I am sick of this talk

I am so sick of people trying to explain what makes the perfect halo gameplay, and I am sure 343i is as well. They know what makes Halo great, they made it!!!
Halo CE Was a very good game, and it felt so good and flowed so well.
People keep saying halo 4 should run like Halo 2, or halo 4 should run like Reach, or should be its own thing.

MJOLNIR Mark V

After a variety of changes to their battle armor design that started with the Mark I prototype, the UNSC (United Nations Space Command) fielded the MJOLNIR MK IV battle armor with its clandestine Spartan II super soldiers. These soldiers were the only ones who could possibly field this suit not only because of the extreme physical requirements it took to operate in the suit, but also because of the rigorous combat it was designed for. The Spartan IIs had undergone genetic, biochemical and cybernetic modifications to their bodies and experienced a lifetime of incredibly difficult training in order to prepare them for their combat duties, which made them the only humans for which use of the suit was feasible. The Mark IVs are later replaced by Mark Vs on Reach immediately prior to the Halo incident. The only notable differences between these two models is that the Mark V has energy shields, an even smaller fusion pack, and requires a more advanced neural interface capable of supporting an AI.

The MJOLNIR armored suit is powered by two integrated, miniaturized fusion reactors. The cost of the power packs, as suggested in a discussion at the beginning of , is astronomical.

Integrated into the Mark V combat suit is a dynamic, self-recharging, sophisticated energy shielding system, built upon from captured Covenant alien technology (specifically, that of a Jackal’s handheld shields or an Elite’s full-body shields) that repels mass objects and energy bursts. While impacts on the shield place a substantial drain on the system’s power supply, system energy regenerates quickly once the Spartan II moves away from the barrage.

The MJOLNIR armor contains an integrated computer system which continuously monitors weapons, shields, biological function, motion (through an intelligent motion-sensing radar), and contains a special partition for an AI, which is intended to assist the Spartan II in real-time by monitoring communication channels, computer relays, and friendly combat updates. In addition to interfacing with UNSC-standard data links, the MJOLNIR rmor is also compatible with Covenant datalinks, allowing the wearer to access Covenant weapons and battle networks.

The suit is air-tight, hardened against vacuum, and features air-filtration systems as well as a built-in oxygen supply that can last for up to 90 minutes. The suit’s helmet also features a standard UNSC mounted flashlight with its own separate power supply.

The physical armor beneath the Mark V’s energy shielding is specifically designed for combat with the Covenant. It resists the Covenant’s plasma-based weaponry extremely well; even with the suit’s energy shielding disabled, a SPARTAN soldier can survive approximately three times as uch damage from plasma weapons than an ordinary human marine could. The armor also provides basic protection from human ballistic projectiles, although only to a slightly higher degree as regular marine combat armor. The suit itself is practically indestructible and is capable of sustaining tremendous damage and still being able to function, but even though the suit will continue to operate, the human inside can still be injured or killed by a penetrating round or sufficient plasma impacts to the suit’s outer shell.

The suit also has a number of other features, including recoil-compensating actuators, hydrostatic gel (to regulate temperature and dampen impact force), and biofoam injectors. However, the biofoam injectors and medicalcare systems of the Mark V must be provided with a direct supply of biofoam, medicines and stimulants from a standard marine first aid kit when the user is injured, as the suit will not hold or generate a supply of medicines and Biofoam, unlike the Mark VI.

The ultimate lethality of this system was demonstrated by Spartan 117, also known as “John” or “John-117”, the famed “Master Chief” in Halo: Combat Evolved, when he and his AI construct Cortana fought their way across a planet-like, artificial ring world called Halo. John stands 7 feet tall and weighs nearly a half-ton in this armor system. This is because of the myriad features contained within the combat suit. Though the MJOLNIR MK V ttle armor was successful against the Covenant on Halo, the Master Chief received the updated MJOLNIR MK VI battle armor once he returned to Earth, which featured better armor, and a more advanced energy shield and computer system.

MJOLNIR Mark V.5

This is not an official name, but has been used by some fans to describe modified Mjolnir Mark V armor. Several Spartans upgrade their Mark V suits with Mark VI components over the course of the novel, First Strike.

