it any more and die’s for good like the lot off other game’s.
there are parts from the halo serie’s i think its much better looking in classic style then in the new style.
take the grunts and elite’s there classic art style is much better looking then the new art style look.
but i think that the halo game’s needs also new things in it and sometime’s new things needs to stay also since it make’s the game more fun to play it with it then only have the same things again and again with no chance and somethings new in it.
The problem is we used to get classic halo + new things.
Each bungie game built on the past but still felt like halo. Each game added new stuff. But we also didn’t have to sacrifice old stuff.
343 games sacrifice things every title to give us a grab bag of random stuff copied from other games. Its like if Mario Kart aggressively tried to be Forza or Grand Turismo.
Halo stopped evolving with every tittle, and instead tears off limbs to staple onto itself limbs from other things that don’t work quite right and make it imbalanced.
We never saw if classic halo wouldn’t last because 343 never gave it a chance.
on this part i can agree on since you need to have also a good balance more between old and new things.
copy only from other game’s is stupid to do since you take a big risk if its going to work or not.
its the same that people wane have a BR and think its a good thing but there never have learn that there are some BR game’s that have fail hard so that means that it not means it become’s a sucses always automatic.
but this is something i have told all few years ago all on a other thread about it.
that maybe microsoft in telling 343 that there next halo game most have a limit off nummbers new things in it and that there wane see that the halo game become’s something new with less classic in it.
but thats something we never going to know if its true or not if its something there need to do.
and then you most not sacriffice the best parts also.
like the armor customisation, lobby system + veto/vote, playlist layout.
the good thing from bungie back then was not chance the big things like the armor customisation, playlist layout or the lobby system + veto/vote things like that is only asking for more problems.
its the same with the campaign story’s more its also a big core from the serie’s to tell 1 long story.
but what i have miss in halo 5 and infinite is that there are parts missing from where halo 4 has end that halo 5 start with it and not skip most of the parts.
since back then where halo 2 has end is halo 3 starting again.
from the story part have there also going the wrong way with it.
same with the ending from halo 5 is compleet diffrend where halo infinite starts.
on that part i think there need to go back so that the ending from halo 4 is becoming the halo 5 story starting point.
Thats crap. Halo 3 and Halo Reach wasn’t as fun as I remember it back in 2007 and 2010 back on MCC. I literally do have more fun in Halo Infinite if I can put my mind away from its bugs.
I don’t know how you guys just want a copy and paste. But I doubt every way you guys would feel how you did over a decade ago.
Honestly I agree with UniSectorian. I feel like if we got a completely “Classic” Halo experience everyone would hate it. Because like he said the game would have to be copy and pasted to fit the standards of a “Classic” Halo game. There would have to be no advanced movement mechanics, no new enemy factions, and no new maps. The game would feel bland and repetitive. In my opinion 343 did the best they could to get that classic Halo feeling into this new era of gaming. I think us Halo fans need to accept Halo can’t be exactly like it used to be.
Classic halo to me is art style, music I would prefer just fighting covenant.
Honestly, a game that would make me happy could have the best parts of Halo 2, 3 and Reach.
H2 had an interesting soundtrack with breaking Benjamin, story moments and Multiplayer maps.
H3 had the best Multiplayer moments for me so I’m more heavily leaning towards H3 for MP wishes. The game physics felt good and vehicles felt pretty good in terms of durability and weapons on map to deal with them.
Reach’s campaign made me deal like I’m part of the military trying to save as much as we can before we lose Reach as opposed to a walking tank winning against all odds which I love also.
They just don’t understand what growing up means. I only firefight in Reach and campaign Halo 3. But MAN, I didn’t remember Halo 3 combat being so boring. You don’t realize it when you’re 10, but you are useless if it isn’t anything but a BR or power weapon. Its also non-encouraging to new players.
its the same with the controle’s setting also.
take the classic halo 3 controler setting is compleet diffrend then the MCC version from halo 3 controler settings.
and the combat diffrend is also big.
in halo 3 you cant make a big mistake at all in the combat from the campaign or so since its not going to become worse in the end.
but in halo 4 campaign or so if you make there 1 mistake then you going to feel it good that its going to hurt you in the end.
Core mechanics of classic games are essential for classic halo to me ngl
@LITTLE_LEVEL.
Nonsense a game can be classic and still provide a new enough experience to be competitive today.
Expanding on dual wield, interactive elements, power ups and equipment as they were originally designed would go a long way.
