I am Still Sad over the Warthog

Does anyone of us remember how awesome it was? How majestically it flew?

Back in the day, if a warthog was harassing your team, you had to make a conscious decision to deal with it, you would go get the land mine, missile pod, laser, or rockets, of your team would just team shoot it.

But now? Instead of going to the Plasma Pistol and sticky spawns, you just whip them out, no need to get them when you can automatically spawn with them. Making it pretty much impossible to use one at all, especially with personal ordinance giving people in BTB many power weapons such as lasers, rockets and <mark>SNIPERS</mark>.

I’m not going to get into the absurdities of getting those power weapons from personal ordinance and focus on the loadout issue.

Oh? Use the ‘Wheelman mod’ you say? What exactly do you think that will do when you still end up getting stuck twice? No really? What difference does it REALLY make? It has saved me in the Ghost a few times, made for some interesting unexpected splatters, but for a Warthog? You still have the same odds of being stuck twice. No change whatsoever.

And on top of that, if you play in a team like I do, you tend to get matched up with other parties, so when all of them are normally running PP and stickies, you get stomped on. But at that point they don’t even need stickies, with being EMP’d, the enemy can DMR you so bloody fast it’s just saddening.

I would also like to compare the turret on the warthog, I’m assuming the “specs” are considerably different between Reach’s and 4’s. In the previous ones the bullets were obviously weaker but fired more rapidly, making them more likely to hit you, in 4’s, they seem to fire a larger round, you see the tracers, I’m guessing all of the rounds are visible and it also makes the gun way less effective when you add the loadout and weaker turret together.

I am glad the warthog isn’t weak enough to be taken out by farts fired at it but we traded durability for firepower.

<mark>To all readers</mark>. If you feel that this is relevant to you, please favourite and come back from time to time with your ideas and comments. It helps build awareness of the lackluster hog but also keeps the thread alive a bit more.

<mark>To all who wish to personally bring this to 343’s attention, below will be links to various prominent members, feel free to message them either in your own words or link them to this thread.</mark>

BS Angel: Twitter. - Waypoint

Kevin Franklin(lead designer): Twitter

Andy Dudynsky(Bravo MLG): Twitter - Waypoint

Halo Waypoints official twitter.

Frank O’connor: Twitter - Waypoint

Gotta miss Halo Reach’s Warthog. Simple but effective recipe which doesn’t change from it’s predecessors. That high revved purr from the 12 Litre liquid-cooled hydrogen-injected engine. A 4x4 system that actually makes contact with the surface.

Did you notice why it wasn’t changed from Halo 3 Halo 3:ODST through to Halo Reach? Because it didn’t need it.

And what are we left with? A high pitched no base popcorn shooting vehicle which sounds like a DiRT 3 rip off. Hate it so badly.

I will have to take your word on the DiRT 3 reference as I have never played it, all they had to do was take Reach’s hog, buff the armour and set it off after the fresh coat of paint.

But instead 343i not only redesigned everything but they remade everything as well and it did not translate well at all for the warthog.

I would also like to add that the recent <mark>map design has changed from all previous BTB maps</mark>. They used to be largely sandbox maps with an open world allowing us freedom of movement. Now it’s condensed down with only a couple routes. Which degrade vehicle play as well.

> Gotta miss Halo Reach’s Warthog. Simple but effective recipe which doesn’t change from it’s predecessors. That high revved purr from the 12 Litre liquid-cooled hydrogen-injected engine. A 4x4 system that actually makes contact with the surface.
>
> Did you notice why it wasn’t changed from Halo 3 Halo 3:ODST through to Halo Reach? Because it didn’t need it.
>
> And what are we left with? A high pitched no base popcorn shooting vehicle which sounds like a DiRT 3 rip off. Hate it so badly.

I think the H4 and reach both the hogs are P.O.S. I would like a hog inbetween H3-Reach. More durable and can get a good amount of kills.

Its suppose to be a ARMORED vehical.

I think the H4 hog is made out of LEGO’s

I love the sound of the Hog :smiley: Easily one of my favourite things about H4.

I think there’s a deep problem with ordnance/Specs/vehicle durability/player inability to counter one WITHOUT spawning with a counter.

Big balance issues.

Halo 2 and 3 vehicles were best.

Halo Reach vehicles were made of paper and could be taken down my DMRs.

Halo 4 vehicles are made of paper and can be taken down by the DMR. But now being able to spawn with the plasma grenade and plasma pistol and plasma grenades makes the paper vehicles even thinner.

Also, why the flying hell does a DMR round flip a warthog?

> Gotta miss Halo Reach’s Warthog. Simple but effective recipe which doesn’t change from it’s predecessors. That high revved purr from the 12 Litre liquid-cooled hydrogen-injected engine. A 4x4 system that actually makes contact with the surface.
>
> Did you notice why it wasn’t changed from Halo 3 Halo 3:ODST through to Halo Reach? Because it didn’t need it.
>
> And what are we left with? A high pitched no base popcorn shooting vehicle which sounds like a DiRT 3 rip off. Hate it so badly.

Reach warthog sucked. Hard.

