I apparently predicted the req system in 2012 :0

look!!! Almost all of this got used!!

https://www.halowaypoint.com/en-us/forums/d76f090378914a9bb85312f87cf09b99/topics/design-experiment-working-with-343-s-vision/1ab9f9b0-5ac5-4e12-ada9-ab59c96398af/posts?page=1#post15

Keeping the req stations in the bases was probably a cool idea and fighting over AI spawns is cooler than just having discount stations. I’m chuffed about this

> Okay, I think I’m ready to tackle ordinance. Let me know if you guys like what I’m outlining here or how you’d change it.
> Step 1: We split all the ordinance weapons and buffs into three tiers. (I’ll explain why soon. Keep in mind that the items in each tier won’t need to be exactly balanced with each other.) Tier 3 includes the speed buff and the weakest ordinance weapons. These are the weapons that are barely better than the starters, but only in very specific situations. Needler, gravity hammer, concussion rifle, LMG, and possibly the shotguns. Tier 2 includes the overshield and the majority of the power weapons: snipers/rockets/stick launcher/laser. These are weapons which are useful in more situations and generally kill in one hit Tier 1 includes the damage buff and the most powerful power weapons. Binary rifle, incendiary launcher, and possibly the fuel rod gun. The first two are really easy to get 1shots with and are basically guaranteed kills, and the FRG which has so much ammo it can fire for days.
> Lets split the vehicles up too, since that might be useful later. T3: Mongoose/ghost/regular hog. T2:Banshee, rocket hog, wraith. T1:Gauss hog, scorpion, mantis.
> Next, we’re going to add an extra customization menu into the loadout system for ordinance. In that menu, players will choose a weapon (or buff) and a vehicle from each tier. This is separate from your loadouts.
> In each map, there will be a certain number of ordinance drop stations. I’ll use ragnarok as an example because everyone is familiar with it and how matches play out. In ragnarok, there would be four to six of these stations. One at each base, one on the hill in the middle, one by turret, and possibly one by each tunnel. Gathering points for ordinance would work exactly the same as it does now, but you would only be able to call down ordinance at the designated ordinance spawn areas.
> Each ordinance choice will have a certain point cost in order to call it down. These point values will not be the same for each item in a tier, but all items in a lower tier will be cheaper than the items in the higher tier. When you get enough points to purchase your tier 3 item, you’ll be informed by the ui that you can do so and be prompted to get to a station to purchase your item. At the station, the options to get your tier 2 and tier 1 drop will be grayed out until you have enough to purchase them. This means that players will have to choose whether to buy their tier 3 asset quickly or save up to purchase their higher tier assets.
> To promote movement, we can have several different kinds of ordinance drop locations. For the sake of brainstorming, I’ll call these High value, mid value, low value, and vehicle stations. Low value stations (one in each base in our ragnarok example.) call in your ordinance as normal and everyone can use them. Mid and High value stations would offer your asset drops at a reduced price (Or would refund you with a certain amount after a purchase, if that’s too complicated to understand), but would be placed in contentious locations (mid value at turret and possibly by tunnels, and high value near laser spawn on the hill). These locations would go on cooldown after use, promoting map movement. Oh, and we can also add a vehicle station to each base that lets you spend your points on vehicles instead.
> When an asset is called in, every player is informed what asset was called and where, so that tactical reactions are possible. A loadout perk could remove or weaken this callout. Engineer would be a good choice for this because this setup would completely break it as is.
> —
> Here are the advantages I think the above setup would bring:
> 1. Randomness is almost completely removed. Everyone has to work an appropriate amount for their assets and rewards are never given unfairly.
> 2. Map control is restored, with people fighting over high value weapon spawns.
> 3. Map movement is restored as people move from spawner to spawner to maximize power gain.
> 4. A coordinated team will always be able to respond intelligently to situations.
> 5. This setup adds many knobs that can be tweaked to improve balance in update. (Most importantly, the price and tier location of each weapon.)
> Here are some possible disadvantages
> 1. A lot of complexity is added in. Players might be overwhelmed by numbers and icons if the UI doesn’t explain itself really well. This could be a little bit daunting to new players.
> 2. Randomness is almost completely removed. Some players like randomness. A solution could be to add a “grab bag” option for each weapon tier that gives you a random weapon from that tier for a reduced cost. Do you want to gamble, or do you want to roll with the same weapon each time? Would this be enough randomness to offset the changes?
> What do you guys think? Does this setup mesh well with what you were considering for messing with ordinance? Do you think this setup would play well? If not, how would you change it?

