Know why? Because anyone who states that the Title Update is worse than Vanilla Reach is wrong. Go ahead and play the “That’s your opinion!” card. You know who had an opinion? Galileo. He thought that the earth traveled around the sun. They told him “No, that’s your opinion.” Well, he was right, beyond a shadow of a doubt. Sometimes, opinions are right, and sometimes they are wrong. Period.
In this case, the “opinion” that TU Reach is bad is WRONG.
Let’s break this down.
1. BLOOM
Go ahead and give this a read. I’ll wait.
Conclusion? 85% bloom is better. Hands down. If you’re going to have bloom, 85% is more consistent and better upholds the idea that pacing>spamming. This is MATH and SCIENCE, folks. There is no disputing this.
If you think 100% bloom is better…You’re WRONG.
2. Bleed-through.
I can’t believe I have to explain this one, but I do. In Pre-TU, shooting had absolutely no effect on melee fights. You could put as many bullets as you want into someone, but the second they got up to you with even a sliver of shields left…It was all mutual from there. None of the prior combat mattered. With sprint, this was pretty much a game-breaker.
With bleed-through getting introduced, shooting now had SOME effect on a melee fight. By doing this, 343 has encouraged the use of guns rather than fists in a CQC fight…Which was the entire point to begin with.
If you honestly think that Double-Beatdown land is better than having your shots MATTER…You’re WRONG.
3. Armor Lock
This one is so damn obvious. In Vanilla, Armor Lock is a 6 second “TIME OUT!” button. During that time, you have absolutely no options available to you other than waiting. In an FPS…That’s unacceptable.
In the TU, they smartly give you the option to force the player out of lock with a few grenades, or a heavy weapon. This means that AL is now used for its intended purpose: To block a single burst of heavy incoming fire. It can allow you to survive ONE rocket, or ONE tank shot…Not 3 or 4. And if someone stupidly pops lock in front of you in a 1v1 fight, throw your grenades and you’ll have him back on the ropes.
Armor Lock got balanced, not broken, in the TU. If you think Vanilla Armor Lock is balanced…You’re WRONG.
4. Camo
Pretty simple: You can’t sit in one spot, totally camouflaged for 45 seconds anymore. Boo hoo. Camo snipers? Solved that problem. Vanilla Camo was a powerup you spawned with. Not balanced. Not good.
If you really thought that spawning with a powerup was a good idea…You’re WRONG.
Those are all the big changes that the TU made to multiplayer. If you want to bring up more, then I’m sure I can refute it, because 343 knew what they were doing with this update. They knew that they were improving and fixing a very messy game. They knew, with all their experience and insight, that Reach was not working as it was supposed to. So what did they do? They fixed it.
The Title Update takes everything that Reach was supposed to be and realizes it. Pacing is now a better strategy than spamming. CQC is no longer a button mashing spamfest. Armor Lock is no longer overpowered. Camo is now an ability, not a powerup. These are facts. These are realities. If you honestly think that the TU is not an improvement on Reach’s core mechanics…
Guess what?
You. Are. Wrong.
Shameful Edit: I mixed up Galileo and Christopher Columbus. Fixed for clarity. My point still stands.