MJOLNIR Mark VI

The Mark VI of the MJOLNIR battle armor improves upon some of the weaknesses of the earlier forms. The energy shielding system recharges significantly faster and is stronger. The suit is less bulky than its Mark V cousin. This, however, is traded off for greatly reduced durability, as the unshielded suit now only offers minor protection from plasma weaponry and ballistic projectiles. This version of the armor can now track the status of two separate weapons at the same time.

Also, the armor can now heal minor to moderate injuries over a course of time, due to an improved onboard supply of biofoam, which can be injected into the wearer’s body, filling and sealing wounds, slowing bleeding and eventually numbing the pain, eliminating the need for a field medic for all but the most severe wounds. Due to increased shield strength of the Mark VI, fall injury has been eliminated almost entirely.

Following the storyline of the games, the Master Chief (SPARTAN 117) and other Spartan IIs are the only ones capable of wearing the armor. If a normal human attempted to wear it, they would not be able to handle the suit’s speed and power and would ultimately kill themselves.

All of that info explains why halo 1 played different from 2 and 3. And why 2 and 3 played similar, 2 and 3 had to for Obvious reasons. Now in halo 4 the Master chiefs Armor as we know it is still Mark VI, so Halo 4 should play like Halo 2 and 3. Now unless The Master Chiefs armor has changed we can expect halo 4 to play like 2 and 3.

Wait, so you’re agreeing with the people who say Halo 4 should play like H2? You just said you were sick of people saying that…

> I am so sick of people trying to explain what makes the perfect halo gameplay, and I am sure 343i is as well. They know what makes Halo great, they made it!!!

You know, I honestly only got this far. There was probably more to it, but I couldn’t read on after that.

So you’re saying that the only reason Halo 2 + 3’s gameplay was different to CE’s was because of the armour? Why is Halo 3’s gameplay different to Halo 2’s then?

Because it’s a game, that’s why.

> They know what makes Halo great, they made it!!!

Uhhh… what? 343 have only made Halo Anniversary (which was mostly made by Bungie) and Halo 4, which we have yet to see. Bungie made Halo, not 343.

I wouldn’t want Halo 4 to be a replica of any previous Halos, I just want it to be unique and revolutionary in its own way, so it keeps be hooked years after it is released. If a game resembles its predecessors it is in danger of becoming very boring very quickly and I really don’t want that to happen to Halo 4, I was over the moon when Frank O’Connor said that Halo 4 is going to be so unique and different that people that had never played the previous trilogy will not have to, to understand the new one.

> I wouldn’t want Halo 4 to be a replica of any previous Halos, I just want it to be unique and revolutionary in its own way, so it keeps be hooked years after it is released. If a game resembles its predecessors it is in danger of becoming very boring very quickly and I really don’t want that to happen to Halo 4, I was over the moon when Frank O’Connor said that Halo 4 is going to be so unique and different that people that had never played the previous trilogy will not have to, to understand the new one.

If you were to ask me where I think Halo 4 should go, I would turn it into a FPA, First Person Adventure.

> > I wouldn’t want Halo 4 to be a replica of any previous Halos, I just want it to be unique and revolutionary in its own way, so it keeps be hooked years after it is released. If a game resembles its predecessors it is in danger of becoming very boring very quickly and I really don’t want that to happen to Halo 4, I was over the moon when Frank O’Connor said that Halo 4 is going to be so unique and different that people that had never played the previous trilogy will not have to, to understand the new one.
>
> If you were to ask me where I think Halo 4 should go, I would turn it into a FPA, First Person Adventure.

Hmmm … I don’t know, I guess it would be better for the story line, but it would be a huge transition for the Halo Universe, that’s one of the things that should stay as it is, I don’t think many people would want Halo to go down that route. Well, you could always make a poll and see what people think about it.

> Hmmm … I don’t know, I guess it would be better for the story line, but it would be a huge transition for the Halo Universe, that’s one of the things that should stay as it is, I don’t think many people would want Halo to go down that route. Well, you could always make a poll and see what people think about it.

It would be a different change and a huge leap in innovation for the franchise. Sometimes you gotta take a leap to expand the gaming culture and franchises, just like what they did with Halo Wars. Similar thing happened to Prey, wasn’t really recieved well but after Prey 2 was announced (and after a few cinematic and gameplay trailers) people became really excited for it. Or like the Driver series, someone thought giving you ghost powers would be awesome, and a lot of people loved it for that.

lol really? You want me to ask the Halo community? A community that has a very vocal group of people that are trying to turn Reach into Halo 3 and demanding that Halo becomes exactly the same as Halo 3?

