> If they want to bring back the BR as the utility weapon, that fine, so long as it’s nothing like it was in Halo 2 or 3. The Utility weapon in future Halo titles needs to be balanced with the rest of the sandbox, not an overpowered, useful-in-any-situtation/can-beat-anything-short-of-a-power-weapon weapon.
I agree entirely with this. But I think the fault was never that the BR was too powerful, but that the other weapons weren’t powerful enough, the reason being they weren’t as extreme to their niche.
I would like to see the BR similar to the Halo 3 one in terms of Fire Rate and bullet travel time, but with a much more confined spread, with no random factor in mid-range engagements. (I think Bloom should SHOW the spread of a burst and act as a timer between shots btw. but no progressive inaccuracy latched onto rate of fire).
But when it comes to other weapons, an example of “More extreme, to their niche” offering leeway to their strength" is the AR. The main problem with the AR is that it is TOO accurate at mid range with sustained fire, so to balance it with the Magnum and DMR they had to make it weaker, which made it ALSO ineffective up close.
For the AR I’d like to see the spread of sustained fire DRASTICALLY increase, making the weapon feel almost pointless at mid range with sustained fire, but still SOMEWHAT capable (though ineffective compared to some weapons) at mid range with short-controlled bursts. And incapable of long range combat. The bonus to this is they can increase bullet damage DRASTICALLY so the AR literally MELTS players in CQC fights, giving you a reason to actually press Y when you are in tight corridors.
But if the BR is the utility, I think the DMR should serve as a long-range specific weapon, good for BTB. The plus is it’s anti-vehicle capabilities, and PERFECT accuracy + hitscan for long range engagements. And the increase in scope (4x this time around?). The cons to using the DMR is a low rate of fire compared to the BR, and therefore fairly low kill time. You MIGHT be able to get away with a mid range kill, but only if you are lucky, it should feel about as effective at mid range as the AR. And just ignore the thing up close, fire rate is too slow, just like how the AR is too inaccurate to fight at long range.
The fault is simply the power of the niche weapons vs. their effectiveness at thier intended range. For most weapons the simple rule should be “More accurate = lower damage output”. Though that logic shouldn’t apply to power weapons.