Now that you mention it, calling in reqs isn’t that far removed from calling in ordnance. I’m just happy 343 realized that game modes where you call in ordnance/reqs should be kept separate from arena gameplay. Also I noticed you mentioned you don’t like comeback kills, which didn’t appear in Halo 5, and it makes me wonder if 343 was reading that thread.

Now sue them for stealing your idea

> 2535463313485232;3:
> Now sue them for stealing your idea

Covered by the Unsolicited Ideas Policy
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-waypoint-forum-rules-guidelines/bbfedc8f-8534-4f93-85b4-305982b5f5e1/posts

> Unsolicited idea submission policyMicrosoft or any of its employees do not accept or consider unsolicited ideas, including ideas for new advertising campaigns, new promotions, new products or technologies, processes, materials, marketing plans or new product names. Please do not send any original creative artwork, samples, demos, or other works. The sole purpose of this policy is to avoid potential misunderstandings or disputes when Microsoft’s products or marketing strategies might seem similar to ideas submitted to Microsoft. So, please do not send your unsolicited ideas to Microsoft or anyone at Microsoft. If, despite our request that you not send us your ideas and materials, you still send them, please understand the Microsoft makes no assurances that your ideas and materials will be treated as confidential or proprietary.

Well they definitely read your thread I guess this is proof that they are listening to the community and hopefully can continue to listen to the community for all future halo titles

Reading over this thread, I think I read it back in 2012. It was a fairly good idea for what we had.

> 2535415472426404;5:
> Well they definitely read your thread I guess this is proof that they are listening to the community and hopefully can continue to listen to the community for all future halo titles

Yeah, now we just need OP to “predict” that the req system doesn’t come back in Halo 6, or is much less intrusive if it does.

> 2533274813317074;4:
> > 2535463313485232;3:
> > Now sue them for stealing your idea
>
> Covered by the Unsolicited Ideas Policy
> https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-waypoint-forum-rules-guidelines/bbfedc8f-8534-4f93-85b4-305982b5f5e1/posts

Lol, what a crock. I get why it’s there and I’m sure other companies do it as well, but it basically gives them a free pass to steal or use other people’s ideas without having to claim that someone else came up with it.

> 2727626560040591;8:
> > 2533274813317074;4:
> > > 2535463313485232;3:
> > > Now sue them for stealing your idea
> >
> > Covered by the Unsolicited Ideas Policy
> > https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-waypoint-forum-rules-guidelines/bbfedc8f-8534-4f93-85b4-305982b5f5e1/posts
>
> Lol, what a crock. I get why it’s there and I’m sure other companies do it as well, but it basically gives them a free pass to steal or use other people’s ideas without having to claim that someone else came up with it.

You make it sound like it’s impossible for two entities to come up with the same idea independently.

> 2533274817408735;9:
> You make it sound like it’s impossible for two entities to come up with the same idea independently.

I don’t think I am. I’m just pointing out that when they do take an idea they don’t have to give anyone credit for it. That doesn’t mean they can’t come up with their own or similar ideas.

> 2727626560040591;10:
> > 2533274817408735;9:
> > You make it sound like it’s impossible for two entities to come up with the same idea independently.
>
> I don’t think I am. I’m just pointing out that when they do take an idea they don’t have to give anyone credit for it. That doesn’t mean they can’t come up with their own or similar ideas.

I fail to see how that’s a crock. It’s actually a very smart business move.

> 2533274817408735;11:
> I fail to see how that’s a crock. It’s actually a very smart business move.