> > Hmmm … I don’t know, I guess it would be better for the story line, but it would be a huge transition for the Halo Universe, that’s one of the things that should stay as it is, I don’t think many people would want Halo to go down that route. Well, you could always make a poll and see what people think about it.
>
> It would be a different change and a huge leap in innovation for the franchise. Sometimes you gotta take a leap to expand the gaming culture and franchises, just like what they did with Halo Wars. Similar thing happened to Prey, wasn’t really recieved well but after Prey 2 was announced (and after a few cinematic and gameplay trailers) people became really excited for it. Or like the Driver series, someone thought giving you ghost powers would be awesome, and a lot of people loved it for that.
>
> <mark>lol really? You want me to ask the Halo community? A community that has a very vocal group of people that are trying to turn Reach into Halo 3 and demanding that Halo becomes exactly the same as Halo 3?</mark>

Good point, I don’t think that would be the wisest of options at the moment, I guess it could work, but I think it’s best it stays a FPS for the time being, but I am always open minded towards change, I guess it could work, if it is done correctly and within moderation.

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> they made it!!!

Umm, Bungie made it.

>

I know, that was kinda hard to read, I had to highlight the whole thing. Also Bungie did make Halo as we know it, but there are allot of old Bungie personnel that are now in 343i and that’s a fact.

> So you’re saying that the only reason Halo 2 + 3’s gameplay was different to CE’s was because of the armour? Why is Halo 3’s gameplay different to Halo 2’s then?
>
> Because it’s a game, that’s why.
>
>
> > They know what makes Halo great, they made it!!!
>
> Uhhh… what? 343 have only made Halo Anniversary (which was mostly made by Bungie) and Halo 4, which we have yet to see. Bungie made Halo, not 343.

343 is pretty much Bungie, there are that many bungie employees that went to 343 that the majority of 343 were in bungie, and Frank O Connor is in 343.

> I am so sick of people trying to explain what makes the perfect halo gameplay, and I am sure 343i is as well. They know what makes Halo great, they made it!!!

They actually didn’t make Halo at all.

> > So you’re saying that the only reason Halo 2 + 3’s gameplay was different to CE’s was because of the armour? Why is Halo 3’s gameplay different to Halo 2’s then?
> >
> > Because it’s a game, that’s why.
> >
> >
> > > They know what makes Halo great, they made it!!!
> >
> > Uhhh… what? 343 have only made Halo Anniversary (which was mostly made by Bungie) and Halo 4, which we have yet to see. Bungie made Halo, not 343.
>
> 343 is pretty much Bungie, there are that many bungie employees that went to 343 that the majority of 343 were in bungie, and Frank O Connor is in 343.

I can count the amount of ex Bungie employees at 343i with one hand, it’s far from Bungie. There are about 4 ex Bungie employees and about 200 industry veterans from other known companies, but the studio is far from consisting mostly of Bungie employees.

I just want Halo 4 to blow my blamming mind.

> So you’re saying that the only reason Halo 2 + 3’s gameplay was different to CE’s was because of the armour? Why is Halo 3’s gameplay different to Halo 2’s then?
>
> Because it’s a game, that’s why.
>
>
> > They know what makes Halo great, they made it!!!
>
> Uhhh… what? 343 have only made Halo Anniversary (which was mostly made by Bungie) and Halo 4, which we have yet to see. Bungie made Halo, not 343.

343i helped Bungie create ODST & Reach if you didn’t know… -.-

so 343 helped bungie create odst and reach oh so that explains wwhy the halo series started going down hill after halo 3.

> I just want Halo 4 to blow my blamming mind.

> > So you’re saying that the only reason Halo 2 + 3’s gameplay was different to CE’s was because of the armour? Why is Halo 3’s gameplay different to Halo 2’s then?
> >
> > Because it’s a game, that’s why.
> >
> >
> > > They know what makes Halo great, they made it!!!
> >
> > Uhhh… what? 343 have only made Halo Anniversary (which was mostly made by Bungie) and Halo 4, which we have yet to see. Bungie made Halo, not 343.
>
> 343i helped Bungie create ODST & Reach if you didn’t know… -.-

They may have helped a bit but they did not make the games themselves.