No to mention dimply upping the scale. .
Expanding the heavy weapon sandbox in utility and implementing warfare as it was outlined in 04.
Meanwhile campaign would have the benefit of leveraging power to implement exciting new encounter and map design features.
The issue is the core philosophy of halos design not being iterated upon.
A classoc halo is by no means restricted into being a rehash. Argaubly it has more interesting avenues to grow than most contemporary fps by virtue of it sinply not being properly explored yet.
Classic does not mean
It just means a game built on the foundations of the original Jamie philosophy. Rather than buckling to general consensus of design.
Also the BR isnt an issue like others like to make it sound.
It doesnt have to spawn on every map and I dont know why so many pretend it does.
It can exist in a vacuum and not dictate casual design while also serving the expected role in the MLG or HCS meta.
A new classic halo has huge potential to be what fans want and provide plenty by way of new experience.
Or at the very least that would be my understanding.
I totally agree. I am just saying you can’t be completely classic.
I think they could defiantly work out well.
I do agree. By leaving Halo open to interpretation many have put Halos style into a small box not letting new things come in even though that is what Bungie intended.
That is what people want it though and that is what I am trying to say. You can’t have a completely classic halo game. You have to evolve. Think outside the box. Make new ideas. I think there is a line though and if you cross it feels like a different game.
While we agree for the most part I think our understanding of classic differs.
I wont speak for “what people want” but I want a game that uses the framework of the trilogy and introduces new complementary modules to it. For example bodies of water or grave rails. New weapkns and equipment.
These are modifiers to the classic experience that by design allow the devs and community to provide an old experience alonside the new. Halo has felt different since sage took the reigns on reach imo and thats precisely why I refer to design philosophy as being classic. Its the intent behind the new elements and how they impact the old that matters. And as was the case with 2 and 3 much of it can be added ans subtracted at dev or player discretion something i feel is of major importance.
Wont veer off topic but I do not feel infinite was a classic halo rather a middle of the road approach that couldnt deliver enough for either classic or H5G die hards and still lacked the correct design goals and philosophy to replicate harvey/max/jamie’s template.
Totally agree that is how I see a classic Halo too. Like I said they need to find a way to merge the new with the old and it still have the new honor the old.
Which core mechanics are the keys for you, and which game is most representative of them?
Personally I’ve been playing Halo religiously since CE came out, but I actually like the sprint, clamber, and slide in Infinite… just feels more like I’m a real spartan and I love the flow of it. That said - the grappling hook is a really bad addition. Its satisfying but I find myself playing Spiderman instead of Halo.
One thing I will say though - I do love going back and playing Halo 3, the way that especially in levels like Cortana you have to just keep running and play that game of balancing when to reload vs when to get shields up, use grenades, etc. With sprint you’re more encouraged to fight from cover, which is cool in a way, but I do miss the constant run and gun.
but that make’s the game in general more wierd if the master chief can only use sprint or clamber or slide in cutscenes.
but when the player controles him he cant do stuff like that anymore that he only can do is walking and not do stuff like that anymore.
its the same in halo 4 that he can use thrusters but when the player controle’s him he cant.
i think more adding sprint,clamber and slide is something there have done good that the player can do that also when he controle’s master chief since its only looking wierd if he only can do that in the cutscenes and not when the player is controling him.
its more the same if there have add in halo infinite that the master chief has a knife he can use in a cutscene but when the player controle’s him he cant use the knife anymore thats then also wierd to have a knife he cant use when the player controle’s him but can use it in a cutscene make’s halo infinite then also wierd more.
Its has to be Ballanced and fair that feels right to everyone! does not matter if its classic or in the future
I never thought i would have to give advice on what’s a natural progression from Halo 3 but for me and i am in my 40s and played relentlessly runing and clambering did not come into my mind at all and i feel these mechanics held Halo back a little but i will most definitely be applauding the idea of a thruster for its counter productive dynamic it carries and am very surprised its been pushed back to a pickup lol what are we doing here ? .
I dont think the run is that bad to be fare 343i have got the right ballance now as it works with curb slide etc so its a nice dynamic that works well with the original mechanics.
Running and sliding is halo now and is well received but thruster is what a spartan loves most if you told Master cheif we have to get rid of the thruster from your armour core he would not be too happy but im sure he will get by anyways lol its Master chief here right!
Give the Man his tools back he is out numbered most of the time lol