It is, and I gave them credit for it when I said I get why it’s there, but I was referring to the policy itself and then MS/343 wanting us to think they never take ideas from people. It’s something that would be hard to prove, but I thought that was hilarious. Probably could’ve been initially expanded on when I wrote it, but I wasn’t thinking of that at the time.

> 2727626560040591;8:
> > 2533274813317074;4:
> > > 2535463313485232;3:
> > > Now sue them for stealing your idea
> >
> > Covered by the Unsolicited Ideas Policy
> > https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-waypoint-forum-rules-guidelines/bbfedc8f-8534-4f93-85b4-305982b5f5e1/posts
>
> Lol, what a crock. I get why it’s there and I’m sure other companies do it as well, but it basically gives them a free pass to steal or use other people’s ideas without having to claim that someone else came up with it.

Ultimately, if you don’t have that kind of clause, you’ll have to deal with silly complaints from people who have at some point in their life thought of something vaguely similar to what you’re have, who want to get credit for something they had no actual part creating. Because I guarantee you, that’s almost all the cases where somebody has the audacity to complain about their idea being “stolen”.

The reality of it is that there are thousands of people on the internet making all kinds of vague suggestions to game developers. Emphasis on “vague”, because 99% of the work is actually coming up with a feasible implementation of an idea, rather than spitballing ideas. If the developers take suggestions from their community, then it’s a hell of a burden and a terrible minefield to start giving people credit. Because as I said, people with vaguely similar ideas will demand credit, but also credit can be misplaced, where someone is just regurgitating someone else’s idea. I mean, the reality is that as soon as you have a community of people sharing ideas, you can never know who the original author is. In fact, there are a lot of obvious ideas that so many people will suggest that you can’t meaningfully attribute it to any single person, or even a group of people.

Going back to the fact that coming up with ideas is not much work, I personally don’t see it as morally reprehensible to just take your average forum suggestion and implement it without credit. The only situation where I’d realistically take any issue with it is that if the author had painstakingly detailed every part of the implementation of the idea, and it had been copied verbatim. But when’s that going to happen? Realistically, if you work an idea to the point that it can be implemented verbatim, you probably have better use for it than handing it off to someone else in hopes of getting your name mentioned somewhere.

> 2533274904158628;7:
> > 2535415472426404;5:
> > Well they definitely read your thread I guess this is proof that they are listening to the community and hopefully can continue to listen to the community for all future halo titles
>
> Yeah, now we just need OP to “predict” that the req system doesn’t come back in Halo 6, or is much less intrusive if it does.

I have no idea what helmet your Spartan is wearing

> 2533274989469309;14:
> I have no idea what helmet your Spartan is wearing

Timmy

> 2533274989469309;14:
> > 2533274904158628;7:
> > > 2535415472426404;5:
> > > Well they definitely read your thread I guess this is proof that they are listening to the community and hopefully can continue to listen to the community for all future halo titles
> >
> > Yeah, now we just need OP to “predict” that the req system doesn’t come back in Halo 6, or is much less intrusive if it does.
>
> I have no idea what helmet your Spartan is wearing

That’s the Timmy helmet; play a total of 50 hours in Custom Games to get it.

> 2535429593088083;16:
> > 2533274989469309;14:
> > > 2533274904158628;7:
> > > > 2535415472426404;5:
> > > > Well they definitely read your thread I guess this is proof that they are listening to the community and hopefully can continue to listen to the community for all future halo titles
> > >
> > > Yeah, now we just need OP to “predict” that the req system doesn’t come back in Halo 6, or is much less intrusive if it does.
> >
> > I have no idea what helmet your Spartan is wearing
>
> That’s the Timmy helmet; play a total of 50 hours in Custom Games to get it.

That would be impossible. And it doesn’t show in the REQ collection anyway

> 2533274904158628;7:
> > 2535415472426404;5:
> > Well they definitely read your thread I guess this is proof that they are listening to the community and hopefully can continue to listen to the community for all future halo titles
>
> Yeah, now we just need OP to “predict” that the req system doesn’t come back in Halo 6, or is much less intrusive if it does.

OP PLEASE DO THIS!