Just from reading posts and playing the game I have realised what is wrong with Halo Reach.
Things like Armour abilities and bloom cause randomness and take less skill than play without it.
The skill gap in Reach is Non existant. It seems at this point this will be the same for Halo 4 unfortunately.
All the things in Halo 4 perks, instant respawn(wtf stupid) recoil BR Bloom DMR. Cause randomness and lower the skill gap. OP grenades too.
Sprint and jetpack and that new shield thing. Hmmm I just don’t understant how it would benefit gameplay and make it fun. Just alot more frustrating with longer kill times, randomness and dieing when you shouldn’t because of these being implimented ito gameplay.
Let me know how you feel about Halo 4 and if you agree or disagree with me. Please post responses explaining why you disagree if you do.
Thanks.
Please respond properly. Can’t belive there are people like this. Can’t you take negative feedback or somthing. I’m asking for opinions on my post and why people disagree or agree.
It is clear you are new to halo, only a new person would judge halo 4 based on multiplayer and not campaign. But I guess new and judging things based on multiplayer go hand in hand right.
Halo 4 looks great.
The Chief is back!
Nowhere near comparable to Reach
AAs look pretty balanced
Specializations make sense and aren’t OP
Spartan Ops Is my secondary selling point.
Loadouts will be fine since the weapons are already pretty balanced and there will obviously be weapons around the map.
Ordinance drops add a dynamic to gameplay to keep players on thier toes and ready for anything.
> > Obvious troll is obvious. Do not feed.
>
> Immaturity level- 10.
>
> Please respond properly. Can’t belive there are people like this. Can’t you take negative feedback or somthing. I’m asking for opinions on my post and why people disagree or agree.
>
> You are the troll.
>
> Get a life.
Well, you say you’re new to Halo and you have said you haven’t played Reach. you make judgements on the game saying its broken when you havent even played it. you are in fact an obvious troll. Btw, i do have a life tank u for your concern
> It is clear you are new to halo, only a new person would judge halo 4 based on multiplayer and not campaign. But I guess new and judging things based on multiplayer go hand in hand right.
Well yes, I havn’t played the previous campaigns and i have no care for firefight. So I am solely judging the MP.
I accept Halo 4’s additions with open arms. Rather than having everything leveled out for you, I think it will be fun finding new ways to adapt to various situations and weapons.
> > > Obvious troll is obvious. Do not feed.
> >
> > Immaturity level- 10.
> >
> > Please respond properly. Can’t belive there are people like this. Can’t you take negative feedback or somthing. I’m asking for opinions on my post and why people disagree or agree.
> >
> > You are the troll.
> >
> > Get a life.
>
> Well, you say you’re new to Halo and you have said you haven’t played Reach. you make judgements on the game saying its broken when you havent even played it. you are in fact an obvious troll. Btw, i do have a life tank u for your concern
Yes I have played a variety of playlist. Some with AA’s some without. Some with bloom some without.
ALL experiences with bloom have been terrible. Random and unskillful. Even as a new player I can see this. Aniversary classic has no AA’s I like that alot. But the bloom ruins it slightly. It doesn’t take long to realise The negative effects AA and Bloom have on skill + skill gap. AA’s and bloom ruin smart play and advantages.
> I accept Halo 4’s additions with open arms. Rather than having everything leveled out for you, I think it will be fun finding new ways to adapt to various situations and weapons.
> Hi even though I am new to Halo.
>
> Just from reading posts and playing the game I have realised what is wrong with Halo Reach.
>
> Things like Armour abilities and bloom cause randomness and take less skill than play without it.
>
> The skill gap in Reach is Non existant. It seems at this point this will be the same for Halo 4 unfortunately.
>
> All the things in Halo 4 perks, instant respawn(wtf stupid) recoil BR Bloom DMR. Cause randomness and lower the skill gap. OP grenades too.
>
> Sprint and jetpack and that new shield thing. Hmmm I just don’t understant how it would benefit gameplay and make it fun. Just alot more frustrating with longer kill times, randomness and dieing when you shouldn’t because of these being implimented ito gameplay.
>
> Let me know how you feel about Halo 4 and if you agree or disagree with me. Please post responses explaining why you disagree if you do.
> Thanks.
recoil existed in BR in halo 3 did that provide randomness hmm?
bloom in reach was random true, but that was fixed in the TU and bloom was in CE also and in CE it was properly implemented. KC Killa when he wrote his review even said that bloom was no longer random.
instant respawn makes the game more fast paced as opposed to random
no of these things make it random use a different word
> > The problems i had with Reach were, slower movement speed, bloom, AL/jetpack and kill times. All of these from what I saw are fixed in Halo 4.
>
> What lol. There is bloom and some sort of jetpack and a new replacement for armour lock…
there is no replacement for armor lock unless your referring to hardlight shield which is very different to AL
> There is bloom and some sort of jetpack and a new replacement for armour lock…
Bloom we know, but I’d like to know where you think there is a jetpack and armor lock.
The closest thing I can think of is the thruster pack which is absolutely nothing like a jetpack, and the hardlight shield which is directional and pretty much nothing like Armor Lock.
> > The problems i had with Reach were, slower movement speed, bloom, AL/jetpack and kill times. All of these from what I saw are fixed in Halo 4.
>
> What lol. There is bloom and some sort of jetpack and a new replacement for armour lock…
Perhaps present your worries when you actually know what is in the game and how exactly they work.
> > Hi even though I am new to Halo.
> >
> > Just from reading posts and playing the game I have realised what is wrong with Halo Reach.
> >
> > Things like Armour abilities and bloom cause randomness and take less skill than play without it.
> >
> > The skill gap in Reach is Non existant. It seems at this point this will be the same for Halo 4 unfortunately.
> >
> > All the things in Halo 4 perks, instant respawn(wtf stupid) recoil BR Bloom DMR. Cause randomness and lower the skill gap. OP grenades too.
> >
> > Sprint and jetpack and that new shield thing. Hmmm I just don’t understant how it would benefit gameplay and make it fun. Just alot more frustrating with longer kill times, randomness and dieing when you shouldn’t because of these being implimented ito gameplay.
> >
> > Let me know how you feel about Halo 4 and if you agree or disagree with me. Please post responses explaining why you disagree if you do.
> > Thanks.
>
> recoil existed in BR in halo 3 did that provide randomness hmm?
> bloom in reach was random true, but that was fixed in the TU and bloom was in CE also and in CE it was properly implemented. KC Killa when he wrote his review even said that bloom was no longer random.
> instant respawn makes the game more fast paced as opposed to random
> no of these things make it random use a different word
i’ve read up. 1’st I’d like to say. That due to the Br being burst fire the recoil/ burst alowed players to miss bullets and hit the last causeing the kill- very bad IMO.
Instant spawn is random because you can choose when you spawn- to a degree. either instant or after a while. Didn’t see that review so glad that bloom isn’t random but what’s the point of having it if you can control where the shots going to go…