Vehicles are now deathtraps. Who would have thought that climbing into a bulletproof, multi-ton shell of testosterone would actually quicken your death?

Does 343 even know what a vehicle is? Did they ever play with a Warthog before Halo 4, or did they just watch other people play and model it after that? The thing can’t steer, it flips if your fart (we thought Reach was bad), the armor undergoes an explosive reaction when put into contact with any and all bullets, and the turret sucks. Furthermore, splattering is next to impossible.

And the same goes for the Ghost, which is so useless it’s funny, and the Banshee. Which might be good if your main goal is to look pretty.

I’ve learned something important about the warthog the other day, unlike in previous games, it seems to greatly benefit from having a rifleman in the passenger seat. I sat in the passenger seat of a hog on wreckage, and kept popping headshots with a BR, stopped a couple people from sticking us. Unfortunately, we eventually got overrun by 3 guys with plasma pistols and plasma nades, but we seemed to survive longer and get more kills than normal.

EDIT: The combination of plasma pistol/plasma grenade spawns+constant power weapon ordinance drops make vehicles much more difficult to use/survive in.

> I’ve learned something important about the warthog the other day, unlike in previous games, it seems to greatly benefit from having a rifleman in the passenger seat. I sat in the passenger seat of a hog on wreckage, and kept popping headshots with a BR, stopped a couple people from sticking us. Unfortunately, we eventually got overrun by 3 guys with plasma pistols and plasma nades, but we seemed to survive longer and get more kills than normal.

That is because of the insane bullet magnetism in this game. Halo 4 Magnetsim it results in easy shots from the warthog passenger seat.

> Does anyone of us remember how awesome it was? How majestically it flew?

I also miss how MEAN it sounded. 343 made it sound so wimpy

> Gotta miss Halo Reach’s Warthog. Simple but effective recipe which doesn’t change from it’s predecessors. That high revved purr from the 12 Litre liquid-cooled hydrogen-injected engine. A 4x4 system that actually makes contact with the surface.
>
> Did you notice why it wasn’t changed from Halo 3 Halo 3:ODST through to Halo Reach? Because it didn’t need it.
>
> And what are we left with? A high pitched no base popcorn shooting vehicle which sounds like a DiRT 3 rip off. Hate it so badly.

343i: Changing things. Because we can, and you can’t stop us.

> I love the sound of the Hog :smiley: Easily one of my favourite things about H4.
>
> I think there’s a deep problem with ordnance/Specs/vehicle durability/player inability to counter one WITHOUT spawning with a counter.
>
> Big balance issues.

I like the sound too :wink: Sounds like a mean death machine, but it’s also a tad too loud for me, I use turtle beach headset and it overpowers voice chat sometimes.

> > Gotta miss Halo Reach’s Warthog. Simple but effective recipe which doesn’t change from it’s predecessors. That high revved purr from the 12 Litre liquid-cooled hydrogen-injected engine. A 4x4 system that actually makes contact with the surface.
> >
> > Did you notice why it wasn’t changed from Halo 3 Halo 3:ODST through to Halo Reach? Because it didn’t need it.
> >
> > And what are we left with? A high pitched no base popcorn shooting vehicle which sounds like a DiRT 3 rip off. Hate it so badly.
>
> 343i: Changing things. Because we can, and you can’t stop us.

I don’t mind changes but every change they made was for the worse

> Does 343 even know what a vehicle is? Did they ever play with a Warthog before Halo 4, or did they just watch other people play and model it after that? The thing can’t steer, it flips if your fart (we thought Reach was bad

Try the CEA Hog for inability to steer. MY GOD is that Hog a nightmare. I remember the original Hog being a bit loose but this is like trying to drive on a bloody asteroid with almost zero gravity.

It seems that every planet and Halo in the Halo universe has less than 0.3 of our normal gravity. Thing is, it is like a layer of black ice is permanently between the wheels and the ground. Hell, you can drive around with the rear wheels totally locked up as if they were hovering around instead of being two anchors.

OP I miss the hog too. In H3 it was an important part of the sandbox. If you heard that engine you had to check if it’s as analysis enemy or friendly hog and if it was an enemy it became an important target. Games could be won or lost based on a good driver. The old hog had a meaningful place in the Halo sandbox, it was a power weapon, it was a instrument of map control. People used to count down the timer until a hog spawned much like they did power weapons.

The old hog was nothing short of Halo’s mascot. It was functionally and visually iconic and one of the things that made Halo unique from other FPS games.

Now it is made of plywood, it has many counters, the gun is inaccurate and under powered and it overheats. The current warthog is a free double kill. If you hear a hog now you don’t even care about it cause you know it has under 60 seconds before it is a flaming pile of rubble. If you see a hog spawn now you would most probably ignore it and move along.

RIP Warthog.

I have no problem with overheating. I had to turn off vibration in Halo 3 for gunning and driving. It would just be constant vibration because it was more worth while to keep firing and avoid a warm up to full firing speed.

But that’s all they should have kept. I personally would not have minded a hybrid version of our miniguns that fire 2000+ rounds per minute, sound-wise that is, something kind of loud and menacing but very halo-esq.

Oops… Wrong post…